Knockback protection question


Brakner

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Can't multiple KB attacks landing at once add together for a higher mag KB?

[/ QUOTE ]Yes, but they'd have to hit in the sam server tick, which is extremely unlikely.

With only one KB IO, you'll still get knocked around a bit, but it will be an uncommon occurrence. For regular enemies, I think it's limited to basically Fake Nemesis (who will also hit through the mag 8 of two IOs), and Storm Summoning Longbow bosses, which I think will stop with 2. (Note that while Storm Longbow can knock you over with Gale, Air Thorn Casters can't... they've got a weaker version of Gale)

Of course, there's also custom critters, I think a few AV/GMs, and Rikti Dropships. (Of course, Rikti Dropships can knock you around even if you've got strong mez protection)

[/ QUOTE ]

Cabal witches can KB you through mag 8 also. My fire tank has 3 steadfasts and Mary in the final couple waves can KD me.

[/ QUOTE ]

I thought KB IO's were unique? I know you use to me able to run multiple Steadfasts and Karma's, but I thought they changed that.

If I can stack Steadfast still I will be mighty PO'd after spending huge inf on a Zephr to go with my Karma and Steadfast for -12.


 

Posted

[ QUOTE ]
I thought KB IO's were unique? I know you use to me able to run multiple Steadfasts and Karma's, but I thought they changed that.

If I can stack Steadfast still I will be mighty PO'd after spending huge inf on a Zephr to go with my Karma and Steadfast for -12.

[/ QUOTE ]

Nope, definitely not unique. See Zombie_Man's links above.


Global @StarGeek
ParagonWiki.com-The original is still the best!
My Hero Merit rolls
Accuracy needed for 95% ToHit spreadsheet
Forum font change stripper for Firefox/Opera/Chrome. No more dealing with poor color choices, weird fonts or microscopic text
Search Wiki Patch notes, add site:ParagonWiki.com inurl:patch_notes to your Google Search

 

Posted

[ QUOTE ]
[ QUOTE ]
I thought KB IO's were unique? I know you use to me able to run multiple Steadfasts and Karma's, but I thought they changed that.

If I can stack Steadfast still I will be mighty PO'd after spending huge inf on a Zephr to go with my Karma and Steadfast for -12.

[/ QUOTE ]

Nope, definitely not unique. See Zombie_Man's links above.

[/ QUOTE ]

Bah!

Well I guess the one consolation of having Karma in CJ and Zephr in SS enables me to fully 6 slot most of my shields for +def set bonuses and not give up one slot for KB protection.


 

Posted

[ QUOTE ]
Very nice answers, thank you!

So basically, by getting +8, I spend two slots but I save one power slot by not taking acrobatics AND I relieve my end bar of one annoying toggle.

Sounds too good to be true

[/ QUOTE ]
Or you can use the PVP recipies and get your knockback protection in slots you've already placed. The PBAoE set gives 3 pts of knock protection for 3 pieces of the Set. There's at least one other PVP set that gives knock protection.


 

Posted

The PVP sets that have 3 points of protection are all bonuses active in both PVE and PVP:

Fury of the Gladiator (3) (PBAOE)
Gladiator's Armor (3) (Damage Resist)
Gladiator's Javelin (5) (Ranged Damage)



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

[ QUOTE ]
[ QUOTE ]
I thought KB IO's were unique? I know you use to me able to run multiple Steadfasts and Karma's, but I thought they changed that.

If I can stack Steadfast still I will be mighty PO'd after spending huge inf on a Zephr to go with my Karma and Steadfast for -12.

[/ QUOTE ]

Nope, definitely not unique. See Zombie_Man's links above.

[/ QUOTE ]

Part of the confusion was that when IO Sets were introduced people started calling all of the Special Single-Acting IOs 'Uniques' when, in fact, many of them were not 'Uniques' but could be multiple-slotted on the same toon. See the table of special IO linked above to see which are unique and which aren't (and which are Globals and which are Procs).


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

[ QUOTE ]
I thought KB IO's were unique? I know you use to me able to run multiple Steadfasts and Karma's, but I thought they changed that.

[/ QUOTE ]
Not unique and there used to be a problem with slotting multiples, but it was fixed. If you have 4 powers that take resistance sets and 3 that take defense, you could slot 4 Steadfast and 3 Karma.


Paragon City Search And Rescue
The Mentor Project

 

Posted

[ QUOTE ]
I have 12 pts on my tanks that don't have KB protection from their powers.

I have 8 points on the non tanks that spend their life in melee and don't have KB protection in their powers.

I have 4 points or 0 (depending on the slots I have on the toon) on the rest of my toons.

[/ QUOTE ]

According to my records, the one character in my stable planned out with the highest amount of KB protection is Stellar Jay, my Plants/Energy Dominator of all people.

His plan shows ultimately 19 points of KB protection. 4 of those were intentional (the one Karma in Combat Jumping). The rest is just incidental due to his quest for perma or near-perma Dom. That is 5 complete sets of Kinetic Crash. Takes a full set of 6 to get the 7.5% global recharge bonus, and the first 4 slotted gives 3 points of KB protection.


 

Posted

[ QUOTE ]
His plan shows ultimately 19 points of KB protection. 4 of those were intentional (the one Karma in Combat Jumping). The rest is just incidental due to his quest for perma or near-perma Dom. That is 5 complete sets of Kinetic Crash. Takes a full set of 6 to get the 7.5% global recharge bonus, and the first 4 slotted gives 3 points of KB protection.

[/ QUOTE ]

My Torrent does over 20 Mag cone KB.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

What's the most KB protection you can get?


 

Posted

[ QUOTE ]
What's the most KB protection you can get?

[/ QUOTE ]"lots"

Practically speaking, in-set KB protection that melee characters get (except ElA) will prevent all KB except the Rikti bombs, because they have 10,000% KB resistance, and KB resistance operates the same as Damage resistance (10,000% KB resistance reduces KB to mag 0). The Rikti bombs, however, are non-resistable.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Can't multiple KB attacks landing at once add together for a higher mag KB?

[/ QUOTE ]Yes, but they'd have to hit in the sam server tick, which is extremely unlikely.

[/ QUOTE ]

Tank runs in.
30 Council Soldiers drop grenades at his feet.
Tank goes flying.

Outside alpha strikes, it's unlikely, but a tank would do well to slot extras for those KB heavy alphas.

[/ QUOTE ]

My WP/DB tank has +14 points of knockback protection, thanks to Indomitable Will and the Steadfast Protection IO.

I've noticed that sometimes it ticks up to +18 for some reason, but only for an instant.

I've pondered putting in more KB protection, but so far 14 points seems like it's enough. I really wish there were similar IOs for Disorient, Hold, Sleep, and Fear protection.


 

Posted

[ QUOTE ]
I've noticed that sometimes it ticks up to +18 for some reason, but only for an instant.

[/ QUOTE ] IIRC, sometimes the global bonuses will briefly doublestack after zoning.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Can't multiple KB attacks landing at once add together for a higher mag KB?

[/ QUOTE ]Yes, but they'd have to hit in the sam server tick, which is extremely unlikely.

[/ QUOTE ]

Tank runs in.
30 Council Soldiers drop grenades at his feet.
Tank goes flying.

Outside alpha strikes, it's unlikely, but a tank would do well to slot extras for those KB heavy alphas.

[/ QUOTE ]

My WP/DB tank has +14 points of knockback protection, thanks to Indomitable Will and the Steadfast Protection IO.

I've noticed that sometimes it ticks up to +18 for some reason, but only for an instant.

I've pondered putting in more KB protection, but so far 14 points seems like it's enough. I really wish there were similar IOs for Disorient, Hold, Sleep, and Fear protection.

[/ QUOTE ]

I'm curious as to why you wasted a slot for a Steadfast IO on your WP tank when you own in-set mez resist toggle reduces the magnitude of KB to 0 before it ever affects you (in-set KB protection has a KB resistance of 10,000%). The only things that could knock you back are things that use unresisted knockback, such as the Rikti bombs from invasion events.


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage

 

Posted

[ QUOTE ]
[ QUOTE ]
My WP/DB tank has +14 points of knockback protection, thanks to Indomitable Will and the Steadfast Protection IO.

I've noticed that sometimes it ticks up to +18 for some reason, but only for an instant.

I've pondered putting in more KB protection, but so far 14 points seems like it's enough. I really wish there were similar IOs for Disorient, Hold, Sleep, and Fear protection.

[/ QUOTE ]

I'm curious as to why you wasted a slot for a Steadfast IO on your WP tank when you own in-set mez resist toggle reduces the magnitude of KB to 0 before it ever affects you (in-set KB protection has a KB resistance of 10,000%). The only things that could knock you back are things that use unresisted knockback, such as the Rikti bombs from invasion events.

[/ QUOTE ]

I was wondering the same thing. Then I thought perhaps it was for exemping purposes. Then I further realized that with WP as a primary, IW is taken at 6, and I can't imagine anyone willingly exemping down that low. Sure, the Oro intro has you exemp down to 1 for the Outbreak mission, but that doesn't really count here.

If that SF went into Combat Jumping or Hover, that default slot would be better used with a Winter's Gift: Slow/-Recharge resist instead.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Can't multiple KB attacks landing at once add together for a higher mag KB?

[/ QUOTE ]Yes, but they'd have to hit in the sam server tick, which is extremely unlikely.

[/ QUOTE ]

Tank runs in.
30 Council Soldiers drop grenades at his feet.
Tank goes flying.

Outside alpha strikes, it's unlikely, but a tank would do well to slot extras for those KB heavy alphas.

[/ QUOTE ]

My WP/DB tank has +14 points of knockback protection, thanks to Indomitable Will and the Steadfast Protection IO.

I've noticed that sometimes it ticks up to +18 for some reason, but only for an instant.

I've pondered putting in more KB protection, but so far 14 points seems like it's enough. I really wish there were similar IOs for Disorient, Hold, Sleep, and Fear protection.

[/ QUOTE ]

I'm curious as to why you wasted a slot for a Steadfast IO on your WP tank when you own in-set mez resist toggle reduces the magnitude of KB to 0 before it ever affects you (in-set KB protection has a KB resistance of 10,000%). The only things that could knock you back are things that use unresisted knockback, such as the Rikti bombs from invasion events.

[/ QUOTE ]

I didn't slot in the set to get the KB protection, actually. I got it to inch my hitpoints and recovery rate up. I'm up to 3010 HP right now (and 4.10% recovery sans any outside buffs). I don't think I can push it much further; there's only a few accolade bonuses left for me to acquire that could push it higher. The +3% defense to all attacks is pretty good, too.


 

Posted

this may be just heresay, but someone once told me the highest knockback any enemy does in the game is a little over mag 16. That being said, my /dark armor toons all have -20 mag protection (It also helps to have additional recovery from the steadfast set, which is why I went ahead with extra kb protection).


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Can't multiple KB attacks landing at once add together for a higher mag KB?

[/ QUOTE ]Yes, but they'd have to hit in the sam server tick, which is extremely unlikely.

[/ QUOTE ]

Tank runs in.
30 Council Soldiers drop grenades at his feet.
Tank goes flying.

Outside alpha strikes, it's unlikely, but a tank would do well to slot extras for those KB heavy alphas.

[/ QUOTE ]

My WP/DB tank has +14 points of knockback protection, thanks to Indomitable Will and the Steadfast Protection IO.

I've noticed that sometimes it ticks up to +18 for some reason, but only for an instant.

I've pondered putting in more KB protection, but so far 14 points seems like it's enough. I really wish there were similar IOs for Disorient, Hold, Sleep, and Fear protection.

[/ QUOTE ]

I'm curious as to why you wasted a slot for a Steadfast IO on your WP tank when you own in-set mez resist toggle reduces the magnitude of KB to 0 before it ever affects you (in-set KB protection has a KB resistance of 10,000%). The only things that could knock you back are things that use unresisted knockback, such as the Rikti bombs from invasion events.

[/ QUOTE ]

I didn't slot in the set to get the KB protection, actually. I got it to inch my hitpoints and recovery rate up. I'm up to 3010 HP right now (and 4.10% recovery sans any outside buffs). I don't think I can push it much further; there's only a few accolade bonuses left for me to acquire that could push it higher. The +3% defense to all attacks is pretty good, too.

[/ QUOTE ]

Ah, okay then. This makes much more sense.


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage