So How Do You Think...


Camper

 

Posted

...the Archery/Trick Arrow Corruptor will be? This sounds like the combo I always wanted for a blaster. Archery/Devices never quite got the concept right. Take this combo and use Going Rogue to make him a hero, I finally have a good Hawkeye/Green Arrow hero.

And yes, I know Defenders get both sets already, but backwards, and their damage is crap.


 

Posted

Whoa, deja vu.

EDIT: Oh, wait. I had a serious reply! That I forgot during aforementioned Keanu moment.

Been wanting one forever, and always been pretty disappointed when it wasn't an option. Same goes for Psychic Blast and Forcefields.


 

Posted

I am with you. I'll be making an archery/trick arrow corrupter on day 1 of issue 16. Can't wait.


 

Posted

[ QUOTE ]
I am with you. I'll be making an archery/trick arrow corrupter on day 1 of issue 16. Can't wait.

[/ QUOTE ]

Same here. As proliferation carries on, and with the promise of Side Switching in the near future, entire Hero ATs keep dropping off of my list of things to ever create again. Corruptors getting Archery and Trick Arrow spells the end of my interest in both Defenders and Blasters. All that's left is Ice Armor/Ice Melee and Illusion Control, and I'll be done with basic Hero ATs for good.


@Eisenzahn
GW2 - Melchior.2135
AIM - Euroclydon23
Email - scorpany@yahoo.com or <sameasmyAIM>@aol.com (for the sheer novelty of an almost 20 year old email address that hasn't been overwhelmed by spambots yet)

 

Posted

Fire/TA and Dark/TA.

Fire/TA for stacked Slows with Glue and Rain of Fire, a nice little hellish maelstrom that's about half as deadly as OSA, but usable three times as frequently.

Dark/TA for cone spam with five damage procs and absolutely disgusting amounts of -ToHit stacked with Ranged defense.


 

Posted

My gut instinct is that archery/arrows is going to be pretty impressive, if you know how to play it. Early levels, Ice Arrow then Glue Arrow the worst mob in the spawn, and then clean the rest of them out, because it may be a lethal damage set mostly, but Blazing Arrow hits like a truck. I figure it'll take me some juggling to decide how many debuffs I want to fire before I start piling on attacks, in the long run; my thugs/arrows mastermind always opens with poison (to reduce the alpha), glue (to make mobs waste their time trying to get out of it), acid (to increase my outgoing damage). Will I have the patience to fire all three of those, let alone ice followed by all three of those, before I start lobbing arrows? We'll see.

I've already got a costume picked out as a Rulu-shin cultist, and I'm just fine-tuning the name. I can't wait to get the Rularuu bow.

On the downside, I expect teams to be really leery of them; people want buffs, or failing that, heals. But once people get it through their head that it AoE debuffs almost as well as Radiation Emission but with no anchor powers, villains, unlike heroes, will probably come around.

My tentative build: 1 Snap Shot + Entangling Arrow, 2 Aimed Shot, 4 Glue Arrow, 6 Blazing Arrow, 8 Swift, 10 Ice Arrow, 12 Stealth, 14 Health, 16 Poison Gas Arrow, 18 Invisibility, 20 Stamina, 22 Acid Arrow, 24 Recall Friend, 26 Stunning Shot, 28 Fistful of Arrows, 30 Explosive Arrow, 32 Rain of Arrows, 35 Oil Slick Arrow, 38 EMP Arrow, 41 Scorpion Shield, 44 Focused Accuracy, 47 Summon Disruptor, 49 Aim. Or else I may go 12 Hasten, 18 Superspeed and scrape up a Celerity +Stealth proc for Superspeed.

Edited to add: Speaking of the Rularuu bow, you know what would be really cool for magic-origin trick arrows defenders, controllers, corruptors, and masterminds? If we got alternate combat animations for Trick Arrows that looked more magical, less ultra-tech. Instead of various ultra-tech warheads, have them all be plain arrows, but with different shaped and different colored glow on the shaft depending on which "spell" was being cast on the arrow. I know we won't get it for i16, but I can dream, can't I?


 

Posted

I just can't wait to see Rain of Arrows (hopefully) SCOURGE!

That's gonna be fun ;P


 

Posted

Holy Crap....Fortitude + Aim + (Scourge-enhanced) Rain of Arrows will be a Win button.

