Tanker Rivalry?


Achilles6

 

Posted

I usually try to sort out how things'll work early on. If I'm tougher, I'll take point, or at least split the alpha with them. If they're tougher, I'm likely only a split second behind grabbing strays and watching for runners.

I don't really like competition, so I avoid that. I'd rather work with the other guy. I do check out builds/info to get an idea of what to expect though. I have some faith in people, but not enough to follow the newbie with no toggles or status protection into battle and endanger my teammates.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

To be totally honest,im beyond the premadonna portion of the Tanker rivalry.My favorite character is a Tanker,and i dont mind another tanker on the team.

Its usuallly becuase no matter what build they are,i end up the Alpha out of the other tankers in the group.

My main played characters on Freedom,are a fire/fire tanker and a fire/SS tanker.Most commonly ill be grouped with a tanker that is a Stoner,or a Invln,and more commonly,Willpower,and they end up taking mace,axe,or EM,and some Sheild tankers come along,they are decent,but they cant survive long without a healer,and i still end up dishing out more mob wide devistation then they can anyhow.

Im a offensive player by nature.Every AT i make,especially Tankers,i build for outright destruction.

Iv tanked the ITF many times,and i ended up many times being the Alpha tanker,even when there was a Granite Tanker presant.

Its a bit of a mockery when you come into my team,or i join a team,as another tanker,and say something about how fire armor being weak,and i end up outshinning the other tankers on the team due to shear power and damage.

Rage+Fiery Embrace,or Build Up+Fiery Embrace,and NUKE!
(Super Strength or Fiery Melee)

Personally,FM with FA on a Tanker is the nastiest build iv ever played for a tanker.

Run in,Build Up,then Fiery Embrace,Combustion,FSC,back up for a mob-wide FB,then Combustion again before the 2 BUs are done...and not to mention your FA is hitting the mob,wave after wave for 30-40 damage a hit.

Sure,i have to hit the healing Flames button from time to time,but i can honestly say,iv impressed other tankers iv added to the team,or been recruited to work along side,but i think the rivalry is a bit deeper then just another Tanker.

Iv had Scrappers acctually complain that my Tankers could do more damage then they could,and that i need to Tank,not kill stuff.Which i acctually found rather commical.

If you make a good tanker,and play it well,there is no rivalry,your it...your the Alpha,period.


 

Posted

Oh,i almost forgot!

As for a scrapper outlasting a Tanker,i have yet to meet one yet,however,i have played a Kat/SR,and a Claws/Regen that have easly taken the roll of Tanker,due to either the Tanker couldnt be found,or the Tanker couldnt handle it.

I use Scrappers a bit diffrently,i tend to make them use as many tricks as i can,to increase survivability.I build my Scrappers like Tankers,and my Tankers like Scrappers...and it acctually seems to be a better system overall.

Also,i make my Peacebrincers like a Scrapper,and they come out pretty tough at higher lvls,without taking White Dwarf.

They have plenty of power.

Now my favorite build,that ill have to say,i dont play like most do,is a Gun/Dev Blaster.I enjoy a good Tanker at this point,and perfer them pull atleast 2-3 mobs (if they can handle it),and put a time bomb with max damage enhancers on the ground.....Stap back,hit Full Auto....then KA-BOOM!

Blood,guts,spit,and <Bleep> go flying everywhere!

HOOYAH!


 

Posted

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I've yet to have a Scrapper that has outlasted one of my Tankers in a toe to toe situation.

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That is as it should be, but frankly, I run into a lot of Tanks in TF's and PuG's that my Scrappers can out-survive while dealing a ton of pain in the process. Hell, I ran with a Shield Defense Tank last night whose positional Defense values were LOWER than my Fire/Shield Scrapper (who doesn't have Weave). I was dragging the team behind be with three Tanks in tow through mission after mission... Was exciting, but I just felt sad those Tanks couldn't keep up.

YMMV I guess.

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Yeah the amount of squishy Tankers seems to be in abundance lately and a lot of people seem ok with building the equivelant of tough gimpy Scrappers (although I hate when these types join groups and think they can tank because their AT says Tanker).

