New powerset priorities
If it hasn't already been mentioned, along with this idea, it would be nice to see epics added to ATs to match newer primaries.
I'd also like to see set options expanded to fit the origins-- e.g., a tactical de/buff for natural defenders and controllers. But I'm not holding my breath.
Rad and Sonic Manip would be cool.
"Molecular Blast" = EB.
A psy de/buff set would be cool.
Force Control = Gravity.
An "Improvization" secondary for MM would be highly cool.
Choosing a Controller V2 | Splattrollers | Plant/Rad | Fire/Storm | Mind/Emp & Mind/Rad
Weird Controller Powers | Conf & XP/Time | Controller Damage
Being a Healer | The word Necessary | Natural Concept Characters
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Archery Manipulation:
Entangling Arrow
Arrow Stab
Throw Bow
Two Arrows Stab
Build Up
Glue Arrow
Stun Arrow Club
Boost Range
Use The Bow As A Makeshift Garrote
There ya go!
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thankee kindlee
*sigh*
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What's "Molecular" blast? Maybe you blast your enemies with super-dense molecules...something like...lead!
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I dunno, Kinetics just has such an emphasis on movement that reminds me of the Flash, and Flash sure does like to talk about molecules, so...Molecular Blast!
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Off the top of my head I would say that particle beams would make for a fairly impressive Molecular Blast set. They would be a good thematic match for Kinetics as well.
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
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I've thematically matched up Trick Arrow with Plant Control (using a bendy stick to shoot wood, and grow your own) and Illusion Control (tricks and illusions - it's a super magic act!) for Controllers.
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I see no real arrow in there :P Still shotting an arrow no stabby. Not even an arrow with no tip, just sheer force driving it through the target.
BrandX Future Staff Fighter
The BrandX Collection