Knockback protection question


Brakner

 

Posted

Quick question: Playing a Dark Armor character implies no boxed-in KB protection, which leads to acrobatics as being best and easiest solution.

However, I was fortunate enough to get a Steadfast protection IO for KB protection tonight. The description says it's a "-4" protection. I'm assuming this means mag 4 resist?

How well will that perform? Will I still need acrobatics?

Thanks!


 

Posted

It'll all the knockdown powers in game, and a lot of the knockback ones. -8 mag protection will protect you from the vast majority in the game, although a few things will still knock you back (Nemesis Staff, and a few other rarer powers)


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

[ QUOTE ]
Quick question: Playing a Dark Armor character implies no boxed-in KB protection, which leads to acrobatics as being best and easiest solution.

However, I was fortunate enough to get a Steadfast protection IO for KB protection tonight. The description says it's a "-4" protection. I'm assuming this means mag 4 resist?

How well will that perform? Will I still need acrobatics?

Thanks!

[/ QUOTE ] Since you're playing a melee character I think you should get one more KB IO so you have mag 8 protection. You can pick up a level 30 steadfast protection for less than two million influence if you show a little patience.


 

Posted

For 99% of the game mag 4 will cover you. In the part that it doesn't cover mag 8 usually doesn't cover either. Nem staff and gale will blow right through mag 8 as if it wasn't there. So will Hamidon. Hamidon requires at least mag -13 to prevent being knocked down.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

<QR>
You can also stick with the mag 4 for most of your encounters, and use an empowerment station if you anticipate needing a bit more. (mag 10 from the empowerment station)


--------------
"Chew Electric Death, Snarling Cur!"

 

Posted

Can't multiple KB attacks landing at once add together for a higher mag KB? If so, as a melee character I think mag 8 is the what he wants.


 

Posted

[ QUOTE ]
How well will that perform? Will I still need acrobatics?

[/ QUOTE ]
It depends. For a scrapper, I'd say it's plenty. For a tank, where knockback at a bad time could get other people killed, you might want more.

Having said that, I bought TWO for my fire/fire brute and slotted one to see how it was. I ended up selling the other one and never regretted it.


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The Mentor Project

 

Posted

Also, since the lvl of the IO makes almost no difference, shop through those available to find a good deal. I think mine were some rather odd levels (i.e. not 50 or 35 as is typical), IIRC.



 

Posted

[ QUOTE ]
Also, since the lvl of the IO makes almost no difference, shop through those available to find a good deal. I think mine were some rather odd levels (i.e. not 50 or 35 as is typical), IIRC.

[/ QUOTE ]

No. The KB Protection IOs are Globals. They will turn off if you exemplar more than three levels under the level of the IO.

There are three KB Protection Global IOs:

http://paragonwiki.com/wiki/Steadfast_Protection (Resistance)
http://paragonwiki.com/wiki/Karma (Defense)
http://paragonwiki.com/wiki/Blessing_of_the_Zephyr (Travel)

And there's one IO set that grants Mag 3 KB protection as part of the bonus from the set:

http://paragonwiki.com/wiki/Kinetic_Crash (Knockback powers, only takes four from the set)

See also: http://paragonwiki.com/wiki/Table_of_Special_IOs


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

I would say that -4 works for about 95% of the game and -8 works for about 99%. Sort of depends on what you intend to fight.


Quote:
Originally Posted by PRAF68_EU View Post
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Posted

[ QUOTE ]
Can't multiple KB attacks landing at once add together for a higher mag KB?

[/ QUOTE ]Yes, but they'd have to hit in the sam server tick, which is extremely unlikely.

With only one KB IO, you'll still get knocked around a bit, but it will be an uncommon occurrence. For regular enemies, I think it's limited to basically Fake Nemesis (who will also hit through the mag 8 of two IOs), and Storm Summoning Longbow bosses, which I think will stop with 2. (Note that while Storm Longbow can knock you over with Gale, Air Thorn Casters can't... they've got a weaker version of Gale)

Of course, there's also custom critters, I think a few AV/GMs, and Rikti Dropships. (Of course, Rikti Dropships can knock you around even if you've got strong mez protection)


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

[ QUOTE ]
[ QUOTE ]
Can't multiple KB attacks landing at once add together for a higher mag KB?

[/ QUOTE ]Yes, but they'd have to hit in the sam server tick, which is extremely unlikely.

With only one KB IO, you'll still get knocked around a bit, but it will be an uncommon occurrence. For regular enemies, I think it's limited to basically Fake Nemesis (who will also hit through the mag 8 of two IOs), and Storm Summoning Longbow bosses, which I think will stop with 2. (Note that while Storm Longbow can knock you over with Gale, Air Thorn Casters can't... they've got a weaker version of Gale)

Of course, there's also custom critters, I think a few AV/GMs, and Rikti Dropships. (Of course, Rikti Dropships can knock you around even if you've got strong mez protection)

[/ QUOTE ]

Out of curiosity..what's the magnitude of the KB caused by a Rikti Mothership bomb exploding?


 

Posted

[ QUOTE ]
[ QUOTE ]
Can't multiple KB attacks landing at once add together for a higher mag KB?

[/ QUOTE ]Yes, but they'd have to hit in the sam server tick, which is extremely unlikely.

With only one KB IO, you'll still get knocked around a bit, but it will be an uncommon occurrence. For regular enemies, I think it's limited to basically Fake Nemesis (who will also hit through the mag 8 of two IOs), and Storm Summoning Longbow bosses, which I think will stop with 2. (Note that while Storm Longbow can knock you over with Gale, Air Thorn Casters can't... they've got a weaker version of Gale)

Of course, there's also custom critters, I think a few AV/GMs, and Rikti Dropships. (Of course, Rikti Dropships can knock you around even if you've got strong mez protection)

[/ QUOTE ]

Cabal witches can KB you through mag 8 also. My fire tank has 3 steadfasts and Mary in the final couple waves can KD me.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Can't multiple KB attacks landing at once add together for a higher mag KB?

[/ QUOTE ]Yes, but they'd have to hit in the sam server tick, which is extremely unlikely.

With only one KB IO, you'll still get knocked around a bit, but it will be an uncommon occurrence. For regular enemies, I think it's limited to basically Fake Nemesis (who will also hit through the mag 8 of two IOs), and Storm Summoning Longbow bosses, which I think will stop with 2. (Note that while Storm Longbow can knock you over with Gale, Air Thorn Casters can't... they've got a weaker version of Gale)

Of course, there's also custom critters, I think a few AV/GMs, and Rikti Dropships. (Of course, Rikti Dropships can knock you around even if you've got strong mez protection)

[/ QUOTE ]

Out of curiosity..what's the magnitude of the KB caused by a Rikti Mothership bomb exploding?

[/ QUOTE ]Judging from Red Tomax, the Dropships' bombs, the UXBs, and the explosions from the grates on the mothership are all mag 300, non-resistable.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

[ QUOTE ]
[ QUOTE ]
Also, since the lvl of the IO makes almost no difference, shop through those available to find a good deal. I think mine were some rather odd levels (i.e. not 50 or 35 as is typical), IIRC.

[/ QUOTE ]

No. The KB Protection IOs are Globals. They will turn off if you exemplar more than three levels under the level of the IO.

There are three KB Protection Global IOs:

http://paragonwiki.com/wiki/Steadfast_Protection (Resistance)
http://paragonwiki.com/wiki/Karma (Defense)
http://paragonwiki.com/wiki/Blessing_of_the_Zephyr (Travel)

And there's one IO set that grants Mag 3 KB protection as part of the bonus from the set:

http://paragonwiki.com/wiki/Kinetic_Crash (Knockback powers, only takes four from the set)

See also: http://paragonwiki.com/wiki/Table_of_Special_IOs

[/ QUOTE ]
Some of the new PVP Set IOs also have Knockback protection as a Set Bonus. Off the top of my head I can't remember which Sets, but it's more than one.

However, the PVP Set IOs function much like the Purple Sets in that they continue to function and give their Set Bonuses even if you are more than 3 levels below what's stamped on the IOs themselves. So you could slot lv50s, exemplar down to lv10, and still have your set bonuses from them. Ogon_Dark and I have taken to calling them 'Mauve' Sets (as in "almost Purple").

Some of the "lower demand" Set-pieces have gotten fairly cheap recently too. You might find an ideal bargain if you look into it.


 

Posted

I'm casting my vote with some of the others in this thread that said that a single KB protection IO will suffice. It lets you ignore the vast majority of the KD/KB you'll encounter, such as allowing you to stand happily in Earthquake.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

[ QUOTE ]
[ QUOTE ]
Can't multiple KB attacks landing at once add together for a higher mag KB?

[/ QUOTE ]Yes, but they'd have to hit in the sam server tick, which is extremely unlikely.

[/ QUOTE ]

Tank runs in.
30 Council Soldiers drop grenades at his feet.
Tank goes flying.

Outside alpha strikes, it's unlikely, but a tank would do well to slot extras for those KB heavy alphas.


@Roderick

 

Posted

Yeah, my Fire/SS Tanker running the base -KB empowerment (10 points of protection) was still getting tossed around a fair amount during the Citadel TF. Outside of Council missions (neither common nor uncommon in level 50 story arcs/TFs) I've yet to have any major issues with the 4 points of protection he's currently got.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Can't multiple KB attacks landing at once add together for a higher mag KB?

[/ QUOTE ]Yes, but they'd have to hit in the sam server tick, which is extremely unlikely.

With only one KB IO, you'll still get knocked around a bit, but it will be an uncommon occurrence. For regular enemies, I think it's limited to basically Fake Nemesis (who will also hit through the mag 8 of two IOs), and Storm Summoning Longbow bosses, which I think will stop with 2. (Note that while Storm Longbow can knock you over with Gale, Air Thorn Casters can't... they've got a weaker version of Gale)

Of course, there's also custom critters, I think a few AV/GMs, and Rikti Dropships. (Of course, Rikti Dropships can knock you around even if you've got strong mez protection)

[/ QUOTE ]

Out of curiosity..what's the magnitude of the KB caused by a Rikti Mothership bomb exploding?

[/ QUOTE ]Judging from Red Tomax, the Dropships' bombs, the UXBs, and the explosions from the grates on the mothership are all mag 300, non-resistable.

[/ QUOTE ]
No wonder those ones in that RWZ mission sent me flying around the map.

Wheeeeeeeee!


 

Posted

Personally, I have two -kb IOs on my /fire scrapper and feel like I get knocked around a lot. Having done tons of fake nemesis and some MA stuff may distort my opinion though. :: Thinks back to that AV w/ FF that made me feel like a ragdoll::


 

Posted

Force Bolt has a ridiculous magnitude of Knockback. It's one of the most fun powers to have, and most irritating to have used against you.


 

Posted

I have 12 pts on my tanks that don't have KB protection from their powers.

I have 8 points on the non tanks that spend their life in melee and don't have KB protection in their powers.

I have 4 points or 0 (depending on the slots I have on the toon) on the rest of my toons.


@Viper Kinji
Currently working on:
Turtle Snapper - SD/MA/Ice Tanker

 

Posted

Very nice answers, thank you!

So basically, by getting +8, I spend two slots but I save one power slot by not taking acrobatics AND I relieve my end bar of one annoying toggle.

Sounds too good to be true


 

Posted


My fire tank has 2 KB IOs, and in addition to the afore mentioned items, Rikti Pylons and Jack in Irons can also knock me about. But very little else can.


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