Stalkers are more overpowered than anything else!!
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All the keep moving advice is rubbish. I demonstrated this while in beta. I got someone to superspeed past me. As they passed me my AS started and they got flattened. He certainly wasn't standing still and he got walloped by my AS. It's just a matter of timing. As for poping insperations to spot a stalker thats rubbish advice too. All the advice seems to point to. If you want to see a stalker you either have to take a power pool, team with someone with a power pool or constantly pop insperations. If I follow all the advice I have been given on stopping stalker one shot me I would have very few attacks, an insps box big enough to cover the entire screen and eye strain.
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The advice isn't rubbish Khaine, just not fool-proof. Constant random movement doesnt stop a Stalker As'ing you, but it does however make his/her life far more difficult resulting in you dying way less often. For you to AS someone traveling with SS on either they are being predictable or you get lucky. Getting someone to SS past you isnt really a good test, ur getting them to run past in a straight line on a path that you know they will take.
Btw targetting drone with IR goggles sees stalkers.
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Btw targetting drone with IR goggles sees stalkers.
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I can see the whining once (for once at least) villains will take control over Sirenes and heroes won't be able to buy those extra googles. Unless you can buy them elsewhere. In that case, I'd like to know where villains can buy such goodies (apart from the arena).
Well Iv recently being PvPing, and I feel stalkers are WAY OVERPOWERED! What is the point in being there if they come up to you, infront or behind and 1-2 shot you? It doesnt required skill... Especilly if you're on your own...
NERF THE STALKERS
This thread reminds me of the Gold Edition Coca-Cola yo-yo.
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Well Iv recently being PvPing, and I feel stalkers are WAY OVERPOWERED! What is the point in being there if they come up to you, infront or behind and 1-2 shot you? It doesnt required skill... Especilly if you're on your own...
NERF THE STALKERS
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[censored], and since when was the game centered around you? Sorry, but I can't sit and watch this thread grow like this. Stalkers do what stalkers are supposed to: assasinate. There are a number of ways to evade stalker stealth attacks, and in general it's not easy to pull one of unless the target is standing still for a few seconds.
I've played stalker type classes through various games, and in comparison, this is how a stalker should be: kill the weak targets as swiftly as possible, while dying at the hands of the tanks. It's a balance. You're a weak target walking alone? Tough luck. Consider rerolling.
You get various pbae effects to counter stealth, so please don't [censored] whine. Combined with different evasion techniques it's not difficult to withstand stalkers.
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This thread reminds me of the Gold Edition Coca-Cola yo-yo.
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OK, I'll bite, please explain why.
No problem with stalkers. Sometimes I see them, sometimes I don't. Sometimes they kill me or an ally, sometimes they don't. Whoever didn't die sometimes blasts them before they get away, sometimes he doesn't. It's a pretty good balance really.
I run tactics. I have run tactics since somewhere in summer, before PVP zones or stalkers figured in my game. If I rebuild for PVP it will involve changing maybe one power, and the jury is out on that one.
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This thread reminds me of the Gold Edition Coca-Cola yo-yo.
[/ QUOTE ] OK, I'll bite, please explain why.
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Would it have been easier if i compared it to an Aboriginal Boomerang, or a bad penny, or Brussel Sprouts?
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Would it have been easier if i compared it to an Aboriginal Boomerang, or a bad penny, or Brussel Sprouts?
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I like brussel sprouts :P
Back on topic...
I've been changing my mind back and forth over this issue since it started. Having finally made my own stalker and taken him for a test run in bloody bay, I dont think he's over powered (maybe when i get him pushed up a few lvls and slot acc and dam, who knows). I've never seen my own AS 1 shot anyone, i've grouped with other stalkers to try and double AS a single player and they still have HP left. I think part of the problem comes from people building what i call "support characters", designed primarily (maybe even exclusively) to help provide the backbone of a good team. My defender, Docbot is a support character, and so doesnt do very well against stalkers (solo), the best i can hope for is to get away after the initial strike.
I dont really play any other heroes than docbot so I dont have any other PvP experiences, just now i'm building a few "stalker hunter" heros based on what i've learned from getting beat with my own stalker (which happens about 50 % of the time).
I'm also going to make a new defender with the same powersets as docbot and build him for PvP (docbot v2).
So far as a stalker the 2 biggest pests are the "artic air" power and caltrops.
My MA IDs:
Fiend Space: 211464
if you got 2shotted it means you were standing still in a pvp zone.. if you stand still just firing attacks you deserve to die. I have to defend the stalkers in this issue, even while im not a stalker myself. I do it because I'm a bane to most stalkers ive pvped against, and if they were overpowered they could down me easily, but thusfar no single stalker has dropped me.
If I wanna complain about getting killed fast by a certain AT I would spam this forum with NERF RAD CORRUPTERS/DEFENDERS!!!11!!oneoneelevityone threads. Bout nother AT you need extra insps to spot, I think you are forgetting illusion controllers? Superior invis works bout as good as hide.
Yes, if you dont have a good team or special anti-stalker build, you need to do a little more to be able to kill them before they kill you.
However dont forget, that if you take their ability away to AS you or sneak up on you, you take away the whole AT. Stalkers dont last that long in a 'fair' 1 v 1 fight. Seeing I got AS protection with CE running, stalkers dont pose that big a threat anymore cause they cant AS.
Its all a one sided discussion.. people never complain they get easy kills in pvp, they only complain when they get beaten themselves. Its a pity, but that kind of behavior makes me frequent the pvp zones less and less often. Even though I enjoy fighting some of the villains there (especially stalkers).
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
Heya all.
I agree, generally, that stalkers are overpowered, but they can be killed.
First: until stalkers can't reach lvl 50, they cannot kill a lvl 50 tanker. Just tried that, and i never was killed, till now. Yes maybe if i got detoggled and stunned hard they could with more shots, but actually this never happened.
I was detoggled one time and still the stalker had no time to kill me. At even lvl, i think there is no chance for anyone to survive solo at this moment.
More: my troller was killed many times by some stalker but, and this is true, i killed some too.... if they have not higher perception i can see them (i have tactics and sup invis) and can hold them (not always but often).... do hold and pa drop fast and a troller can kill a stalker.
Anyway, it's obvious that if the real level of the stalker is higher than your, it's a pain.
No way for my fire/tanker to kill anyone after all the nerfs we had (where is the PvP balance so searched by devs??), except some low lvl crazy villain, but my troller can do
One thing: i have read everywhere that in PvP detoggling should not work for all instantly. I mean: my tanker can easy be detoggled of all 6 toggles in one shot (i never found a time with only some detoggle, or all or nothing).
I think this is not what devs intended to do, at least seems so, reading their posts.
Then: when devs decide to fix this?
Finally, i think devs have no idea of what is the balance, but they are learning from us...
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I've played stalker type classes through various games, and in comparison, this is how a stalker should be: kill the weak targets as swiftly as possible, while dying at the hands of the tanks. It's a balance. You're a weak target walking alone? Tough luck. Consider rerolling.
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How do you think a tanker can kill a stalker now?
We were too nerfed to do this. We can just survive, actually, and only if we are higher lvl than stalkers.
So: no balance at all, stalkers are overpowered. That's the fact.
About soloing in PvP zones, you are right. PvP was developed in a team basis concept, imo, so it's your own risk going solo in these zones.
Still stalkers are overpowered: they can solo easy and can increase easy, with a good target choice, their reputation in comparison with other AT.
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Still stalkers are overpowered: they can solo easy and can increase easy, with a good target choice, their reputation in comparison with other AT.
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By the same definition my Empath must be over powered. With good target choices i can easily increase my reputation also. My Empath is Empathy/Psi and is now built specifically for PvP just like my Stalker is built for PvP. On either toon if i only target squishies i get easy kills.
Quick... nerf Empaths... no wait... they already did
*/Dark Scrappers? Doesn't the invis provide good Perception?
Wow 6 pages of the same old stuff please let this thread die with dignity people if it was a dog it would of been put down by now.
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Still stalkers are overpowered: they can solo easy and can increase easy, with a good target choice, their reputation in comparison with other AT.
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By the same definition my Empath must be over powered. With good target choices i can easily increase my reputation also. My Empath is Empathy/Psi and is now built specifically for PvP just like my Stalker is built for PvP. On either toon if i only target squishies i get easy kills.
Quick... nerf Empaths... no wait... they already did
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and people who say stalkers are overpowered are generally people who have not played one for long. Soloing is NOT easy and can be very labourious compared to other ATs
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
This pretty much seems like the same deal WoW has. Heroes never played the CoV ATs and claim they're all overpowered, villains never played the hero ATs and claim they're overpowered.
Just like how alliance always claims Shaman is overpowered, while horde keeps whining about paladin.
Seriously, get on with your lives, it's only a game. Stalkers were obviously made for PvP, where tankers aren't exactly the best damage dealers in the game and way better for team play.
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This pretty much seems like the same deal WoW has. Heroes never played the CoV ATs and claim they're all overpowered, villains never played the hero ATs and claim they're overpowered.
Just like how alliance always claims Shaman is overpowered, while horde keeps whining about paladin.
Seriously, get on with your lives, it's only a game. Stalkers were obviously made for PvP, where tankers aren't exactly the best damage dealers in the game and way better for team play.
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exactly
when iI play, everyone elses Hero/Villian seems uber to me and I wish I had their character and I already know they feel the same as mine, its the grass is always greener syndrome
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
gotta disagree with ya there gilg.. a lvl 40 stalker couldnt bring down duke who is only lvl 30. Even a team of that same 40 stalker, 32 stalker and 29 stalker couldnt bring him down.. So there I prove that at least 1 AT is able to solo and stalkers arent THAT overpowered.
Also tanks CAN bring em down, at least ice melee can and if you know what you are doing. The big mistake people make is that they fight enemies in pvp the same way they fight enemies in pve. Problem is, in pvp the opportunity exists enemies actually have a brain.
If I solo with duke ice patch + CE is enough to keep em at bay while I dish out the pain with freezing touch, frozen fists, brawl and ice sword. The key in defeating most stalkers is toggledrops, as is the same for defeating tankers.
