Dom "Fix"


Antigonus

 

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Any well built blaster who knows what he is doing(this includes having high kb prot) will rofflestomp ANY dom.

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This is inaccurate at best.

Any Psi/ Fire/ or Sonic/ Blaster that is built right should have no problems with any dom. But when a dom is hitting Thunderstrikes for 460pts of damage, it's pretty irresponsible to say that they should never beat a blaster.

KB may be the best Mez in the game but it's not the only way to get a kill, just one of the easiest.

What tools do blasters have that make them have so much more survival?

Hoarfrost and their inherent (attacking through mez portion) is all I can think of...and if I have my Mu Pet out it's put's HF to shame in less than 60 seconds. So that leaves defiance.

Defiance is nice and it does allow blasters an edge vs doms in a sense that while a dom is using it's mitigation (Mez) the blasters can still attack. I hardly think those two things sway the balance in the Blasters favor to the extent of the above hyperbole.

Doms get Domination which doesn't do what it used to do, but still provides some nice Mez Protection, which could be viewed as comparable to Defiance 2.0 in that Doms don't get mezzed as long and are able to do attacks sooner than blasters would. They get Pets in most sets. And a Pet in our epics...also one Assault set has a Pseudo Pet with Voltaic Sentinel. I imagine a blaster going against a smart dom that had the Mu Guardian out, Singy, and VS doesn't sound like he would be just a pushover.

Blaster V Dom = Blaster has a slight edge, but player skill (In building and playing) should close the disparity.

YMMV


 

Posted

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Any well built blaster who knows what he is doing(this includes having high kb prot) will rofflestomp ANY dom.

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This is inaccurate at best.

Any Psi/ Fire/ or Sonic/ Blaster that is built right should have no problems with any dom. But when a dom is hitting Thunderstrikes for 460pts of damage, it's pretty irresponsible to say that they should never beat a blaster.

KB may be the best Mez in the game but it's not the only way to get a kill, just one of the easiest.

What tools do blasters have that make them have so much more survival?

Hoarfrost and their inherent (attacking through mez portion) is all I can think of...and if I have my Mu Pet out it's put's HF to shame in less than 60 seconds. So that leaves defiance.

Defiance is nice and it does allow blasters an edge vs doms in a sense that while a dom is using it's mitigation (Mez) the blasters can still attack. I hardly think those two things sway the balance in the Blasters favor to the extent of the above hyperbole.

Doms get Domination which doesn't do what it used to do, but still provides some nice Mez Protection, which could be viewed as comparable to Defiance 2.0 in that Doms don't get mezzed as long and are able to do attacks sooner than blasters would. They get Pets in most sets. And a Pet in our epics...also one Assault set has a Pseudo Pet with Voltaic Sentinel. I imagine a blaster going against a smart dom that had the Mu Guardian out, Singy, and VS doesn't sound like he would be just a pushover.

Blaster V Dom = Blaster has a slight edge, but player skill (In building and playing) should close the disparity.

YMMV

[/ QUOTE ]Only thing though mel, is in a arena match and i'm on my blaster, "You get no pet" I mean seriously i'm not going to sit and let you heal up with that mu. And he can't last a chain, i'll take a sac loss to rid myself of that advantage. And then once he dies it's business as usual.

Blasters have always been a tough match up for doms, and even in this gimp pvp, this fact hasn't changed, it worsened in my opinion.

When you asked "
What tools do blasters have that make them have so much more survival?" the answer is very simple defense through better offense. If your opponent spends most of the match on the defensive because you never have to stop firing, all those other tactics go out the window.

And then theirs bu+aim, it will come a time where your going to miss the blaster a few times from your lack of bu or aim in most dom cases. And a few misses and mean the difference in winning and losing.

I agree that fire/ psi/ sonic/ blasters are the ticket, when it's said who has the advantage. But who isn't using sonic/ fire/ or psi/? I can't think of the last time i dueled someone that didn't have that combo. Remember castles new pvp is damage+hp so to be successful most are using the optimum toons that can produce the desired effects.

so imo all skill being equal, blasters>doms in a head up match up, it's just to much to overcome, and i only see victory if the dom is just better than the blaster.

