Dom "Fix"
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and corrs should get devs if defenders can get traps...
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Because defenders have dev/?
Duel me.
I will work on my sig pic more when I have time.
no but they gave the uber traps to defenders!!! sure corrs got ta but i want a /devs corruptor!!
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I suspect one of the things that will come out with Going Rogue, that blasters will become the primary ranged types seen on both sides.
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After GR, I just don't see a reason to play anything other than a Blaster except for flavor.
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when everyone becomes a (well IOed)blaster the only debuff that matters is -range.
Taunt bots!!!!!
Yeah, because taunt has such a huge impact now...
The counter tactic remains the same. Jump around the corner and wait for it to wear off, then come back in blazing and get off two or three shots before they taunt again.
Rinse and repeat until taunt bot is dead.
I don't taunt bot without support. That's just stupid. If I'm "Tauntbotting" it's probably for other toons. So while "pop out" they'll be popping off in your face. You can try that though...we'll see how it goes.
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Yeah, because taunt has such a huge impact now...
The counter tactic remains the same. Jump around the corner and wait for it to wear off, then come back in blazing and get off two or three shots before they taunt again.
Rinse and repeat until taunt bot is dead.
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but would you rather have a squishier debuffer or a big ol' bag-o-hp debuffer?
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I don't taunt bot without support. That's just stupid. If I'm "Tauntbotting" it's probably for other toons. So while "pop out" they'll be popping off in your face. You can try that though...we'll see how it goes.
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Why is it assumed that the range AT in question is solo? While I keep said taunt bot busy, my team is tearing up his team, or tearing up the taunter. Teams work both ways. Just as you wouldn't taunt solo, I wouldn't bother attacking a taunter solo. Like you said, that's stupid. And since most taunt bots are Tanks, it's also boring as hell. Tanks that teamed get ignored. Tanks that are solo get torn up. Taunt hasn't changed that.
Realistically, the minus range in Taunt has done nothing but increase the time it takes to kill the taunter. It hasn't gotten more kills for the taunter or his team. No PvPer worth anything will decide to go all melee with a Tank or Brute just because he got taunted. That would be stupid.
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I don't taunt bot without support. That's just stupid. If I'm "Tauntbotting" it's probably for other toons. So while "pop out" they'll be popping off in your face. You can try that though...we'll see how it goes.
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Why is it assumed that the range AT in question is solo? While I keep said taunt bot busy, my team is tearing up his team, or tearing up the taunter. Teams work both ways. Just as you wouldn't taunt solo, I wouldn't bother attacking a taunter solo. Like you said, that's stupid. And since most taunt bots are Tanks, it's also boring as hell. Tanks that teamed get ignored. Tanks that are solo get torn up. Taunt hasn't changed that.
Realistically, the minus range in Taunt has done nothing but increase the time it takes to kill the taunter. It hasn't gotten more kills for the taunter or his team. No PvPer worth anything will decide to go all melee with a Tank or Brute just because he got taunted. That would be stupid.
[/ QUOTE ]i havent seen blaster melee since like i13 beta lol. Do they even take melee attacks any more?
The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin
http://ravens-wins.mybrute.com
Sure, the first one you have to take lol. Power Thrust is actually really funny against Fire Tanks/Brutes that think Acro is enough to protect them. I still take Total Focus even though I almost never use it. I just get a kick out of it because in my head I hear the Mortal Kombat guy saying "FATALITY!" when I go up in the air.
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heh not if you have a ta/necro mm in the zone :P - I was in there on mine and was teamed with a few doms ( who flew) to just drop the hover babies. Puts the shoe on the other foot lol. But yes /dev is ridiculously overpowered for sirens. With the addition of TA to corruptors though - it should make it less so (staying in BG range while chasing fliers is hard!).
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Oh yea...because you know...this whole problem we've been talking about all along: Blasters being able to compeletely wreck Corruptors from range within mere seconds....is somehow going to change when a secondary which posses NO self heals and no really good means of damage debuffing enters the field....right?
Nope. TA Corrs are gonna be farmed far easier and far faster than most other Corruptor secondaries currently out there. They will be a joke, and only slightly annoying to any hero with half a brain.
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Realistically, the minus range in Taunt has done nothing but increase the time it takes to kill the taunter. It hasn't gotten more kills for the taunter or his team. No PvPer worth anything will decide to go all melee with a Tank or Brute just because he got taunted. That would be stupid.
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I think alot of you guys are truely missing the point of a good taunter, and the true effects it has on a team. A good taunter, can easily disrupt damage spikes if played correctly.
^this
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[Nope. TA Corrs are gonna be farmed far easier and far faster than most other Corruptor secondaries currently out there. They will be a joke, and only slightly annoying to any hero with half a brain.
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Don't really agree with this statement, TA corrupters could do wonders all depends on the team make up.
@Intro lolPvP
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[Nope. TA Corrs are gonna be farmed far easier and far faster than most other Corruptor secondaries currently out there. They will be a joke, and only slightly annoying to any hero with half a brain.
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Don't really agree with this statement, TA corrupters could do wonders all depends on the team make up.
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Yup, and then you reailze that you're playing "villains" and that they rarely team, and when they "do" team it's rarely well (i.e. you get a team chocked full of purely "solo" oriented toons with zero buffers/debuffers).
Furthermore, for a TA Corruptor to do anything meaningful, he'd have to have a full-time healer/buffer and be damned good at what he does. The last requirement alone removes about 98% of the players out there who might consider TA in pvp, the other two players able to use TA effectively will still need to locate a dedicated healer villainside, so we're back to square one
The reason for TA not doing good Villainside, also has to do with the fact that Blasters have such overpowering face stompnig RANGED damage, that they simply wouldn't survive long enough to lay down any meaningful debuffs. They have to fire off maybe 1 or 2 and then run for their lives. For heroes, since Villains lacked ranged damage, a TA Defender could simply "stay out of melee range" of most attackers and survive just fine. Only to worry about getting pelted "here and there" by random Corruptor attacks or the the random Impale crit (nothing of which was much a threat, they could escape if they really felt in danger). Again, Villains have to worry about the massive ranged damage that Heroes did not.
For example, since the changes to Dominator's, how many "successful" TA's have you seen in zones? Honestly...I haven't seen one. Is it coincidence that when Villains finally recieved REAL ranged damage via Dominators that TA wielders suddenly dissapeared? Or is there a direct connection. A cause and reaction? I for one, don't think it's coincidence. The fact that a Dominator can now ruthelessly attack a TA wielder with good ranged damage, in the same fashion that a Blaster would, their roles and benifits have become ALOT less noticeable. They simply do not survive long enough in your average zone setup (where finding a good healer, or healer at all is hard) to really cause much impact.
So, unless we are talking about 110% organized, true grit, team pvp, then I don't see TA Corruptors being all that potent.
It doesn't take long for TA to do his job, it take about 5s maybe less to ground and debuff a target. Now if your team is on point a stalker should make quick work of them. (in a perfect world) As of now RV is mostly full with either 25 tanks and scrappers running around, or 50 blasters. Just like every other powerset situation will have an impact on how well they can perfom TA is no different.
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For example, since the changes to Dominator's, how many "successful" TA's have you seen in zones?
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I don't know never saw alot of them in zone even before the dom change.
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Yup, and then you reailze that you're playing "villains" and that they rarely team, and when they "do" team it's rarely well (i.e. you get a team chocked full of purely "solo" oriented toons with zero buffers/debuffers).
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True lol.
