Stalkers are more overpowered than anything else!!
So your a scrapper and your getting killed in 2 hits by a stalker??
That is just not true, unless you dont use or slot any of your defence powers!
I find scrapper v stalker to be a great (and fair) battle.
I hit them with an AS, they use their insta heal or a green and hit me back with one of their huge damage attacks.
I then placate and use the stealth to make my next hit a crit, they again hit me for alot of my health.
At this point im winning, but im in a bad state - ive used up my build-up for the initial AS and ive just used placate.
Its then a case of whether my low dmg attacks can finish him off before he gets into his stride. Or whether i can last long enough to get my placate back.
Plz dont complain about PvP after one fight!
If your getting picked on there is probably a reason.
I find it very hard to stop myself from killing someone over and over again when they just refuse to think about what they are doing and keep giving me the perfect oppurtunity.
However, after killing someone a few times you no longer gain reputation by killing them(a brilliant idea tbh), so the stalker will most likely give up you after a while.
Heres a few tips to staying alive in bloody bay.
1. If you can fly stay in the air 24/7, stalkers have great problems picking all there powers at low lvl and are very unlikely to have fly or hover - meaning they cant AS you.
2. If your on the floor keep moving at all times!
3. Stay in a team as much as possible.
4. Even better stay close to someone with perception.
5. Use AOE to knock the stealth off the stalker - A stalker without stealth doesnt last very long!
Hope this helps
One question which might be daft! I have TP as my travel power, do people see the TP "flash" when I use it if I'm hiddem?
Personally, i think Stalkers are far from over powered. I've spent a lot of time in Bloody Bay as my blaster, fighting all AT's, and to be honest, getting a good return on kills. I have met a lot of stalkers trying to hit their AS with not much success as even when they do hit, it doesn't seem to do a great amount of damage, and certainly isnt in the region of being able to 1-2 shot me. Even so, after the AS is executed, the is always a pause of a few seconds beore another strike can be launched. If of course you are on your toes, you can be well out of dodge without breaking a sweat. I guess its just down to being aware of your surroundings
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Solo? Forget it! A Stalker is designed to kill in a one on one situation - no mess, no fuss. A Tanker can easily stand up to a Stalker, and not be dropped though.
Team-wise? Stick into 2-3 characters running Tactics, or with the IR Goggles Temp Power. The perception boost will enable you to see the Stalker, and disrupt his Assassin attack.
To fend off a Stalker, invest in some PBAoE powers that affect enemies - knockback, repel, damage, slows, etc. are all good choices. Slot for accuracy, as Stalkers get a good deal of AoE Defense to try and mitigate this.
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IR goggles dont help if the stalker is standing still, or as it happened to me even when their moving, wether this is a temp power bug or what, just stupid wasting inf for something that can see some but not others
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One question which might be daft! I have TP as my travel power, do people see the TP "flash" when I use it if I'm hiddem?
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I don't think so.
The Smoking Demon
Ash/Tar Corruptor
Union
@The Smoking Demon
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As I remember it from the beta forums it was Hide + Stealth + multiple applications of Grant Invisibility to put you beyond the perception threshold. I also seem to remember that this was being looked into along with the whole 1-shot business.
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Your recollection differs to mine and others. Yes, its more than likely being looked into, but until it gets altered (Which may not be for some time AFAIK) Stalkers have a huge advantage in PvP.
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His recollection is correct hower, Q. I was paying a lot of attention to that thread. Of course, to make it true, the Devs needed the target to have every perception boosting power going applied, so under 'normal' circumstances you would be right... depending on your perception of 'normal' I guess.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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Even so, after the AS is executed, the is always a pause of a few seconds beore another strike can be launched. If of course you are on your toes, you can be well out of dodge without breaking a sweat. I guess its just down to being aware of your surroundings
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Technically, you can have the second attack queued and then you're pretty unlikely to get a shot in. The Stalker already has you on target lock, the only delay is if the Stalker has to move after the AS. It was working perfectly in PvE last night, PvP would be a little less predictable, I dare say, but a stationary squishy should be dead once a Stalker can get near.
Please note, this isn't personal experience I'm talking about (aside from the PvE comment above). This is largely based on the reports from the PvP areas during beta. A Stalker could 1-shot a squishy. There wasn't any argument about it, the discusion was over what should be done to correct it since 1-shotting was considered unfair by Cryptic. (Wish they'd thought of it that way with AVs in PvE.)
I think (again from PvE observations) that my tactic would be to have a Respite queued up, so to speak, and pop that as soon as I took the initial hit. If the attack doesn't kill you, this should be enough to turn a two hit kill into a multi-hit kill and you're and far more even footing; it's back to blaster versus (weak) scrapper. (Evidence: this is working for the bigger snakes. I can almost 1-shot an even level Lt, and I should get them on the second strike, but I never do and the heal they hit turns them into something that takes three or four attacks to take down.)
