New powerset priorities


Agonus

 

Posted

When it comes to new powersets, I believe that the devs should prioritize sets that would complement existing powersets that, due to proliferation or what-have-you, don't have a thematic match within an AT. These sets would be:

Blasters
Radiation Manipulation (Radiation Blast)
Sonic Manipulation (Sonic Blast)
(Not a new powerset, but Devices should be modified to not cause redraw when used with Assault Rifle or Archery)

Defenders
Molecular Blast (Kinetics)
Wind Blast (Storm Summoning)
Electric Buff (Electric Blast)
(I know people will say that Storm Summoning and Electric Blast are thematic matches, but I DISAGREE!)
Mental Reinforcement (Mind Control)

Controllers
Mental Reinforcement (Mind Control)
Spectral Defense (Illusion)
Wind Control (Storm Summoning)
Force Control (Force Field)
Radiation Control (Radiation Emission)
(Empathy is so supportive in theme that Blast or Control versions of it would be too weird. That would be, what? Inconvenience Blast? Itch Control?)

Masterminds
Toxic Minions (Poison)
Elementals (Storm Summoning)
Slaves (Pain Domination, think Dominatrix's Praetorians)
Improvisation (Thugs)
(Let's assume that Demon Summoning will be a thematic match for Thermal Radiation)

Corruptors
Electric Buff (Electric Blast)
Molecular Blast (Kinetics)
Wind Blast (Storm Summoning)
Agony Blast (Pain Domination)
(And they should get Force Fields proliferated to match Energy Blast)

Dominators
Electric Control (Electric Assault)

Stalkers
Hm, since Stalkers can't match Broadsword with Shield Defense, maybe something like Parrying Dagger?

Brutes
Tankers
Scrappers
Eh...I got nothin'. Energy Aura should get ported to Tankers though.

Well, I've said my piece, anyone else got opinions?


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Aside from saying that I do believe Storm Summoning is a thematic match with Electrical Blast (what with all the lightning and a little power customization) and that Gravity Control seems like a thematic match for Forcefields, I don't really have much. You can make a point that red power blasts are a good match for Corrupter Pain Dominations (and you'll get your red power blasts), and that it isn't really a straight-up case of "matching" sets for Masterminds, though.

I would, however, say that I'm not sure I'd like to see old sets specifically remade to match so much as brand new sets. Old sets remade I'd view more as a bigger version of proliferation, but when I think NEW sets, I think... Well, handguns and demon summoning.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

How exactly is Mind Control not synergestic with Empathy?

A lot of your options seem unnecessarily forced.

EDIT: Or Kinetics and Energy Blast, for that matter? You're absorbing kinetic energy and projecting... energy. I'm questioning how well thought out this project is. :/

Further EDIT: Decided to compile my concerns with the list as presented.

Sonic Manipulation/Radiation Manipulation/Electric Buff (thematically odd - how exactly do you expect this to work?)
Wind Control/Wind Blast (The presence of electrical powers in Storm Summoning [thunder clap, lightning storm] suggest Electric Control is a better choice)
Molecular Blast (Energy Blast - most logical thematic pair with both Force Fields and Kinetics)
Force Control (Gravity Control would probably cover all of the thematics involved here)
Mental Reinforcement (Empathy doesn't count? Why?)
Slaves (Drama nuke waiting to happen - if you can't think of why, you're not trying)
Improvisation (Traps would like to have a word with you)
Agony Blast (I'll assume you mean Psychic Blast)


 

Posted

Power Customization is going to fix a lot of these issues. For example, I always thought of "Energy" in "Energy Blast/Manip" to be a pretty generic term. By coloring the energy, you can make it into whatever you want. Tint all the Energy Manip powers White and you have Sonic Manipulation, tint all the powers green and you had Radiation Manipulation, etc, etc.


 

Posted

[ QUOTE ]
How exactly is Mind Control not synergestic with Empathy?

[/ QUOTE ]
How does being able to affect the thoughts and actions of others translate to the ability to close and heal wounds and restore the recently dead to life?

EDIT because of edit:

[ QUOTE ]
Sonic Manipulation/Radiation Manipulation/Electric Buff (thematically odd - how exactly do you expect this to work?)

[/ QUOTE ]
What's so odd about it?

[ QUOTE ]
Wind Control/Wind Blast (The presence of electrical powers in Storm Summoning [thunder clap, lightning storm] suggest Electric Control is a better choice)

[/ QUOTE ]
It's true that in our enlightened age we know that thunder and lightning are in fact electricity, but the VFX for Storm's powers and Electric's powers just don't jive; they sound and look very different.

[ QUOTE ]
Molecular Blast (Energy Blast - most logical thematic pair with both Force Fields and Kinetics)

[/ QUOTE ]
Energy Blast seems more chaotic and unfocused that Kinetics to me. Energy Blast looks like it's about generating lots of energy and throwing it at your opponent, Kinetics looks more like you don't generate energy, you just move existing energy around. Why not a set that uses that principal to attack?

[ QUOTE ]
Force Control (Gravity Control would probably cover all of the thematics involved here)

[/ QUOTE ]
I disagree.

[ QUOTE ]
Slaves (Drama nuke waiting to happen - if you can't think of why, you're not trying)

[/ QUOTE ]
So what?

[ QUOTE ]
Improvisation (Traps would like to have a word with you)

[/ QUOTE ]
Traps is all high-tech, there's really nothing high-tech about Thugs.

[ QUOTE ]
Agony Blast (I'll assume you mean Psychic Blast)

[/ QUOTE ]
No, I don't, I meant a set specifically focused on the pain theme.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

I'm under the firm belief they are gearing up to open up all powersets to All AT's, except they will fall under AT framesets rather than Non-AT framesets.

I mean in the past two years they have given us powersets for AT's that we've asked for, as well as ones we haven't asked for.

Meaning, I believe that in 3-4 years Tanks will be able to choose Stalker Powersets, we'll see Stalkers with Blaster Powersets, Controllers with Mastermind powersets, etc.

I'm also under the belief that they give us what they can, when they can, because they want people to get excited about what's down the line. No sence in compiling them all and giving them to us in 3 years when they have all of the kinks worked out.

Of course, there will be powersets that won't be able to work with some AT's. Kheldians or Veats sets with most, mainly beause they have multiple powersets per AT. Unless they decide to break up the Epic powersets.

Once again, just my opinion.


pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:

 

Posted

[ QUOTE ]
[ QUOTE ]
How exactly is Mind Control not synergestic with Empathy?

[/ QUOTE ]
How does being able to affect the thoughts and actions of others translate to the ability to close and heal wounds and restore the recently dead to life?

[/ QUOTE ]

Mind Control is a Psychic-based control set. Empathy is a Psychic-based buff/healing set. Thematically, they work for all intents and purposes. I don't see why you feel the need to include something that will, functionally, end up replicating similar, if not the exact same effects, to Empathy when it already exists. Infact, they've done that already - it's called 'Pain Domination'.


 

Posted

[ QUOTE ]
I'm under the firm belief they are gearing up to open up all powersets to All AT's, except they will fall under AT framesets rather than Non-AT framesets.

[/ QUOTE ]

Madness.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
How exactly is Mind Control not synergestic with Empathy?

[/ QUOTE ]
How does being able to affect the thoughts and actions of others translate to the ability to close and heal wounds and restore the recently dead to life?

[/ QUOTE ]

Mind Control is a Psychic-based control set. Empathy is a Psychic-based buff/healing set. Thematically, they work for all intents and purposes. I don't see why you feel the need to include something that will, functionally, end up replicating similar, if not the exact same effects, to Empathy when it already exists. Infact, they've done that already - it's called 'Pain Domination'.

[/ QUOTE ]
There's nothing "psychic" about Empathy or Pain Domination, you're actually physically healing your targets, not just making them think they're better.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
How exactly is Mind Control not synergestic with Empathy?

[/ QUOTE ]
How does being able to affect the thoughts and actions of others translate to the ability to close and heal wounds and restore the recently dead to life?

[/ QUOTE ]

Mind Control is a Psychic-based control set. Empathy is a Psychic-based buff/healing set. Thematically, they work for all intents and purposes. I don't see why you feel the need to include something that will, functionally, end up replicating similar, if not the exact same effects, to Empathy when it already exists. Infact, they've done that already - it's called 'Pain Domination'.

[/ QUOTE ]
There's nothing "psychic" about Empathy or Pain Domination, you're actually physically healing your targets, not just making them think they're better.

[/ QUOTE ]

You've read the power descriptions, right? How can you seriously tell me that's not psychic in nature? Empathy is a little loose, granted, but you can still have it fit within a Psychic framework (Empathy is, infact, an ability regularly attributed to psychics in the real-world field of Parapsychology, and a sub-set of Telepathy in it and in the comics/fantasy world at large - some of which include a Mind Over Body effect of healing other people through psychic energy) as well, even if the descriptions for it are far more basic.

Or should I continue to pull up citations for you from other places to back up my position in this matter?


 

Posted

What's "Molecular" blast? Maybe you blast your enemies with super-dense molecules...something like...lead!


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
How exactly is Mind Control not synergestic with Empathy?

[/ QUOTE ]
How does being able to affect the thoughts and actions of others translate to the ability to close and heal wounds and restore the recently dead to life?

[/ QUOTE ]

Mind Control is a Psychic-based control set. Empathy is a Psychic-based buff/healing set. Thematically, they work for all intents and purposes. I don't see why you feel the need to include something that will, functionally, end up replicating similar, if not the exact same effects, to Empathy when it already exists. Infact, they've done that already - it's called 'Pain Domination'.

[/ QUOTE ]
There's nothing "psychic" about Empathy or Pain Domination, you're actually physically healing your targets, not just making them think they're better.

[/ QUOTE ]

You've read the power descriptions, right? How can you seriously tell me that's not psychic in nature? Empathy is a little loose, granted, but you can still have it fit within a Psychic framework

[/ QUOTE ]
So did it just never occur to you that the Pain powers are actually causing/relieving pain?

[ QUOTE ]
(Empathy is, infact, an ability regularly attributed to psychics in the real-world field of Parapsychology, and a sub-set of Telepathy in it and in the comics/fantasy world at large - some of which include a Mind Over Body effect of healing other people through psychic energy) as well, even if the descriptions for it are far more basic.

[/ QUOTE ]
Empathy with regards to real life is entirely related to emotions and mental states, and has nothing to do with injury or pain.

[ QUOTE ]
Or should I continue to pull up citations for you from other places to back up my position in this matter?

[/ QUOTE ]
You can if you want to, but it's not going to change my opinion.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

[ QUOTE ]
What's "Molecular" blast? Maybe you blast your enemies with super-dense molecules...something like...lead!

[/ QUOTE ]
I dunno, Kinetics just has such an emphasis on movement that reminds me of the Flash, and Flash sure does like to talk about molecules, so...Molecular Blast!


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

I suppose not, if you want to be that short-sighted and close-minded about things. :/

This also doesn't give me much hope for getting you to clarify the host of other problems with your list, either, as you don't seem actually interested in discussing anything at all. Which is rather unfortunate.


 

Posted

With power customization, I think we should look more at what powersets will DO, rather than what they look like thematically... since with enough customization, the only static things about powersets would be their combat stats (damage type, amount, recharge, etc... most of which of course are modifyable via enhancements)


So, for example, the OP has Wind Blast as a potential new powerset... but what would such a set do? Well, the secondary effect would probably be knockback. Wind knocks you back, that's a no-brainer right there. To go with storm summoning, there's probably be an electrical component (energy damage type), and of course smashing would be the damage type associated with wind itself.

...and as you can see, I'm describing Energy Blast right now.

So, rather than making a whole new set for Wind Blast, just add in new effects for Energy blast so you can change it and make it LOOK like wind. The sets are close enough together in what they'd do that you can just change the effects and have one stand in for the other.




tl;dr version: Rather than looking for thematic holes in what sets LOOK like, we should look for thematic holes in what sets DO. Fill them up, and then add more and more power customization so we can turn any set into what we want, and go from there.


 

Posted

I doubt changing colors will be enough to make the bubbly energy blasts look like wind or give the energy fists of Energy Manipulation the hazy look of CoH radiation.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

[ QUOTE ]
I doubt changing colors will be enough to make the bubbly energy blasts look like wind or give the energy fists of Energy Manipulation the hazy look of CoH radiation.

[/ QUOTE ]Which is why I said add in new effects. Which means more than just changing the colors. As per This Post it would SEEM that FX is customizable in the engine in addition to just color and animations. The thing is that it's just more work and takes time, so they can't do a lot of it in time for i16 launch.

The point of my post was that simply suppling new effects for various power sets is a LOT easier than making entirely new sets.

For a new set, you need to:
- Make new effects
- Come up with powers to fill up the set
- Test, balance, test, make sure it's not more/less powerful than other sets, etc etc..

For turning an old set into a new one via PC, you need to:
- Make new effects


...and that's it.


 

Posted

[ QUOTE ]
[ QUOTE ]
I doubt changing colors will be enough to make the bubbly energy blasts look like wind or give the energy fists of Energy Manipulation the hazy look of CoH radiation.

[/ QUOTE ]Which is why I said add in new effects. Which means more than just changing the colors. As per This Post it would SEEM that FX is customizable in the engine in addition to just color and animations. The thing is that it's just more work and takes time, so they can't do a lot of it in time for i16 launch.

The point of my post was that simply suppling new effects for various power sets is a LOT easier than making entirely new sets.

For a new set, you need to:
- Make new effects
- Come up with powers to fill up the set
- Test, balance, test, make sure it's not more/less powerful than other sets, etc etc..

For turning an old set into a new one via PC, you need to:
- Make new effects


...and that's it.

[/ QUOTE ]

I was talking with a friend in game regarding this very subject the other day. What came out of our conversation was this hypothesis:

We're getting the power customization tech with i16. Going Rogue, though it will only have two completely new powersets, may include new animations, geometries and particle effects for many or all existing powersets as a selling point.

If this were true, I know I'd be even more eager to buy the expansion.

Of course this was little but partially informed speculation. We'll see in time what the devs have up their sleeves.

Edit: Bad Grammar.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
How exactly is Mind Control not synergestic with Empathy?

[/ QUOTE ]
How does being able to affect the thoughts and actions of others translate to the ability to close and heal wounds and restore the recently dead to life?

[/ QUOTE ]

Mind Control is a Psychic-based control set. Empathy is a Psychic-based buff/healing set. Thematically, they work for all intents and purposes. I don't see why you feel the need to include something that will, functionally, end up replicating similar, if not the exact same effects, to Empathy when it already exists. Infact, they've done that already - it's called 'Pain Domination'.

[/ QUOTE ]
There's nothing "psychic" about Empathy or Pain Domination, you're actually physically healing your targets, not just making them think they're better.

[/ QUOTE ]

Pain Domination is entirely based on mental control. You don't actually 'heal' anyone, you just make them ignore any pain they might be feeling.

Kind of like how someone hopped up on PcP can demonstrate feats of 'invulnerability'.

Which is why it's a villainous powerset.


 

Posted

[ QUOTE ]
Pain Domination is entirely based on mental control. You don't actually 'heal' anyone, you just make them ignore any pain they might be feeling.

[/ QUOTE ]

"You didn't need that arm anyway."


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

[ QUOTE ]


Pain Domination is entirely based on mental control. You don't actually 'heal' anyone, you just make them ignore any pain they might be feeling.

Kind of like how someone hopped up on PcP can demonstrate feats of 'invulnerability'.

Which is why it's a villainous powerset.

[/ QUOTE ]

Does that make the medics on the sidelines at Football games villains? They give the players a hefty cortisone shot after they get injured and then send them right back onto the field.

Although, with Going Rogue on the horizon, any debate about how villainous Pain Domination or Poison are, or how heroic Empathy is, is purely academic. The first day sideswitching becomes available, we will see characters with Pain Pomination and Poison in Paragon City fighting alongside other heroes, and we will see characters with Empathy fighting alongside other villains in the Rogue Isles.


New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)

 

Posted

[ QUOTE ]
[ QUOTE ]
Pain Domination is entirely based on mental control. You don't actually 'heal' anyone, you just make them ignore any pain they might be feeling.

[/ QUOTE ]

"You didn't need that arm anyway."

[/ QUOTE ]

Ooo.. We get Jedis in CoH?

//Jack


The Kickers base.

Those are my principles, and if you don't like them... well, I have others.
-Groucho Marx

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
How exactly is Mind Control not synergestic with Empathy?

[/ QUOTE ]
How does being able to affect the thoughts and actions of others translate to the ability to close and heal wounds and restore the recently dead to life?

[/ QUOTE ]

Mind Control is a Psychic-based control set. Empathy is a Psychic-based buff/healing set. Thematically, they work for all intents and purposes. I don't see why you feel the need to include something that will, functionally, end up replicating similar, if not the exact same effects, to Empathy when it already exists. Infact, they've done that already - it's called 'Pain Domination'.

[/ QUOTE ]
There's nothing "psychic" about Empathy or Pain Domination, you're actually physically healing your targets, not just making them think they're better.

[/ QUOTE ]

Pain Domination is entirely based on mental control. You don't actually 'heal' anyone, you just make them ignore any pain they might be feeling.

Kind of like how someone hopped up on PcP can demonstrate feats of 'invulnerability'.

Which is why it's a villainous powerset.

[/ QUOTE ]

Kinda like the Pain Editor from Shadowrun....


Too bad you couldn't give them a power where they only take hidden damage but are practically invulnerable. Then once the power wears off IT applies all the damage it had been tracking


 

Posted

[ QUOTE ]
Pain Domination is entirely based on mental control. You don't actually 'heal' anyone, you just make them ignore any pain they might be feeling.

[/ QUOTE ]

"That's no big deal, just walk it off"

"But I got no leg!"

"oh.. then just hop it off.. or else!"


FireBrandi - Champions lvl 50 Fire/Fire/Fire Blaster - Tier 4 Alpha
Kim Paler - lvl 50 Crab Spider - Tier 3 Alpha

My DA page

 

Posted

"It's just a flesh wound."