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
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The big mistake people make is that they fight enemies in pvp the same way they fight enemies in pve. Problem is, in pvp the opportunity exists enemies actually have a brain.
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Have some stars
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gotta disagree with ya there gilg.. a lvl 40 stalker couldnt bring down duke who is only lvl 30. Even a team of that same 40 stalker, 32 stalker and 29 stalker couldnt bring him down.. So there I prove that at least 1 AT is able to solo and stalkers arent THAT overpowered.
Also tanks CAN bring em down, at least ice melee can and if you know what you are doing. The big mistake people make is that they fight enemies in pvp the same way they fight enemies in pve. Problem is, in pvp the opportunity exists enemies actually have a brain.
If I solo with duke ice patch + CE is enough to keep em at bay while I dish out the pain with freezing touch, frozen fists, brawl and ice sword. The key in defeating most stalkers is toggledrops, as is the same for defeating tankers.
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Ice tanks do indeed seem to be the bane of stalkers at the moment, hopefully the request that I sent to the devs to nerf them will be implimented in the next patch I cannot take an ice tank solo by any stretch of the imagination (that said I can get away) but combined with 3 others we can bring you down with a specific strategy (hmmm 4 of one AT to bring down a solo AT, sounds like my nerf joke isnt such a bad idea )
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
lemme guess... EM stalkers?
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
Sure, Nef. I think i wrote not in clear english... i'm speaking about fire tankers. The fact that you can't be killed by more than one stalkers is what i was saying.... tankers can't be killed in one shot by stalkers... When i told 'higher' stalkers i was speaking about the lvl 50 stalkers that now can't be in the game, but in the future....
The main problem of my tanker is not the lack of damage, cause energy melee do a decent damage, but the fact that my toggles are all detoggled in one shot too easy and i have 6 toggles after I6).... and without our toggles we are absolutely unuseful.
About my troller... well this at take a big advantage of invisibility, but i can't perma hold (and this is correct imo) and so i'm not overpowered. When i hit someone that just didn't see me he have time to do some strategy to avoid the kill. With stalkers this is not possible.
Do you think it's a good balance have the necessity to build a specific at for this? So, where is rp if all AT's have to do the same choices (at least the same kind of strategy to avoid stalkers)?
I have a stalker and i like it, it's not because my tanker was nerfed that i complain with the topic, just saying my opinion, that is: there is no good balance actually, there will be in the future when devs fine tunes powers.
hm, duke only has 4 toggles (frozen armor, chilling embrace, wet ice and glacial armor) and they dont get dropped too often, and the one that DOES get dropped tends to be CE. However if they manage to drop wet ice and I cant re-activate it in time i'm pretty fked.
Also tanking-wise, fire tanks have always been the worst, theyre mainly offensive rather than defensive like the other 3 sets.
Indeed you cant permahold with controllers, however 1 hold is enough to finish someone off in pvp before he can avoid the kill. In pvp with stage, I cast blind (or blind+flash if i need to overcome mez protection) from sup invis, and he is held. The combo PA+phantasm+spec wounds (and when lvl 50 pvp zone goes live psi blast and psi tornado) is enough to deal nice damage before he breaks free. Also casting spec terror (which isnt a hold and thus isnt affected by perma hold nerf) keeps him in place if you cant finish him before your hold wears off.
Basically I dont leave them with much hope to fight/run once they get held. Of course if they are stacked with break frees i might have to make a run for it
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
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Nerfing a whole AT just to make PvP seem fairer is totally silly.
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That didn't stop them nerfing all the AT's in CoH.
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All you really need is one person on your team with + perception I would say a devices blaster is the best for that and have them as the stalker look out.
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I certainly can't see them with my drone running. They can see me with my stealth on though.
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But what happens when the Stalker teams up with other villains especially other stalkers??
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Somehow that doesn't bother me. They teamed up they are using tactics. I don't mind if it takes a little more thought, and more powers than you get at level 6 to take me out. If you want to draw comparisions between solo stalkers and teamed stalkers, what about the team I was in. 4 blasters, 1 empath. The empath used grant invis on us all then we gang sniped a brute. He hit the floor faster than he could say "wt..". Team tactics aren't the major annoyance. It's when a solo stalker can one shot people from the cover of complete invis.
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And I still think if you need to go to all that prep, including rolling a specialist Stalker Hunter and getting into a team that is well practised and has all the right specific team players in place..... just to take down a stalker...
Well there's a balance issue.
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Well said. There's no other AT that you have to take a special build against or fill your tray with insps for. I am counting controllers in there too as you only need a breakfree if you get held. You need to constantly use insps to spot a stalker.
All the keep moving advice is rubbish. I demonstrated this while in beta. I got someone to superspeed past me. As they passed me my AS started and they got flattened. He certainly wasn't standing still and he got walloped by my AS. It's just a matter of timing. As for poping insperations to spot a stalker thats rubbish advice too. All the advice seems to point to. If you want to see a stalker you either have to take a power pool, team with someone with a power pool or constantly pop insperations. If I follow all the advice I have been given on stopping stalker one shot me I would have very few attacks, an insps box big enough to cover the entire screen and eye strain.