_Nanu_

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  1. Quote:
    Originally Posted by SoulTouch View Post
    Adding March and Mortilance to our roster. Welcome.
    Dropping @Psychosyndrome and @Intro for never showing up and nictus is a fat fgt.
    Huh? not showing up to what? no one sent me a schedule with time or dates....oh well LFT I guess.
  2. I'm confuse and don't know what's going on anymore. Please remove @Intro from the roster ty it was a blast.
  3. It's funny while Grav/, Psi/ blasters, and stalkers are consider kinda bad in PvE they are some of the top performers in PvP land.

    Storm/Elec good concept toon but the damage just isn't there. I could never finish anything dark armor related. Pretty sure sonic resonance is suppose to do something, that set need a buff bad.

    PBs are too cool to make the list.
  4. Issue resolve got my items and influence back. ^_^ Lesson learned don't leave stuff in your e-mail before server maintenance lol.
  5. Don't know, but so far the costumer service department is pretty fast in responding back. I've ask them if they can search a little further back before giving up hope.
  6. Lost about a 500 mill due to the roll back, GM said s/he can't find any data that I sent it so it can't be replace. I'm sad, good thing it's only e-money.
  7. Guess I'll bite...

    Ice/Therm (Troller)
    Ill/Cold (Troller)
    Thug/Poison (MM)
  8. _Nanu_

    Kinetic Melee

    Quote:
    Originally Posted by Unhearted View Post
    I haven't checked it out much to be honest. The knockback and stuns look promising, especially if considered stalker wise. Paired with energy aura would be so pretty but... well, let's face it -- energy aura sucks.

    I'm still thinking of going km/ea stalker even though looking at the numbers on the newest Mids' makes me cringe.

    If you plan on trying to pvp with a kinetic melee, what are you gonna pair it with?
    Out of my 3 stalkers Spine/EA is my favorite one to play. Play smart toggle invisible after you AS someone to make escape easier, don't bite more then you can chew and use common sense. The one downside psi will hit you more then any other type of attacks, but Shadow Meld can plug that hole pretty good.

    If I had to pair KM with anything taking VEATs into account it would be KM/Nin. Chances of them hitting you are pretty high might as well go with the set that offer the most tools to escape. Heal, a decent amount of psi resist,Blinding Powder, Placate and a T9 that offer something.
  9. They should also give that anti spike code another try, it's not fair to get attack by more then 4 people in zone.
  10. Quote:
    Originally Posted by Derangedpolygot View Post
    There is a definite trend that villains don't gain +End or +Rec powers. Force of Nature, Born in Battle and Marshal accolades are obtusely difficult to get compared to their heroic counterparts.
    I really wouldn't classify being force to do a 7 TFs, and killing 333 of 4 mob types easy, red side got it made when it came to accolades especially after they lower the more grindy ones.

    Plus stalkers got hibernate, and shadow meld think a lot of scappers would trade for does lol, brutes could use some love but DA is awesome enough to distract me.
  11. I'm more in favor of banning sharks then putting a stalker limit but I might be a minority on that one.
  12. I wouldn't mind trying to make/lead/ or join a team for the ladder, but there's too many crap to factor in.

    Giving how shallow the PvPers pool is, the more competent able PvPers will most likely be spread among the top 2-3 teams. Leaving whatever amount of team(s) form behind them to scrape the bottom of the pool to be somewhat competitive. Now that wouldn't be a big problem since giving time some can grow to become top tier challengers. But (going base on my experience with CIGAL) people seem to lack patience or lose interest pretty fast if the team that draft them fail to produce positive results. Plus history have a ugly trend of repeating itself, meaning people are all for the ladder now only to have it barely able to sustain itself a few weeks later. Anyways I'll be in the wait and see bench.
  13. Quote:
    Originally Posted by Supermax View Post
    LOL that should be enough for 1 enhancement. A cheap one.
    If the OP is smart he can turn that 50 mill into half a billion by the end of the week, making money in this game is pretty easy and no farming required.
  14. Ice/Cold, Grav/TA, Grav/Cold, Ice/Ice (maybe Grav/Ice) dom can all slow targets to almost crawl speed. But require a decent amount of stacking before the effect start taking place, you can slow people down with patches still but it require 2 -specials (cold or poison) to get pre i13 slows.
  15. Was going to start a new thread for this but decided it might be better to keep all the space theme bases together, if Turbo object I can delete and make a new one.This base was done on the original plot took about 2 months mostly due to time used about 3k items, and cost about 1 million prestige. Went with white drawers because I love the marble look they give. This was design with easy navigation in mind and a space look toss in for the cool factor. Still have a control center to build but the base is pretty much done so enjoy.


