End game content, compared to other MMO's (WoW) ??


Acyl

 

Posted

so i have played CoH off and on since the year it was out and have lvld many different characters the highest getting to 35 or so. I have also played wow off and on, the same way but I have put a lot more time into WoW than CoH, and have played a ton of end game content.

How is the end game content on CoH, if there is any at all, and what is it?

For instance are there raids in CoH?
Do items ever come into play or is it all for show a vanity?
Are there actual good supergroups than use VEntrilo and do things together?

The pvp from the most part has sucked when i have tried it on CoH but maybe its good at lvl cap?


 

Posted

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How is the end game content on CoH, if there is any at all, and what is it?

For instance are there raids in CoH?

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http://wiki.cohtitan.com/wiki/Level_50_Hero_Content

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Do items ever come into play or is it all for show a vanity?

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What do you mean items? You can definitely get rare enhancements (loot) that make your character more powerful.

http://wiki.cohtitan.com/wiki/Very_Rare_IO_Sets
http://wiki.cohtitan.com/wiki/HOs

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Are there actual good supergroups than use VEntrilo and do things together?

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Yes.

I won't comment on PvP because I have no knowledge of it.



...I forgot what experience means.

 

Posted

1. This game has never been about endgame content. Yes we have some but it's more about the journey.

2. Yes.

3. We don't have items.

4. Yes

5. This game was never designed around PvP. It was an add on feature. That's why it never meshed well.


 

Posted

3. Forbin, gotta disagree with you on that one. Enhancements are our items, and most of them are definitely more than "for show and vanity". HOs, set enhancements, purples especially...definitely not vanity loot.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

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3. Forbin, gotta disagree with you on that one. Enhancements are our items, and most of them are definitely more than "for show and vanity". HOs, set enhancements, purples especially...definitely not vanity loot.

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I understand why people might share that point of view, but I don't consider enhancements items because unless we use a respec they are effectively permanent attachments, and they don't affect our characters appearance in any way.

In other games items once given to a character change the appearance of the character either by what it is wearing or by what it is carrying.

Now we do have recipes that change character appearance and give characters powers but those items can't be swapped between characters once attached.


 

Posted

Well that is more of what i meant, something to increase the character beyond others because you put time or effort into them.
For instance a fresh 50 blaster will be less powerful than a 50 who is al lslotted in the best enhancements.

Thanks for the quick answers.


 

Posted

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Well that is more of what i meant, something to increase the character beyond others because you put time or effort into them.
For instance a fresh 50 blaster will be less powerful than a 50 who is al lslotted in the best enhancements.

Thanks for the quick answers.

[/ QUOTE ]yes, very, a character with a full kit of purple enhances and a well chosen variety of set bonuses will be a good bit stronger than a character with the basic single origin enhances. the so guys wills till be able to do pretty well, but the io'd guy will be stronger, more accurate, more resistant to damage and specific status ailments, may have procs that deal different typed damage in addition tot he base powers and will have additional health, endurance and recovery, among other things.


 

Posted

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3. Forbin, gotta disagree with you on that one. Enhancements are our items, and most of them are definitely more than "for show and vanity". HOs, set enhancements, purples especially...definitely not vanity loot.

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I understand why people might share that point of view, but I don't consider enhancements items because unless we use a respec they are effectively permanent attachments, and they don't affect our characters appearance in any way.


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They don't have to affect character appearance to be "items". Aside from the appearance part, they serve the same role gear does in other games. Sorry, but you're just plain wrong here. And it is not a matter of opinion.




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Posted

We cannot lose our enhancements once they're slotted, if we're defeated. Doesn't "loot" kind of work that way in other games? Where you are killed and other people can scrounge for what you had "on" you?

In that regard, we have no loot. Whatsoever.

We do get "drops" - but everyone gets a chance at them, they can't be ninja'd away from people who 'deserve' them, they can't be stolen off your character.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

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We cannot lose our enhancements once they're slotted, if we're defeated. Doesn't "loot" kind of work that way in other games? Where you are killed and other people can scrounge for what you had "on" you?

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Only game I can think of where this was the case was a single PvP server in Everquest. Can't think of any other MMOs that allow others to steal your gear when you're defeated. That's not saying that there aren't any, just none of the major ones.




Virtue Server
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Posted

[ QUOTE ]
We cannot lose our enhancements once they're slotted, if we're defeated. Doesn't "loot" kind of work that way in other games? Where you are killed and other people can scrounge for what you had "on" you?

[/ QUOTE ]None of the ones that matter.


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

[ QUOTE ]
[ QUOTE ]
We cannot lose our enhancements once they're slotted, if we're defeated. Doesn't "loot" kind of work that way in other games? Where you are killed and other people can scrounge for what you had "on" you?

[/ QUOTE ]None of the ones that matter.

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except for you know Ultima Online which started the whole MMO thing

because that just didn't ~matter~ at all did it now


 

Posted

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We cannot lose our enhancements once they're slotted, if we're defeated. Doesn't "loot" kind of work that way in other games? Where you are killed and other people can scrounge for what you had "on" you?

[/ QUOTE ]None of the ones that matter.

[/ QUOTE ]

except for you know Ultima Online which started the whole MMO thing

because that just didn't ~matter~ at all did it now

[/ QUOTE ]Ultima Online is not in the forefront of very many minds when they say "current MMOs".

So, no, Ultima Online doesn't matter in this instance, IMO. It was the first MMO (sort of), and its idiosyncrasies (and bad ideas) are due to that.


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

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3. Forbin, gotta disagree with you on that one. Enhancements are our items, and most of them are definitely more than "for show and vanity". HOs, set enhancements, purples especially...definitely not vanity loot.

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I beg to differ. There is no actual ingame necessity to have those vanity "items" so having a set-bonus list as long as your arm serves only to make your character more "uber" than the next one and to show off all the shiny Purples you have farmed.

[Edited for clarity.]



 

Posted

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We cannot lose our enhancements once they're slotted, if we're defeated. Doesn't "loot" kind of work that way in other games? Where you are killed and other people can scrounge for what you had "on" you?

[/ QUOTE ]None of the ones that matter.

[/ QUOTE ]

except for you know Ultima Online which started the whole MMO thing

[/ QUOTE ]

UO didn't "start the whole MMO thing". There were others before it...




Virtue Server
Avatar art by Daggerpoint

 

Posted

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3. Forbin, gotta disagree with you on that one. Enhancements are our items, and most of them are definitely more than "for show and vanity". HOs, set enhancements, purples especially...definitely not vanity loot.

[/ QUOTE ]
I beg to differ. There is no actual ingame necessity to have those "items" so having a set-bonus list as long as your arm serves only to make your character more "uber" than the next one and to show off all the shiny Purples you have farmed.

[/ QUOTE ]

"No in game necessity"? You try running missions at 50 without any enhancements and tell me there isn't any "in game necessity" for them.




Virtue Server
Avatar art by Daggerpoint

 

Posted

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[ QUOTE ]
[ QUOTE ]
3. Forbin, gotta disagree with you on that one. Enhancements are our items, and most of them are definitely more than "for show and vanity". HOs, set enhancements, purples especially...definitely not vanity loot.

[/ QUOTE ]
I beg to differ. There is no actual ingame necessity to have those "items" so having a set-bonus list as long as your arm serves only to make your character more "uber" than the next one and to show off all the shiny Purples you have farmed.

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"No in game necessity"? You try running missions at 50 without any enhancements and tell me there isn't any "in game necessity" for them.

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I meant Set IOs and Purples. As in the vanity loot that was mentioned in my quoted post, and that the text of my post addresses. Regular enhancements do not produce a list of set bonuses.



 

Posted

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[ QUOTE ]
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We cannot lose our enhancements once they're slotted, if we're defeated. Doesn't "loot" kind of work that way in other games? Where you are killed and other people can scrounge for what you had "on" you?

[/ QUOTE ]None of the ones that matter.

[/ QUOTE ]

except for you know Ultima Online which started the whole MMO thing

because that just didn't ~matter~ at all did it now

[/ QUOTE ]Ultima Online is not in the forefront of very many minds when they say "current MMOs".

So, no, Ultima Online doesn't matter in this instance, IMO. It was the first MMO (sort of), and its idiosyncrasies (and bad ideas) are due to that.

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Well, it's not in the forefront of many people's minds, but EVE Online is kind of like this. If someone is feeling particularly nasty, they can completely negate the last two weeks worth of work (especially if you spaced out getting a new clone, and your ship insurance is lacking), but, I'm not Bitter... grumble grumble f'ing pirates grumble grumble

Oh, and OP, mentioning WoW on these boards is a good way to start a big flame war. I keep my opinions on that over-hyped pile of junk quiet (usually) but some others here aren't so nice. Just be careful.


Current Main: Thudd. 36 SS/Invul Brute on Justice
50's - Bitter Hatred Bots/FF/Mu MM - Rogue Wyvern Arch/Elec/Elec Blaster - Stonewerk Stone/Stone/Stone Brute - GB Nasty Thugs/Storm/Lev MM

Power and Chaos!

 

Posted

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[ QUOTE ]
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3. Forbin, gotta disagree with you on that one. Enhancements are our items, and most of them are definitely more than "for show and vanity". HOs, set enhancements, purples especially...definitely not vanity loot.

[/ QUOTE ]
I beg to differ. There is no actual ingame necessity to have those "items" so having a set-bonus list as long as your arm serves only to make your character more "uber" than the next one and to show off all the shiny Purples you have farmed.

[/ QUOTE ]

"No in game necessity"? You try running missions at 50 without any enhancements and tell me there isn't any "in game necessity" for them.

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I meant Set IOs and Purples. As in the vanity loot that was mentioned in my quoted post, and that the text of my post addresses. Regular enhancements do not produce a list of set bonuses.

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The post you quoted talked about enhancements in general. It mentioned Purples, IOs, etc as especially being more than "vanity loot".




Virtue Server
Avatar art by Daggerpoint

 

Posted

[ QUOTE ]
[ QUOTE ]
3. Forbin, gotta disagree with you on that one. Enhancements are our items, and most of them are definitely more than "for show and vanity". HOs, set enhancements, purples especially...definitely not vanity loot.

[/ QUOTE ]
I beg to differ. There is no actual ingame necessity to have those vanity "items" so having a set-bonus list as long as your arm serves only to make your character more "uber" than the next one and to show off all the shiny Purples you have farmed.

[/ QUOTE ]Uhhh...no...HOs, set enhancements, and purples are the epic gear of WoW. They are not vanity items. They are required if you want to do crazy epic stuff (not regular content). SOs are the basic green stuff of WoW (good for regular content). DOs are white ("okay"). And TOs are gray (trash).

Having a set bonus as long as your arm makes your stats better than the SO'd person who has the same amount of percentages in their powers as you. Your HP, your end, your regen, your recovery, your accuracy, your recharge, your resistances (damage and status), your positional/damagetype defenses, ... heck you can even have debt protection that the SO'd guy can't. (Not that debt protection is worth much. But still. A dude with SOs can't get that out of their enhancements.)

All that being said, I think you totally misread what I wrote and need to read it again.

1. Enhancements are items. We have loot in City.
2. Most enhancements are not vanity items. Most enhancements change your character for the better, either increasing the power they are in, or increasing your characters global stats like regen, etc.
3. Vanity items do not change a character's stats, or if they do, it's extremely minimal. CoX doesn't have much of that. I can't think of any unless you're slotting old level 50 TOs or something.
4. The biggest and best enhancements are HOs and set enhancements, with purples being the biggest and best of the set enhancements.


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Technically, with PvP recipes we now can gain 'loot' from killing each other, but not from each other, it just drops as a reward for the winner while the loser just gets sent to the hospital.

Funnily enough, 'items' and 'vanity' are completely mutually exclusive in this game. You can get lots of Invention enhancements, temporary powers and other things that increase your own powers, but they have no effect on your appearance at all. On the other hand, you can also work to unlock new costume slots and options (and buy them in packs), which have absolutely no effect on gameplay. Powers, which affect both your appearance and your gameplay performance, are more an inherent part of your character and are earned naturally.

We do have some end-game styled raids, trials and content. Hamidon and Mothership raids are designed for very large numbers of players with a moderate level of coordination, while the Imperious, Statesman and Lady Grey Task Forces, and the Lord Recluse Strike Force, are all targeted towards teams of level 50 characters. The next Issue seems to be adding a lot more end-game content as well, and we have yet to see much of what Going Rogue will contain.

While the game is more about the journey than the destination, there's pretty cool stuff to do at 50, too.


 

Posted

aren't compare and contrast threads not allowed?


Volt Sentinel Reference

Thunder is good, thunder is impressive, but lightning does the work.

 

Posted

[ QUOTE ]
[ QUOTE ]
We cannot lose our enhancements once they're slotted, if we're defeated. Doesn't "loot" kind of work that way in other games? Where you are killed and other people can scrounge for what you had "on" you?

[/ QUOTE ]

Only game I can think of where this was the case was a single PvP server in Everquest. Can't think of any other MMOs that allow others to steal your gear when you're defeated. That's not saying that there aren't any, just none of the major ones.

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While not technically an MMO, Diablo 2 had this "feature" if you played on Hardcore mode. Your character only had a single life, and if you died, all of your gear and items in your inventory would spill out onto the ground for anyone also in the game at the time to grab. It really didn't matter much to you, since you were dead and you can't get it back, but it did make PKing extremely popular since the only way to be safe from attack is to be under level 9 or be inside the major town for that act.

Of course, Diablo 2 had the capacity to create private games due to both the game naming and passwords, so if you were killed by someone, it was usually your own fault. This only is made more obvious by the big announcement that's made on your screen when someone goes hostile to you, the fact they have to be inside a town to become hostile in the first place, and any TPs they have currently up would shut down if they went hostile so they had to quickly find you again. You could easily open up a TP yourself and go back to town, or just quit the game to avoid dying.


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage

 

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Of course, Diablo 2 had the capacity to create private games due to both the game naming and passwords, so if you were killed by someone, it was usually your own fault.

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Sorry, but I completely disagree with this logic. It's like saying that the victim of a mugging is the only one to blame because he walked down a dark alley. The attacker is to blame as well.

Frankly, the attitude that people should have to hide away in private games to avoid PK scumbags was what made Diablo2 on Battle.net so miserable....

I'm hoping Blizzard is smart enough to put a "no PvP" flag that game creators can set in Diablo 3.




Virtue Server
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Posted

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Of course, Diablo 2 had the capacity to create private games due to both the game naming and passwords, so if you were killed by someone, it was usually your own fault.

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Sorry, but I completely disagree with this logic. It's like saying that the victim of a mugging is the only one to blame because he walked down a dark alley. The attacker is to blame as well.

Frankly, the attitude that people should have to hide away in private games to avoid PK scumbags was what made Diablo2 on Battle.net so miserable....

I'm hoping Blizzard is smart enough to put a "no PvP" flag that game creators can set in Diablo 3.

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Way to not read the rest of it, or have no capacity to understand what I was talking about.

EDIT TO ADD: I was talking about Hardcore mode, a mode in which you either took on solo, or only with trusted friends who understood how to build a character that could survive. If you wanted to bring along some random shmuck into your private HC game, and he goes hostile (and you manage to miss the message of his hostility, manage to not open a TP, or manage to not just quit the game right there), it's your fault. Dying in the normal mode mattered very little -- all you lost was gold. Darn. It's not like there aren't a million monsters to kill to get it back.


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage