Space Station View
Very nice Turbo! That's the best idea I've seen yet for a space station feel.
I was messing around with the base editor and came up with a space view. Rumor has it that some day, we will be able to hold missions in space, so I couldnt wait for it! Anyway, it was simply done using the small wall lights and glass panels. If you wanted to make your SG appear like a giant space station. I can see you closing off some rooms with this theme.
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I was messing around with the base editor and came up with a space view. Rumor has it that some day, we will be able to hold missions in space, so I couldnt wait for it! Anyway, it was simply done using the small wall lights and glass panels. If you wanted to make your SG appear like a giant space station. I can see you closing off some rooms with this theme.
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Now I am inspired to make a comic "Mini Turbo in Space!"
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That's awesome, but as a base designer I think I've just thought of a better way to do that. Put the tech floor vent in the ground, and the stuff that shoots up from it kinda look like floating stars.
I like your way though.
I was messing around with the base editor and came up with a space view. Rumor has it that some day, we will be able to hold missions in space, so I couldnt wait for it! Anyway, it was simply done using the small wall lights and glass panels. If you wanted to make your SG appear like a giant space station. I can see you closing off some rooms with this theme.
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Very nice Well done
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Very very cool.
Where did you get the glass panels? I can't find them anywhere.
Think they are the SG logo floor decorations, sans the SG logo.
Oh, that's VERY clever. Nice job. I've been trying to think of ways to make windows with 'depth' outside. The closest I came was a 'frosted skylight'. But this is much more complex, and a nice illusion.
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You can't get rid of the logo.
However, by intersecting something with the glass, you can place a (desk, stone block, other large object) in such a way as to obscure the logo. Using the larger of the two glass items will leave you with still quite a large window, despite the clipping.
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If you rotate the glass 180 degrees on every other one there will be no clipping.
Something interesting I've noticed is that some colors look and behave differently on the different sizes of glass panel. Using the yin-yang symbol with both colors set to the same light blue, the larger glass gives a plain, opaque blue circle in a darker shade of blue; using the same colors on the smaller glass gave a sort of clear glass porthole look. Looking through that 'porthole', object rendering is a little confused. Stacking a few of these together (so that the bases touch without overlap and the holes line up), the glass in the farther ones is not visible at many angles - while the symbols themselves are. It looked like a series of floating lenses behind the first glass.
Can other people get this effect, including a significant difference between the large and small glass panels using the same colors for both, or is it just my video card rendering things oddly?
Incidently, I recommend removing the lowest lights from beyond the window... they are obviously between the viewing character and the floor beyond the glass. That disrupts the illusion for me. If they are gone, the floor beyond the glass is then just some sort of maintanence walkway on the outside. Something else you might try is to put another layer of glass just one step beyond the first to make it look like a stronger window. That might also help further obscure the bars on the lights.
Incidently, I recommend removing the lowest lights from beyond the window... they are obviously between the viewing character and the floor beyond the glass. That disrupts the illusion for me. If they are gone, the floor beyond the glass is then just some sort of maintanence walkway on the outside. Something else you might try is to put another layer of glass just one step beyond the first to make it look like a stronger window. That might also help further obscure the bars on the lights.
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*runs to base*
@Turbo_Starr
If you rotate the glass 180 degrees on every other one there will be no clipping.
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...why did I never think of that? Stacker, you're a genius.
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Can other people get this effect, including a significant difference between the large and small glass panels using the same colors for both, or is it just my video card rendering things oddly? |
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Out of curiosity, what wall type did you use for your black space-wall?
That looks real sweet Turbo, thanks for sharing it. Might have to incorporate that look in my new porter room I've been putting off redoin.
I am actually working on a space station base for kicks incorporating this concept and a few others I have seen throughout my time. For sure I will have the stacker patented light stairs!
@Turbo_Starr
Alright, gotta ask, whats is it (or what did you use) for the wall?
I love this idea, BTW. Truely brilliant. Ive been trying to get my SG's base to feel more space-y for awhile, but this might actually make it work.
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@Turbo_Starr
To get the a nice black wall you can change the big wall bannes to black on black.
Ahhh. Nice. TYVM Starr. I was trying to use the desks turned around, to see if that worked, but it became a hassel in way too many ways. Ought to be much easier (and cheaper) now.
Again tho, great work. Love that window.
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I was messing around with the base editor and came up with a space view. Rumor has it that some day, we will be able to hold missions in space, so I couldnt wait for it! Anyway, it was simply done using the small wall lights and glass panels. If you wanted to make your SG appear like a giant space station. I can see you closing off some rooms with this theme.
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@Turbo_Starr