Screw Rad blast


Amy_Amp

 

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What I want to know is if Rad Blast will be paired with a Rad Manipulation set.

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Doubt it.


 

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I don't think Blasters will get Dark Pit - it's possible that they could get Petrifying Gaze instead (Ice, Elec, AR, Sonic, Arch, Psi, and Rad being the precedents for having a range single-target control power in the primary).

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Anything instead of Dark Pit, and I'll see it as an improvement. Maybe they'll just give Aim instead ?

Seriously : 60 sec recharge (?) for a 9 sec stun (??) mag 2 (???)... bouh it's ugly. Even stacked with another stun power and slotted with a stun IO set, it still feels ugly to me. Might be good to slot a Stupefy sure, but I wish I could slot it in something more useful actually.

I made a Mids plan for Dark/Dark corruptor project recently and I was surprised that I only needed 4 powers from Dark/ : Dark Blast, Gloom, TT and Nightfall. Add Life Drain on a blaster, and maybe the nuke, but not alot more.

Replace Dark Pit and Torrent with Aim and Dark Obliteration and I'd call it perfect !

(And after you'd see the corruptor board asking for the same changes !^^)


 

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Life Drain, being a self heal, is a little more problematic. Blasters are probably not going to ever get a self heal, but I've been wrong before. If slotted with an Accurate Healing set it could become a significant heal and I just don't see them allowing blasters to have it.

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Drain Psyche


 

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drain psyche isnt a self heal its regen and recovery, you dont get hp back instantly


 

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My hope for blasters is:

1. Dark Blast
2. Gloom
3. Tenebrous Tentacles
4. Moonbeam
5. Aim/Soul Drain
6. Night Fall
7. Life Drain (Lower the heal, increase the damage to halfway between Gloom and a Teir 3)
8. Petrifying Gaze
9. Blackstar


TW/Elec Optimization

 

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Since when are blasters to be denied a power just because it has a defensive component? Just look at Cloaking Device -- defense toggle in a blaster set.

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The +def provided by Cloaking Device is negligible, especially when it's suppressed during combat. Its usefulness lies in the +stealth aspect.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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It will be an awesome set paired with a few secondaries, and an underperforming set paired with a few others.

Rad/Fire will be a potent PBAoE combo. Rad/Ice will probably be halfway decent.

Rad/Devices will probably underperform.

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I'm thinking I'll get my rad/mm on.

Good pbaoe damage, great survivability with DP, PSW and Cosmic


 

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Why not Dark Blast?

It's too control-ee?

Dark Pit and TT? I don't get the argument of "it smears minions"

Everything smears minions. A Brute, Scrapper, or Blaster sneezes, and two-thirds of the population on the ITF falls over dead.

1) Add damage to Dark Pit
2) Proliferate!
3) ????
4) Profit!

Next!


 

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The +def provided by Cloaking Device is negligible

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Ah, much like the heal provided by Life Drain then.


 

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Dark Blast seems so sloooooooooowwwwww


No one goes there anymore, it's too crowded...
"The potato goes in the FRONT."

 

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The +def provided by Cloaking Device is negligible

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Ah, much like the heal provided by Life Drain then.

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I will be VERY surprised if a blaster version of Dark Blast is allowed to keep the self heal.

Devices is and always will be an anomaly in blaster sets. It gives up a lot of the things that some or most people consider to be staples of blasters for utility powers.

If Dark Blast is proliferated unchanged then Dark/Mental would quickly become one of the most survivable blaster combinations possible. Very possibly even to the point of being overpowered.

Since it doesn't exist I can't make any guesses as to the ability of that combo. But it would have anemic ST damage and very respectable AoE with TT, Nightfall, and Psychic Scream. A self heal AND a regen/recovery boost that is potentially perma. The to-hit debuffs would add quite a bit to any defense you can cobble together out of set bonuses and power choices.

With some of the blaster build wizards on the forums here I expect it wouldn't be long before someone comes up with a nearly unkillable build.

So, the stated reasons are why I think it unlikely that blasters will get Life Drain in a Dark Blast port. They may even lose Tenebrous Tentacles ( I hope not though) or Dark Pit (don't really care about that one)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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drain psyche isnt a self heal its regen and recovery, you dont get hp back instantly

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Drain Psyche with just a couple enemies, has better heal/sec than Life Drain. In the long run, drain psyche is better.

And if you hit max targets, you can be regening 100 hp/sec with drain psyche, for defenders life drain heals about 200 hp per cast.

edit: numbers assuming maxed for healing and recharge.


 

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The +def provided by Cloaking Device is negligible

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Ah, much like the heal provided by Life Drain then.

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I will be VERY surprised if a blaster version of Dark Blast is allowed to keep the self heal.

Devices is and always will be an anomaly in blaster sets. It gives up a lot of the things that some or most people consider to be staples of blasters for utility powers.

If Dark Blast is proliferated unchanged then Dark/Mental would quickly become one of the most survivable blaster combinations possible. Very possibly even to the point of being overpowered.

Since it doesn't exist I can't make any guesses as to the ability of that combo. But it would have anemic ST damage and very respectable AoE with TT, Nightfall, and Psychic Scream. A self heal AND a regen/recovery boost that is potentially perma. The to-hit debuffs would add quite a bit to any defense you can cobble together out of set bonuses and power choices.

With some of the blaster build wizards on the forums here I expect it wouldn't be long before someone comes up with a nearly unkillable build.

So, the stated reasons are why I think it unlikely that blasters will get Life Drain in a Dark Blast port. They may even lose Tenebrous Tentacles ( I hope not though) or Dark Pit (don't really care about that one)

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Ya dark/mm would be a very strong toon.
Dark/em would be as well, just in a different way. Blaster powerboost is on such a short recharge timer and pb'd -tohit and lifedrain would be impressive. /em also offers a lot of st damage to make up for the lack of it in dark blast. With the above mentioned pb'd powers going into melee range would be fairly trivial.


 

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The more I think about it, the more I see radiation blast being fun for blasters.

I mean seriously, what says BLASTER more than tossing mushroom clouds left and right?


The Bacon Compels You.

 

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What would the -tohit values be for Blasters if/when they get Dark Blast? I'm wondering it will be enough to be useful other than to make up the difference on a near range softcapped build. It might be nice on a Defender but even at the Corruptor values I know the blasts don't do much without a fair amount of +def to help them along.


 

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What would the -tohit values be for Blasters if/when they get Dark Blast? I'm wondering it will be enough to be useful other than to make up the difference on a near range softcapped build. It might be nice on a Defender but even at the Corruptor values I know the blasts don't do much without a fair amount of +def to help them along.

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I believe each blast would be 5.25% tohit debuff. It is very easy to triple, even quad stack too.

For a dark/em using pb each blast would be -9.38%

Life drain would heal for 120.5 hp unslotted. A dark/em could get lifedrain healing for 335hp per shot.

Between the aoe -tohit, lifedrain, DP and PSW a dark/mm would be very solid too.

I'm not sure I see it as OP'd personally. It would make a very survivable blaster, but at the cost of a fair amount of damage. Not in relation to some of the damage : survivability ratios that other AT's throw around anyway.


 

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If there is ever a Dark Manipulation set made, if Dark Blast gets proliferated that is, I would love to see a power like Chill of the Night included! I always hated that the devs kept this power exclusive to NPCs and Dark Servant. Obviously the -to hit would need to be brought down a little but it would be a very useful power IMO


 

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I also wanted to see Dark Blast more than some set called Rad Blast.


 

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i think i am going to turn color black to have dark blasts on a rad blaster. i dont like the skulls and gloomy look to dark blast. i always thought it should be like opaque black energy or shadows.


 

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Eh, not really. The damage isn't good enough for me, and it lacks a "blast" (read: boom) factor. Granted, that's something Rad Blast barely has. I may consider -wanting- it once I see what you can do with Dark Blast in terms of power customization.


 

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I also wanted to see Dark Blast more than some set called Rad Blast.

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Same because I think it might be fun, I find it funny those that think dark blast would be overpowered. More like underpowered IMHO unless they make some big changes. Especially the amazingly wimpy heal of life drain as a worry? Aid self heals for over twice as much at base, with only a slightly longer recharge (20 second instead of 15). Drain psyche has already been brought up which also more than beats it.

Blasters are all about burst damage and dark blast lacks it big time. I think dark and electric are actually pretty similar, both trade burst damage and a third hard hitting attack away for extra safety and control. And we know how popular electric blast is....even though I like it.


 

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I don't think Blasters will get Dark Pit - it's possible that they could get Petrifying Gaze instead (Ice, Elec, AR, Sonic, Arch, Psi, and Rad being the precedents for having a range single-target control power in the primary).

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53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.

 

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I will be VERY surprised if a blaster version of Dark Blast is allowed to keep the self heal.

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I have to admit I'll be a little surprised too, if Life Drain keeps its 10% heal and keeps its 15 second recharge. What happened to Psi Blast has me and a lot of other blasters on edge.

But not very surprised. And certainly not so surprised that I won't advocate for a straight port. There's definitely no design rule that says blast sets can't have utility, and I don't think a self-heal is a particularly special form of utility. Heck, corruptors got to keep it.

Do expect Life Drain's PvP damage to be looked at, though. 58% higher damage than all 8 ticks of Gloom combined. It isn't raising any eyebrows now that only defenders corruptors and masterminds have it, but proliferation of sets to blasters has a way of generating lots of, um, "input" from PvPers.

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If Dark Blast is proliferated unchanged then Dark/Mental would quickly become one of the most survivable blaster combinations possible. Very possibly even to the point of being overpowered....

With some of the blaster build wizards on the forums here I expect it wouldn't be long before someone comes up with a nearly unkillable build.

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Survivable, yes. Unkillable... on an AE farm, yes. Overpowered, I'm not so sure. Debt prevention can only speed the XP rate by so much.

Re: Supernumiphone

Dark blast tohit debuffs in a straight port would be as follows. All stackable, enhanceable, power boostable, and subject to target resistances and level scaling.

Dark Blast: -5.25% for 6s
Gloom: -5.25% for 10s
Moonbeam: -5.25% for 10s
Dark Pit: no tohit debuff
Tenebrous Tentacles: -5.25% for 8s
Night Fall: -5.25% for 10s
Torrent: -5.25% for 10s
Life Drain: -5.25% for 10s
Blackstar: -35% for 20s

So, yes, there's a little something to play with here, especially for Dark/EM with, ahem, "creative" Power Boost slotting, cough cough. Though even with "creative" Power Boost slotting, Dark blasters would have tohit debuff numbers almost exactly the same as /Dark defenders. Few defenders go that route, so I'm sure cone damage and binary effects (stun/immob/knock) will still be the main draws of the set for blasters as well.


 

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What I want to know is if Rad Blast will be paired with a Rad Manipulation set.

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Radiation Sword Circle? Breath of Radiation?


 

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Personally, I don't see the point of porting over a powerset if they're just going to remove most of the things that make it unique.

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so that's it's balanced, just like every other blaster set. fair = fun in dev logic