Freedom Ladder - Fall start date. Seeking Feedback.
I PROPOSE A BAN ON INCARNATES
NO INCS PLEASE
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thanks.
ALSO I PROPOSE A CAP OF 1 TKER/STAL/SOULS, THAT WAY IF YOU KEEP KILL THAT ONE NOOB NO NOOBS WILL DIE FROM THAT NOOB !
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thanks.
ALSO PLEASE BAN USING HOLES IN MAPS AKA PEREZ PARK
LIL NIGNAGS LIKE HIDING IN THERE AFTER GETTING 1 KILL !
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thanks.
i will play through whatever. i am looking just to arena 8v8 pvp.
trades maybe have a captain vote no later than the day before the match?
I HOPE this league is being team captain ran and voted with no lol panel.
if we start a draftee thread one of the questions to be filled in should be any desired team or captain you would like to play for/with. maybe this will help people from getting picked up with some who they refuse to play. eff that drama.
Artic and I took the liberty of setting up an external GP site for a Freedom League/Ladder, anyone interested should sign up there.
http://www.guildportal.com/Guild.asp...&TabID=3621623
There are not going to be any blacklists and all feedback is appreciated as long as it's constructive.
Me and a few others think this is the best way to get this situated, get an idea of who is going to participate, and have more control over the process.
That said, advertising through the official CoH forums is also a good thing. Just try and direct them to that site when applicable.
@TheKatalyst
My **** is bleeding.
forgot to add a post for no steam punk packing :P
I personally don't see why you need to limit taunters, it is pretty much the = to cagers back in the day.
I would say no tk, no soul storm, no incarnates other than slotted alpha.
I would say no to limiting ats all together just remove tie as an accepted score. No SD, refight so if a team brought all stalkers to force a tie they gain nothing.
Make it best out of three - win 2 you get a point. the non winning team gets a goose egg. No ties so no need to worry about tie points.
I would also suggest bagging the whole line up submission and just set a time limit. All in no later that 9:10 (if starting at 9) unless teams agree to wait (in case of slow shows).
sick ******* lol
Limit stalkers unless you can sub in a widow to a stalker stacking team. Limit tauntbots if you don't want the match to be dumb and boring (taunt stackers will still lose but whatever). And someone ban Vex's trial account because I am offended by his censored language.
"Play Nice and BEHAVE! I don't want to hear about any more of your shenanigans brought up in our meetings at Paragon"-Ghost Falcon @Tritonfree @Philly's 2nd Convenient CIGAL BoBC/INOANN Arts&Crafts Sporks
Average Joes FAP THE MENTOR PROJECT Justice Events
And also ban anything with a 4 second base mez.
Really though, those kinds of mez are not any worse than the 3 people have been discussing when in the hands of a decent team.
Fewer bans = better.
TK/Soul Storm/Stalag - increases scores in matches, reduces ties, for an overall positive benefit. No ban.
Lore - No benefit other than cluttering up the map. Ban.
Reactive/Destiny/Judgement - eventually we have to accept that incarnates are part of the game. The result of including all 3 of these is a slight increase in offense, and that's a good thing. No ban.
Taunt - No limit. Any lineup with >2 Taunters counts ties as losses. That way alternative strategies can be attempted, but are forced to play for the win instead of trying to force a tie.
Fewer bans = better.
TK/Soul Storm/Stalag - increases scores in matches, reduces ties, for an overall positive benefit. No ban. Lore - No benefit other than cluttering up the map. Ban. Reactive/Destiny/Judgement - eventually we have to accept that incarnates are part of the game. The result of including all 3 of these is a slight increase in offense, and that's a good thing. No ban. Taunt - No limit. Any lineup with >2 Taunters counts ties as losses. That way alternative strategies can be attempted, but are forced to play for the win instead of trying to force a tie. |
TK Soul Storm Stalag - who really cares learn to break the TK via range or mez (agreed)
All Incarnates = garb and a waste of time so ban them so people can come back and not have to actually spend time in this game.
Taunt limit it to 2 because if you are going over 2 you are being a ****** and just trying to bore someone to death.
Stalkers keep it to 2-3 we all know the shrak spike strategy and thats not really pvp.
Keep it to blind submissions
Pray that you have the population to support this.
Fewer bans = better (Agreed)
TK Soul Storm Stalag - who really cares learn to break the TK via range or mez (agreed) All Incarnates = garb and a waste of time so ban them so people can come back and not have to actually spend time in this game. Taunt limit it to 2 because if you are going over 2 you are being a ****** and just trying to bore someone to death. Stalkers keep it to 2-3 we all know the shrak spike strategy and thats not really pvp. Keep it to blind submissions Pray that you have the population to support this. |
That's the million dollar question though huh... will we have enough... We are hoping people who might not have done it before will do it this time around... also looking at the fact that some people have already returned just to see what the fuss is all about is encouraging.
@TheKatalyst
My **** is bleeding.
time for a bigger vent server who's gonna pony up?
indeed lol... had so many people show up for KB tonight that the vent we are using couldn't hold everyone. (25 user limit)
@TheKatalyst
My **** is bleeding.
As far as suggestions for powers/lineups I'd say no TK/Soulstorm, 2 taunters, 3 stalkers, only Alpha slot
Incarnate power:
Alpha only- its fairly easily obtained.
To get the rest is a huge grindfest and not really what anyone wants to do especially if they have to lvl up something new and get it accoladed and IO'd for this league.
Lore pets are stupid
Interface/reactive- its pretty great but having to grind to get it to t3/t4 just isn't fun.
Destiny buffs- stupid, you will see most of the buffs pretty clearly if someone uses them but rebirth leaves no (or none at low settings) visible effect on a character. So if you ban this you will need to be prepared for people to try to sneak a rebirth in here and there.
Powers:
Honestly- who cares so long as they are available to everyone (and they are) its all good.
ATs:
Limit stalkers to 2- thats more then enough to get kills with double AS from TK/Stalagmites/soulstorm. 3+ you are just asking for stupid spikes from 3 sharks.
As far as taunters- don't limit, just force people to replay a tie. I don't think we have seen a "draw" team work in the last 4 leagues we have run.
I'd really love to see us do away with line up submissions. I just don't see how to do it without people playing the counter game.
Reset Maps:
Office
Monkey Cage
Maybe caves
Also lets make sure we get at least 6 teams for this....we might need to wait till f2p comes out but I think that its worth it to have an actual league.
Powers: Honestly- who cares so long as they are available to everyone (and they are) its all good. |
I don't expect this to be an issue for most of us though.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
Just to address this and your last point, Controllers and Masterminds are not available in the F2P sub (you have to unlock Controllers and Masterminds) so TK would be locked from F2P players without Controllers unlocked (they could probably get it on a Dom, Defenders or villains). Other issues might arise from f2p as well in PvP (IOs come to mind).
I don't expect this to be an issue for most of us though. |
Also I think we are already probably looking at a post i21 start date, though hopefully we won't have to wait very long after that to start it. One reason I started the GP site is to let people who aren't actually subbed show up and let us know if they are interested, and give people time to get their groups together, burn the rust off, and give people plenty of time to get teams situated.
@TheKatalyst
My **** is bleeding.
i find it funny that 10 posts after someone mentions a ladder, all you post-i13 carebears run in begging for rules.
have you guys not learned anything from the last 3 attempts at a league/ladder? the more rules you create, the fewer the turn-out-over-time will be.
banning more than 2 stalkers because of shraks is retarded when you can run forts or TAs that don't have downs syndrome. i know it's cool to rock the 5 blaster team, but in the end it's pretty much the same thing. can we ban snipes then? I mean, 3 tards with snipes can do just as much damage as three morons with shraks. and you get the 3 hour warning in your combat log for them too.
most of the rules in the previous leagues were basically driven by 5 or 6 idiots that just wanted one dimensional games of 4-5 blasters + 1-2 wildcards and 2 emps. forcing people to have to deal with 3+ stalker might add some variety to line-ups to say the least.
also, on power bans: banning soul storm, tk and all those many things is dumb, you guys should actually look back and see why there were power bans in the pre-i13 ladder. vengeance stacking basically meant that there was no way in hell a team was going to win if they got the first kill and 6-stacked-vengeace on the opposition was the result. back then people died about 3 times as fast as they do now, even with all the incarnate trash, and holds+other mez's actually meant your team could be crippled by a few random stuns if there were two dead emps and everyone was dying at a rate that didn't allow for rebuffing.
everyone with a mousepad has access to soul storm, however gay you may think it is. everyone has access to tk. same goes with stalags, shraks, psi lances, shouts, etc, etc. kill-rates are slow enough that one single initial kill isn't going to affect the outcome of a fight where both sides have equal access to whichever of those powers you are raging against.
power bans and line-up bans are retarded. stop crying about what you want team pvp to be like, and see what actually develops when people aren't hindered by 6 retarded caps who think they can actually make this game more fun by removing options (essentially the same dumb **** the devs pulled on us).
Soliciting feedback for this.
Basically:
Teams list rosters in seperate thread
8 Core, draft 3-4 more.
Best out of 3, Home pick Map 1, Visitor pick Map 2, Random Map 3.
Alpha slot only.
Maps: All in except Monkey Cage, Office.
Powers:
This is where it gets a little dicey. I asked four or five people whom I consider fairly reasonably (Masque, Pixel, PF, Artic and Katalyst) about this and the responses were pretty varied.
Basically, asked whether TK, Stalagmites or Soul Storm were problematic.
About half wanted no TK. Masque suggested just getting rid of all of them so you could just go by normal skill/evade/etc...and it seems a lot just want to roll with whatever, but limit on Tauntbots (1 per team) and Stalkers (2-3 per team).
I'd like team captains (figure out who you are) to discuss this because once the league starts, I don't want to hear:
"OMG YOU USED PINK BLAST BAN BAN BAN!!!!!!"
My only objective here is to keep the remaining 8 v 8ers busy and happy with a ladder.
Prize-wise, not much I can do personally...but I can ask Z if we can get gold titles like U2BG got, or maybe even costume codes or other swag.
Season long enough to have two matches against each team.
Playoffs? This might not even be feasible if we have only 3-4 teams.
Trades fine, but maybe cap trades to first few weeks so you don't have a team dropping then everyone else absorbing them.
Playing people...should be up to captains, but would be nice if everyone got to play if they are good enough to play.
Thoughts...?
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes