What can we do to survive Reichsman ?


Aett_Thorn

 

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I'm sorry, but this is ridiculous. I run a storm controller, and while extremely powerful against AV's, the massive -to hit isn't as useful as the -res and -def that it offers - in my experience. The idea that a scrapper or a tanker could run with their defensive toggles off is rather stupid and buried in hyperbole. The storm helps, but it doesn't win the game. I've run my stormer on an ITF stacked with 2 others, and when Rom finally did end up hitting me, he hit like a truck, and I went down. So please Johnny, please understand that hyperbole doesn't help your argument.

In fact, to the very people you are trying to convince, it makes you look like a fool who's never actually tanked hard content.

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Didn't seem like hyperbole, seemed spot on to me.

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Two storm controllers running hurricane (unslotted) will debuff Reich's tohit by a total of 9%. Slotted, that's about 14%. Defense buffs are far more effective in AV fights than tohit debuffs.

EDIT: Just for comparison, a /FF controller would bring about 29% defense to the table (slotted). Of course, then you'd miss out on storm's other benefits, such as Freezing Rain's tasty debuffs and the damage from Tornado and Lightning Storm. Decisions, decisions.


Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.

 

Posted

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I'm sorry, but this is ridiculous. I run a storm controller, and while extremely powerful against AV's, the massive -to hit isn't as useful as the -res and -def that it offers - in my experience. The idea that a scrapper or a tanker could run with their defensive toggles off is rather stupid and buried in hyperbole. The storm helps, but it doesn't win the game. I've run my stormer on an ITF stacked with 2 others, and when Rom finally did end up hitting me, he hit like a truck, and I went down. So please Johnny, please understand that hyperbole doesn't help your argument.

In fact, to the very people you are trying to convince, it makes you look like a fool who's never actually tanked hard content.

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Didn't seem like hyperbole, seemed spot on to me.

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Two storm controllers running hurricane (unslotted) will debuff Reich's tohit by a total of 9%. Slotted, that's about 14%. Defense buffs are far more effective in AV fights than tohit debuffs.

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Note, that's also against an even con AV. Against a lvl52 AV, for example, would drop those numbers to 6.72% and 10.48% respectively. If Reichman is lvl53 (I can't remember), those numbers would be a debuff of 5.46% and 8.52% respectively.


 

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Thanks for the corrections, Sarrate. So that puts a +3 AV's resistance to most debuffs at about 91%? Ouch.


Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.

 

Posted

are we sure AVs actually resist tohit debuffs? Even running one rad toggle seems to have more than a minor 5% effect, but that is without looking at actual tohit rolls.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

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http://wiki.cohtitan.com/wiki/Archvillain_Resistance

shows the scaling table. 85-87% resistance for the level 50+ AVs before applying the purple patch



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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are we sure AVs actually resist tohit debuffs? Even running one rad toggle seems to have more than a minor 5% effect, but that is without looking at actual tohit rolls.

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*snaps finger*

You know what, you're right. Now, the actual tohit debuff is actually reduced by the numbers specified. What we didn't account for was the extra accuracy for level/rank. Stupid mistake; here are the amended numbers:

lvl50: 13.5% / 21%
lvl51: 13.37% / 20.85%
lvl52: 12.1% / 18.86%
lvl53: 10.65% / 16.61%

Note: If the AV would hit the tohit ceiling against you without the tohit debuff, then the numbers will be lower than those stated. For example, if the only form of tohit debuffs are from the two Storm Controllers and you have no additional def, a lvl53 AV's final tohit would be impacted 2.5% less than the cited numbers above. This also applies if you're being hit with heavy tohit debuffs.


 

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QR

I did it on a team a few days ago where our tank was a Fire/Fire, and we killed him just fine. He kept Reichsman's aggro and the Claws/Regen Scrapper kept the other AVs aggroed (with only a leak or two), and we took him down in 5-10 minutes or so.

I don't recall the tank getting stunned at all. He might have died once (don't remember for sure) but if he did someone got him back up really quick without anyone else dying.


 

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What can you do to survive Richie?

Bring Psi damage. Blasters, controllers... and let them kill while you taunt.

Easy.

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Soooooo you're saying be a taunt bot? That's pretty boring, and unfortunately correct.

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Well, it's not all THAT bad. Consider that Reich does high damage overall, and that his "companions" do good amounts of psi, energy, and s/l damage. Taken together, there will be a few interesting moments in the fight where the tank will have to make a strategic action... alternately, this TF pretty much encourages you to bring two tanks of different types for maximum survivability, especially if we're talking "average" players who don't use IOs. I'd say that's a step forward.

However, I also was on a team of all controllers and blasters and we mopped the floor with this TF, sooo, ymmv.

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Not really. My team (Mostly SG mates) simply had me (fire/fire/pyre) tank Reichsman (with a ton of buffs and debuffs) and every time another AV would surface, I'd stand alone with Reichsman (buffed like hell) while they take out the other AV. Also note, I was the only melee toon in the group. Also note, no defeats at all in that last mission.

So basically it was taunt-GFS-Incinerate-Taunt-Fireblast-taunt- etc., etc., ad nausium till all the other AVs were defeated, and everyone concentrated on the Reichsman.

Boring as [censored] for me the tank, and I didn't get to see much of the end room, or dialog either. I'm told by other SG mates that have tanked this TF, it's a much different, much better TF, if you play it as a non-tank.


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are we sure AVs actually resist tohit debuffs? Even running one rad toggle seems to have more than a minor 5% effect, but that is without looking at actual tohit rolls.

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*snaps finger*

You know what, you're right. Now, the actual tohit debuff is actually reduced by the numbers specified. What we didn't account for was the extra accuracy for level/rank. Stupid mistake; here are the amended numbers:

lvl50: 13.5% / 21%
lvl51: 13.37% / 20.85%
lvl52: 12.1% / 18.86%
lvl53: 10.65% / 16.61%

Note: If the AV would hit the tohit ceiling against you without the tohit debuff, then the numbers will be lower than those stated. For example, if the only form of tohit debuffs are from the two Storm Controllers and you have no additional def, a lvl53 AV's final tohit would be impacted 2.5% less than the cited numbers above. This also applies if you're being hit with heavy tohit debuffs.

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*slaps forehead, again*

I keep forgetting, Reichsman is a "Reichsman" class enemy, not an AV. This means that his debuff resistance isn't necessarily that of an AV, although it could be. So I have no idea how strong tohit debuffs are against him. (Btw, he spawns as a lvl50, so no purple patch.)

At any rate, ran the hero version of the TF tonight and we just stomped him into a paste. I had absolutely no survivability issues. (Granted, the team had a Stormy, FF, Emp, and Kin.) We crushed the entire thing in 58 minutes with 3 deaths. We weren't even speeding it (except for the two outdoor maps).

The last fight was funny, I tried to pull Reichsman to the other AVs as they spawned (I didn't know their order), but twice he was immobilized out of attack range the entire time we killed the AV add.


[edit: If he has an AoE stun, I never noticed it.]


 

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I tried to pull Reichsman to the other AVs as they spawned (I didn't know their order

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Every time I've run it, Vanessa was called first, but after that it seemed different every time.

Last time for sure, it went Vanessa then Gyrfalcon, Countess and then Nemesis.


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It's random order.


 

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Okay, for us it went Nemesis, Countess, Venessa, Gyrfalcon. I'll keep in mind it's random for next time.


 

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I think we can all agree, as my entire team did, its a booooring TF.
one not really worth repeating.

who wrote it, posi's 5 yr old nephew?


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

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I tanked it over the weekend with my Ice/Stone. Didn't even know about the stun attack until I found this thread just now.

The team leader had me pull him down from his dais towards the hallway. Whenever a new AV spawned, the whole team ran over to arrest the AV while I fought the Reichsman. I had to use Conserve Power a few times since Energy Absorption doesn't pull much from a single foe, and I shot him with my raygun whenever I felt like it, but he wasn't much trouble, just durable.

The hardest part was the first mission before I got mentored up, as a level 46 Ice Tank vs level 51 Arachnos.