Thoughts on Farming(?)
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Anyways, money or Influence, Ping? No one ever said anything about money. And if I did accidentally... It's cause I'm on a cell phone updating the Forum. (Yes, I'm aware how it looks updating forums remotely.)
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I believe it's a reference to the fact that playing the market is pretty much giving yourself a license to print money. There really is no need to ever farm once you get into using WW's. You can make many times more at WW than in a farm.
For me a couple of minutes at WW when I start and a couple more right before I log off earns me enough influence to slot out any toon with whatever I would like.
"Life is about perseverance. It's about slogging through no matter what." - Stormy Llewellyn
Current project - Orgo to Plowshares 42 Kat/Inv Scrap
Main -Orgo 50 Rad/Rad def
The problem though is that people that play the market usually don't share their little tricks other than "buy low sell high" and so that excludes anyone who isn't willing to sit and try to figure out a market mini game when they actually purchased a super hero game.
So suggesting the market as a normal source of income is, for the most part, idiotic.
But for you long-time players that love to play the market, please continue to come into threads with transparent "pat myself on the back for being rich" posts.
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But for you long-time players that love to play the market, please continue to come into threads with transparent "pat myself on the back for being rich" posts.
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There's quite a few short-time players who play the market. The market's hardly been there since launch, and playing the market has even less to do with time subscribed than almost any other activity in game.
Personally i'm not exactly well-versed in the market mini game, but when i take the time on an alt to play it casually it's still easily enough to make many times the inf needed for generic IO's and SO's. i tend to spend my time leveling up lowbies, and haven't really taken the time to learn how to play the market well, so i'm hardly a multibillionaire.
Dr. Todt's theme.
i make stuff...
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So suggesting the market as a normal source of income is, for the most part, idiotic.
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No. It isn't.
It is pretty idiotic not to use/understand an obvious - and the most lucrative - source of income in game.
The most basic is "buying low and selling high".
The second is to be patient on bidding and selling. You can often sell something for far more inf is you are willing to wait even a short of a time as a day or two.
The rest you will have to figure out on your own.
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Before the market, I often had characters that didn't have enough inf to keep their powers slotted with enhancements.
The Market means that none of my characters have this problem any longer.
My new characters usually have well over 1 million influence by level 10 - if not level 5.
I have even worked characters that are level one to gain more than 1 millions influence through working the market, and that is with extremely few market slots.
I'm not suggesting that many players do this, but I think that they can.
Patience gos a long way.
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The problem though is that people that play the market usually don't share their little tricks other than "buy low sell high" and so that excludes anyone who isn't willing to sit and try to figure out a market mini game when they actually purchased a super hero game.
So suggesting the market as a normal source of income is, for the most part, idiotic.
But for you long-time players that love to play the market, please continue to come into threads with transparent "pat myself on the back for being rich" posts.
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There are no "tricks" to the market. It's not rocket science. Two minutes of reading the market section and you have more than enough information to start rolling in the influence. Heck, 2 minutes of looking at WW and you can figure out what will make money and what won't. Nothing transparent.
I believe someone even posted the exact recipes they were selling to make money, it may have been iltat even. I don't believe I've ever seen a "long time back patter" be reclusive about what they are doing when asked.
Here's a starting tip...buy a recipe, craft it, list it. Repeat.
"Life is about perseverance. It's about slogging through no matter what." - Stormy Llewellyn
Current project - Orgo to Plowshares 42 Kat/Inv Scrap
Main -Orgo 50 Rad/Rad def
Home-Grown Corn is tasty, Fresh Herbs spice up any meal, and it good for your lifestyle to get out and dig in the earth and grow your own veggies.
...
What do you mean "Not that kind of Farming!"?
Member - Pingus, & Legendaries
Angry Sysop 50 BRUTE - Angry Woodsman 50 TANK - Angry Florist 21 CONTROLLER
"Did your Phantom Army just take the Elevator? Imaginary People riding Elevators? *facepalm*
I remember playing the game with only SOs, and before major nerfs.
How exactly has the game gotten so much more difficult that one NEEDS to slot purples in every (or any) slot?
I understand the badge chasers using repeat methods to generate the mobs they need for a badge, but the AE XP farmers produce players who can barely function, even fully slotted with purple IOs.
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Ah to argue with a SG leader. Feels like old times. Only difference... you aren't blind.
Anyways, money or Influence, Ping? No one ever said anything about money. And if I did accidentally... It's cause I'm on a cell phone updating the Forum. (Yes, I'm aware how it looks updating forums remotely.)