    View of the entrance and a view of the base when you zone in.



    This is the TP room, the telepads are on the second floor to the left you'll see some stars and a giant generator, to the right is a view of the oversight center. The restroom are located on the first floor and more windows with stars view.



    View of the oversight center as you walk in.



    A close up view of the first floor and second floor. A flight of stair leads to an office,launch area, and armory.






    A view of meeting area/workshop from the oversight center.



    My fav room to design was this one, it's a meeting area/workshop that can only be access from two different part of the base. More stairs since we can't afford elevators.



    For the workshop I try to create a storage area using the salvage rack, stacking some barrels and a few tech boxes. Behind them is a tiny path that leads to a secret room for recipe bins and a safe.



    Have to give credit to Turbo for the inspirations, Stacker for the youtube videos and DW for the moon base idea, theirs more people but can't remember at the moment.
  16. Quote:
    Originally Posted by GuessWhosBack View Post
    He was typing english? I know they probably dont teach that in your grade yet. But keep graduating and eventually youll learn something valuable.

    For example, R U actually comes from the english words "are" and "you". Put them together and you have the beginnings of a question. For example "ARE YOU really going to be a virgin your whole life?" or "ARE YOU sure mom will say yes when you ask her to prom?"
    Oh snap, going to take that from him hot?
  17. Quote:
    Originally Posted by EnD_Reitanna View Post
    I saw that comming. Could be totally a dick and say our team is bad since they don't try, bring bad unaccoladed builds, don't lock and don't evade and apprently expect from us some magic spell that makes them to best pvp'ers on coh within 1 sec.
    But since Vex told me to take resposibility, you can blame everything on me. I am bad enough to make whole team lose badly. HOWEVER, no worries guys, my sub runs out tomorrow? so you are all good now and shall win!

    lol @ legaue
    Stop taking stuff so seriously starting the drama wind back up, by the way can I have your stuff? O.O
  18. I thought the main reason for the i13 ladder failing wasn't the 5vs5 format but the fact that a "no heal decay" option didn't exist yet so matches were played with DR off. With everyone at cap resist killing anything required force bolt or TK follow by a double AS.
  19. In 8vs8 when everything is Psy/Rad/Emp bringing corrupters,doms,colds or thermals have very little impact. A smaller ladder might allowed them to play a bigger role, and increase some diversity in the arena.

    I can see a problem with only 10 max allowed in the roster.

    Quote:
    Originally Posted by Silit View Post
    5v5 is very two dimensional.
    Kinda agree, but the ugly truth is outside CIGAL poison MM/stalker combo and dUmb storm team 8vs8 are pretty one dimensional.
  20. Need more range defense even if it get DR'd down it will help a ton, I would say there's no need for taunt if you have web nades but that's a preference thing. For my SR scrapper I went with SS/Phase/SJ/Tough picked up Body mastery for CP, LBE, and PP. If you slot physical perfection right you can skip fitness especially if you have the uniques.

    You can also skipped dodge, lucky, and evasion to fit tough/weave in. Reason for tough is SR can only do so much, when stuff start hitting 27% resist can help alot. Reason for weave is 5% defense to all sound alot better then 8% defense to just melee. In the end the build had 44% defense to melee, 80% defense to range 60% recharge,(not DR'd down) only downside is the lack of acc still tweaking it to get it better. That's just another way to go about building that Elec/SR.

    Oh why do you have TP foe? o.O plan on doing some dronning?
  21. Jebus Dex make it sound like everyone is playing taunt teams for ties. Think CIGAL and Divine team are the only ones that did that. Like that guy before me said fun is subjective so that's really not a valid reason to limit it. D6 not learning anything is also not a valid reason, since that pretty much opinions.


    Quote:
    Originally Posted by Daknah View Post
    d6ers are going to quit the league and probably pvp all together if the only matches they see are vs 4 taunters 2 emps. I know if i was a d6er id quit if that was the case.
    Oh lord not this again.