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
The good stalkers seem to watch for your attack on other opponents then AS you when you're rooted by an attack animation. It feels cheap when they do it to kill you because you're not at full health from fighting the other villain and it's annoying when they superjump around waiting for hide to come back because you know they're just going to do it again. I don't think the AT is overpowered because AS can't one shot and *usually* you can get out of range or pop a repsite likelt giving you the advantage over the Stalker but they're just very very annoying because there's little middle ground between being fine or dead depending on whether they land the AS or not.
I think there is a tendency to forget that Stalkers pay for their AS by being uber-squishy - controller hp's, remember.
Which of course means, when we finally have the option to "redeem" villains, that Stalkers could conceivably be able to 1-shot other Stalkers. I shall be interested to see if anyone calls for an AS nerf at that point...
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correct me if I'm wrong - most, if not all, AT's have a +perception power to assist in picking us out.
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Ok your wrong Actually my blaster can't stop a stalker smashing him. My defender can't and neither can my scrapper. Ok the scrapper will accept the blow and wipe the floor with the stalker, but thats not the point. The one shot kill thing went into a huge debate on the old boards. I think the conclusion was that one shot kill is bad but 2 hit kill is fine.
I eat stalker for breakfast they hold no fear for me due to the fact I can see em coming. I like to give them just enought time to think there safe then Bean Bag to face.
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His recollection is correct hower, Q.
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I'll correct the others, then
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In short, not the easiest state to achieve.
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Stealth + Hide makes you completely invisible. Thats one tier one pool power plus the power you get at level one. Thats a teensy weensy bit overpowered...
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Just did some testing of this, but before the results I want to confirm that Cryptic is paying a lot of attention to Stalkers in PvP.
I also wanted to remind everyone that perception is not the only way to deal with Stalkers. Any hit will drop their stealth, so AoE powers and effects - particularly 'auto hit' ones (like Caltrops or Burn, for example) will pop their stealth. Likewise, keeping moving will make it harder for them to line up an attack.
I would strongly recommend that anyone who feels that Stalkers are 'teh uber' give one a try.
Anyway, results. Tests with Level 20 characters in Bloody Bay, a Controller vs a Stalker. All Accuracy Inspirations used were 'small' ones.
Hide
Tactics - Stalker visible from a very long way away.
Inspirations - Stalker visible from a good distance with 1 Inspiration.
Hide + Stealth
Tactics - Stalker visible from a good distance with 2 Inspirations + Tactics.
Inspirations - Stalker visible from a good distance with 4 Inspirations.
Hide + Invisibility
Tactics - Stalker visible at melee range with 2 Inspirations + Tactics.
Inspirations - Stalker visible at melee range with 4 Inspirations.
Yes, weve already covered that I'm wrong. Its Grant Invis that breaks the +Perception arms race. Quite how a power combination that makes Stalkers completely undetectable went live is beyond me, but then I'm not a highly paid developer.
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I want to confirm that Cryptic is paying a lot of attention to Stalkers in PvP.
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Quickly, reroll as a Brute. The nerfbat is upon you.
Thanks for the info Bridger. I imagine it will come in useful both for Stalkers and the people who try to make us go splat.
Unfortunately, after 24 levels I have discovered the inherent flaw in the Stalker AT - they're boring as hell to play! There is absolutely no variety in what I do any more. Hide, AS, either run and hide or placate, kick in the head and then run and hide, wait for AS to recharge and repeat ad nauseum.
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I don't think the AT is overpowered because AS can't one shot
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Yes, they can. They can one-shot anything in the Low hit point classification.
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Quickly, reroll as a Brute. The nerfbat is upon you.
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Yes, it is, we've known that since beta.
Now, if the nerfbat strikes and makes it impossible to one-shot someone in PvP... all will be right with the world. If it comes and affects PvP and PvE, I'll be livid.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Ha, take that you pesky stalkers!
You just want not to get one-hit-killed.
I find that very lame. Use your brain, there are other ways
to prevent being killed than changing the game mechanics, people.
It's called SKILL.
Sorry, Cryptic nerfed skill, didn't you get the memo?
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
So you're going to nerf our only true means of offense, when a majority of players can already see through our defense (hide)?
That's a low blow.
For starters we're not built for CQC, it doesn't take long for a Scrapper to win us over whether we're Regen, or Ninjitsu and use the healing available, scrappers can still take the hits we throw at them and return it to us ten fold, Same with Tanks and Dwarves, none of these can be one shot.
Other squishies are usually up in the air, or constantly on the move once they realise a Stalker is about, making it very difficult to get anywhere near them for a one-shot, if they happen to be standing still in a PvP zone then it's their own fault, they are warned after 25 or so seconds. >.>
So now that we will have even greater difficulty ASing Tanks and Scrappers (which let me just say, is for the most part down to skill, timing and patience, occassionally luck if the poor sap is standing there) how exactly can we perform effectivly in PvP?
CQC is already out of the window, and I was fine with that because we aren't scrappers, and I am happy to accept that.
Of course I'm irritated because you want to nerf our opening attack that let's face it, is the only way we're going to get an edge in CQC with tougher fighters, and as for giving squishy the chance to activate their high defensive/healing powers and escape, it would be interesting to know where Stalkers stand because it's already a struggle to play PvP when the majority of people see you coming.
Further more if this is truely what you wish to go ahead with, the notion of giving people a chance, then do us a favour and make Placate more effective, I can use it on these 'people with high perception' and it'll do absolutley nothing, once that fails, we're pretty much doomed.
Thanks for your time,
Valhart
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I would strongly recommend that anyone who feels that Stalkers are 'teh uber' give one a try.
Anyway, results. Tests with Level 20 characters in Bloody Bay, a Controller vs a Stalker. All Accuracy Inspirations used were 'small' ones.
Hide
Tactics - Stalker visible from a very long way away.
Inspirations - Stalker visible from a good distance with 1 Inspiration.
Hide + Stealth
Tactics - Stalker visible from a good distance with 2 Inspirations + Tactics.
Inspirations - Stalker visible from a good distance with 4 Inspirations.
Hide + Invisibility
Tactics - Stalker visible at melee range with 2 Inspirations + Tactics.
Inspirations - Stalker visible at melee range with 4 Inspirations.
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Ok, for all you people who think Stalkers are overpowered, let's look at the facts. From Bridger's test results it would seem that Tactics is equivalent to 2 small accuracy inspirations. And from those same test results it shows that a Stalker with Hide + Invisibility can be made visible at melee range (which he has to get to before he starts his 4 second long, interruptable Assassin's Strike) with 4 inspirations (i.e. 2 people running tactics).
I know from my time playing CoH that it isn't exactly hard to find Defenders and Controllers with Tactics, so having 2 people running Tactics in an 8 man team is quite likely (and if they intend to PvP on a regular basis it's very likely).
So the Stalker, if he intends to PvP, has got to take the Stealth pool to have any chance - bearing in mind that Stalkers builds are extremely tight at lower levels since you basically have to take every defensive toggle you can, your (now nerfed) mez protection, Assassin's Strike, Build Up or it's equivalent to make the most of your AS, Placate, a travel power (and it's pre-requisite) and that's without any kind of attack chain.
So, is it fair that a Stalker can 1-shot squishies in PvP? No, and this is being looked into along with the ability to go beyond the perception threshold in extreme cases.
But, is it fair that 2 people running a pool power (available at level 14 if I remember the Leadership pool correctly) can completely negate a Stalkers primary defense (i.e. his stealth) and thereby also negate his primary attack?
Hell, is it fair that if the Stalker doesn't know he has to take stealth to be effective in PvP that 1 person running Tactics or the popping of 1 accuracy inspiration will negate his Stealth?
Picking a Stalker is not an "I win!" button for PvP. In the hands of a skilled player a Stalker can be a deadly PvP opponent, but the same can be said of most ATs in the game.
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Hide
Tactics - Stalker visible from a very long way away.
Inspirations - Stalker visible from a good distance with 1 Inspiration.
......
But, is it fair that 2 people running a pool power (available at level 14 if I remember the Leadership pool correctly) can completely negate a Stalkers primary defense (i.e. his stealth) and thereby also negate his primary attack?
Hell, is it fair that if the Stalker doesn't know he has to take stealth to be effective in PvP that 1 person running Tactics or the popping of 1 accuracy inspiration will negate his Stealth?
Picking a Stalker is not an "I win!" button for PvP. In the hands of a skilled player a Stalker can be a deadly PvP opponent, but the same can be said of most ATs in the game.
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So that explains why on my trip to Siren's Call why the fact that I was hidden all the time made no difference. It explains why despite me not attacking heroes they attacked me. They had tactics and I only had hide. So I was visible from a very long way away.
They don't sound over-powered to me PvP. I have 2 characters with Tactics out of 6 or so characters, a defender and a scrapper. I don't even do much PvP.
@Unthing ... Mostly on Union.
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correct me if I'm wrong - most, if not all, AT's have a +perception power to assist in picking us out.
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Ok your wrong Actually my blaster can't stop a stalker smashing him. My defender can't and neither can my scrapper. Ok the scrapper will accept the blow and wipe the floor with the stalker, but thats not the point. The one shot kill thing went into a huge debate on the old boards. I think the conclusion was that one shot kill is bad but 2 hit kill is fine.
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Sure he will khaine_star, We believe you, Stalkers are effectively scrappers that can hide, It depends on which power sets you pick tho E.g you would have no change against an energy melee stalker
Unless I'm playing badly, I can't hit anyone with AS unless they're standing there doing nothing. And if you're in a PVP zone standing still, you need to be killed!
But once "outed", especially if against more than one, I'm quickly whooped although it's getting better now Aria taught me to mouse-bind my TP - woo!
I don't think stalkers are overpowered, but maybe I've not pvp'd enough with mine yet.