Wow, I feel like a God now


5th_Player

 

Posted

Fixed that for ya. Report back when you're 50 and still lovin the dom

Like I said awhile back... YOU don't know what you missed.

******

Sorry, not sure how to do quotes.

Ditzy Blonde, you are correct. The Buff brought out new Dom Players who will never know what it was like. Because of this, the new Dom players will hit 50, and because this is all they know, they will indeed love their toon.

It is a new world now. All I can say is instead of wearing sack cloth and ashes, use your smarts to make the buff work for you in this new environment.

Nothing in real life is constant. Everything changes. And so it is in this game.

If you bend like the willow tree, you will not snap in half like a, err, oak.

So go out there, and create the best Fire/Psi issue 15 has ever seen

You can dooooo itttt


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

Posted

My Super Permadom 3 Mind/Nrg was strong before the changes......now it's even better.

My fire/psi Ascended Permadom is still capable of farming despite the PSW alterations and does quite well. Fire/psi dom users from prior to the change simply need to modify their playstyle a bit.


 

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Right now I'm trying to find something to pair with energy..and maybe I'll try plant. That much control paired with that much damage...and so early on.

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I bet plant/energy is pretty nasty (read:effective). With Mass Confusion taking down spawns quicker and the heavy damage from energy, not to mention the extending power of power boost ...yum. Still, I think Earth/Energy would be just as fun. I have one at level 10 or 11 or so and I like him. Playing other Doms right now but I look forward to returning to him.

As for the conversation in which Fire/Psi players are being lambasted, I do have to say that Fire/Psi needed to be fixed, but its a bit of an awkward duck now. Psy Shockwave was so over powered that you could use it as a single target attack chain filler because it had so much (too much) damage and great (but not too great IMO) range. I can see the damage reduction but not the range reduction.

Anyway, now you HAVE to pretty much take Mental Blast to get a decent single target attack chain, and you need a great single target attack chain since the set isnt stand-out at AoE now. Subdue is still kinda "meh" currently, and I dont like Psionic Dart still. I am going to have to respec into Mental Blast. I hope it got improved a lot.

Basically, I'm saying that the set just doesnt stand out at AoE or Single target, and I find the single target attacks to be a bit awkward, and building a nice single target attack chain is a big pain now, and you have to mix and match somewhat mediocre powers. Also, in a way, Drain Psyche is a drag because it NEEDS lots of slots, unlike the utility powers in other sets. So it makes slotting tight across powers that are often somewhat blah.

The set is just feeling awkward. And I say this as a level 50 Fire/Psy who has NO global recharge, no perma dom, no expensive items, no cash, and no farming history on this guy.

When I do get some time, I plan to do a bunch of respec stuff on test to see if I can find a build that feels OK. I think I found a build that is OK (per my post on 5-slotted char) but its really tight to get in everything and I have NO CLUE if it will remain fun.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

When I solo, I always have PvE stealth (Super Speed + conceal or an IO if get lucky). Typically I try for kill boss missions and or steal missions. Stealth to the end and mop it up. All the while I'm making nin-nin-nin noises and talking smack to those that get the short end of the energy blasts.

I played like that before the changes and now I play like that but feel even more at home in this element.

So where you feel like a God, i feel more like a ninja. ;P

---

I like the changes. I always needed stamina and take it on most of my characters. The endurance usage on the doms is high, but it's just still a matter of slotting and precaution with occasional blues.

I will say this though - all it takes is rounding a corner out of stealth into a boss to end my adventure in face planting. Or maybe an unexpected and untimely ambush to put me out. I'm quite squishy and it isn't all easy button. A lot of it is picking battles and executing them flawlessly. That's still called strategy and not over buffage. I'd be wary of saying you're like a god now...you're just begging for a nerf.


 

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Quite a difference. Just went back to a dom for the first time since the changes. He's a plant/nrg. He used to be so gimped I shelved him permanently (or so I thought) in the mid 30s. Now I picked him up and he is like a god. QUITE the change.

[/ QUOTE ]

Wait a min, so you had a plant dom in the mid 30s and you thought it was gimp? With SoC? With Creepers? With pet? With Bonesmasher? With PB? With TF? And you thought it was gimp? Gimp?

Lol. I'll call you busted unless you were you one of those that saved domination for the end boss types. Or you didn't use confuse because it cost you xp.


Please buff Ice Control.

 

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You Sir//Madam are an odd duck if you actually have played since 05. Let me guess? You like RP and live for a "concept" character with a "thematic" flow?

Thats absolutely wonderful!!!! Contrary to popular forum fanboi belief not EVERY player has that rp goal in mind when playing.In fact? Most do not.

Anyway, I am happy if this revamp makes doms more popular in game.Just like pvp is more popular.....

When was the last time any of you people lauding the dominator changes ran any SF?Please describe your experience now versus pre revamp. Are dominator's more sought for teaming?Just curious......

[/ QUOTE ]

Actually I've played since August of '04, but didn't reg on the forums until '05. As to your other questions: You couldn't be further off base if you tried. I plan every build meticulously, min/maxing every character while trying to stick to my original idea. I just don't use IO's to do it, because I don't want to deal with the pursuit of "lewtz" in this game. And I rarely RP.

I guess it must just really be that hard to understand that not everyone plays the same way, huh?


 

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When was the last time any of you people lauding the dominator changes ran any SF?Please describe your experience now versus pre revamp. Are dominator's more sought for teaming?Just curious......

[/ QUOTE ]

I lead SFs kinda frequently, and Doms are the first thing I look for.

Which leads to a lot of surprised Doms, I've noticed.


 

Posted

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[ QUOTE ]
Quite a difference. Just went back to a dom for the first time since the changes. He's a plant/nrg. He used to be so gimped I shelved him permanently (or so I thought) in the mid 30s. Now I picked him up and he is like a god. QUITE the change.

[/ QUOTE ]

Wait a min, so you had a plant dom in the mid 30s and you thought it was gimp? With SoC? With Creepers? With pet? With Bonesmasher? With PB? With TF? And you thought it was gimp? Gimp?

Lol. I'll call you busted unless you were you one of those that saved domination for the end boss types. Or you didn't use confuse because it cost you xp.

[/ QUOTE ]

That was my first thought as well. If you cant make seeds, TF, and bone smasher work pre-buff...I dont know what to say. But after the buff, that combo is probably deadly as heck.

Thats where the "placebo effect" comments are coming from as well. Some of us just aren't buying the "my dom was so weak I couldn't solo a gray-conned minion" crowd. The damage buff certainly helps, but cries of dom weakness pre-buff are greatly, greatly, exaggerated.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

I've seen many posts and comments from players like the poster you two are putting down...perhaps the "cries of dom weakness pre-buff" aren't so greatly exaggerated.


 

Posted

Well, to be on a different take on this, somewhat, my experience pre-i15's Dom buff was shaky except with my Plant/Psi. I'm not sure pre-i15 if I just wasn't skilled enough in my attempts to really understand Dominator's capabilities.

That being said, my Plant/Psi was a ton of fun, got her to level 26. However, I've only pulled her out a few times now and the increase on the recharge of the psi powers makes me sad. I enjoyed the shorter recharge times of the psi powers compared to the other power sets. Since the recharge times have increased, I've found myself at a somewhat loss with her. I'm happy to have an overall damage boost to the AT, but when I triggered Domination, it felt great. Quick attacks with higher damage and harder controls? She was a blast! Now, I just feel somewhat blah'd by the whole thing and wonder if I'll be able to get back into her. Might just take me time to get back to that spot.

So yes, happy in the overall spectrum of things, just saddened by the higher recharge values for Psi Assault.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

[ QUOTE ]
[ QUOTE ]
You Sir//Madam are an odd duck if you actually have played since 05. Let me guess? You like RP and live for a "concept" character with a "thematic" flow?

Thats absolutely wonderful!!!! Contrary to popular forum fanboi belief not EVERY player has that rp goal in mind when playing.In fact? Most do not.

Anyway, I am happy if this revamp makes doms more popular in game.Just like pvp is more popular.....

When was the last time any of you people lauding the dominator changes ran any SF?Please describe your experience now versus pre revamp. Are dominator's more sought for teaming?Just curious......

[/ QUOTE ]

Actually I've played since August of '04, but didn't reg on the forums until '05. As to your other questions: You couldn't be further off base if you tried. I plan every build meticulously, min/maxing every character while trying to stick to my original idea. I just don't use IO's to do it, because I don't want to deal with the pursuit of "lewtz" in this game. And I rarely RP.

[/ QUOTE ]
"You must RP !" seems to be the default insult for the other cliques in this game for some reason. You don't farm ? You don't min/max ? You don't PvP ? You like an unpopular powerset ? You must be an RPer !


Arc #40529 : The Furies of the Earth

 

Posted

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I plan every build meticulously, min/maxing every character while trying to stick to my original idea. I just don't use IO's to do it, because I don't want to deal with the pursuit of "lewtz" in this game.

[/ QUOTE ]

Min/Maxing without going through the process of min/maxing. Interesting.

In general:
I don't like my earth/fire anymore, but I don't fully blame Castle for that. I just hate flares and now it is like every 2nd attack I do.

I leveled a plant/fire the other day to 16 and it was brutal. Every time I missed I wanted to /quit. For me /fire is now slow and boring.

Tried out an earth/nrg and a fire/nrg, that secondary is way better now.

I'd like to level a /psi, but it isn't really good at anything now. It seems fine, but I really like when I play a toon that is at least really good at one aspect.

I had started an ice/elec right before the changes, but now /elec is being punished for having buildup and needs it just to keep up with /nrg. If thunderstrike did more damage that POWERBURST I'd continue with it, but /nrg is just so much better than /elec now.

The Primaries are awesome with the increased damage mod, but for the two assault sets I was most interested in (fire and elec) I would much rather they were left alone and just got the modifier increase rather than screwing around with the individual powers.

The vast majority of "happy" people seem to be talking about /nrg in every thread. It is a lot better, I just hate having virtually no aoe damage. I'd play a stalker for that.

I'm really hoping Sunstorm comes through with Earth Assault.


 

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I plan every build meticulously, min/maxing every character while trying to stick to my original idea. I just don't use IO's to do it, because I don't want to deal with the pursuit of "lewtz" in this game.

[/ QUOTE ]

Min/Maxing without going through the process of min/maxing. Interesting.


[/ QUOTE ]

You almost understood me, but didn't quite get there. I min/max without using IO sets. You know, the way people did before IO sets were added to the game? IO Sets were supposed to be optional, remember? Trust me, I am fully aware of the fact that my characters are not mathematically maxed out to what is possible in the game at this time. I don't care. They ARE min/maxed to the level required by the content, which did not get rebalanced by the addition of IO sets. And their performance is quite satisfactory in my opinion.

It boils down to us playing the game in different ways. I have never embraced the IO system (and never will until the Devs force me to by making them mandatory via content design). You have. Neither is "right" or "wrong". Just different.

But more on topic: I created a plant/fire to run with a friend's new SoA the other day. Due to work schedules we wound up soloing quite a bit. I went 1-14 mostly solo and didn't experience the misery you describe at all. Quite the opposite. The character is very strong. Does he have End issues? You bet. But it's by no means unmanageable. But then, I also have leveled quite a few Brutes, so maybe my tolerance level for that sort of thing is high.


 

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[ QUOTE ]
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I plan every build meticulously, min/maxing every character while trying to stick to my original idea. I just don't use IO's to do it, because I don't want to deal with the pursuit of "lewtz" in this game.

[/ QUOTE ]

Min/Maxing without going through the process of min/maxing. Interesting.


[/ QUOTE ]

You almost understood me, but didn't quite get there. I min/max without using IO sets. You know, the way people did before IO sets were added to the game? IO Sets were supposed to be optional, remember? Trust me, I am fully aware of the fact that my characters are not mathematically maxed out to what is possible in the game at this time. I don't care. They ARE min/maxed to the level required by the content, which did not get rebalanced by the addition of IO sets. And their performance is quite satisfactory in my opinion.

It boils down to us playing the game in different ways. I have never embraced the IO system (and never will until the Devs force me to by making them mandatory via content design). You have. Neither is "right" or "wrong". Just different.

But more on topic: I created a plant/fire to run with a friend's new SoA the other day. Due to work schedules we wound up soloing quite a bit. I went 1-14 mostly solo and didn't experience the misery you describe at all. Quite the opposite. The character is very strong. Does he have End issues? You bet. But it's by no means unmanageable. But then, I also have leveled quite a few Brutes, so maybe my tolerance level for that sort of thing is high.

[/ QUOTE ]

I'd argue that the definition of min/maxing was changed in this game with the introduction of IO's.

I might "min/max" my honda civic with a new exhaust and some rims, but I wouldn't go up and decry myself as a min/maxer to a Formula race team.

Anyway, I've leveled up quite a few brutes, I've done EM, SS, Stone, and Fire to at least post stamina. They have incredible endurance efficiency. They do some of the highest dpe in the entire game in the early levels and it doesn't change much as they level. In early levels I get a head of fury and then shut off my shields and just 1-2 shot everything in my path. Even new /nrg doms aren't like that, and /fire is no where near that.

AT's with low damage scalars benefit more in the early levels because damage modifiers don't fully kick in until the late teens. Brutes, who have a low modifier and heaps of +dam level ridiculously easy in early game. Old doms that actually used domination enjoyed this too, but not to the same extent.

As for my experiences with old and new /fiery. All I can say is that I immediatley got hooked on old /fire and rocketed my earth/fire dom up to 50. It was one of the only toons I've leveled straight up without logging in others. New fire is just horrid (for me) now. If I miss with incin and/or fireblast they take forever to cycle and I just stand their spamming broken low damage flares.

Like I said, I have high hopes for Earth Assault. If it has all the hammers and stone fist and retains their Damage Scales (ie not nerfed like /elec was) then I suspect I'll enjoy it quite a bit. It will hit hard like /nrg, but be melee focused. That could be fun.


 

Posted

And I would argue that the definition of min/max was expanded, and given a conditional statement. Since this portion of our debate is circular as we are BOTH right, let's just agree to disagree and move past that part, shall we?

I can see your point about liking the way a set worked before and not liking the new version though. I like the new fire myself. I can't really quantify why I do, I just do. To each his own I guess.


 

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I've seen many posts and comments from players like the poster you two are putting down...perhaps the "cries of dom weakness pre-buff" aren't so greatly exaggerated.

[/ QUOTE ]

We're putting them down? Yeah....


Go PL a plant/nrg dom to the mid 30s, slot with yellow dmg SOs to mimic the lack of dmg boost, take SoC, Creepers, your pet, bonesmasher, TF, PB and fitness. Then, go run some missions. Heck, don't even pop dominatino.

When you're done, come back here and tell us how gimp it was.

Plant/anything is NOT going to be gimp. It's a great set. The control powers will overcome ANY weakness of /nrg pre-I15. ANY weakness.

So using that as a reference point for now feeling like "god" is not believable.

Sorry if you think it is.

Now, if they'd come here and said they'd played an Ice/Psi dom to 18 and couldn't stand how weak it was and now they felt godly, I could buy into that.


Please buff Ice Control.

 

Posted

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[ QUOTE ]
I've seen many posts and comments from players like the poster you two are putting down...perhaps the "cries of dom weakness pre-buff" aren't so greatly exaggerated.

[/ QUOTE ]

We're putting them down? Yeah....


