What can we do to survive Reichsman ?


Aett_Thorn

 

Posted

from what I could tell on my invul from test server - Reichsman is basically going to pwn tankers in 2-3 hits and there isn't alot we can do about it.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

More info?


 

Posted

He has a mag 100 stun that does-def and -res with a ton of damage and iirc it's aoe. 2 hits after that thing and it's team wipe central.

It seems to have lower accuracy though, I'm not sure which defense I'd need to slot for to help against it.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

[ QUOTE ]
More info?

[/ QUOTE ]

Yes please......


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

[ QUOTE ]
He has a mag 100 stun that does-def and -res with a ton of damage and iirc it's aoe. 2 hits after that thing and it's team wipe central.

It seems to have lower accuracy though, I'm not sure which defense I'd need to slot for to help against it.

[/ QUOTE ]

100 mag stun? Wow.

Is there a casting animation for this stun? Might be a situation like Romi where you hide on the other side of the roof every time he rezzes?

The other solution of course would be to just pop a Break Free?


 

Posted

let me repeat - mag 100 stun...that is 1 with two 0's after it.

I dont know how many break frees you'd need to handle that, but doing it more than once seems unlikely.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

[ QUOTE ]
let me repeat - mag 100 stun...that is 1 with two 0's after it.

I dont know how many break frees you'd need to handle that, but doing it more than once seems unlikely.

[/ QUOTE ]

Yeah, even stacked CMs won't touch that.

I'd say Defense is the way to go. Maybe AoE and Smashing?


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Great, Fire/SS is off-tanking again


 

Posted

[ QUOTE ]
let me repeat - mag 100 stun...that is 1 with two 0's after it.

I dont know how many break frees you'd need to handle that, but doing it more than once seems unlikely.

[/ QUOTE ]

Hmmm yeah even the T9s won't cover that gap.

Animation time? Does he say/do something before he lets loose that bad boy?

If it's an AOE I would think AOE Defense? Is it coupled with an attack or is that the effect by itself?


 

Posted

[ QUOTE ]
[ QUOTE ]
let me repeat - mag 100 stun...that is 1 with two 0's after it.

I dont know how many break frees you'd need to handle that, but doing it more than once seems unlikely.

[/ QUOTE ]

Yeah, even stacked CMs won't touch that.

I'd say Defense is the way to go. Maybe AoE and Smashing?

[/ QUOTE ]

Huh? Stacked CMs would work. That's the same MAG as Ghost Widow's Soul Storm, and people stack CMs for that just fine.

(I haven't had the chance to do the TF myself, but mechanically MAG100 is not insurmountable... whether that's what Castle desires or not. :P)


 

Posted

Sorry, forgot a word. Double-stack CM won't help you. Multi-stacked CM will.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
let me repeat - mag 100 stun...that is 1 with two 0's after it.

I dont know how many break frees you'd need to handle that, but doing it more than once seems unlikely.

[/ QUOTE ]

Yeah, even stacked CMs won't touch that.

I'd say Defense is the way to go. Maybe AoE and Smashing?

[/ QUOTE ]

Huh? Stacked CMs would work. That's the same MAG as Ghost Widow's Soul Storm, and people stack CMs for that just fine.

(I haven't had the chance to do the TF myself, but mechanically MAG100 is not insurmountable... whether that's what Castle desires or not. :P)

[/ QUOTE ]

If it's the same type of mechanic as GW's Soul Storm (swapping Stun for Hold of course), I've always beaten that in the past by combining Defense and toHit debuffs (my Fire/Dark Corruptor has solo'd GW).

If it's a toHit check, then that would seem like one option. Hopefully it's a little more involved then that.


 

Posted

Might involve splitting the group and alternating "teams" as well. Wonder if Castle just did Chromie in BWL (evil WoW reference)


 

Posted

[ QUOTE ]
there isn't alot we can do about it

[/ QUOTE ]

Have a team that doesn't suck? Use T9 when the animation starts (for the damage prevention)?

That's not anything new. GW has been doing it for years. Now, if it's an AoE that's like 60 feet wide...that would be a little more annoying. The next question of course asks if it is a DoT like GW's hold (or at least has more than one tic of damage) which can circumvent one-shot.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

[ QUOTE ]
What can we do to survive Reichsman?

[/ QUOTE ]

Not run this unfinished and poorly conceived TF?


.


 

Posted

[ QUOTE ]
Not run this unfinished and poorly conceived TF?

[/ QUOTE ]

Do you ever actually just offer positive good advise? Bitter and angry much?


 

Posted

[ QUOTE ]
[ QUOTE ]
Not run this unfinished and poorly conceived TF?

[/ QUOTE ]

Do you ever actually just offer positive good advise? Bitter and angry much?

[/ QUOTE ]

That is the best advice I can give in this case.

Don't run poorly designed content and don't validate the developers crapping on Tankers.



.


 

Posted

[ QUOTE ]
That is the best advice I can give in this case.

Don't run poorly designed content and don't validate the developers crapping on Tankers.

[/ QUOTE ]

It was rhetorical. Obviously you don't give positive good advise just based on the fact that at the end you had to jam in the tanker damage thing... again.

Moving on. As others have said. Defense seems to be the new resistance so stock up on defense sets, maybe get yourself a bubbler, and some CM love and have at it. Try some different team makeup's and I'm sure there are quite a few options that will work.

I'm sure they aren't going to integrate a TF that isn't possible to defeat (regardless of what J_B says) with the current balance, however I must say I'm glad if they really are ratcheting the difficulty curve up... particularly before GR for the villains used to more difficulty.


 

Posted

Whay type is the attack? Ice/ and Shield/ will probably stand well against driving the accuracy to the ground. Toss on some debuffs for measure.
And of cource there is the stacking CM with AB/Fort cover from the emp.

Nothing is insurmountable.


Tanker Tuesday #72 Oct 5 @Champion

"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."

 

Posted

<QR>

Ran this last week on Test.

There is no wind up as I recall. It definitely just hits like a thunderbolt and knocks everything offensive off. There's no stopping it. You just deal.

We never had a single team wipe because of it. It sucked, but it was manageable, and it was off me in 5-10 seconds. We had a couple buffers, but nothing you wouldn't get on a regular PuG.

Never got a chance to see what kind of attack it was, if typed def could help resist it.

And for once I agree with Johnny. The TF is poorly conceived. I myself posted several pages of logical gaps, confusing plotlines, ill-conceived character interactions and dialogue, etc, along with everyone else that ran the latest iteration. No changes have gone through that I know of, though there was a small stealth patch this weekend. It's a fun TF if you don't care about story and just want to bust skulls. But if you do it'll leave you scratching your head.


 

Posted

[ QUOTE ]

I'm sure they aren't going to integrate a TF that isn't possible to defeat (regardless of what J_B says) with the current balance, however I must say I'm glad if they really are ratcheting the difficulty curve up... particularly before GR for the villains used to more difficulty.

[/ QUOTE ]

That would be a nice change of pace and it seems their (devs) end content is starting to go the WoW route with scripted end bosses, which I think is a step in the right direction. Makes the end fights memorable and unique.

I'm still bend over the way they nerfed the Terra Volta Trial .... had a great end encounter originally which they turned into Sesame Street.


 

Posted

[ QUOTE ]
[ QUOTE ]

I'm sure they aren't going to integrate a TF that isn't possible to defeat (regardless of what J_B says) with the current balance, however I must say I'm glad if they really are ratcheting the difficulty curve up... particularly before GR for the villains used to more difficulty.

[/ QUOTE ]

That would be a nice change of pace and it seems their (devs) end content is starting to go the WoW route with scripted end bosses, which I think is a step in the right direction. Makes the end fights memorable and unique.

I'm still bend over the way they nerfed the Terra Volta Trial .... had a great end encounter originally which they turned into Sesame Street.

[/ QUOTE ]
The TF won't be difficult for PuGs, unless they're easily bored. They'll be able to fly through the first four missions, but the final battle has 5 AVs and a couple hundred thousand extra hitpoints thrown in to draw it out.


 

Posted

[ QUOTE ]
maybe get yourself a bubbler, and some CM love and have at it. Try some different team makeup's and I'm sure there are quite a few options that will work.


[/ QUOTE ]


In my opinion, the minute the tank needs support to tank the finale, that invalidates Tankers.

In other words, if this AV needs someone bubbled/buffed up and being healed to tank it, why not just get a Scrapper? Or a Brute.

Which is the core of the issue I have with developers and how they treat and regard Tankers.

They'll penalize a Tanker with lower damage because of their ability to tank for a team, but hypocritically they won't hesitate to try to nullify or reduce that niche with enemies who circumvent that survivability advantage.

If a Scrapper can't tank an AV without support, and a Tanker can't tank the same AV without support, but both can with support (and such is true; already I've watched Scrappers tank this TF with support) then what is the point of the Tanker?

None. None at all.

They have no problem removing the need and advantage of a Tanker, while at the same time refusing to stop punishing the Tanker with crappy damage for that "advantage".

If this was on the eve of giving Tankers more damage or something, making them less sturdy by default would fly with me. But I doubt that's on the horizon. So what we have here are the devs creating yet another enemy to crap on Tanker defenses while at the same time continuing to crap on their offense as well.
That doesn't fly with me.



.


 

Posted

I remember reading Castle saying, in effect, that the Reichsman fight was meant to be a "devices fight", or rather, a gimmick fight requiring choreography and coordination.

Which means, in effect, that apart from the costume and MA changes there is effectively no new content in i15. I got sick enough of failing and failing again against that sort of rubbish in other online games. Somebody is out of place. Someone does the wrong thing at the wrong time. The raid wipes: start over. There is much screaming and recrimination. Ventrilo or Teamspeak is required. The guild breaks up: this is "serious business". Lose 50 DKP!

This is a major reason why I no longer play those games. I seriously hope that this has been changed from the Test version.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

[ QUOTE ]
I remember reading Castle saying, in effect, that the Reichsman fight was meant to be a "devices fight", or rather, a gimmick fight requiring choreography and coordination.

[/ QUOTE ]
Hero side at least, you may lay your fears aside. As far as I could tell, the devices we had did little to nothing We eventually beat him and his cronies in a stand up fight.