Dom "Fix"


Antigonus

 

Posted

Seems like Dom's damage was scaled down today in the latest patch. Anyone in zone noticing a difference in the damage output? I cant check for at least another 4-5 hours and I'm curious to see if the difference is even noticeable. Any zone pvpers get a chance to test it out?


 

Posted

i only had an hour to check it out breifly,
based on what i saw, dom's still have a place in pvp 2.0 unlike VEATs, granted it was only a brief test


 

Posted

Just hopped of my fire/elc and my mind/psi, doms really didn't need nerfing, but it's not doom like i figured it would be. Usually castles nerfs are more decisive, like an air strike or something, maybe he's in a good mood lately or something? Meh it's not doom it could be worst, like the AS nerf or Veats. Doms are still playable/viable from what i see as compared to before.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

Posted

So it sounds like the dom nerf is pretty noticeable, correct?

Anyone on the tail end of a dom butt whippin' notice a difference?


 

Posted

i was able to withstand, consistently, a full dom chain several times in sirens on my SO'd no accolade blaster. and i got kills in those situations that i might not have yesterday.

its a new toon though so i could just be getting better.


edit: oh i forgot, i did get a pvpio within my 1st 30 rep of the sitting. if anyone cares to use that as a scale for that.


 

Posted

i admit i wasn't crazy about the change, but it doesn't spell doom for dominators in pvp, like the VEAT changes did for the VEATs, damage wise dominators are still in a much better position than they were in PvP 1.0 non-perma


 

Posted

Didn't even notice after 4 hours of pvp'ing today lol...not until i read the boards.


 

Posted

[ QUOTE ]
i was able to withstand, consistently, a full dom chain several times in sirens on my SO'd no accolade blaster. and i got kills in those situations that i might not have yesterday.

its a new toon though so i could just be getting better.


edit: oh i forgot, i did get a pvpio within my 1st 30 rep of the sitting. if anyone cares to use that as a scale for that.

[/ QUOTE ]

Not surprisingly, even before the nerf/change, most well built Blaster's in RV "could" indeed withstand a Dominator strike, and obliterate the attacking Dominator, in part thanks to their (imho silly) ability to continue attacking even while mez'd. All it took was a little "thought" and no fear.


I said this before, and I'll say it again, Dominators still suffer from the lack of "meat." They are still a VERY squishy AT, even after Accos/IO's. It was my opinion then, and it's my opinion now even moreso, a Blaster has ALL the tools he needs to beat a Dominator in your average situation. If he cannot, then he really needs to rethink his build, and his tactics, and maybe his dedication to pvp. I mean, being able to run a decent attack chain WHILE MEZ'd is quite powerful when fighting a Dominator, it makes his ability to stop your damage virtually impossible. It means that KB is his ONLY means of slowing down your damage, and he can only do that once.


So if someone is losing to a Dom on their Blaster...eek. Especially now that the damage has been scaled back some. Personally, with the way the new mez system is currently working, I think a Blaster's ability to "attack while mez'd" should REALLY be looked into, at least in pvp. Imho, it's too powerful now, especially for an AT that already has more damage than ANY AT out there (and even from RANGE) on top of better survivability than most Brutes if built right. If you ask me, that's a bit much. And imo, Blaster's have always been "a bit much" so when the hell is that nerf ever coming? IF ever? Hmm?


 

Posted

Personally, if a blaster and a dom go head to head, i still expect the dom to win, just maybe not by the margin he was wining by last patch?


 

Posted

[ QUOTE ]
Personally, if a blaster and a dom go head to head, i still expect the dom to win, just maybe not by the margin he was wining by last patch?

[/ QUOTE ]

LOL WHAT!!!!

Every dom I have seen against a blaster didnt last very long....

Kinda went Oh a Dom

Where?
(Dom already dead)


 

Posted

The difference is very negligible. After an hour or so, if I hadn't known there was a "fix" I wouldn't have been able to say there was one. Dom's are still dishing out quite a bit of damage.


 

Posted

With npcs and tag team jump ins, you probably wouldnt notice the decrease unless you're in arena where you're trying to squeeze every last drop out of your damage.


 

Posted

I RV'd it up on my dom and I haven't felt the change so I'm guessing this will affect the +Dmg builds more than the SO users like me.


 

Posted

[ QUOTE ]
[ QUOTE ]
Personally, if a blaster and a dom go head to head, i still expect the dom to win, just maybe not by the margin he was wining by last patch?

[/ QUOTE ]

LOL WHAT!!!!

Every dom I have seen against a blaster didnt last very long....

Kinda went Oh a Dom

Where?
(Dom already dead)

[/ QUOTE ]

Pretty much.


 

Posted

in terms blaster vs. dom, I'd say the fight would favor the blaster,
1) Blaster = more damage by a big degree
2) Blaster = more base HP
3) the Blaster mez ghetto mez protection, which is the only mez protection in the pvp zone, combined with mez suppression and reduced mez durarions


 

Posted

Confuse and KB are the only "hard" mez's anymore, and yes, they do still work on blasters btw


 

Posted

[ QUOTE ]
Confuse and KB are the only "hard" mez's anymore, and yes, they do still work on blasters btw

[/ QUOTE ]

you can build for -kb though. expensive, but not impossible.


 

Posted

It's true, but generally just comparing the two ATs on paper, doms have an advantage if played well


 

Posted

[ QUOTE ]
It's true, but generally just comparing the two ATs on paper, doms have an advantage if played well

[/ QUOTE ]

Uhm...how do you figure? I don't actually see this advantage you're talking about. The only "advantage" I see is for the 2 minute period that Power Surge is up alongside your Mu Pet healing you, and having perma-dom running. Other than that...(and that's only a 2 minute advantage)...what advantage do you speak of?


 

Posted

Depending on the build, a 3-6 second period where the blaster can *NOT* attack said dom; Depending on the build KB or KD or both. Then their is the fact that you have your epics to consider, maybe power surge Mu path, more likely leviathan for Hibernate. If you go leviathan, the only advantage the blaster has on you will be a slow recharging Hoarfrost, in which case, once thats used, it won't be back very fast.


 

Posted

[ QUOTE ]
Depending on the build, a 3-6 second period where the blaster can *NOT* attack said dom; Depending on the build KB or KD or both.

[/ QUOTE ]

So basically, if you want to have a chance against a Blaster as a Dominator...you have to be Mind/*? Really? Sounds like a problem already if you ask me.


Also, if you built for KD protection, you won't have to worry about KD much.


As far as Confusion goes, said Blaster could always take Tactics to reduce it's duration pretty drastically. Furthermore, it's a "confuse" power. The Blaster is NOT held. He can, for those couple of seconds run and evade the Dominator quite easily for that mere 3-4 seconds, and thanks to mez suppression, he won't have to worry about that lil confuse power for long enough to face plant the Dominator. And holds? Meh at best to a Blaster.


Hoarfrost is also a HUGE advantage which the Blaster has over the Dominator. It's a massive heal as well as a +HP power. I mean, wow, it's a wonderful tool and it's more to be said than what a Dominator gets with Leviathan.


On top of this "Heal+HP" power, the Blaster also gets +defense with his Epic Shield, and we all know what one of the worst things a Dominator can face is +defense. Granted, it's not a "huge" amount of defense (even though it works amazingly well for some odd reason...go figure), but for an AT that has very little access to Aim (only Thorns) or Build Up (only Elec) it's quite the obstacle. Even with PowerBoosted Tactics my Dominators have had troubles punching through the defense reliably.


They also get Hibern00b, of course, which means that if something is going south on them, they can pull a "time-out" card and bam, their ready for round 2. I do, however, realize that Dominators also have access to Hibern00b, and so far, that's the only equality I see.


Assuming the Dominator took Mu Mastery, as I stated before, yes, for the 2 minutes that Surge is up, they would have a slight advantage, but then what? After Surge drops? I'm not talking about zone dueling matches here, where the first kill wins and is the ONLY kill. I'm talking about real 10 minute dueling matches in the arena. That 2 minutes will only get you so far.


And, this isn't even taking into consideration the basic HP advantage that Blasters have over Dominators, or even really their ability to build damage and attack while mez'd..


Anyways, what will be will be. I'm just looking forward to Rogue and villains finally getting access to one of the most overpowered AT's to ever grace the pvp game. Maybe Villains will finally stand a chance against Heroes at that time? We can always dream.


 

Posted

While Mind may be the gold standard I actually prefer Grav against blasters.

You can cage them after they aim+bu which will give you at least 2-6 seconds of reprieve, you can also use Lift which functions just like Levitate for KB.

Your ST Hold provides -KB so that's the only real "Trick" that you need to learn is the timing on the KB suppression.

You get a TP foe power to bring back runners also stuns and does KB if they don't have any KB protection.

-Movement in Grav is all but useless now, but it's still got Singy plus the other tools I mentioned above. Seems pretty well equipped to deal with a Blaster imo.

On an unrelated note, I learned that using [Burn] on my Arch/Fire blaster provides me with 15pts of Immob Protection, a little slotting and +Rech and it'll be perma. Had a MM webnade me and the "Immob" never even happened, just the -Jump/Fly. Hope it's not a bug...but I bet it is.


 

Posted

Any well built blaster who knows what he is doing(this includes having high kb prot) will rofflestomp ANY dom. As meldash said best hopes go to Grav for caging and trying to negate bu aim. Grav does have horrible animation on its hold. And yeah .. tk ftw .. team with people and spike


 

Posted

Ya, the cage has an 8 sec duration and is on the same timer as a blasters aim/bu so is pretty amazing. Another unknown fact is that the duration on wormholes stun is pretty insane. Fully slotted it lasts around 7-8 secs vs a blaster, so the blaster would only be able to use his 2 T1 and T2 attacks during that time.