issue 16 info
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Super Strength and Martial Arts will each receive an alternate animation for their powers, and Stone Armor and Necromancy will include limited customization.
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Customized MA animations? Could this mean punches?
I hoped for this, but never expected it to actually happen!
Best change ever:
Updates to the difficulty settings so you can spawn all maps for teams of 8 at +4 combat level.
Awesome. Pure awesome.
And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines
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Not only does the newly updated Character Creator allow players to jump directly between Archetype, Powersets, Costumes and Character ID in any order without losing progress
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YESSSSSSSSSS
I've always hated having to jump all the way back to change something (hopefully this also includes Origin; I'm the type of person who WILL reroll if my character concept changes after I picked Origin and I forgot to go back to change it).
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
AR for Defenders... sweet!
The new character creator is another thing from the marketing survey... its predictive power improves!
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
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Not only does the newly updated Character Creator allow players to jump directly between Archetype, Powersets, Costumes and Character ID in any order without losing progress
[/ QUOTE ]
YESSSSSSSSSS
I've always hated having to jump all the way back to change something (hopefully this also includes Origin; I'm the type of person who WILL reroll if my character concept changes after I picked Origin and I forgot to go back to change it).
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I wonder if this tech can be implemented for the respec screen.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Awesome announcement overall!!
I find myself wondering how much they had to tweak Claws to get it to fit the Brute AT though. Claws is a very fast power set and combined with the Brute's fury damage bonus that could be... sincerely awesome..
Alt-itis... gripping me... must create ... new toons... must stop... talking .... like William.... Shatner...
My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw
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Powerset Proliferation - More powersets are now in the hands of Archetypes who couldn't use them previously! Blasters will have access to Radiation Blast, Brutes will get their Claws on, Controllers can now freeze it up with Cold Domination, and Corruptors get to feel the "twang" of Archery and Trick Arrow. Defenders can go high-tech with Assault Rifle and Traps, and Dominators can pulverize their enemies with Earth Assault. Masterminds heat things up with Thermal Radiation, Scrappers and Tankers get ready to fry their foes with Electric Melee and Electric Armor, and finally Stalkers get to swing their own mighty Broadsword.
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A/TA corruptors?
One of my biggest complaints about my TA/A defenders is the low damage. This might be a nice alternative.
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Best change ever:
Updates to the difficulty settings so you can spawn all maps for teams of 8 at +4 combat level.
Awesome. Pure awesome.
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LOL a certain someone vehemently disagreed with this when it was made as a suggestion by myself and others in the suggestion forum. Let's see what they have to say now.
Even if such an option reduces the rewards in a missh when you are solo, I would still whole heatedly use the new difficulty options.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
e/signed
I'm only laughing on the outside
My smile is just skin deep
If you could see inside, I'm really crying
You might join me for a weep
My Roster
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Not only does the newly updated Character Creator allow players to jump directly between Archetype, Powersets, Costumes and Character ID in any order without losing progress
[/ QUOTE ]
YESSSSSSSSSS
I've always hated having to jump all the way back to change something (hopefully this also includes Origin; I'm the type of person who WILL reroll if my character concept changes after I picked Origin and I forgot to go back to change it).
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Agreed so, soooooo much on that. I leveled a character to 12, only to realize he was Natural (What I typically choose by default) when I wanted magic. Rerolled him.
Oh yeah, and also, did anyone else notice that they refer to choosing both color, AND theme for powers? I'm thinking an arcane rune blasting, er, blaster is possible.
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Not only does the newly updated Character Creator allow players to jump directly between Archetype, Powersets, Costumes and Character ID in any order without losing progress
[/ QUOTE ]
YESSSSSSSSSS
I've always hated having to jump all the way back to change something (hopefully this also includes Origin; I'm the type of person who WILL reroll if my character concept changes after I picked Origin and I forgot to go back to change it).
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Agreed so, soooooo much on that. I leveled a character to 12, only to realize he was Natural (What I typically choose by default) when I wanted magic. Rerolled him.
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We should be able to change our origins during a respec.
cant wait to see how this plays out ill be missing content if this is what I16 is. It still will be lots of fun. On a side note, Devs can i have another few screens of character slots i seem to need more now that you have anounced this.
Virtue
--Blazing Tiger-- 50 Invulrn/Fire Tank
<<Virtues Tankiest Kitty>>
Try my Arcs: #4892 and #112548
@Blazing Tiger and @Aqua Fox
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Oh yeah, and also, did anyone else notice that they refer to choosing both color, AND theme for powers? I'm thinking an arcane rune blasting, er, blaster is possible.
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Wonder what they mean by "theme".
Am i correct in thinking that with the new difficulty setting, an 8 man team can face even harder enemies? Or will it mostly benefit people NOT in a full team?
At first, I was happy to hear about Brutes getting claws (aside from all the awesome customization stuff), but then it dawned on me that Tankers are gonna be getting Electric Melee. I'm now very happy.
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
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Oh yeah, and also, did anyone else notice that they refer to choosing both color, AND theme for powers? I'm thinking an arcane rune blasting, er, blaster is possible.
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Wonder what they mean by "theme".
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Doh. I guess they explained it in the next sentence:
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These themes will allow for color tinting of geometry and particle effects such as energy blast colors and force field colors.
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Super Strength and Martial Arts will each receive an alternate animation for their powers, and Stone Armor and Necromancy will include limited customization.
[/ QUOTE ]
Customized MA animations? Could this mean punches?
I hoped for this, but never expected it to actually happen!
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That would be so awesome, and way better than a new all-punching set. You could mix and match and have punches AND kicks!
I'm also really surprised at the Super Strength option, I wonder what we'll get?
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
Super Strength and Martial Arts will each receive an alternate animation for their powers, and Stone Armor and Necromancy will include limited customization.
i am going to drive to paragon studios and kiss posi directly on the mouth.
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Best change ever:
Updates to the difficulty settings so you can spawn all maps for teams of 8 at +4 combat level.
Awesome. Pure awesome.
[/ QUOTE ]
LOL a certain someone vehemently disagreed with this when it was made as a suggestion by myself and others in the suggestion forum. Let's see what they have to say now.
Even if such an option reduces the rewards in a missh when you are solo, I would still whole heatedly use the new difficulty options.
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My Warshade has been shelved for a while because I can't find it challenging enough solo, and a team doesn't like it when I wonder off and kill stuff solo. Now I can do a team's work solo!
Damn Stalkers got the shaft in proliferation... Wanted Fire Melee so bad.
Getting Broadsword isn't what I would call getting shafted
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Damn Stalkers got the shaft in proliferation... Wanted Fire Melee so bad.
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Head Splitter is the shaft? (assuming they get head splitter)
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
It sounds exciting!
So, should we start asking when it will get here?
-D
Darkonne: Pinnacle's (unofficially) mighty Dark Miasma/Radiation Blast enthusiast!
Be sure to check out this mighty Arc:
#161865 - Aeon's Nemesis
HERE
Poison traps for heroes! im happy