Could they "legally" omit Scourge from a particular attack or would that send everyone into a frenzy?


 

Posted

Only the last "tic" of RoA will reliably scourge. And on bosses, if you're opening up with it, there is a VERY SLIM chance that it won't happen at all.


 

Posted

[ QUOTE ]
Fire/TA and Dark/TA.

Fire/TA for stacked Slows with Glue and Rain of Fire, a nice little hellish maelstrom that's about half as deadly as OSA, but usable three times as frequently.

Dark/TA for cone spam with five damage procs and absolutely disgusting amounts of -ToHit stacked with Ranged defense.

[/ QUOTE ]


HOLY CRAP!!! this bugs the living hell out of me!!
look, it's not personal, please play how ever you want to play, and enjoy any aspects of the game you like, but i can't fathom this kinda mentality.

if you were a superhero/villain, and could shoot fire or dark energy out of your hands, would the first thing that springs to mind be "NOW i need some trick arrows and i'll be superduper"? no, it wouldn't, cause it effin dumb!! you would just shoot fire, and be happy. i can't fathom playing a character with two powersets that don't fit SOMEHOW, sure stretch it as much as you can, but make some kind of connection.
i'm amazed that people can play this game with that much focus on the functionality aspect of it, this game has never been hard enough to warrent power gaming, so characters like the above just flaberghast me.

not an attack on your play style, just an knee jerk reaction to your listing Fire/TA and Dark/TA and how people approach this game so differently.


Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.

screw your joke, i want "FREEM"

 

Posted

[ QUOTE ]
if you were a superhero/villain, and could shoot fire or dark energy out of your hands, would the first thing that springs to mind be "NOW i need some trick arrows and i'll be superduper"? no, it wouldn't, cause it effin dumb!! you would just shoot fire, and be happy. i can't fathom playing a character with two powersets that don't fit SOMEHOW, sure stretch it as much as you can, but make some kind of connection.

[/ QUOTE ]

WOW. Troll?

If not, these connections are easy. As a mutant who throws fire, you could have saved the life of a high tech inventor who, in gratitude, provided you with a high tech bow with trick arrows. That makes it linked in terms of your background.

Alternately, you could be a gadgeteer, with trick arrows, who also has a suit that gives you a bunch of fire attacks also. In fact, thats how my Fire/TA controller's background works. She is from an alternate "gaslight era" london with era-appropriate retro-tech that gives her trick arrows and fire powers.

As for a Dark/TA corruptor, you have a magic bow from the underworld that, in addition to corrupting your soul thereby allowing you to project dark blasts, also has a variety of "tricks" built in via enchantment.

There are some link ideas for you. Any power sets can be linked.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

I don't think you know Luminara. If she CAN stick TA with something, she will. She probably has three A/TA concepts, builds, the works, lined up already in addition to these.

...And actually, no, I don't know Luminara's female. When I don't know, I assign, usually female, out of wishful thinking if nothing else. In this case I always hear her posts in the voice of SHODAN. But anyway. A big fan of the sticks a-pointy, is Luminara.


 

Posted

[ QUOTE ]
[ QUOTE ]
Fire/TA and Dark/TA.

Fire/TA for stacked Slows with Glue and Rain of Fire, a nice little hellish maelstrom that's about half as deadly as OSA, but usable three times as frequently.

Dark/TA for cone spam with five damage procs and absolutely disgusting amounts of -ToHit stacked with Ranged defense.

[/ QUOTE ]


HOLY CRAP!!! this bugs the living hell out of me!!
look, it's not personal, please play how ever you want to play, and enjoy any aspects of the game you like, but i can't fathom this kinda mentality.

if you were a superhero/villain, and could shoot fire or dark energy out of your hands, would the first thing that springs to mind be "NOW i need some trick arrows and i'll be superduper"? no, it wouldn't, cause it effin dumb!! you would just shoot fire, and be happy. i can't fathom playing a character with two powersets that don't fit SOMEHOW, sure stretch it as much as you can, but make some kind of connection.
i'm amazed that people can play this game with that much focus on the functionality aspect of it, this game has never been hard enough to warrent power gaming, so characters like the above just flaberghast me.

not an attack on your play style, just an knee jerk reaction to your listing Fire/TA and Dark/TA and how people approach this game so differently.

[/ QUOTE ]



Just because you can't think of a concept that you would want to play doesn't mean that no concept exists for it...
random jump to "power gaming" = fail


PS: To the OP - I'm VERY excited about this! I've wanted a fire/ta corr for quite a while, even more so since pp started. Arkansas Heat will probably be the first new character I make when i16 hits ^___^


Listen to Survival Guide. Because you should!
"You have a mom? I thought you were conceived through pure win?" ~Spinestradamus
"reading ur posts is like reading a stop sign, its red oddly shaped and makes me come to a complete stop...then i go" ~anon rep; thank you

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Fire/TA and Dark/TA.

Fire/TA for stacked Slows with Glue and Rain of Fire, a nice little hellish maelstrom that's about half as deadly as OSA, but usable three times as frequently.

Dark/TA for cone spam with five damage procs and absolutely disgusting amounts of -ToHit stacked with Ranged defense.

[/ QUOTE ]


HOLY CRAP!!! this bugs the living hell out of me!!
look, it's not personal, please play how ever you want to play, and enjoy any aspects of the game you like, but i can't fathom this kinda mentality.

if you were a superhero/villain, and could shoot fire or dark energy out of your hands, would the first thing that springs to mind be "NOW i need some trick arrows and i'll be superduper"? no, it wouldn't, cause it effin dumb!! you would just shoot fire, and be happy. i can't fathom playing a character with two powersets that don't fit SOMEHOW, sure stretch it as much as you can, but make some kind of connection.
i'm amazed that people can play this game with that much focus on the functionality aspect of it, this game has never been hard enough to warrent power gaming, so characters like the above just flaberghast me.

not an attack on your play style, just an knee jerk reaction to your listing Fire/TA and Dark/TA and how people approach this game so differently.

[/ QUOTE ]



Just because you can't think of a concept that you would want to play doesn't mean that no concept exists for it...
random jump to "power gaming" = fail


PS: To the OP - I'm VERY excited about this! I've wanted a fire/ta corr for quite a while, even more so since pp started. Arkansas Heat will probably be the first new character I make when i16 hits ^___^

[/ QUOTE ]

random jump? try re-reading the post, "stacked slows" and "damage procs and disgusting amounts of -tohit", it's not like i was making stuff up. i didn't say the person who posted didn't have a right to play like they want to, just that i feel this game's "point" is it's genre, it's not a hard game, but it is a relatively immersive superhero game, and to play for numerical effect just seems odd to me. if you don't enjoy playing a "supehero" or super villain" why play? there's other games out there with a lot more numbers to crunch, this one is far from ideal from that standpoint. i know that last section of my post may have been too much reading for any one to bother, and i know you guys are a reactionary lot, but come on now, i feel i completely explained my post. i guess i'll go [censored] myself for having an opinion.


Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.

screw your joke, i want "FREEM"

 

Posted

[ QUOTE ]
Fire/TA and Dark/TA.

Fire/TA for stacked Slows with Glue and Rain of Fire, a nice little hellish maelstrom that's about half as deadly as OSA, but usable three times as frequently.

Dark/TA for cone spam with five damage procs and absolutely disgusting amounts of -ToHit stacked with Ranged defense.

[/ QUOTE ] Whats OSA exactly?


 

Posted

&lt;QR&gt;

I will not be making any A/TA Corrs or any more archery/TA powersets....I just have too much of a 'blah' feeling from the first TA/A def I made when the sets were first introduced. TA is nice but...meh...not for me.


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

[ QUOTE ]
[ QUOTE ]
Fire/TA and Dark/TA.

Fire/TA for stacked Slows with Glue and Rain of Fire, a nice little hellish maelstrom that's about half as deadly as OSA, but usable three times as frequently.

Dark/TA for cone spam with five damage procs and absolutely disgusting amounts of -ToHit stacked with Ranged defense.

[/ QUOTE ] Whats OSA exactly?

[/ QUOTE ]


Oil Slick Arrow.

It's basically a big burn patch...if it lights on fire (there's a bug where it doesn't light on fire for one reason or another and supposedly it's very hard to track down how/why/etc...). But it also does -def, knockdown (think Ice Patch) and -speed.


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

[ QUOTE ]
i'm amazed that people can play this game with that much focus on the functionality aspect of it, this game has never been hard enough to warrent power gaming, so characters like the above just flaberghast me.

not an attack on your play style, just an knee jerk reaction to your listing Fire/TA and Dark/TA and how people approach this game so differently.

[/ QUOTE ]
I'm flabbergasted too. Unbunch your panties. FYI, I have a dark/archery character that makes PERFECT sense and, in fact, I have gotten numerous compliments on the bio and concept.

Just because your imagination isn't up to snuff compared to some others. . . .


Paragon City Search And Rescue
The Mentor Project

 

Posted

[ QUOTE ]
[ QUOTE ]
Fire/TA and Dark/TA.

Fire/TA for stacked Slows with Glue and Rain of Fire, a nice little hellish maelstrom that's about half as deadly as OSA, but usable three times as frequently.

Dark/TA for cone spam with five damage procs and absolutely disgusting amounts of -ToHit stacked with Ranged defense.

[/ QUOTE ]


HOLY CRAP!!! this bugs the living hell out of me!!
look, it's not personal, please play how ever you want to play, and enjoy any aspects of the game you like, but i can't fathom this kinda mentality.

if you were a superhero/villain, and could shoot fire or dark energy out of your hands, would the first thing that springs to mind be "NOW i need some trick arrows and i'll be superduper"? no, it wouldn't, cause it effin dumb!! you would just shoot fire, and be happy. i can't fathom playing a character with two powersets that don't fit SOMEHOW, sure stretch it as much as you can, but make some kind of connection.
i'm amazed that people can play this game with that much focus on the functionality aspect of it, this game has never been hard enough to warrent power gaming, so characters like the above just flaberghast me.

not an attack on your play style, just an knee jerk reaction to your listing Fire/TA and Dark/TA and how people approach this game so differently.

[/ QUOTE ]

ROFL, jeeze. I'd hate to see your reaction to my Robotic/Dark Mastermind :P


 

Posted

Quote:
Originally Posted by Traegus View Post
[ QUOTE ]
Fire/TA and Dark/TA.

Fire/TA for stacked Slows with Glue and Rain of Fire, a nice little hellish maelstrom that's about half as deadly as OSA, but usable three times as frequently.

Dark/TA for cone spam with five damage procs and absolutely disgusting amounts of -ToHit stacked with Ranged defense.

[/ QUOTE ]


HOLY CRAP!!! this bugs the living hell out of me!!
look, it's not personal, please play how ever you want to play, and enjoy any aspects of the game you like, but i can't fathom this kinda mentality.
What kind of mentality? Extreme enjoyment of a powerset to the degree of replaying it numerous times and coming up with both themes and justification for doing so?

Quote:
if you were a superhero/villain, and could shoot fire or dark energy out of your hands, would the first thing that springs to mind be "NOW i need some trick arrows and i'll be superduper"? no, it wouldn't, cause it effin dumb!! you would just shoot fire, and be happy. i can't fathom playing a character with two powersets that don't fit SOMEHOW, sure stretch it as much as you can, but make some kind of connection.
My TA/Dark is the daughter of Hades and Persephone. Bows and arrows were very common weapons in ancient Grecian times, and it fit thematically to have her trained with a bow. Her /Dark powers are a gift from her father.

My Fire/TA is an ancient Egyptian priestess of Ra. Again, bows and arrows were common weapons in that period. Her ability to control fire is Ra's power channeling through her, and she uses a bow because she was trained with that weapon.

My Necro/TA is my TA/Dark's sister. Her powers are slightly different. She has training with a bow, but not as extensively as Parthenia's training, and the gift she received from her father was the ability to call upon the three judges of the underworld (Minos, Rhadamanthus, and Aeacus) the two aspects of death (Hypnos and Thanatos) and the ferryman of the river Styx (Charon), as well as a shade who was forever trapped in Tartarus when her husband disobeyed Hades' command not to look at her before he reached the world above (Eurydice, wife of Orpheus).

