why do i suck lol


Acyl

 

Posted

Fel is way out your league! You dont even know man


 

Posted

[ QUOTE ]
I'm more amused by the (paraphrasing) "All my mains are healers, and my team keeps wiping all the time. I tank most of the time."

Well, that would be your problem in a nutshell. If you're trying to do your tanker's job for him, instead of healing, then of course you're wiping. And team wipes show epic failure in either or both the roles claimed.

[/ QUOTE ]

At least six of my mains are Defenders. (My mains tend to rotate a bit.) Several are Dark Miasma, which has the most powerful AoE heal in the game. (By an admittedly trivial amount.) Oddly enough, none of them are healers, they're all support characters instead. Oh, they heal when it's useful or needed, but that's a fallback for when the far more effective buffs and debuffs aren't enough.

Dark Miasma is excellent at crowd control and herding, but tanking in the sense of grabbing and holding aggro for the team? In my opinion not so much. (With the presence pool it can be somewhat effective.)


Dr. Todt's theme.
i make stuff...

 

Posted

Yes but why spend your time taunting and managing aggro when you could be keeping the team alive? If I invite a defender to my team I expect him to DEFEND me, cause I dont need a tank. I will let the tanker tank.


 

Posted

[ QUOTE ]
[ QUOTE ]
I'm more amused by the (paraphrasing) "All my mains are healers, and my team keeps wiping all the time. I tank most of the time."

Well, that would be your problem in a nutshell. If you're trying to do your tanker's job for him, instead of healing, then of course you're wiping. And team wipes show epic failure in either or both the roles claimed.

[/ QUOTE ]

At least six of my mains are Defenders. (My mains tend to rotate a bit.) Several are Dark Miasma, which has the most powerful AoE heal in the game. (By an admittedly trivial amount.) Oddly enough, none of them are healers, they're all support characters instead. Oh, they heal when it's useful or needed, but that's a fallback for when the far more effective buffs and debuffs aren't enough.

Dark Miasma is excellent at crowd control and herding, but tanking in the sense of grabbing and holding aggro for the team? In my opinion not so much. (With the presence pool it can be somewhat effective.)

[/ QUOTE ]

But see, that's great for your Defender not to heal...Divine specified the toons in question were "healers". And tankers. And such.


 

Posted

[ QUOTE ]
Yes but why spend your time taunting and managing aggro when you could be keeping the team alive? If I invite a defender to my team I expect him to DEFEND me, cause I dont need a tank. I will let the tanker tank.

[/ QUOTE ]...funny, I thought managing aggro *was* keeping the team alive...


 

Posted

I'm still laughing about him six slotting the entire fitness pool


 

Posted

[ QUOTE ]
...
For those not smart enough to figure it out, I deliberately provoked people to see who is naughty and who is nice....i now have several messages from people who did not post that were ALL nice. I have a list of the smart ones who i will help upon request and a list of people who are obviously not worth teaming with!

[/ QUOTE ]
So..... are you saying you're an arrogant jerk?


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

[ QUOTE ]
[ QUOTE ]
How, if you're so good at the game, could you possibly confuse the Cape and Aura missions? As a followup to that, how can you suggest that either are hard to solo at the earliest level possible?

[/ QUOTE ]

A curious twist to the cape mission is that when it first came out, a lot of people *thought* it was hard, and so tended to invite more and more people to "help" with it. Ironically, the more people you added, the harder it got to save the time capsule before it was destroyed, which caused people to add even more people to try to make it easier. I didn't know it was supposed to be hard and soloed it with all of my alts at the time without any difficulty.

Today, though, although the cape mission isn't necessarily trivial for neophytes, experienced players should have no difficulty soloing it with most archetypes. It is still actually more difficult to do it with "help" than it is solo, unless you're running a completely offense-less defender or something.

[/ QUOTE ]
So that's why people try to get help for the cape mission. I've had many requests from someone who needed help with this mission, and I never could understand it. I always just breeze right through it and couldn't understand why so many people would send tells out asking for help with it.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

The problem with the cape mission is the part at the end where you have to protect some artifact from being destroyed. If you're solo, you're (a) less likely to trigger the attack before you realize it, (b) there are fewer enemies attacking the artifact, so it takes longer to be destroyed, and (c) you can more easily distract all the attacking enemies at once. On a big team, the fight preceding it often aggros the enemies to attack the artifact. They then quickly massacre it, causing the mission to fail, because there are more enemies per spawn. Furthermore, if you do catch on to what they are doing and try to attack or distract them, it is easier to miss one or two who finish the job before you defeat them.

So, yeah, it's a problem on teams and much easier solo.


I team with the Repeat Offenders.

 

Posted

[ QUOTE ]
[ QUOTE ]
Yes but why spend your time taunting and managing aggro when you could be keeping the team alive? If I invite a defender to my team I expect him to DEFEND me, cause I dont need a tank. I will let the tanker tank.

[/ QUOTE ]...funny, I thought managing aggro *was* keeping the team alive...

[/ QUOTE ]

Let the scrappers and tankers do it...defenders only have a gimp versoin of managing aggro because they have to manage aggro and constantly supply their health


 

Posted

I was pointed to this thread by someone, and it gave me a much needed laugh.

I thought of this as well, as some of the ATs in that list seemed to match several posters as well.......


http://www.seventhsanctum.com/index-anim.php
Can't come up with a name? Click the link!

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Yes but why spend your time taunting and managing aggro when you could be keeping the team alive? If I invite a defender to my team I expect him to DEFEND me, cause I dont need a tank. I will let the tanker tank.

[/ QUOTE ]...funny, I thought managing aggro *was* keeping the team alive...

[/ QUOTE ]

Let the scrappers and tankers do it...defenders only have a gimp versoin of managing aggro because they have to manage aggro and constantly supply their health

[/ QUOTE ]

Huh. Funny how my current defender nearly never has to "supply his health" and yet he's nearly always the first into a spawn because most people dawdle too much moving spawn to spawn. Doesn't own any heals, either, unless you count the Entropic Chaos and Call of the Sandman procs. And both those are in defending/light damaging tools.

You don't seem to understand defender grabbing even some of the aggro, spreading it around, can be quite beneficial to team survival. There are sets that actively defend the team, rather than reactively, and they often have tools to survive lots of aggro. The emp and pain sets in your sig the only buff/debuff sets you play?


 

Posted

[ QUOTE ]
Lay off Felicia guys. If my L23 Illusion/Super Reflexes Defender can solo Hamidon, I'm sure it's possible to kill Nictus Romulus four times in 60 seconds solo.

[/ QUOTE ]

I have a lowbie Ill/SR Defender kicking around, but I had no idea it had such potential. Looks like I've been doing this Hami Raid thing all wrong. Thanks for the heads up.

Also,

[ QUOTE ]
If your into PvP contact Protectors of Neverland, Pingu Coalition, L.E.S., or Renassaince De La Veritas.

[/ QUOTE ]

Renaissance de la Veritas is a PvP SG? Sweet, I had no idea.



Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial

 

Posted

[ QUOTE ]
... IN TWELVE PARSECS.

[/ QUOTE ]

I thought that was the Kessel run in the Millenium Falcon....

<shrug> I'm so confused...


Cheers,
4

To Felicia: Extraordinary Claims require Extraordinary Proof and are rightfully
met with Extraordinary Skepticism until then...

Translated into common Intarwebs speak: Video or you're spouting pure BS.


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Yes but why spend your time taunting and managing aggro when you could be keeping the team alive? If I invite a defender to my team I expect him to DEFEND me, cause I dont need a tank. I will let the tanker tank.

[/ QUOTE ]...funny, I thought managing aggro *was* keeping the team alive...

[/ QUOTE ]

Let the scrappers and tankers do it...defenders only have a gimp versoin of managing aggro because they have to manage aggro and constantly supply their health

[/ QUOTE ]

Huh. Funny how my current defender nearly never has to "supply his health" and yet he's nearly always the first into a spawn because most people dawdle too much moving spawn to spawn. Doesn't own any heals, either, unless you count the Entropic Chaos and Call of the Sandman procs. And both those are in defending/light damaging tools.

You don't seem to understand defender grabbing even some of the aggro, spreading it around, can be quite beneficial to team survival. There are sets that actively defend the team, rather than reactively, and they often have tools to survive lots of aggro. The emp and pain sets in your sig the only buff/debuff sets you play?

[/ QUOTE ]This, pretty much. Pretty much any AT can tank, and very well, if built properly. My Ice/Storm 'troller is probably my best "tanker". She duoed with an Ice/Ice blaster, and she does an incredibly good job of maintaining aggro.

There are many more ways to maintain aggro than 'Taunt...Taunt...Taunt...Taunt...", or hitting things with your face.


 

Posted

[ QUOTE ]
Renaissance de la Veritas is a PvP SG? Sweet, I had no idea.


[/ QUOTE ]

[ QUOTE ]
Leader of Renaissance de la Veritas



[/ QUOTE ]

Awesome.


 

Posted

Felecia?? Did you call mod 08 again to delete my post in the Champion forums? It has mysteriously disappeared and i know you have the mad hookups with the mods


 

Posted

[ QUOTE ]
[ QUOTE ]
Lay off Felicia guys. If my L23 Illusion/Super Reflexes Defender can solo Hamidon, I'm sure it's possible to kill Nictus Romulus four times in 60 seconds solo.

[/ QUOTE ]

I have a lowbie Ill/SR Defender kicking around, but I had no idea it had such potential. Looks like I've been doing this Hami Raid thing all wrong. Thanks for the heads up.

Also,

[ QUOTE ]
If your into PvP contact Protectors of Neverland, Pingu Coalition, L.E.S., or Renassaince De La Veritas.

[/ QUOTE ]

Renaissance de la Veritas is a PvP SG? Sweet, I had no idea.

[/ QUOTE ]

We have Hami Raids on Champion? I had no idea.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

Listen man, Im 5 sheets to the wind right now(4 Electric Watermelons)

I came up with a build that blows your to [censored]


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Bolt -- Thundr-Dmg/Rchg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/EndRdx(5), Thundr-Acc/Dmg(7), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(23)
Level 1: Power Thrust -- Acc-I(A), Acc-I(43)
Level 2: Power Blast -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(3), Thundr-Dmg/EndRdx(5), Thundr-Acc/Dmg/EndRdx(7), Thundr-Acc/Dmg(9), Thundr-Dmg/EndRdx/Rchg(19)
Level 4: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(17)
Level 6: Swift -- Run-I(A)
Level 8: Power Burst -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(9), Thundr-Dmg/EndRdx(11), Thundr-Acc/Dmg(11), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(13)
Level 10: Combat Jumping -- DefBuff-I(A), Ksmt-ToHit+(33)
Level 12: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(15)
Level 14: Super Jump -- Jump-I(A)
Level 16: Conserve Power -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 18: Health -- Heal-I(A), Heal-I(46), Numna-Regen/Rcvry+(50)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Energy Torrent -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(23), Posi-Dmg/EndRdx(25), Posi-Dmg/Rng(27), Posi-Dmg/Rchg(27)
Level 24: Acrobatics -- EndRdx-I(A), EndRdx-I(25)
Level 26: Explosive Blast -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(29), Posi-Dmg/EndRdx(31), Posi-Dmg/Rng(31), Posi-Dmg/Rchg(31)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(33)
Level 30: Stealth -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-Def/EndRdx(36), RedFtn-EndRdx(37)
Level 32: Nova -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Personal Force Field -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 44: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/Rchg(46), Aegis-Psi/Status(46)
Level 47: Force of Nature -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx/Rchg(48), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-EndRdx/Rchg(48), TtmC'tng-ResDam/Rchg(50), TtmC'tng-EndRdx(50)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]11% DamageBuff(Smashing)[*]11% DamageBuff(Lethal)[*]11% DamageBuff(Fire)[*]11% DamageBuff(Cold)[*]11% DamageBuff(Energy)[*]11% DamageBuff(Negative)[*]11% DamageBuff(Toxic)[*]11% DamageBuff(Psionic)[*]3.13% Defense(Smashing)[*]3.13% Defense(Lethal)[*]4.69% Defense(Fire)[*]4.69% Defense(Cold)[*]13.8% Defense(Energy)[*]13.8% Defense(Negative)[*]6.25% Defense(Melee)[*]16.3% Defense(Ranged)[*]4.69% Defense(AoE)[*]48% Enhancement(Accuracy)[*]27.5% Enhancement(RechargeTime)[*]12% FlySpeed[*]18.1 HP (1.5%) HitPoints[*]12% JumpHeight[*]12% JumpSpeed[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 4.4%[*]MezResist(Sleep) 2.2%[*]MezResist(Stun) 4.4%[*]11% (0.18 End/sec) Recovery[*]5.67% Resistance(Fire)[*]5.67% Resistance(Cold)[*]2.52% Resistance(Energy)[*]2.52% Resistance(Negative)[*]3.13% Resistance(Toxic)[*]2.1% Resistance(Psionic)[*]17% RunSpeed[*]2.5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Thunderstrike[u]
(Power Bolt)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Thunderstrike[u]
(Power Blast)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Adjusted Targeting[u]
(Build Up)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[/list][u]Thunderstrike[u]
(Power Burst)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Adjusted Targeting[u]
(Aim)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[/list][u]Positron's Blast[u]
(Energy Torrent)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
(Explosive Blast)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
(Stealth)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Obliteration[u]
(Nova)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Red Fortune[u]
(Personal Force Field)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Aegis[u]
(Temp Invulnerability)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[*] 2.5% XPDebtProtection[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 3.13% Resistance(Toxic)[*] 2.1% Resistance(Psionic)[/list][u]Titanium Coating[u]
(Force of Nature)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 18.1 HP (1.5%) HitPoints[*] MezResist(Stun) 2.2%[*] MezResist(Held) 2.75%[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)[/list]



DO IT




JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

I dont get it.

Lets play a game. Who wants to bet if

A. Felecia will show her face in this thread or in champion for a week.

or

B. If Felecia will come back with more AV solo'ing tips from the greatest.


 

Posted

[ QUOTE ]
Felecia will come back with more AV solo'ing tips from the greatest.

[/ QUOTE ]

From the look of this thread, many people "do not deserve to know".


http://www.seventhsanctum.com/index-anim.php
Can't come up with a name? Click the link!

 

Posted

Personally, I love how so many of the Champion Forumites have moved into this thread to remind us all how she's full of it. Again.

I was here first.


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage

 

Posted

[ QUOTE ]
[ QUOTE ]
This?

http://boards.cityofheroes.com/showflat....16#Post13710016

[/ QUOTE ]

LoL actually put her wonderful data into Mids to see this uber AV killer and all I can do is LuLz.

[/ QUOTE ]

Not specifically commenting on any builds or capabilities, but my main problem with those recommendations is:

[ QUOTE ]
Darkest Night - to stop him from hitting back

[/ QUOTE ]

So far as I know Darkest Night is resistable in PvE (as are nearly all player debuffs) and most Archvillains generally strongly resist tohit debuffing to the tune of about 85% or so at level 50 (in fact, the *minimum* Archvillain tohit resistance is 30% - that's not the lowest that currently exists, but the actual floor that the game is programmed to obey for AVs). The net result is that you aren't going to budge the typical AV's net tohit much (you can buff your own defense to make them miss, you just can't really budge their tohit much without extremely massive amounts of debuffing).

Darkest Night will debuff AV damage some so its not useless, but it won't really make them miss noticably unless you have significantly outlevelled them and have a huge combat modifier advantage. This would seem to be dangerous advice to give to players (that a single application of DN can debuff an AV enough for it to miss you often enough to matter).


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

I agree completely from what you are saying Arcana. It could get helpful with stacking dark blast powers, but I am no expert when it comes to math in the game.

People make simple mistakes all the time and by all technicalities, darkest night does stop him from hitting back *sometimes*. So I gave her the benefit of a doubt, and slapped up a build like she said. This made me laugh heartily and in a way shocked.

From taking the experience and guidance of other formites have given me, nothing seem to add up, which made me laugh harder. Supporting people and telling them they can do anything should be encouraged to a degree. But with this information given from the posts I have seen of her now, makes me truly question many things aside from her validity.