Go PL a plant/nrg dom to the mid 30s, slot with yellow dmg SOs to mimic the lack of dmg boost, take SoC, Creepers, your pet, bonesmasher, TF, PB and fitness. Then, go run some missions. Heck, don't even pop dominatino.

When you're done, come back here and tell us how gimp it was.

Plant/anything is NOT going to be gimp. It's a great set. The control powers will overcome ANY weakness of /nrg pre-I15. ANY weakness.

So using that as a reference point for now feeling like "god" is not believable.

Sorry if you think it is.

Now, if they'd come here and said they'd played an Ice/Psi dom to 18 and couldn't stand how weak it was and now they felt godly, I could buy into that.

[/ QUOTE ]

I want to address a couple of things here.

1. Noone was putting anyone down.
2. There are many ways to play Dominator's.

I am pretty sure some Old School dom players were simply pointing out that many people played dom's successfully before the revamp and were simply pointing out that some things in regards to sets should be commonsense for dominator players.

Dominator's are a nuance. You get theM OR YOU DON'T.Much like any other archetype in the game. The prevailing ideal these days about the revamp made dominator's God's is laughable. I play God dom's but I played God dom's before the revamp. Many other players had the same experience.



The fact of the matter is that in order to make dominator's more appealing to casual players the players that invested time and resources in GOD build are still God's with a little hitch in their stride.

We all need to get over this new vs old [censored] and get back to the way the dom boards used to operate.

Op? Are you really feeling like a God or did you just get another year of play experience before trying to tackle playinga dom? Chew on THAT thought.


 

Posted

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"And then he actually spoke to Angus like an equal!"
"How shocking!"

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I eat Angus beef regularly..... in fact I grilled some for dinner tonight. Your petty innuendo is bordering on pathetic,Talen.

Does Ice Cream= a triple decker banana split?Does a glazed donut surpass a beignet or crepes?


 

Posted

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Well, to be on a different take on this, somewhat, my experience pre-i15's Dom buff was shaky except with my Plant/Psi. I'm not sure pre-i15 if I just wasn't skilled enough in my attempts to really understand Dominator's capabilities.

That being said, my Plant/Psi was a ton of fun, got her to level 26. However, I've only pulled her out a few times now and the increase on the recharge of the psi powers makes me sad. I enjoyed the shorter recharge times of the psi powers compared to the other power sets. Since the recharge times have increased, I've found myself at a somewhat loss with her. I'm happy to have an overall damage boost to the AT, but when I triggered Domination, it felt great. Quick attacks with higher damage and harder controls? She was a blast! Now, I just feel somewhat blah'd by the whole thing and wonder if I'll be able to get back into her. Might just take me time to get back to that spot.

So yes, happy in the overall spectrum of things, just saddened by the higher recharge values for Psi Assault.

[/ QUOTE ]

Yes, but now Domination can be saved to be used for what it's meant.... to hold the hard targets.

Before it was used when available by myself because I couldn't stand the pew-pew low damage.

Now I actually feel like I can contend in DPS without needing to pop Domination and get tons of IO global rech.


 

Posted

[ QUOTE ]
[ QUOTE ]
Well, to be on a different take on this, somewhat, my experience pre-i15's Dom buff was shaky except with my Plant/Psi. I'm not sure pre-i15 if I just wasn't skilled enough in my attempts to really understand Dominator's capabilities.

That being said, my Plant/Psi was a ton of fun, got her to level 26. However, I've only pulled her out a few times now and the increase on the recharge of the psi powers makes me sad. I enjoyed the shorter recharge times of the psi powers compared to the other power sets. Since the recharge times have increased, I've found myself at a somewhat loss with her. I'm happy to have an overall damage boost to the AT, but when I triggered Domination, it felt great. Quick attacks with higher damage and harder controls? She was a blast! Now, I just feel somewhat blah'd by the whole thing and wonder if I'll be able to get back into her. Might just take me time to get back to that spot.

So yes, happy in the overall spectrum of things, just saddened by the higher recharge values for Psi Assault.

[/ QUOTE ]

Yes, but now Domination can be saved to be used for what it's meant.... to hold the hard targets.

Before it was used when available by myself because I couldn't stand the pew-pew low damage.

Now I actually feel like I can contend in DPS without needing to pop Domination and get tons of IO global rech.

[/ QUOTE ]
Oh, I was silly not to fully make this understood. I've played mostly on teams before i15, but because teams are slowly becoming more AE oriented, I've not had a chance to find myself on a team with 4 people... if that.

I was also fine with the less damage for more recharge. Not saying that anyone will agree with me on that. Also, since I was on a team, when I had the difficult battles ahead, or ones that turned into such things, I would pop Domination then, since I knew that I didn't want to have a time when it was really needed and I didn't have it.

Sure, I was probably only using it once per a person who always was popping domination every two or so times. However, I felt that Domination was more of a situational boost than an actual keep always active power at level 26. Sure, maybe perma-dom later when I have money, am 50, etc. but not on the way up the charts.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

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[ QUOTE ]
Well, to be on a different take on this, somewhat, my experience pre-i15's Dom buff was shaky except with my Plant/Psi. I'm not sure pre-i15 if I just wasn't skilled enough in my attempts to really understand Dominator's capabilities.

That being said, my Plant/Psi was a ton of fun, got her to level 26. However, I've only pulled her out a few times now and the increase on the recharge of the psi powers makes me sad. I enjoyed the shorter recharge times of the psi powers compared to the other power sets. Since the recharge times have increased, I've found myself at a somewhat loss with her. I'm happy to have an overall damage boost to the AT, but when I triggered Domination, it felt great. Quick attacks with higher damage and harder controls? She was a blast! Now, I just feel somewhat blah'd by the whole thing and wonder if I'll be able to get back into her. Might just take me time to get back to that spot.

So yes, happy in the overall spectrum of things, just saddened by the higher recharge values for Psi Assault.

[/ QUOTE ]

Yes, but now Domination can be saved to be used for what it's meant.... to hold the hard targets.

Before it was used when available by myself because I couldn't stand the pew-pew low damage.

Now I actually feel like I can contend in DPS without needing to pop Domination and get tons of IO global rech.

[/ QUOTE ]

You are mistaken about recharge's neccessity.


 

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We all need to get over this new vs old [censored] and get back to the way the dom boards used to operate.

[/ QUOTE ]

Are you referring to the "Check my Fire/Psi permadom build" phase, or the "do doms suck like people say they do?" phase?


 

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Yes, but now Domination can be saved to be used for what it's meant.... to hold the hard targets.

Before it was used when available by myself because I couldn't stand the pew-pew low damage.

Now I actually feel like I can contend in DPS without needing to pop Domination and get tons of IO global rech.

[/ QUOTE ]

A plant/anything dom....could actually save domination for hard targets ..and perform quite well. That is if they leveraged Seeds of Confusion (especially w/powerboost) to their advantage. That's what were pointing out. Plant/ is damn good primary..and was before the buff. Calling a Plant dom "gimp" pre-change..isn't believable.

However, the bump in performance the OP is noticing is probably due to the fact that /Energy Assault is so freaking amazing now. Like I said before pairing a strong primary like plant with the new energy assault..is probably very awe inspiring. No one is knocking that..Energy Assault is probably the best single target damage set. Not to mention the secondary effects (disorients and kb). There's a lot of varied damage mitigation and damage in that combo.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Overall, I think the Dom changes are good. My Mind/Fire does more damage than it did before and I didn't have to change my playstyle, other than changing my attack chain from Dominate + Blaze + Dominate + Blaze to Dominate + Blaze + Dominate + Fire Blast.

With that said, I have stopped playing my Fire/Psi Permadom since the changes. I changed the build and adjusted my playstyle, but I just don't find it fun to play anymore. My AoE damage pales in comparison to before while my ST damage pretty much stayed the same.

And no, I'm not butthurt because my farmer got nerfed (I also have a purpled SS/Fire).