My Bots/TA is a native American woman who was murdered by an unknown group of operatives who attacked and wiped out her tribe. Her body was taken back to a laboratory, where she was fitted with reanimated, fitted with cybernetic enhancements and programmed to become a weapon against Longbow. The designers decided to equip her with a bow and some special arrows, partially because they felt that it would be easier to train her if they used a weapon with which she was familiar, partially because it would be a signature of a sort (bow used against Longbow), and named her Oxybeles (the first siege weapon in history). The programming, however, was corrupted when part of her personality and the memories of her last few seconds of life resurfaced. She escaped the laboratory before they could shut her down, along with a few robots which she became linked with through her wireless connection. To simulate having only partial control of her abilities, I loaded her TA powers with procs, every proc I could acquire and fit in a power, giving feeling of abilities randomly activating without her conscious control.

My Archery/Energy blaster is a "pure ranged" blaster, with only Power Thrust for melee purposes. She's an Olympic class archer (bronze medalist). Her father used to have a career as a superhero, so she borrowed some of his equipment, such as his gravity nullification belt (Fly) and an old costume with Kevlar lining (because bullets do hurt normal people if they aren't protected somehow).

My Archery/Devices blaster is a disgruntled former trainer of the Longbow Ballista corps. She felt that Longbow wasn't doing enough to keep the citizens of Paragon City safe, that they were focusing too much on the Rikti, the Rogue Isles and the "super" threats and ignoring the more common dangers, such as the Freakshow and the Council. After a heated argument, she decided that she was going to do what Longbow refused, go out and fight "common" crime and help ensure the safety of the normal people in the city. She spent a few months training with some of the best archers in the world, then raided the Longbow armory and took off. She calls herself Windlass, which is the name for the device used to crank a ballista, as a double reference to her being a former trainer and her decision irritating her "superiors".

Next time you decide to tell someone else that they're "dumb" for having a concept which calls for two powersets which you are incapable of thematically matching, consider your words carefully. You may not have the creativity, imagination or knowledge of history, mythology or various religions to make thematic pairings with dissimilar powersets and make it look completely natural, but that doesn't mean everyone suffers from similar limitations.

My Dark/TA corruptor already has a theme and name waiting for her. She's an Arachnos researcher who was working on developing a new transportation system utilizing micro-singularities to create wormholes between points, allowing even faster point to point transfer than the Rikti teleportation system which Paragon City adapted for their hospital grid. She made a mistake, got too close to one and was sucked in, and for a moment, occupied all points in the universe simultaneously, shattering her mind and personality into infinite fragments, which later coalesced into a single body again. She also happened to practice archery as a hobby. Her Dark powers are manipulations of space itself and her TA powers are the last vestige of her original personality asserting itself.

I haven't decided exactly what the theme Fire/TA corruptor will be, but it won't be difficult for me to settle on something that is both thematic and appropriate. I don't have trouble putting powersets together and making them seem like natural matches.

Quote:
i'm amazed that people can play this game with that much focus on the functionality aspect of it, this game has never been hard enough to warrent power gaming, so characters like the above just flaberghast me.
That's the first time I've ever seen someone refer to playing any kind of TA character as "power gaming". Color me baffled.

Quote:
not an attack on your play style, just an knee jerk reaction to your listing Fire/TA and Dark/TA and how people approach this game so differently.
There are many, many conceptually appropriate ways to pair TA or Archery with other powersets. Expand your imagination and educate yourself.

And the next time you decide to say something like "that's dumb", then say that it's not an attack, just don't. The next person you call out like this probably won't be as calm and reasonable as I try to be.


 

Posted

Quote:
Originally Posted by Primal_NA View Post
I don't think you know Luminara. If she CAN stick TA with something, she will. She probably has three A/TA concepts, builds, the works, lined up already in addition to these.
I'm not playing Archery as anything but a blaster at the moment. Except my existing TA/A, of course. I've gravitated almost entirely to TA in the last year, I find that I just enjoy it much more than I did previously. I like versatility and variety, and Archery, as sharp and pointy thwiptastic as it is, doesn't really do much beyond "make things dead". One power with a chance for KB, one Stun, and everything else is the same thing with different numbers.

So no A/TA corruptors for me. At least, not right away. Dark/TA is going to be versatile and fun, I know that from my experience with TA/Dark. Fire/TA will be interesting because, despite Fire being a "make things dead" powerset, it's something I've never played before so it will be a new experience for me.

And yes, I already have both of them completely planned, and the Dark/TA has a name reserved, along with IOs for everything up to level 25 and about 115 million infamy waiting.

Quote:
...And actually, no, I don't know Luminara's female. When I don't know, I assign, usually female, out of wishful thinking if nothing else.
Sorry, but social anxiety disorder prevents me from revealing personal details. The less people know about me, the easier it is to fight the fear.

Quote:
In this case I always hear her posts in the voice of SHODAN.


 

Posted

one is planned on my list of new characters. i can say that the first run of proliferation did not make me quite as excited as this one. I can see at least 4 new characters being made. maybe more. its sad but defender damage, even with the potent debuffs of ta just is too low for me to enjoy playing solo. and teaming at the hours i play can be dicey.


 

Posted

Quote:
Originally Posted by Traegus View Post
random jump? try re-reading the post, "stacked slows" and "damage procs and disgusting amounts of -tohit", it's not like i was making stuff up.
I enjoy TA, but I also enjoy efficient and strong performance, and many other players like to know what potential highlights of different powerset combinations exist. Rarely does a TA or Archery discussion go by without at least one person asking for specific builds or explanations about what pairs "well" with a bow powerset, on the forums or in my PM box.

Quote:
i didn't say the person who posted didn't have a right to play like they want to, just that i feel this game's "point" is it's genre,
The point is whatever each individual player derives from the game. Some, dare I say most, of us are capable of playing the game and enjoying it for what it is (a comic book superhero/villain game) while also maintaining an awareness of the numbers and mechanics, without that awareness detracting from our enjoyment.

It's not about power gaming or min/maxing, it's about understanding what works, what doesn't, what to expect and which options exist. It's about avoiding mistakes which make the game less fun, and discovering new ways to use old powers, and learning how to do things from a different approach. It's about having fun with the game on all levels, not just the surface.


 

Posted

Quote:
Originally Posted by Traegus View Post
[ QUOTE ]
Fire/TA and Dark/TA.

Fire/TA for stacked Slows with Glue and Rain of Fire, a nice little hellish maelstrom that's about half as deadly as OSA, but usable three times as frequently.

Dark/TA for cone spam with five damage procs and absolutely disgusting amounts of -ToHit stacked with Ranged defense.

[/ QUOTE ]


HOLY CRAP!!! this bugs the living hell out of me!!
look, it's not personal, please play how ever you want to play, and enjoy any aspects of the game you like, but i can't fathom this kinda mentality.

if you were a superhero/villain, and could shoot fire or dark energy out of your hands, would the first thing that springs to mind be "NOW i need some trick arrows and i'll be superduper"? no, it wouldn't, cause it effin dumb!! you would just shoot fire, and be happy. i can't fathom playing a character with two powersets that don't fit SOMEHOW, sure stretch it as much as you can, but make some kind of connection.
i'm amazed that people can play this game with that much focus on the functionality aspect of it, this game has never been hard enough to warrent power gaming, so characters like the above just flaberghast me.

not an attack on your play style, just an knee jerk reaction to your listing Fire/TA and Dark/TA and how people approach this game so differently.
I agree. It's why I never made a spines/fire or such. If I can't have a concept, there is no point in playing.


 

Posted

I am definitely intrigued by the prospect of a A/TA Corrupter and have wished for one in the past.

I may roll a new version of The Dark-Ranger, but I'm not 100% positive.

Traegus, I understand what you were thinking and share a similar mentality regarding my enjoyment and all...
However, I believe you jumped the gun on this one AND you worded it very poorly.

While we could argue that, realistically, no one would ever use a bow and arrow when they could simply command other energies masterfully...
We could go on the same track for countless combinations throughout the game and throughout the genre... not to mention for most of supernatural fantasy.

Seriously, we could nitpick a lot of things and take them down to the level of, "Huh... yeah, if someone had THAT power, it makes NO sense to..."

However, there also are ways (As have been put forth) to make it work.

More importantly, Luminara, you handled things very well.
It is something to be admired and should be appreciated by others.
*bows*

Traegus, hey, we all make mistakes. Seriously.

Lumi... I'd imagine you've written so much about the powers and such that it's near impossible to not spot those facets. I mean, Dark means they can't hit me so well, etc.

Really, I am so very far away from anything that comes close to a power gamer or number-cruncher (Seriously, haha... so very far away)... However, even I enjoy seeing the combination results of powers.
It's the video game equivalent of trying to discover peanut butter and jelly.


Anyways... All archery Corrupter for me eventually... for sure!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan