At what level can you no longer do missions alone?
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Last time I went into it, having been cajoled into it by a team with the promise of PvE missions, I got snagged by TP Foe shortly after zoning in and nearly ganked by another player. So, yes, definitely a PvP zone. Though it may be practically deserted these days, I won't chance it.
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Why? So what if you get killed? You don't even get debt when killed by a player.
Paragon City Search And Rescue
The Mentor Project
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Why? So what if you get killed? You don't even get debt when killed by a player.
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It's not the debt, it's the irritation. Debt doesn't bother me at all these days anyway. Half the time, I've got so much blue bar built up that it acts as ablative debt armor. Were it just a PvE hazard zone with meteors raining down that randomly killed me I'd still avoid it.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
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Last time I went into it, having been cajoled into it by a team with the promise of PvE missions, I got snagged by TP Foe shortly after zoning in and nearly ganked by another player. So, yes, definitely a PvP zone. Though it may be practically deserted these days, I won't chance it.
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What's there to chance? Nothing happens if you die in a PvP zone.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Last time I went into it, having been cajoled into it by a team with the promise of PvE missions, I got snagged by TP Foe shortly after zoning in and nearly ganked by another player. So, yes, definitely a PvP zone. Though it may be practically deserted these days, I won't chance it.
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What's there to chance? Nothing happens if you die in a PvP zone.
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Except the dying part.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I laugh now whenever people claim all content is soloable on all archetypes. My Invuln/SuperStr TANKER could barely take on Frostfire alone, and my Dark/Dark Corrupter needed to team to kill Spinnerette who would heal herself way too frequently. Clearly, not all content in this game is soloable on all archetypes.
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Eh, only by a few minutes.
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Dear lord your avatar freaks me right out....
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My avatar isn't the one reaching out and squeezing the Earth...
But yes, when i first saw the image i thought, "My gawd, that's disturbing!"
And then (of course), "Must have!"
Dr. Todt's theme.
i make stuff...
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I laugh now whenever people claim all content is soloable on all archetypes. My Invuln/SuperStr TANKER could barely take on Frostfire alone, and my Dark/Dark Corrupter needed to team to kill Spinnerette who would heal herself way too frequently. Clearly, not all content in this game is soloable on all archetypes.
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i for one have never claimed that all content is soloable by all powerset combinations. (i would tend to say that virtually all content is soloable by all AT's, depending on the sets used.) However, i think the vast majority of it is soloable by all. Oddly enough i find that Dark/Dark is one of the best combos for soloing almost anything below AV/GM level. (Though my Dark/Dark is a Defender, which doesn't have the same modifiers and inherent as a Corruptor.)
Hell, i've soloed Frostfire with every hero AT, including assorted Tankers and a FF/EB Defender. For me solo includes using inspirations even though i nearly never buy any; generally i only use what i find while playing.
Dr. Todt's theme.
i make stuff...
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I laugh now whenever people claim all content is soloable on all archetypes. My Invuln/SuperStr TANKER could barely take on Frostfire alone, and my Dark/Dark Corrupter needed to team to kill Spinnerette who would heal herself way too frequently. Clearly, not all content in this game is soloable on all archetypes.
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We claim it because it's true. Frostfire is not a particularly hard EB, I've beat him with every Hero AT and the epics solo. People who claim that they can't solo normal mission content generally aren't using all the tools available to them in a strategic way.
I get that in 90% of circumstances you don't need to do that, but once in awhile it isn't unreasonable to have to think through an encounter IMO. Especially when buying 4 lucks is all the thinking you need to do most of those times.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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You can solo all the way to 50. Some AT/build combos may solo slower than others...
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I'll back this.
--
But I see soloing as the "last option" in this game - especially since it is an MMORPG and not a single player platform game.
I think it is much more fun to play this game as part of a team ...most of the time.
There are some players that I don't get along with/don't like their play-style and/or players just don't know how to play and just rush into every mob regardless.
These kind of players are few and far between.
I find the majority of players in the game to be a friendly and helpful group of gamers that are great fun to game with.
There are many advantages to being on a team. The DEVs went out of their way to make the game easier for teams and to give advantages to players that are on teams.
For those that don't know it, there are xp bonuses for teams that have 4 members and an additional xp bonus for teams that have 8 members.
There's a large difficulty spike near the end. It's definitely impossible to solo past level 55.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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There are definitely enemies that I do not think can be soloed with every playerset combination.
Since I play a lot of melee toons, I simply avoid COT from the time the Spectral Lords appear up until the time they disappear for good (around 40 or so). It's a pity because there are some great stories that I like about the COT, but the stories aren't worth the aggravation of dealing with the Spectrals.
I'm not a fan of Malta either. They've toned down the Sappers a lot, but I think those stun grenades are way overpowered. I once had a toon get hit with one and the stun lasted longer than his breakfree!
My poor Empath/Psi Defender never could have soloed to 50, even on Heroic. I tried once of his missions in the upper 40s once. He did okay against the Council, but in an Arachnos mission-- it was that or Carnies-- he didn't have a prayer. The orange Night Widow he got-- because you can get enemies that are one level higher than you on Heroic, after all-- laughed at his attacks and was immune to the Control powers from the Mind Epic.
My Rad/Rad Defender, on the other hand, could solo at Unyielding so long as I was careful.
And anything that pretty much HAS to solo at Heroic to be playable I tend to not play. It takes too darn long to level in the upper levels to play Heroic.
My COX Fanfiction:
Blue's Assembled Story Links
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There's a large difficulty spike near the end. It's definitely impossible to solo past level 55.
[/ QUOTE ]i tried it and accidentally beat the internets. Remember when most of Europe was inaccessible for a few hours? Sorry about that.
Dr. Todt's theme.
i make stuff...
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There are definitely enemies that I do not think can be soloed with every playerset combination.
Since I play a lot of melee toons, I simply avoid COT from the time the Spectral Lords appear up until the time they disappear for good (around 40 or so). It's a pity because there are some great stories that I like about the COT, but the stories aren't worth the aggravation of dealing with the Spectrals.
[/ QUOTE ] Interestingly about half of my alts are melee and i generally seek out CoT from about level 5 onwards. The only time i find the Spectral Daemon Lords especially difficult is when i'm on teams and fight several at once. i guess it's a case of YMMV.
Dr. Todt's theme.
i make stuff...
What difficulty level are you facing them on? And what kind of meleer?
I was doing an Unyielding Mission on my level 24 Mace/Fire Armor Brute and it was an exercise in frustration when I'd come across a Spectral Lord or the Demon Lord ... they'd floor my accuracy and then just kick my butt.
That's usually what happens for my melee toons when I face the Spec Lords. Depending on the toon I'm playing, they may or may not be able to kill me, but either way it's a long fight because I simply can't hit them unless I have plenty of yellows on hand.
My COX Fanfiction:
Blue's Assembled Story Links
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Since I play a lot of melee toons, I simply avoid COT from the time the Spectral Lords appear up until the time they disappear for good (around 40 or so). It's a pity because there are some great stories that I like about the COT, but the stories aren't worth the aggravation of dealing with the Spectrals.
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It is a pity...I solo a lot and play a fair number of melee toons, mostly brutes...but some scrappers and stalkers as well. I never avoid COT. Dealing with Daemon Lords is just about knowing what your enemy can do and compensating. A single stun/hold/sleep of any kind cancels the aura they turn on. And even in the absence of those things...popping a yellow or 2 helps.
Of all the things one could run from in this game...Spectrals are a nice challenge...but that's just me I guess. A waste to not do story arcs you want to because you're afraid of ghosts
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What difficulty level are you facing them on? And what kind of meleer?
[/ QUOTE ]Unyielding and below depending on level, and almost all powersets at one point or another. Spectral Daemon Lords can be slow and challenging, but there are various methods of handling them. i tend to use my superior mobility and the fact that their aura doesn't always take effect instantly to use hit and run tactics. i suppose if they were in every single spawn i would also start avoiding CoT missions, but i've never had that occur.
Dr. Todt's theme.
i make stuff...
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What was your inspiration load? It's up to you, but I might take another crack at her. She's probably the hardest EB in the game with the insta-hold, but even that can be planned for.
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Arguable. GW is mean but can be rendered largely harmless with 8 or so Lucks used 4 at a time. Soloing Silver Mantis (40+) or Nosferatu on Mender Lazarus's arc tends to require more extreme measures.
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There's a large difficulty spike near the end. It's definitely impossible to solo past level 55.
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I give.
The last level you can solo at is level 50.
Once you reach level 51, you have achieved a state of game play that is above what mortals can comprehend. At level, you will understand what the true meaning of the game is and the whole point of soloing become moot.
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I laugh now whenever people claim all content is soloable on all archetypes. My Invuln/SuperStr TANKER could barely take on Frostfire alone, and my Dark/Dark Corrupter needed to team to kill Spinnerette who would heal herself way too frequently. Clearly, not all content in this game is soloable on all archetypes.
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Those two particular missions can be dropped if you don't feel up to the fights. Dropping a mission counts as successfully completing it. Even if a mission isn't solo friendly, if it's droppable or failable then it's not a roadblock to solo progression.
(There are a few non-droppable, non-failable EB fights on each side that can be a problem for certain powerset combinations, but they're a tiny enough part of the game that they're not a concern for solo playability.)
Spectral frustration or lack of can also depend highly on what your damage type is. I know my Katana/SR, though she can survive against them just fine, doesn't precisely go looking for them either. She feels the same way about Freakshow Tankers and Chief Soldiers, in that they'll take forever to chip down (and if the streakbreaker decides she's lived too long, things can quickly go south). She carries the Ghost Axe for use against Spectrals, but the others are just plain tedious.
The phrase is "More trouble than they're worth". Sure, some people see drawn-out fights as a challenge, but others are more interested in going ahead and defeating stuff.
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My Invuln/SuperStr TANKER could barely take on Frostfire alone, and my Dark/Dark Corrupter needed to team to kill Spinnerette who would heal herself way too frequently.
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Bring more inspirations. Seriously.
Barring that, take a hard look at your build. Just because you can't take on a particular challenge with your specific build doesn't mean it is insurmountable for your pri/sec combo altogether.
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Since I play a lot of melee toons, I simply avoid COT from the time the Spectral Lords appear up until the time they disappear for good (around 40 or so). It's a pity because there are some great stories that I like about the COT, but the stories aren't worth the aggravation of dealing with the Spectrals.
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It is a pity...I solo a lot and play a fair number of melee toons, mostly brutes...but some scrappers and stalkers as well. I never avoid COT. Dealing with Daemon Lords is just about knowing what your enemy can do and compensating. A single stun/hold/sleep of any kind cancels the aura they turn on. And even in the absence of those things...popping a yellow or 2 helps.
Of all the things one could run from in this game...Spectrals are a nice challenge...but that's just me I guess. A waste to not do story arcs you want to because you're afraid of ghosts
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See, I don't see "Popping enough yellows to get past that their to-hit debuff" as a challenge. I see it as a waste of my time.
I have a limited amount of time to play and I'm not going to waste it on something that I don't find fun.
My COX Fanfiction:
Blue's Assembled Story Links
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Spectral frustration or lack of can also depend highly on what your damage type is. I know my Katana/SR, though she can survive against them just fine, doesn't precisely go looking for them either. She feels the same way about Freakshow Tankers and Chief Soldiers, in that they'll take forever to chip down (and if the streakbreaker decides she's lived too long, things can quickly go south). She carries the Ghost Axe for use against Spectrals, but the others are just plain tedious.
The phrase is "More trouble than they're worth". Sure, some people see drawn-out fights as a challenge, but others are more interested in going ahead and defeating stuff.
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I love fighting Freakshow on my Katana/Regen. 8-)
But I fully agree with your assessment. "More trouble than its worth" is indeed a fine description. Some people find satisfaction in coming up with a winning strategy to get past something like that while others prefer to go do something else.
My COX Fanfiction:
Blue's Assembled Story Links
Having a bit of trouble on a troller at 39 against the Envoy of Shadows. Suppose I could "auto complete" those missions, but I'd rather team and do it right. Always feels good to kick the Envoy in the teeth IMO.
But like everyone says, if you are selective (i.e. know the material) you can successfully solo all the way to 50. But this is hard the first go round since you often can unwittingly accept a mission with a really nasty AV/EB in it that may not be soloable for your particular build or AT.
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Snag a shivan
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Until they put the ability to get a Shivan in a non-PvP zone, snagging one isn't an option.
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Bloody Bay is a PVP zone?
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Last time I went into it, having been cajoled into it by a team with the promise of PvE missions, I got snagged by TP Foe shortly after zoning in and nearly ganked by another player. So, yes, definitely a PvP zone. Though it may be practically deserted these days, I won't chance it.
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Team? See, there's your problem.
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Had I been soloing I would have been just as teleported and attacked. Soloing doesn't give you TP defense and PvP immunity. At least it didn't back then. Mayhap that's one of the new PvP rules?
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound