Issue 15 Anniversary Release Notes
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No VEAT costume change emote? Hhmmm....
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Nope... sux to be a bug-soldier of Arachnos, doesn't it?
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I might be able to put something together. I only did the two for Kheldians because someone suggested it, and there was already animation/VFX there for shape-changing. VEATs don't have any sort of shape-changing powers to pull directly from.
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If it wouldn't be too much trouble. I'm worried about the crab soldier legs making it difficult to use a universal costume change emote, though.
2 different kinds of emotes are in my mind at the moment.
-One similar to the Vanguard casting animation where a circular symbol (The Arachnos symbol?) of some kind extends outward on the floor, and then perhaps some Mu lightning pulses upward on the body, revealing the new costume.
-The other one is more like the Omega Maneuver. A cylinder laser light surrounds the body, and arachnos symbol appears in the air and fades, and then the cylinder fades to reveal the new costume.
ok so i logged on, changed a face on two toons, lost interest, logged off... I am very excited about i16 as well as GO-RO... but this issue makes me sad... im gonna go take a nap
What a BIG WASTE of resources on MA...!!! i am really put out about this.... oh well good things to come fairly soon.... I hope
No one goes there anymore, it's too crowded...
"The potato goes in the FRONT."
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Anyone else notice that the doors and footstep sounds in the AE building are different now?
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I noticed that most, if not all door sounds are different. Not sure why that happened. Did anyone complain about the sound of the doors?
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Water sounds pretty realistic now when you jump in it. Almost like jumping in a swimming pool. And all the different surfaces: Metal, dirt, grass, concrete, etc all sound much better.
Friends don't let friends buy an ncsoft controlled project.
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Anyone else notice that the doors and footstep sounds in the AE building are different now?
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I noticed that most, if not all door sounds are different. Not sure why that happened. Did anyone complain about the sound of the doors?
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If it's a chirp sound, that's a Fortune Buff being reapplied, like the way the Hasten sound fx gets reapplied upon zoning.
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No, it's the actual sounds that doors make when they're opened. They are now different.
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No VEAT costume change emote? Hhmmm....
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Nope... sux to be a bug-soldier of Arachnos, doesn't it?
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I might be able to put something together. I only did the two for Kheldians because someone suggested it, and there was already animation/VFX there for shape-changing. VEATs don't have any sort of shape-changing powers to pull directly from.
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I'd like to see the crab legs close in around the character, then open up to reveal a new costume.
Leader of the NITES of DARKNESS VG
Join my fan club today!
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Anyone else notice that the doors and footstep sounds in the AE building are different now?
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I noticed that most, if not all door sounds are different. Not sure why that happened. Did anyone complain about the sound of the doors?
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If it's a chirp sound, that's a Fortune Buff being reapplied, like the way the Hasten sound fx gets reapplied upon zoning.
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lol now when you zone with integration activated your character yells each time. Before it just played that power up sound. I'm guessing other powers will do this now as well.
Friends don't let friends buy an ncsoft controlled project.
So, this further adjustment:
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Thorny Assault / Impale: Increased this powers damage scale from 1.32 to 1.64, increased its recharge from 6 seconds to 8 seconds and increased its endurance cost from 6.86 to 8.53.
Thorny Assault / Thorny Darts: Reduced this powers damage scale from 1.16 to .84, reduced its recharge from 5 seconds to 3 seconds and reduced its endurance cost from 6.03 to 4.37.
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didn't make it then?
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
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The patch notes for Dominator changes are wrong too. The updates from 6/16 are live but not reflected in the notes.
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Ah, nm then...just incorrect patch notes.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
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So, this further adjustment:
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Thorny Assault / Impale: Increased this powers damage scale from 1.32 to 1.64, increased its recharge from 6 seconds to 8 seconds and increased its endurance cost from 6.86 to 8.53.
Thorny Assault / Thorny Darts: Reduced this powers damage scale from 1.16 to .84, reduced its recharge from 5 seconds to 3 seconds and reduced its endurance cost from 6.03 to 4.37.
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didn't make it then?
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The patch notes are wrong. These changes are live.
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<ul type="square">[*]Soulbound Allegiance: This set should now work.[*]Soulbound Allegiance: Added a note to pieces of the Soulbound Allegiance IO set that will warn the player that slotting this enhancement into a pet power that summons a pet that is lower than level 50 will result in the pet not benefiting from the effects of the enhancement.[*]Soulbound Allegiance: Removed note from Soulbound Allegiance Ultra Rare Pet Damage IO set that stated that it required the summoned pet to be level 50 or greater. These enhancements will not enhance the summoned pet as long as the summoner is level 50[/list]
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Sooo which is it? Does it work or not? If I put it in my Fire Imps that spawn as 49s, did I just waste 1.8 Billion Inf?
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If you spend 1.8B on a Soulbound set, then yes you did.
So i went to get my new 5 mission slots for AE - they are listed in the store - but when i go to purchase them it says payment cannot be accepted for this item at this time - when will they be going live for purchase.
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So i went to get my new 5 mission slots for AE - they are listed in the store - but when i go to purchase them it says payment cannot be accepted for this item at this time - when will they be going live for purchase.
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I'm having the same problem here. I get:
Payment could not be accepted for your order.
Product distribution failed
I know for a fact the credit card on file is good, I used it to buy Booster II recently and it doesn't expire for years. Guess it's just system overload. I'll try again tonight.
Global @Twoflower / MA Creator & Pro Indie Game Developer.
Mission Architect Works: DIY Laser Moonbase (Dev Choice!), An Internship in the Fine Art of Revenge (2009 MA Award Winner!) and many more! Plus Brand New Arcs for Issue 21!
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Anyone else notice that the doors and footstep sounds in the AE building are different now?
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I noticed that most, if not all door sounds are different. Not sure why that happened. Did anyone complain about the sound of the doors?
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If it's a chirp sound, that's a Fortune Buff being reapplied, like the way the Hasten sound fx gets reapplied upon zoning.
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Now if one of the guru's can hunt it down so I can remove it from the doors...
So...did rewards get yanked from the arena?
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I might be able to put something together. I only did the two for Kheldians because someone suggested it, and there was already animation/VFX there for shape-changing. VEATs don't have any sort of shape-changing powers to pull directly from.
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"Tapping on forearm" animation + "shield activate" animation + [Omega Maneuver] FX + [Arachnos Power Shield] FX after.
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
I keep noticing how the Dominator section of the patch notes keeps changing, and they're *still* not right. Sigh...
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This might stink:
Players are no longer able to reinvite others to a Task Force after the Task Force has started.
Assuming each MA mission is a Task Force.
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That should cut down a small amount on the AE farm spam, by making it more inconvenient for them, since they will now have to quit and reform in order to add more people to the farm.
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This will increase Blind invites then :-(. Also they tend to hit your CoH email non-stop now. It's a bigger problem than the Devs can handle I think. But we have experienced the "two leader" bug before: 1/2 the team was able to get into my story arc and the others ended up going to another arc that they quit to join mine. It was weird ... we all had to log out for a few minutes to reset the missions.
ArchRex Dojhrom x ?
* Sidus Loricatus: B-NRG2, S-BS/Reg, T-Fire/Ice, MM-Bots/FF, St-NRG2, Dom-Psi/NRG, Cor-Son/Traps, Cor-Ice/Kin, Ctrl-Fire/Kin, PB-LB/LA
* Arachnos Loricatus: Soldier, Widow
* Praetoria Loricatus: B-DP/Dev, Cor-Elec/Elec
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No VEAT costume change emote? Hhmmm....
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Nope... sux to be a bug-soldier of Arachnos, doesn't it?
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I might be able to put something together. I only did the two for Kheldians because someone suggested it, and there was already animation/VFX there for shape-changing. VEATs don't have any sort of shape-changing powers to pull directly from.
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Have an Arachnos-themed phone booth pop out of the ground/build itself around the player, then retract with the new costume in place
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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<ul type="square">[*]Soulbound Allegiance: This set should now work.[*]Soulbound Allegiance: Added a note to pieces of the Soulbound Allegiance IO set that will warn the player that slotting this enhancement into a pet power that summons a pet that is lower than level 50 will result in the pet not benefiting from the effects of the enhancement.[*]Soulbound Allegiance: Removed note from Soulbound Allegiance Ultra Rare Pet Damage IO set that stated that it required the summoned pet to be level 50 or greater. These enhancements will not enhance the summoned pet as long as the summoner is level 50[/list]
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Sooo which is it? Does it work or not? If I put it in my Fire Imps that spawn as 49s, did I just waste 1.8 Billion Inf?
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Well, while they should of cleaned it up a little better (and if you follow the dev digest you would know )
On live, it didn't have a note, so the bit about removing the note makes no sense unless it comes after the adding of the note.
Soulbound Allegiance now plays nice with pets that summon under level 50.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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I was going to withhold judgement until playing it, but I just now got on and I cannot access the game (can get to character selection, but it boots me after that).
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Account XXXXX is not allowed on this server. reason:
Access to this server is currently restricted for internal
testing by NCsoft employees to verify todays new
publish. Your access will be restored to this server once
our checks and tests are complete. Thank you for your
patience.
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So my question is: What is Test Server for now?
I purposely did not go to test, as I do not agree to freely test new content (though I understand some people love to do that); however, it does not seem reasonable to have a TEST server, then have to test things once they are on a live server.
Hasn't history in this game proven over and over and over: you will get your testing done by all of us (free) when you rush to live; I expected a couple more patches and downtime this week as you correct many of the issues that will creep up.
Now, the "team" has locked out the public, and it likely will still need some patching later this week once the general populace has at it.
Whatever, I've already pre-ordered the next MMO... just living out my last months of pre-paid for this game.
Good luck to all the cheerleaders who are left here, I'm sure it'll be oodles of fun and excitement for years to come for you all.
-r0y
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Um, r0y... that's standard "We did a major patch and are making sure it didn't mess up with the (slightly) different hardware setups on live" warning.
Every time they do a large patch, they have the servers locked for a small while after the they spin back up.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Umm, so yeah...thanks. I can finally publish my Arc, the way I envisioned. Characters have mostly only the powers I want them to have. I am able to have my main as an AV without ticking 120+ damage because of his lightning field. You guys have done a top-notch job. I am sure there are improvements that can be made, but what you have done is a huge step in the right direction. For the first time using Architect, I was able to say "yeah, that's it", instead of "ARGGGH!!" Thank you Devs.
If anyone wants to check it out(self-plug ), check out Arc 242185 "Project Miner: Origins".
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So i went to get my new 5 mission slots for AE - they are listed in the store - but when i go to purchase them it says payment cannot be accepted for this item at this time - when will they be going live for purchase.
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I'm having the same problem here. I get:
Payment could not be accepted for your order.
Product distribution failed
I know for a fact the credit card on file is good, I used it to buy Booster II recently and it doesn't expire for years. Guess it's just system overload. I'll try again tonight.
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But is it listed as "On file" - you have to enable it in a different area, as I recall, of the account info to use a card in the in-game store vs. buying through the management page store.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Issue 15: PC Badge Edition
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Issue 15 Anniversary Release Notes
Fixed a Memory Leak issue that affected a small number of Mac users.
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Wishful thinking on devs' part. Not solved.
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After all, any and all people suffering from Issue X, in this case a memory leak, must all be suffering from the EXACT SAME cause of Issue X.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
The patch notes for Dominator changes are wrong too. The updates from 6/16 are live but not reflected in the notes.