Edit: i'm not implying it will be sweeping victories, but in a 10 min match i'm thinking like 8-2 6-1 or something like that in the blasters favor, unless like i said the dom is just a better player.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

Posted

I can actually agree on every point there...I just didn't like the idea that somebody thought any blaster should be able to defeat any dom. That's a huge mistake in perception. But yea Psi or Fire should wreck just about any dom out there. Sonic takes it's time to get it's wrecking on (comparatively) so out of the new FotM's your safest bet is fighting these fawktards.

But yea, everybody is Fire/ Son/ or Psi/ so yea...dead things are dead things.


 

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Anyways, what will be will be. I'm just looking forward to Rogue and villains finally getting access to one of the most overpowered AT's to ever grace the pvp game. Maybe Villains will finally stand a chance against Heroes at that time? We can always dream.

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After GR, heroes vs villains will be in name only. Every zone will essentially be Warburg. I really like the different faction feel, so I'm not so sure I'm looking foward to it from that perspective.


 

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Anyways, what will be will be. I'm just looking forward to Rogue and villains finally getting access to one of the most overpowered AT's to ever grace the pvp game. Maybe Villains will finally stand a chance against Heroes at that time? We can always dream.

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After GR, heroes vs villains will be in name only. Every zone will essentially be Warburg. I really like the different faction feel, so I'm not so sure I'm looking foward to it from that perspective.

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Yea, from "that" perspective, I'm not really looking forward to it either...but, at least villains will finally have some decent PvP toons to bring to the field.


 

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Anyways, what will be will be. I'm just looking forward to Rogue and villains finally getting access to one of the most overpowered AT's to ever grace the pvp game. Maybe Villains will finally stand a chance against Heroes at that time? We can always dream.

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After GR, heroes vs villains will be in name only. Every zone will essentially be Warburg. I really like the different faction feel, so I'm not so sure I'm looking foward to it from that perspective.

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Yea, from "that" perspective, I'm not really looking forward to it either...but, at least villains will finally have some decent PvP toons to bring to the field.

[/ QUOTE ]I have my evil blaster just waiting to munch some heroes. The funny thing is going to be when the sole hero users call themselves picking up a vill, and find out how underpowered most of them are. And then all these years of us thinking castle had something against vills, might be true lol.

What makes me so mad is how good the new pve content is, from prolifications, down to GR i was checking out the new stuff, and it is some very good pve changes coming. Even the part where no more ppl begging for fills, i was amazed. And how it's such a disparity in pvp content, if they used half their pve effort we would all be happy id imagine.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

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And how it's such a disparity in pvp content, if they used half their pve effort we would all be happy id imagine.

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Allowing us to use MA for PvP would have been a good start, but I guess that must be far too difficult for our devs to implement.


 

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I have my evil blaster just waiting to munch some heroes. The funny thing is going to be when the sole hero users call themselves picking up a vill, and find out how underpowered most of them are. And then all these years of us thinking castle had something against vills, might be true lol.


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LMAO too true, too true.


When Blasters and Scrappers fill the zones above ALL other AT's for both Heroes and Villainside (thanks to Rogue) maybe it will finally dawn on people eh? LOL, the only ones playing purely Villain AT's will be those who decided "not" to go with the Rogue expansion, all others will realize the "true" power and cash in on a Hero-turned Villain


 

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I have my evil blaster just waiting to munch some heroes. The funny thing is going to be when the sole hero users call themselves picking up a vill, and find out how underpowered most of them are. And then all these years of us thinking castle had something against vills, might be true lol.


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LMAO too true, too true.


When Blasters and Scrappers fill the zones above ALL other AT's for both Heroes and Villainside (thanks to Rogue) maybe it will finally dawn on people eh? LOL, the only ones playing purely Villain AT's will be those who decided "not" to go with the Rogue expansion, all others will realize the "true" power and cash in on a Hero-turned Villain

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Eh. I dunno what will really happen. I don't really see people only playing Blasters and Scrappers. Dominator's, Stalkers, and Corrs are doing well right now, and Heroes pretty much have only Blasters going for them. I mean, Defenders and Controllers don't really have much going for them right now because everyone can hold, the once useful debuffs are lolzy, and the Devs seemingly hate any support whatsoever. Tankers and Scrappers are better than they were, but still, melolee. In my opinion, Villains have more going for them right now because they have 3 exceptional AT's with Corrs, Doms, and Stalkers compared to Heroes 1 AT of Blaster.

I see the same AT's being played, but it will be interesting to see which side people PvP on. I myself will most likely be playing on Heroes just because I hate the Villainside environment (and for some reason, that affects how often I play my toons--until AE, I had 2 level 50 villains, now I have around 10).


22 50's in Bio
@Siphonic
RIP PX, GMW, and the game that used to be fun.

Still playing for reasons unknown.

 

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I have my evil blaster just waiting to munch some heroes. The funny thing is going to be when the sole hero users call themselves picking up a vill, and find out how underpowered most of them are. And then all these years of us thinking castle had something against vills, might be true lol.


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LMAO too true, too true.


When Blasters and Scrappers fill the zones above ALL other AT's for both Heroes and Villainside (thanks to Rogue) maybe it will finally dawn on people eh? LOL, the only ones playing purely Villain AT's will be those who decided "not" to go with the Rogue expansion, all others will realize the "true" power and cash in on a Hero-turned Villain

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Eh. I dunno what will really happen. I don't really see people only playing Blasters and Scrappers. Dominator's, Stalkers, and Corrs are doing well right now, and Heroes pretty much have only Blasters going for them. I mean, Defenders and Controllers don't really have much going for them right now because everyone can hold, the once useful debuffs are lolzy, and the Devs seemingly hate any support whatsoever. Tankers and Scrappers are better than they were, but still, melolee. In my opinion, Villains have more going for them right now because they have 3 exceptional AT's with Corrs, Doms, and Stalkers compared to Heroes 1 AT of Blaster.

I see the same AT's being played, but it will be interesting to see which side people PvP on. I myself will most likely be playing on Heroes just because I hate the Villainside environment (and for some reason, that affects how often I play my toons--until AE, I had 2 level 50 villains, now I have around 10).

[/ QUOTE ]I kinda disagree here siph, reasons, because 1st and foremost out of the toons you just named, you can't even run any of them to like warburg and in some cases RV lvls. Bring a corr or dom to sirens if you want and you'll just get farmed. Next stalkers are far from exeptional, it's that kinda of misconseption that lead to all the nerfs they endured over the past few issues. Stalkers are just a safe toon, that you can relax and attack at your own pace and are only deadly in groups a very poorly designed AT with many holes in it's overall usage. Now i'll agree doms and corrs pick it up RV lvls when epic shields and things come into play. But so do blasters, scrapper, tanks, and all heroes. And as far as controllers and defenders being weak, that too is a misconception, the pvp community wasn't crying to castle because those toons were weak, we were crying because their actual roles changed dramatically and didn't make sense.

Sure certain defenders like those who relied heavily on slows lost a bit of their sting, but toons like emps and certain rads do just fine and not to mention thermal trollers.

No i stand by my original sentiment and i base it solely off how much easier it is to fight vills in a zone as opposed to heroes. Don't confuse a few good doms and stalkers and confuse that for some sort of dominance, most are noobs and bottom feed (more so stalkers) But a corr or dom can't survive one good chain from a blaster until rv but a blaster can survive.

I just sat and watched this guy in sirens on freedom "Hotbox" i think? He was a SO'd fire/em and he was killing IO'd doms and cors in seconds flat, infact it got so bad i was like damn in broadcast his one fight, he killed this corr so fast he was dead, but his body was still standing, with 0 hp ko'd like npcs when you flash ko a lvl 1 mob with your lvl 50, i kid you not.


Alot of heroes don't even play Cov so they have a misconception about it, so when they go rogue, it will be a rude awakening i promise you.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

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I have my evil blaster just waiting to munch some heroes. The funny thing is going to be when the sole hero users call themselves picking up a vill, and find out how underpowered most of them are. And then all these years of us thinking castle had something against vills, might be true lol.


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LMAO too true, too true.


When Blasters and Scrappers fill the zones above ALL other AT's for both Heroes and Villainside (thanks to Rogue) maybe it will finally dawn on people eh? LOL, the only ones playing purely Villain AT's will be those who decided "not" to go with the Rogue expansion, all others will realize the "true" power and cash in on a Hero-turned Villain

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Eh. I dunno what will really happen. I don't really see people only playing Blasters and Scrappers. Dominator's, Stalkers, and Corrs are doing well right now, and Heroes pretty much have only Blasters going for them. I mean, Defenders and Controllers don't really have much going for them right now because everyone can hold, the once useful debuffs are lolzy, and the Devs seemingly hate any support whatsoever. Tankers and Scrappers are better than they were, but still, melolee. In my opinion, Villains have more going for them right now because they have 3 exceptional AT's with Corrs, Doms, and Stalkers compared to Heroes 1 AT of Blaster.

I see the same AT's being played, but it will be interesting to see which side people PvP on. I myself will most likely be playing on Heroes just because I hate the Villainside environment (and for some reason, that affects how often I play my toons--until AE, I had 2 level 50 villains, now I have around 10).

[/ QUOTE ]I kinda disagree here siph, reasons, because 1st and foremost out of the toons you just named, you can't even run any of them to like warburg and in some cases RV lvls. Bring a corr or dom to sirens if you want and you'll just get farmed. Next stalkers are far from exeptional, it's that kinda of misconseption that lead to all the nerfs they endured over the past few issues. Stalkers are just a safe toon, that you can relax and attack at your own pace and are only deadly in groups a very poorly designed AT with many holes in it's overall usage. Now i'll agree doms and corrs pick it up RV lvls when epic shields and things come into play. But so do blasters, scrapper, tanks, and all heroes. And as far as controllers and defenders being weak, that too is a misconception, the pvp community wasn't crying to castle because those toons were weak, we were crying because their actual roles changed dramatically and didn't make sense.

Sure certain defenders like those who relied heavily on slows lost a bit of their sting, but toons like emps and certain rads do just fine and not to mention thermal trollers.

No i stand by my original sentiment and i base it solely off how much easier it is to fight vills in a zone as opposed to heroes. Don't confuse a few good doms and stalkers and confuse that for some sort of dominance, most are noobs and bottom feed (more so stalkers) But a corr or dom can't survive one good chain from a blaster until rv but a blaster can survive.

I just sat and watched this guy in sirens on freedom "Hotbox" i think? He was a SO'd fire/em and he was killing IO'd doms and cors in seconds flat, infact it got so bad i was like damn in broadcast his one fight, he killed this corr so fast he was dead, but his body was still standing, with 0 hp ko'd like npcs when you flash ko a lvl 1 mob with your lvl 50, i kid you not.


Alot of heroes don't even play Cov so they have a misconception about it, so when they go rogue, it will be a rude awakening i promise you.

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Ravens hit the nail squarely on the head with the above post. I couldn't have said it better.


 

Posted

I see your points, and I should have stated that those observations were mostly RV. BB isn't active, WB isn't active, and SC is a joke because there are ONLY Stalkers and Blasters, where when you get to RV, at least you have a variety of toons being played.

I'll start out first on Stalkers. You're right, there are many jokes of Stalkers that can't do much more than AS a held target, that don't know how to really play their toon, etc. However, there are some that are exceptionally good. I would say I play a good Stalker--not the best, but better than most (trying not to come off as high and mighty, hopefully you guys notice that). I can AS a moving target, and I usually get my kills, especially if I really "stalk" someone, which I think is one of the more fun things to do as a Stalker. While the noobs make them look bad, in the right hands, like Dominators and Corruptors, they can be very deadly, even still.

Defenders, Controllers, and pretty much the support role--just from my observations, I have seen it destroyed. When PB'ed Fort gives 5% defense, when ST heals are doing 1/15 of my health, when Slows no longer slow, when Holds from Controllers are the same as Holds from a Stalker or a Blaster--that's when I see Defenders and Controllers almost useless. Rad/Psy's are no longer the one strong debuffer they were--all of my toons with a Hold can pretty much render them useless, even in a team setting. Kinetics is literally useless. They bring NOTHING to a PvP setting anymore. Their slow is negligible, Speed Boost and Inertial Reduction doesn't do anything--even the recharge bonus from Speed Boost is DR'ed to be lolzy.

Thermal Trollers I guess are probably the best option, but they are still a joke. Heat Exhaustion is annoying, but no where near the end of all worlds. I don't know about Duels, but Team Arena and zones, their debuffs don't really do much, their buffs add what, 3% resistance? Again, the heals supress, making them an easy target, and if they were on my team, would probably do better as a damage dealer.

And if IO'ed Doms were losing to an SO'ed Fire/Em, they deserved to die. Even if it is SC, lolFire, and Doms are much better off than they were.

This is just how I see it.


22 50's in Bio
@Siphonic
RIP PX, GMW, and the game that used to be fun.

Still playing for reasons unknown.

 

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And if IO'ed Doms were losing to an SO'ed Fire/Em, they deserved to die. Even if it is SC, lolFire, and Doms are much better off than they were.

This is just how I see it.

[/ QUOTE ]From what i saw, it's just this design in pvp, basically start of with your heavy hitters, so when your held you can spam the lower blast(which coincidentally hit hard as well) Building defiance with flares and fire blast ain't no joke. And bu+aim is a major advantage in itself. Just think no vill even has a BU that achieves 100% damage boost, they cap at 80% and the heroes have two AT's that can get 100% their supposedly low to moderate damage AT Tanks can achieve what the vills strongest AT's can 80%.

But damage is king in this new pvp, and though fire isn't as dominate as it was in the past. Versus a soft target fire kills just the same, you figure at 30 a blaster would have 4 attacks? So bu+aim start from highest to lowest and by the time the holds kick in the blaster can spam the two antimez blast.

This new pvp is so cheesy, especially mezzes, just earlier i was on my fire brute and a psi/dev blaster webbed me and flew out or taunt range and punished me from above forced me to run in the hospital. Even the vill base is poorly designed as compared to defense, i remember when the hero base had alot of flaws the devs improved their base. Now flyers just float over the vill base, and just destroy those who are not expecting it.

Edit: the rest of what you said i agree with totally, especially the mez deal, i have been crying about mez resist since i13 it is a joke. I wish they make a arena option to bring protection back, a melee or blaster should not be on par with a troller in holds, and they called themselves doing us a favor by giving trollers good damage. But that's not their role so it's a silly change. I don't look for trollers when i seek damage, castle botched this up or posi who ever made him do it.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

Posted

The thing is, you don't LET a Blaster use Build Up or Aim. You hold them before they even think about it =p. And at that point, they're dead.


22 50's in Bio
@Siphonic
RIP PX, GMW, and the game that used to be fun.

Still playing for reasons unknown.

 

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The thing is, you don't LET a Blaster use Build Up or Aim. You hold them before they even think about it =p. And at that point, they're dead.

[/ QUOTE ]In a perfect world, but i find alot of blaster are slipery (doms miss) and even if you stop bu+aim their base damage with defiance is brutal to a squishie.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

Posted

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The thing is, you don't LET a Blaster use Build Up or Aim. You hold them before they even think about it =p. And at that point, they're dead.

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in PvP 1.0 maybe,
in Pvp 2.0 I'm not sure here,
1-Even w/o hoarfrost Blasters have more HP, and with it no question
2-Remember set HP bonuses and +HP accolaides are based on % of base HP, meaning that AT's with larger HP, get larger absolute bonuses same with damage buffs and damage set bonuses
3-even held, that doesn't stop blasters from hitting with their tier 1 & 2 primary powers and building up defiance, and building up defiance( and given how mez is treated in pvp, I could see an argument for removing that feature for pvp)
4-Above all else with shortened mez durations + many blasters running around with acrobatics+mex suppression, I wouldn't count on being able to get enough damage in before the hold ends, and they hit phase shift or hibernate on a 1 on 1 situation( which usually isn;t the case anyway)

I suspect one of the things that will come out with Going Rogue, that blasters will become the primary ranged types seen on both sides.


 

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I suspect one of the things that will come out with Going Rogue, that blasters will become the primary ranged types seen on both sides.

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After GR, I just don't see a reason to play anything other than a Blaster except for flavor.


 

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I find it funny how some folk refer to blasters HP capping with hoarfrost. Any decent blaster build is capped at 1606 anyway. Hoarfrost is a slow recharging heal.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

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I find it funny how some folk refer to blasters HP capping with hoarfrost. Any decent blaster build is capped at 1606 anyway. Hoarfrost is a slow recharging heal.

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I find it funny how some folk refer to blasters HP capping with hoarfrost. Any decent blaster build is capped at 1606 anyway. Hoarfrost is a slow recharging heal.

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Seriously, the only people who benefit from the +HP are the ones too lazy to get the accolades or too poor to get the IOs.

Admitedly, I often fall into the first catagory, but the second isn't that hard.


 

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I find it funny how some folk refer to blasters HP capping with hoarfrost. Any decent blaster build is capped at 1606 anyway. Hoarfrost is a slow recharging heal.

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Seriously, the only people who benefit from the +HP are the ones too lazy to get the accolades or too poor to get the IOs.

Admitedly, I often fall into the first catagory, but the second isn't that hard.

[/ QUOTE ]especially if that ain't your main toon, i just can't make myself accolade all my toons, i get bored, it's very monotonus. If i plan on serious usage then sure, but just to dick around and kill a few ppl i don't need accolades on my blaster to do that, to me it's just a crutch, if i died with my 1300-1400 hp than i did something wrong and i doubt that 200hp matters in the grand scheme of things.

I play like 10 or more toons constantly i just can't do them all, lol i just can't. I'm fine with my 4 fully accoladed toons. If my blasters die than gf lol.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

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Me personally i am not going to let myself fall in that trend. I am currently PvPn with my Elec/FA brute and doin puuuurty good. I built him b/c there were just sooooo many fire blasters around, and i was able to get quite a bit of psi res on him too. how will he hold up against sonic or rad blast? i dunno, but as of right now hes doin ok. so im goin to stick with him. it would be pretty interesting tho to see 30-40 ppl in a zone pvpn with all blasters. I guess we will just have to see for ourselves when the time comes.


 

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If you want to KB make a /nrg. They have the highest mag kb for a dom and TF is sick. High dmg ranged attacks, a snipe, high dmg melee and powerboost. Mind is cool but I would go earth nrg for the powerboosted stun, fast anim control powers and if you proc up volcanic gasses, a sick hold.

From what I have seen - blasters have the edge in SC becuase they get so much more dmg early one (aim+bu) and yeah they need to remove the atk while mezzed from pvp since they neutered mez. (wasn't the whole drive behind that to combat powerboosted and domination holds?)

A good player on a mind/fire or mind/nrg or earth/nrg or grav/elec..etc...can beat a blaster.


 

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A good player on a mind/fire or mind/nrg or earth/nrg or grav/elec..etc...can beat a blaster.

[/ QUOTE ]i highlighted/fixed the key words in your quote, But a not so good blaster can pew pew most in sirens, not the case with doms.

I mean literally, a flying psi blaster can wreck most vill builds, it's so sad it's funny. Webnade the target and just sit back 80 feet or more depends if they took snipe and kill most targets with out even a response. The new way mez works is highly exploitable as BF's serve no purpose.

In the old days if web naded you could atleast take a bf so you could run, now you sit their for your few seconds of death. They have already gotten off two or more attacks before you can even begin to respond in most cases. And oh my, don't be on a melee hahaha.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

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heh not if you have a ta/necro mm in the zone :P - I was in there on mine and was teamed with a few doms ( who flew) to just drop the hover babies. Puts the shoe on the other foot lol. But yes /dev is ridiculously overpowered for sirens. With the addition of TA to corruptors though - it should make it less so (staying in BG range while chasing fliers is hard!).