@Intro lolPvP
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It doesn't take long for TA to do his job, it take about 5s maybe less to ground and debuff a target. Now if your team is on point a stalker should make quick work of them. (in a perfect world)
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The problem is, Corruptors are already "kill-on-site" AT's. As a TA Corruptor, you have ALOT less options for surviving a damage spike imo. You can't hide. You can't run. You can't heal. You can't regen. You have no extra resistances...and those fun little Stalkers on your team...well...your enemy can't "see" them....so who DO they see? [u]You[u]...on your fun little TA Corruptor who does (when you're able to apply debuffs at-will) annoy them to some extent and make them more exposed to Assassin Strikes. So guess what? They'll be gunning for you, and hard. In many cases, you might not have 5 seconds time to lay down your debuffs before you're chopped down by Blaster fire from all directions.
That's basically what I'm getting at.
Could it work? Sure, in a perfect world, it would.
Will it work that nicely in reality? Nope, not even close if you ask me.
But who knows, I could be wrong, maybe Heroes are dumb enough to "allow" a TA Corruptor to live long enough to turn them into Stalker meat? Dunno.
Ah TA...you were more menacing before i13 *raises cup to Bug for running a TA Defender in a dUmb line up and beating the other team*
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For example, since the changes to Dominator's, how many "successful" TA's have you seen in zones? Honestly...I haven't seen one. Is it coincidence that when Villains finally recieved REAL ranged damage via Dominators that TA wielders suddenly dissapeared? Or is there a direct connection. A cause and reaction? I for one, don't think it's coincidence. The fact that a Dominator can now ruthelessly attack a TA wielder with good ranged damage, in the same fashion that a Blaster would, their roles and benifits have become ALOT less noticeable. They simply do not survive long enough in your average zone setup (where finding a good healer, or healer at all is hard) to really cause much impact.
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This.
I had been leveling up a TA troller before the Dom buffs, but he's gonna get deleted most likely since theirs no way I'll use him now.
get a tank... then TAction it up.
I don't think I'd bring a TA into an arena match since the change to slows in I13, but they're still damn annoying in zones. Of course I wouldn't be playing a TA if I were the only support character on the team (that's what my Therm is for), but if I had a bit of backup, I'd gladly play a TA.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I have to say, the lack of teaming V-Side is disturbing, took 15 mins of me running around on my therm healing a corr and dom to get invited to a team.
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I have to say, the lack of teaming V-Side is disturbing, took 15 mins of me running around on my therm healing a corr and dom to get invited to a team.
[/ QUOTE ]Your right, but when they do team it's spectacular, i was teaming with conflict last night on my stalker, he invited me to a nice slaughter at first. It was like 5 of us and like 20 heroes and they had heavies. But we fought and fought until, all of a sudden more vills came in the zone, and more teams formed and we pushed them from the vill base all the way back to the hero base and held them their for a loooooong time it was funny.
It was so bad at first though, newb vills couldn't take the heat and switched sides to run with the heroes (as if they wern't deep enough) I mean literally as soon as you fight one person, like 7 or more swoop down on you and kill you, it was tough at first lol.
But i say all this to say, the average vill, probably has more expeirence than the average hero, do to the fact one most vill builds are inferior to most hero builds, secondly epics have been so inferior for so long, you just had to make work arounds, even little things like heavies were inferior, until the nerf that hero heavy was the most feared thing in rv hands down. I have seen entire teams held at the same time.
Edit: a little side note, i found this program that lets you play with a xbox 360 or ps3 controller and i was using it lastnight, very sexy on ranged toons i must say, on melee it took me a while to get used to the setup, but i got it after a while. You can map buttons in unison with your power trays, and use the analogs for movement, the only thing you use the keboard for is typing, it's called switchblade. And on a blaster it's spot on, you can do alot more on the run with a controller, properly mapped out than a keyboard i'd say, i like it.
The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin
http://ravens-wins.mybrute.com
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(Using the Ravens to English translator on babelfish)
"Villains are inferior to heroes, so people who play villains are generally more experienced than those who play heroes"
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I F'n love the "logic" I see from this guy. Always good for a laugh.
Its tough too, pinpoint exactly, which part off his posts our like the most funny two me.
Despite people who may tell you otherwise, all villains love to team all the time cus one time I went into RV and joined a team of ate and we killed everyone their.
and corrs should get devs if defenders can get traps...