I like doing damage and being able to help in the speed of the group but my first priority is to make sure I can handle group tanking and I think all Tankers (who group) should be thinking that way.


 

Posted

On standard spawns it is game on. People do not expect Fire to do as well as it does but they learn quickly .

In dangerous encounters rivalry goes out the window. The safety of the team is what matters most and if it will be better served to have me off-tank then so be it.


 

Posted

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A large part of the fun factor in PvE is being able to collaborate to handle things that the individual players couldn't handle alone.

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As much as I like the idea behind this statement, with infinite money source, and IO sets, characters have started to be able to handle anything alone.


 

Posted

I don't see how tough my tank is, the only thing I get a bit competive about is agro. Most of that is because I learned how to tank from the old days pre I-3, and I took deaths on the team very seriously when debt had teeth, so even today when I was the only tank on 54 boss AE mission a guy wanted to bring on his fire/fire blaster. I joked sure make it even harder for me to hold agro. Everyone laughed. The next tank I am going to make is going to be called Drama Queen, look at me look at me!


"...well I have wrestled with reality for thirty-five years, Doctor and I am happy to state I finally won out over it." Elwood P Dowd (from the movie Harvey)

 

Posted

You should have seen the I1-I4 days of Tanking, especially fire tanks. Burning Lusca down in mere minutes...


"If you can make a girl laugh, you can make her do anything"

"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."

 

Posted

I'd like to think that my "whose tank is the toughest" rivalry which sometimes comes out is a creative, rather than a destructive, tension. After all, being a tank is all about being mondo-tough. So, if we're all trying to out-tough each other, then it should be all to the good.

I only need 0.03% to get my S/L resistance to 90%, and I MUST HAVE IT!!!


VIRTUE: Ms Pris - 50 scrapper, Brai Master - 50 tank, Candi Pain - 50 scrapper
VICTORY: Little Bertha - 50 blaster

 

Posted

Ive had that problem with me WP/EM tank Ill be on a team of 7 and a stone of Inv comes on the team and Just takes all the Hits. So they blamed me for not taking any damage and kicked me from the team. I was Furious. So yea i agree there are rivalry's


Lvl 50's
Pinnacle:
Girly Torch Fire/Bubbles Controller
Dave Goringer Fire/Kinetics Controller
Joe Goringer Willpower/Energy Melee Tanker

Freedom:
Big Spine Baby Spines/Regenration Stalker

 

Posted

[ QUOTE ]
One of the dramatic characteristics of experience is being with another person and suddenly seeing the ways in which they are like you, not different from you, and experiencing the fact that which is essence in you, and which is essence in me, is indeed ONE, the understanding that there is no other, it is all one.

[/ QUOTE ]

Eckhart Tolle.


 

Posted

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A large part of the fun factor in PvE is being able to collaborate to handle things that the individual players couldn't handle alone.

[/ QUOTE ]

As much as I like the idea behind this statement, with infinite money source, and IO sets, characters have started to be able to handle anything alone.

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Which is a big reason why I rarely bother with IO sets, outside of alleviating QoL issues.


 

Posted

I killed all the tankers on my server to be the only one left standing.

Wait... this was a serious thread?


@Viper Kinji
Currently working on:
Turtle Snapper - SD/MA/Ice Tanker

 

Posted

My VERY first toon I ever made back on a trial accont became my first 50, Guardstone, a Stone/Stone/Fire. I still play him to this day, and consider myself a tanker beyond all other ATs.

That being said, I beleive that a tank should NOT care about "glory". If you DO care, then you are not a tank. I'd suggest a scrapper, blaster, or mabye a defender for some thanks in the buff/debuff department.

Tanks are their to keep the team from being attacked, not for attacking. If my tank could hold the aggro 100% of the time and not do an ounce of damage, that would be fine with me...I'm a tank!

When I see tanks that mob three four groups at once, I send a tell reminding them that they are a tank, not a soloing scrapper or one of those uber defenders like a D3 or Rad/Sonic.


 

Posted

I think every team/situation is different. For me personally: I've been on teams as a second fire tank. We leap frog'ed each other on alphas and carnage ensued. I've been the second stoner and dropped out of granite since two tanks in granite wasn't necessary, and I could do more damage out of granite. I've also been the second tank where the lead tank couldn't take the alphas/hold aggro where I could so I ended up taking over the lead tank position.

Personally, I don't care.

Well, I sort of take that back. I hate being a dead tank. That means I'm not doing my part to be a good member of the team.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

I admit that on some missions with certain teams i am the 'wont-push-the-pace' type of tank....

sometimes im on a team and about 3/4s thru a big group i see teammates start twitching and jumping so i can tell they want to move quickly. my ice/fire is happy to oblige

but on some missions with some teams i feel like i should do a ready check before i charge off and start gathering aggro. since it almost doesnt require thought to hold aggro with my build im always assessing the groups killing speed and how quickly they can gear up for the next group....sometimes the WS is doing the corpse thing, the 'fender is doing the buff thing, or the troller is prepping pets or whatever so as much as i would love to give into scrapperlock with the tank i feel an obligation to the team to make sure they are all ready. im afraid if they arent ready i will rush into a group and then somebody might get dead

its annoying when most of the foes are dead and i feel i should still do a 360 turn to check everyone's status before i run to the next group i admit...but sometimes its how i protect those cute little squishies


 

Posted

Truthfully. A few times, I've had it. But mostly, when I'm on my tankers (not as often anymore)...

If there is another tank on the team, I'll let them be lead tank, while I play backup, unless I see they completely gimped themselves somehow.

Like no mez protection power, bu we're up against mez heavy mobs. But they didn't want to take the power, because it wasn't fun.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

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In normal missions, I just arrange to tank alternate mobs with the other tank, so that there's always a nice tight group for the damage to blow away.

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I typically won't want a second tank on the team because I'm usually looking for something else like a blaster or aoe scrapper. However, if I have a second tank I'll typically grab agro on one spawn, and if the second tank is not smart enough to skip to the next one then I'll just jump to the next spawn and group it up while the team finishes off the first spawn, and so on. Unfortunately, it's kind of rare for me to run into the tankers that understand the leap-frog concept, but it's great when you find a partner that does.


 

Posted

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In normal missions, I just arrange to tank alternate mobs with the other tank, so that there's always a nice tight group for the damage to blow away.

[/ QUOTE ]

I typically won't want a second tank on the team because I'm usually looking for something else like a blaster or aoe scrapper. However, if I have a second tank I'll typically grab agro on one spawn, and if the second tank is not smart enough to skip to the next one then I'll just jump to the next spawn and group it up while the team finishes off the first spawn, and so on. Unfortunately, it's kind of rare for me to run into the tankers that understand the leap-frog concept, but it's great when you find a partner that does.

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Could always mention it to them.

But really, alot don't like to play that way.

When you can go spawn to spawn taking things out faster, than "wait and herd", why herd?

This includes using the leapfrog method.

Gathered...enemies wasted before the other tank is done herding them up.

That said, I personally prefere the spawn to spawn, to fast to herd teams.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Eh, I get this from time to time but mostly I just try to adjust to the role that I'm best suited for in any given situation, sometimes that puts me at point sometimes it doesn't; when it doesn't I usually wind up grabbing aggro from the ranged mobs that refuse to close to melee.


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Feels good to know that I wasn't the only one.
In the end however, I believe most tanks put the team before their ego...most.


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

a.

herding some places like a few of the tech maps helps keeps the team alive..no hating on herding kthx

b.

i have no issue with playing with other tanks as long as hes good at being a tank.


c

9 out of 10..im tanking alone so it really never comes up.


 

Posted

I tend to play tanks alot. I have been on several AE teams lately that have 2-3 tanks. I had no problem letting one of them be lead tank or work together and agro larger mobs. I try to go as fast as the team wants to. Only a few times have I noticed a friendly rivalry brewing.
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Tanks:
Hammer-Hand lvl 50 Inv/SS
Geo-Lithic lvl 50 Stone/Stone
Frozen Steele lvl 50 Ice/Ice
Agent Star lvl 42 Inv/EM
Syroth lvl 35 SD/DM