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Influence. I apologize for not being clear.
I make far more influence by not playing than by playing.
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The problem though is that people that play the market usually don't share their little tricks other than "buy low sell high" and so that excludes anyone who isn't willing to sit and try to figure out a market mini game when they actually purchased a super hero game.
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I am a veteran, no doubt. However, the market's only been around since I-9, and I've only been seriously playing it since May of '08. In my first year of making sure to spend less than 10 minutes before an after each play session, I made 14 billion influence. I started with 4 million (what I had left at the end of last year's Pingu anniversary).
As for sharing my little tricks, I've made a host of posts in the Market forum that have included my actual pricepoints on different items, I've included a list of actual items I made money off of, I've included explanations of how to manipulate the pricing to make sure you got things as cheap as possible and sold for as much as possible, and I've responded to every PM I've ever received with a "starting list" of EXACT IOs that could be bought for cheap and sold for more (through both crafting and flipping) that were the ones I started with. I've coached numerous BMT members (and Pingus) on how to work the market, I openly tell people when I see something selling for a ridiculous amount (usually, salvagewise, if I see a shortage of a certain salvage) in numerous global channels including BMT, I sell my products for a 10-20% discount in BMT, and I even operated a shopping service for approximately 6 months in which I would front the money to buy their items and they paid me back on a payment plan. There are a host of guides in both the Guide section and the Market section of these forums that give step-by-step details on how to make money on the market, there are testimonials aplenty in the Market forum, there are many "gurus" who openly offer advice to anyone who asks for it, there are threads in which people actually track their trek from 0 inf to 100 million in less than a month, and a host of other resources.
If you can't figure out our tricks at this point, you're actively trying to avoid them.
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So suggesting the market as a normal source of income is, for the most part, idiotic.
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I'll keep that in mind. Next year, I hope to have 20 billion to give away at my Anniversary. I only had 10 billion this year.
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But for you long-time players that love to play the market, please continue to come into threads with transparent "pat myself on the back for being rich" posts.
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Anyone...ANYONE...can do what I do. Any toon. Any starting capital (even a Level 1 with nothing but the 2 inspirations they give you in Outbreak). Any type of connection. I have never said otherwise. I only speak up when people imply that farming is the only way to get rich or they don't play often enough to get rich or they can't afford any purples/PvP recipes/hawt cyb0rz because they don't have enough influence.
But for you victim-complex players that love to whine about the market, please continue to come into threads with transparent "they don't share their secrets" posts.
- Ping (@iltat, @Pinghole)
Don't take it personally if you think I was mean to you. I'm an ******* to everyone.
It's a penguin thing. Pingu FTW.
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Having unexperinced players power levled, or farmed to level 50 without knowledge of the game, or what is outside Atlas is in my eyes is disapointing. It will be interesting to see what long term game effects this will have on the game in the future.
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Si /50 Blaster Fire Pure..
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What the devs did not plan for was the abuse of this tool; or maybe they did?
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Matt probably should have been demoted over the retroactive fiasco, a simian could have foreseen what they missed.
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Having unexperinced players power levled, or farmed to level 50 without knowledge of the game, or what is outside Atlas is in my eyes is disapointing. It will be interesting to see what long term game effects this will have on the game in the future.
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From issues 1 through 4 there were hordes of lvl 1's tp'd directly from creation in AP/Gal to Portal Court, to spend an entire 'career' (day or two) leveling to 50 at the front of the mission afk.
A lot of those players are still around the server, what effects would you say that's had on the game today, three years later? =T
I openly pl'd rad/rads in 04 because there weren't enough on the server to beat Hami (some of you still have them you're welcome ), but I hated it because it's so boring.
On the other hand, if you enjoy it, have at it, your $15 bucks goes towards my part of the game too.
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Having unexperinced players power levled, or farmed to level 50 without knowledge of the game, or what is outside Atlas is in my eyes is disapointing. It will be interesting to see what long term game effects this will have on the game in the future.
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This accurately reflects, for the most part, how I feel 'bout it.
"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer
Farming is a double edge sword no matter which way you use it. Badge farming sets up opportunities to get badges that one couldn't get otherwise. And yes, this means influence/imfamy and damage badges! I don't care what anyone says..
The second part is XP. I don't care for these, but as I stated in the other thread, I take what teams I can get. And if I end up on a farm team, I'm not going to pass it up. Call me a hipocrit, I don't care.
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From issues 1 through 4 there were hordes of lvl 1's tp'd directly from creation in AP/Gal to Portal Court, to spend an entire 'career' (day or two) leveling to 50 at the front of the mission afk.
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Yes Ace you are correct there were many.
Yet I highly doubt the time and effort it took back then was wasted on new *naive players to the game.
I also agree to live and let live
Si /50 Blaster Fire Pure..
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The only thing that I've never understood is how some people will farm badges and then look down on people for farming influence.. its the same thing, I promise you. If someone can logically prove to me that its different, I will retract my statement but I'm yet to see any objective difference.
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Oh, oh, I know this one! In one you get a badge and in the other you get influence! It's like the difference between farming for carrots or pumpkins. In one you get carrots and in the other you get pumpkins! Of course, it's better to farm pumpkins for the pie. Though I suppose someone could make a carrot pie, but I don't know that carrot pie would be all that tasty.
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The only thing that I've never understood is how some people will farm badges and then look down on people for farming influence.. its the same thing, I promise you. If someone can logically prove to me that its different, I will retract my statement but I'm yet to see any objective difference.
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Oh, oh, I know this one! In one you get a badge and in the other you get influence! It's like the difference between farming for carrots or pumpkins. In one you get carrots and in the other you get pumpkins! Of course, it's better to farm pumpkins for the pie. Though I suppose someone could make a carrot pie, but I don't know that carrot pie would be all that tasty.
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I promised myself to stay out of this thread unless something really caught my eye, but I had to say, this made me lol.
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I remember playing the game with only SOs, and before major nerfs.
How exactly has the game gotten so much more difficult that one NEEDS to slot purples in every (or any) slot?
I understand the badge chasers using repeat methods to generate the mobs they need for a badge, but the AE XP farmers produce players who can barely function, even fully slotted with purple IOs.
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It hasn't gotten harder and you don't need purples.
AE XP farmers aren't making those bad players. Those players were/will be bad whether it was Winter Lord, Perez Park, Family Farm, AE Farm, etc pl'ed. It's always been rather easy to find people getting pl'ed.
"Life is about perseverance. It's about slogging through no matter what." - Stormy Llewellyn
Current project - Orgo to Plowshares 42 Kat/Inv Scrap
Main -Orgo 50 Rad/Rad def
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I still will AE. Do I want all boss farms? No. That's just ... I mean... I can't even explain how that doesn't make sense in a mission.
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I understand this but right now I'm PLing my /EA Brute farming 52 Bosses in my friend's custom mission, good times. At the same time, I use the tickets for Bronze Rolls and sell the proceeds for millions of infamy. I transfer this infamy to my other alts across servers and equip them with stuff I need.
I don't recommend new players or return players hop into boss farms though. They should explore the new stuff and new contacts and run them the long way.
As for myself, I've done most of the canon stuff.
I level for two reasons:
I need a new toon for PvP (go go Rad/Therm) or I want to try a new powerset (like my Energy Aura Brute). I'll be damned if I run through Snakes or Hollows another time. I'm rolling my new alt, heading to AE and PLing to 35. Then it's ITFs/whatever and then STFs/whatever.
As for the Market, yeah it is easy to make a ton of inf. I've personally cleared the billion on both sides. I find it dull though. I'd rather herd a dozen level 52 bosses into a corner, smash them and build up Fury than buy, craft, sell. I flipped a low risk, low return purple set for about two weeks a month ago. Cleared about 100 million on it and got bored. I made about as much selling Pool As I got in Architect off Bronze Rolls.
To be honest, as much as I like getting pools of inf off the Markets, if they put Purples, Respecs, Costume Recipes off AE or Merit tables I'd be even happier because I could use my abundant Tickets or Merits for those as well, instead of having to Market for them.
TLDR:
I farm to 22-35 so I can get Stamina/basic IOs/powers.
I use the Market to get rich so my alts don't have to play the game.
I'll gladly run any new content the Devs give us and write Cotnent through AE.
Don't take away my ability to pile tons of 52 Bosses, whether in AE or normal missions.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
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Mighty, fix your forum avatar. I miss it.
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It's working fine for me. Is it acting up for you? The Destroyer of Worlds doesn't like the French. Are you French?
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Mighty, fix your forum avatar. I miss it.
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It's working fine for me. Is it acting up for you? The Destroyer of Worlds doesn't like the French. Are you French?
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Workin' now.
"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer
I've joined a farm team a few times.. just to pass the time.
This farming thing really isnt for me....
But I suppose with out farms we would be able to grow our fruits and vegi's, or raise our livestock.
So I guess Im all for the farming.
DEAR CHAMPION, DEAR CHAMPION, II Protectors of Neverland
"8 years Guys....What a Ride"
224 LvL 50's
I am against farming. I think of it as cheating. You are basically exploiting the game to get rewards faster than you could by playing the game the way it was intended. I dont buy the defenses I often see its advocates bring up.
The first is the My farming doesnt affect you argument. This is false. Farming affects the entire community. There are two major ways farming hurts the community as a whole. 1) Inflation: The influence you get while farming is basically created as you earn it thus farmers are pouring massive amounts of inf into circulation. This in turn means the value of one inf decreases driving up the price of everything. 2) Dev responses: The developers have taken steps to limit farming. Often times these steps hurt the non-farmer as much as the farmer. Weve seen rewards reduced on some enemies, enemies made harder and content removed from AE all due to abuse by farmers.
Second the If you repeat content you are farming. There is a finite amount of content in this game. If you play long enough you are going to have to repeat content. Killing a Giant Monster or fending off a Rikti raid multiple times is not farming, it is playing the game. Is Green Lantern Farming every time he beats Sinestro or The Fantastic Four farming when they thwart Fin Fang Foom? No were heroes (or villains) we defeat bad guys, they come back, we beat them again.
That said I have accepted that we can never get rid of farmers. Most farmers feel they are not cheating and are playing the game their way and see nothing wrong with it. We can argue all day but in the end the two sides just disagree on how the game should be played. I regularly team with one of my RL friends. Whenever he makes a new character he just hits the Random button because he doesnt care what his character looks like, he refuses to do TFs if he wont get XP and he stops playing a character the moment he hits 50 (He doesnt even level up the last time). To him the game is about getting to 50 and thats it. I think his way is crazy but we just dont see the game the same so why argue?
Founder of The King's Army
@Emperon, @Twisted Humor (Shared Account)
I'm going to be brief because I already said my thoughts on the matter, but there's a few things I wanted to put another perspective to in this post.
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You are basically exploiting the game to get rewards faster than you could by playing the game the way it was intended.
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Exploiting and farming are not necessarily the same thing. Dev's do things to curtail exploiting, not farming. Its a common misconception that leads to a lot of the farm hate.
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1) Inflation: The influence you get while farming is basically created as you earn it thus farmers are pouring massive amounts of inf into circulation. This in turn means the value of one inf decreases driving up the price of everything.
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This is a double edged sword. While I agree, it does cause inflation, it also increases supply bringing the supply:demand ratio down and helping keep things cheap. Its hard to say which one has a larger impact, but if you want proof of the supply, look at purple recipes right now and their cost. Their increased nearly exponentially with the advent of i14 when the majority of farmers moved to the AE. These are related because, purples do not drop in most AE missions.
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2) Dev responses: The developers have taken steps to limit farming. Often times these steps hurt the non-farmer as much as the farmer. Weve seen rewards reduced on some enemies, enemies made harder and content removed from AE all due to abuse by farmers.
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These responses are due to exploits, not farming. Often these are not necessarily things done to hurt farms as much as they are exploits found by farmers. While I agree that it is typically farmers that abuse these exploits, if you're not going to abuse exploits in the first place then the removal of said exploits shouldn't affect you.
Not going to comment on the second point, since it will probably lead to another semantics argument about the subjective definition of farming.
As you said, no reason to argue, I just felt these three points deserved a response.
EDIT: Counting fail.
Well I tend to avoid threads that may lead or contribute to drama; I try to live by "if you have nothing nice to say, dont say it at all" philosphy. With that being said, I to will "bite" as a previous poster stated. (Kinda like someone said earlier today in BMT, UC has graced us with his prescence from his Ivory Tower.), but I derail..and apologize.
I persoanly think that anytime you play in a MMO game enviroment you will have power gamers, or aka farmers, or any other names they have been called. I am no diffrent myself, and would be lieing if i said I have not taken part in a "farm". I also personaly think that it is up to the player if they wish to take part in such activities; after all like some others have said before- it is thier $15 dollars. Then there is another side to this issue, and once again I may derail from the main objective of this conversation but please..stick with me.
I think the AE tool was a wonderful idea, being able to create any type of missions is something I have always desired in a mmo. What the devs did not plan for was the abuse of this tool; or maybe they did? Having unexperinced players power levled, or farmed to level 50 without knowledge of the game, or what is outside Atlas is in my eyes is disapointing. It will be interesting to see what long term game effects this will have on the game in the future.
So the bread and butter of my view- You may or may not like farming, but do not let it ruin your gaming experince. If you do not like it, avoid it and do not take part in it.
P.S- I am sure there are typos in this post, my spell check is not working?