End game content, compared to other MMO's (WoW) ??


Acyl

 

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You're wrong,DK. I am sorry. There are'nt tons of hacks on closed D2. Promise.

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Pff. Hah. Yeah, keep thinking that. 30 seconds on Google will disprove that pretty quick.




Virtue Server
Avatar art by Daggerpoint

 

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I specifically said Private Game. Actually, I said "if you want to bring some random shmuck into your private HC game...", but you go ahead and read what you want to see.

Even in a public game (and I have no idea why you play in a public HC game to begin with, as that's just asking for trouble), all the same methods to escape a PK death apply. Your mindless hatred over the PKers is not justified. Note: I am not a PKer.

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Yes, you said private game...as the method to avoid PKers.

And, yes, there are methods to avoid PKers, but they aren't always effective, PLUS there are tons of hacks to circumvent them.

Forcing PvP onto another player without their consent is griefing. Period. End of story. They get off on ruining other people's fun. That's the only reason to want to PvP without requiring the target's consent. My hatred is very justified. People whose idea of fun is to ruin the fun of others are flat-out pathetic and deserve nothing but contempt.

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I'm getting the impression that the last time you played D2 was 10 years ago.


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage

 

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one thing I would like to see is some form of tf for lvl 50's that yeilds purps as rewards.

just a thought, nothing more...

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The devs has stated that will NEVER happen. Purple will never be available as earnable rewards like that.

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gotcha, thanks for the clarification


edit: I wonder what they would do then if they learned that all purps on the market were being controlled by rmt'rs? <<<shudders>>>>


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

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The term is used that way even on CoH to describe the first vet reward pets...

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Huh... news to me.



 

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I specifically said Private Game. Actually, I said "if you want to bring some random shmuck into your private HC game...", but you go ahead and read what you want to see.

Even in a public game (and I have no idea why you play in a public HC game to begin with, as that's just asking for trouble), all the same methods to escape a PK death apply. Your mindless hatred over the PKers is not justified. Note: I am not a PKer.

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Yes, you said private game...as the method to avoid PKers.

And, yes, there are methods to avoid PKers, but they aren't always effective, PLUS there are tons of hacks to circumvent them.

Forcing PvP onto another player without their consent is griefing. Period. End of story. They get off on ruining other people's fun. That's the only reason to want to PvP without requiring the target's consent. My hatred is very justified. People whose idea of fun is to ruin the fun of others are flat-out pathetic and deserve nothing but contempt.

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I'm getting the impression that the last time you played D2 was 10 years ago.

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Ill be damned, they are still patching that game. Although from what I see they havent really added anything with the patches so I havent missed much. Still think I got more enjoyment playing other peoples mods for D2.


"YOU DID NOT READ THE THREAD. GO READ THE LONG, LONG THREAD.
Then, perhaps your butt cheeks will relinquish their grip on your chin." -The_Zekiran

 

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I specifically said Private Game. Actually, I said "if you want to bring some random shmuck into your private HC game...", but you go ahead and read what you want to see.

Even in a public game (and I have no idea why you play in a public HC game to begin with, as that's just asking for trouble), all the same methods to escape a PK death apply. Your mindless hatred over the PKers is not justified. Note: I am not a PKer.

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Yes, you said private game...as the method to avoid PKers.

And, yes, there are methods to avoid PKers, but they aren't always effective, PLUS there are tons of hacks to circumvent them.

Forcing PvP onto another player without their consent is griefing. Period. End of story. They get off on ruining other people's fun. That's the only reason to want to PvP without requiring the target's consent. My hatred is very justified. People whose idea of fun is to ruin the fun of others are flat-out pathetic and deserve nothing but contempt.

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I'm getting the impression that the last time you played D2 was 10 years ago.

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These days we got jerk hackers dupin rares, its all gone to the americans, etc.


 

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I specifically said Private Game. Actually, I said "if you want to bring some random shmuck into your private HC game...", but you go ahead and read what you want to see.

Even in a public game (and I have no idea why you play in a public HC game to begin with, as that's just asking for trouble), all the same methods to escape a PK death apply. Your mindless hatred over the PKers is not justified. Note: I am not a PKer.

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Yes, you said private game...as the method to avoid PKers.

And, yes, there are methods to avoid PKers, but they aren't always effective, PLUS there are tons of hacks to circumvent them.

Forcing PvP onto another player without their consent is griefing. Period. End of story. They get off on ruining other people's fun. That's the only reason to want to PvP without requiring the target's consent. My hatred is very justified. People whose idea of fun is to ruin the fun of others are flat-out pathetic and deserve nothing but contempt.

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I'm getting the impression that the last time you played D2 was 10 years ago.

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These days we got jerk hackers dupin rares, its all gone to the americans, etc.

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Oh, I'm well aware of the system as it exists currently. Shortly following the unveiling of D3, I got the urge to play D2 again. It didn't last long, since I remembered why I quit in the first place. It had nothing to do with this silliness DarkTyger keeps talking about, though. I only play on Closed Ladder. Maphacks still exist, and every once in awhile you'll run into "FCZons" (Far Cast Amazons, using a cheat or exploit to cause whatever ability they're using to jump many screens across the field).

Running hacks to "discover" password protected games, infiltrate them, and running additional hacks for the sole purpose of killing other player characters in a manner that they have no way to avoid just plain doesn't happen on Closed BNet anymore. The closest thing they had was a Bone Necro spamming a ton of Bone Spirits (slow moving, auto-tracking missiles), taking a TP to town, then hostiling their target. The spirits would likely still be close enough to the player to home in on them and the player would die. You can no longer do this (abilities that were cast by a player who goes hostile disappear when they switch their flag).

His "30 seconds of Google" comment amuses me as well. The vast majority of "d2 hacks" aren't hacks at all, but trojans. Besides, of the actual "legit" hacks out there, nearly all of them only apply to Open BNet, the main exceptions being maphacks (and specifically, mousepad's maphack... though I'm sure the latest version is out of date and I have no idea if it's being updated), and a drop hack that you have to be stupid enough to download yourself at the request of another player so you can "trade properly" or something asinine. This "hack" would take control of your character and mouse and it would drop everything you were wearing at the time on the ground for the other guy to pick up.

Like I said, I know what's going on with D2.

In short, DarkTyger is stuck on a by-gone era.


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage

 

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Pretty sure the only reason there's less douchebags on D2 is that by now they've all moved on to something else.


 

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Pretty sure the only reason there's less douchebags on D2 is that by now they've all moved on to something else.

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As much as I got a kick out of D2 eventually even the mods got boring. Thats when I went over to Sacred. Dont think I tried online there, but that is probably where they went since it was fairly close to D2.

edited for a typo, still not going to add in the 's that I always leave out.


"YOU DID NOT READ THE THREAD. GO READ THE LONG, LONG THREAD.
Then, perhaps your butt cheeks will relinquish their grip on your chin." -The_Zekiran

 

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NB: The PVP zones all have a 'mini game' attached too, eg in bloody bay you collect sample from meteors, and if another player kills you, they collect the pieces off you.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

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(qr)
NB: The PVP zones all have a 'mini game' attached too, eg in bloody bay you collect sample from meteors, and if another player kills you, they collect the pieces off you.

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Wait, Bloody Bay is a PvP zone?


 

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Pretty sure the only reason there's less douchebags on D2 is that by now they've all moved on to something else.

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Mostly WoW. Though, there are still plenty of jerks.




Virtue Server
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They are required if you want to do crazy epic stuff (not regular content).

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example plz...


 

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Pretty sure the only reason there's less douchebags on D2 is that by now they've all moved on to something else.

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Mostly WoW. Though, there are still plenty of jerks.

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There aren't less in D2. The population in all battle.net games is pretty much the caliber of what you see in WoW.


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In wow, when you reach the lvl cap, you have to start with 5man groups, then 5man heroics, then a 10man raid, then a 25man heroic raid, then they release a new 10/25 man raid that you have to be geared from the prevois 10/25man raid in order to be worth anything in it.

CoH seems to lack that from what you guys are telling me. Imo that makes for a huge gap in stuff to do at end game, considering 70% of my time on wow now is working on the new raids, gearing myself out to beat the last boss in the raid (raids average from 4 to 14 or so bosses), then working on getting the best items from that raid before the next one is released (typically 2-5 months later)

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I haven't read the entire thread, but wanted to comment on this. You note correctly that the concept of having steppingstone raids is core to WoW and missing from CoH. While most of the people on the forums will likely say they prefer it that way, there's no doubt that this very feature keeps tons of people engaged in WoW.

In a recent (and mostly uninformative) interview with the site Boomtown.net, Posi said that Going Rogue will include "difficult tasks for level 50 characters to do that make them more powerful". There's no indication of what "more powerful" means, especially when the devs have clearly said raising the level cap absolutely won't happen. My guess is that it'll be the Universal Enhancement Slots from the August marketing survey, but who knows. My point is that this will be the closest we have to WoW-style end game raids where you need to already be kitted out pretty well to succeed, and presumably they'll have harder content for you to tackle that makes the "more powerful" part desirable.

The current PvE power progression model can definitely use some tweaking, because they've made a point to make all content in such a way that an SO'd character can still tackle it. So going for big set bonuses or getting purple IOs is just a matter of personal satisfaction, not a prerequisite to conquer any content. I hope that some content is added that only the "more powerful" characters who've gotten the goodies offered by Going Rogue can tackle. That would give us something to strive for at 50, yet the rest of the game (and the MA) would still cater to the casual gamers who don't care about getting kitted out.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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In wow, when you reach the lvl cap, you have to start with 5man groups, then 5man heroics, then a 10man raid, then a 25man heroic raid, then they release a new 10/25 man raid that you have to be geared from the prevois 10/25man raid in order to be worth anything in it.

CoH seems to lack that from what you guys are telling me. Imo that makes for a huge gap in stuff to do at end game, considering 70% of my time on wow now is working on the new raids, gearing myself out to beat the last boss in the raid (raids average from 4 to 14 or so bosses), then working on getting the best items from that raid before the next one is released (typically 2-5 months later)

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I haven't read the entire thread, but wanted to comment on this. You note correctly that the concept of having steppingstone raids is core to WoW and missing from CoH. While most of the people on the forums will likely say they prefer it that way, there's no doubt that this very feature keeps tons of people engaged in WoW.

In a recent (and mostly uninformative) interview with the site Boomtown.net, Posi said that Going Rogue will include "difficult tasks for level 50 characters to do that make them more powerful". There's no indication of what "more powerful" means, especially when the devs have clearly said raising the level cap absolutely won't happen. My guess is that it'll be the Universal Enhancement Slots from the August marketing survey, but who knows. My point is that this will be the closest we have to WoW-style end game raids where you need to already be kitted out pretty well to succeed, and presumably they'll have harder content for you to tackle that makes the "more powerful" part desirable.

The current PvE power progression model can definitely use some tweaking, because they've made a point to make all content in such a way that an SO'd character can still tackle it. So going for big set bonuses or getting purple IOs is just a matter of personal satisfaction, not a prerequisite to conquer any content. I hope that some content is added that only the "more powerful" characters who've gotten the goodies offered by Going Rogue can tackle. That would give us something to strive for at 50, yet the rest of the game (and the MA) would still cater to the casual gamers who don't care about getting kitted out.

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The raid/pvp centric concept in everquest clone mmos such as WoW is the sole reason I don't play them. I don't like raid content, I don't like the 'me so ubah meesa betta dan yoosa bein' mentality that raid content brings. I like the content formula the way it is and if they start implementing the required raids to get x drops versioning then it will spell quitting time for a lot of people I'm sure.


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CoH is geared more toward the casual player (no pun intended)

Personally I don't like the playstyle found in WoW where you raid so you can get the gear you need to raid so you can get the gear you need to raid so you can get the gear you need to raid so you can get the gear you need to.....see where I'm going with this?

In CoH you can go out of your way to get the coolest, most powerful enhancements if you want...but, you aren't gimped if you just play with basic Single Origins.

Me? I'm somewhere in-between. I like getting cool stuff for my characters, but I feel no real drive to do it right now. I IO out my toons as stuff drops and as I can afford it. I watched a friend of mine play WoW for a few hours and that was all it took for me to decide that I wasn't interested in it.

The way the game seems to work is, if you have a life outside of the game you are going to lag behind the hardcore players and be useless in the next raid because you don't have the Thingie of Awesome that everyone else has. I just have no interest in a game that requires you to spend that much time on it to do well.

The endgame content that exists in CoH is more to give the level 50s something to do rather than being the goal to get to, if that makes sense. In WoW you get to the max level as fast as you can to start playing the game. In CoH, if you get to the max level as fast as you can....you skipped most of the game.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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The way the game seems to work is, if you have a life outside of the game you are going to lag behind the hardcore players and be useless in the next raid because you don't have the Thingie of Awesome that everyone else has. I just have no interest in a game that requires you to spend that much time on it to do well.

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That is called the timesink formula. All the prevalent EQ Clone mmos rely on it as the model for gameplay. As I said, I can't stand this style of gameplay for the exact reason you stated. If COH starts publishing content oriented in that manner as the person I replied to seems to want, then I doubt I'll be the only one who decides this is no longer the game they want to play.


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The way the game seems to work is, if you have a life outside of the game you are going to lag behind the hardcore players and be useless in the next raid because you don't have the Thingie of Awesome that everyone else has. I just have no interest in a game that requires you to spend that much time on it to do well.

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That is called the timesink formula. All the prevalent EQ Clone mmos rely on it as the model for gameplay. As I said, I can't stand this style of gameplay for the exact reason you stated. If COH starts publishing content oriented in that manner as the person I replied to seems to want, then I doubt I'll be the only one who decides this is no longer the game they want to play.

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This isn't a binary either/or type of situation. There's no way that CoH will suddenly turn its entire progression structure into an EQ/WoW knockoff. In fact it can't, as has been hashed over many times in the forums.

What I was advocating was the notion of adding SOME new content that moves out of the "you can do everything with SOs" model. If they did this and you didn't care for it, you'd simply skip it. When's the last time you did a Hami raid? I skip them because I don't find that to be compelling content, just as some people skip the MA, some skip PvP, and others skip TFs. To each his own. Variety and choice are wonderful. Speaking only for myself, I would relish a zone or even an "elite" TF that broke out of the "you can do it with SOs" mold. If you didn't like it, you could certainly quit the game. But a more logical option would be to simply not partake, and instead play other new "you can do it with just SOs" content that would most assuredly continue to be added.


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If you didn't like it, you could certainly quit the game. But a more logical option would be to simply not partake, and instead play other new "you can do it with just SOs" content that would most assuredly continue to be added.

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You either misunderstood or misread something. I said, if they start implementing content that was required to play to advance further then others like myself would find it is no longer a game they wish to play.


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If you didn't like it, you could certainly quit the game. But a more logical option would be to simply not partake, and instead play other new "you can do it with just SOs" content that would most assuredly continue to be added.

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You either misunderstood or misread something. I said, if they start implementing content that was required to play to advance further then others like myself would find it is no longer a game they wish to play.

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My understanding of Posi's comments was that they do intend to implement content that will allow level 50 characters to advance beyond what's possible now. We don't know the mechanism, although we can say for certain it isn't a change of level cap, and it's certainly not just new IO sets because they wouldn't characterize them that way. As I've said previously, I'm guessing it's going to be universal enhancement slots. I don't know if that qualifies under your definition as being "content that was required to play to advance further". The content would be entirely optional but it'd certainly be required IF you wanted to undertake the as-yet-undefined progression to uber-50.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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If you didn't like it, you could certainly quit the game. But a more logical option would be to simply not partake, and instead play other new "you can do it with just SOs" content that would most assuredly continue to be added.

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You either misunderstood or misread something. I said, if they start implementing content that was required to play to advance further then others like myself would find it is no longer a game they wish to play.

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My understanding of Posi's comments was that they do intend to implement content that will allow level 50 characters to advance beyond what's possible now. We don't know the mechanism, although we can say for certain it isn't a change of level cap, and it's certainly not just new IO sets because they wouldn't characterize them that way. As I've said previously, I'm guessing it's going to be universal enhancement slots. I don't know if that qualifies under your definition as being "content that was required to play to advance further". The content would be entirely optional but it'd certainly be required IF you wanted to undertake the as-yet-undefined progression to uber-50.

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It depends on how its implemented. If you have to do a specific taskforce to unlock some specific slots, and then implement content that then cannot be done without these extra slots being obtained then yes that is what I'm referring to.


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Personally I don't like the playstyle found in WoW where you raid so you can get the gear you need to raid so you can get the gear you need to raid so you can get the gear you need to raid so you can get the gear you need to.....see where I'm going with this?



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this is a theme im seeing by alot of you CoH players. Do you guys not realize that its extremely fun to kill huge powerful bosses? Instead of your heals healing for 2000 at 80, they heal for 8000 becaues you put in the time, and are now capable of destroying the meanest and baddest bosses blizz can throw at you. Not only do i get a sense of "team" when i raid with my guild, but i also get a a lot of self accomplishment when destroying a boss we have worked on for so long. And the fact is, Blizz makes so much content, an average to hardcore raider will see 30 to 50 new boss fights a year, that dominates what there is to offer in CoH. Dont get me wrong though, i love flying around, using my super powers, and following stories in CoH, i just wish there was some raiding involved, i like what rogue sounds like.

If you look at raiding like raid/gear/raid/gear then you fail to see the point. You can look at anything that way if you desire. farm/alt/farm/alt/farm etc


 

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If you look at raiding like raid/gear/raid/gear then you fail to see the point. You can look at anything that way if you desire. farm/alt/farm/alt/farm etc

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Thanks, InfamousNrez. You'll probably get your share of dismissive replies because there seem to be a fair number of forumites here that don't like to admit that WoW might actually be fun to play, but as CoH is the only MMO I play I appreciate hearing what people like about the WoW endgame model.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.