Ninjas


Biowraith

 

Posted

I have decided to make a Ninja/* MM however I cannot decide on a secondary, I have narrowed it down to Force Field, Pain, or Storm, any suggestions?

-----EDIT: Any helpful suggestions?


"I brought you into this world and I can take you out and make another one just like you" -Father
"If I bother you so much why would you want another one just like me?!" -Son

 

Posted

ninja's dont have force fields, ninja's bring pain but also live in japan which gets hit by some huge storms tsunami's and typhoons and monsoons.


 

Posted

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ninja's dont have force fields, ninja's bring pain but also live in japan which gets hit by some huge storms tsunami's and typhoons and monsoons.

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Speak or YOUR ninja. I have a ninja/ff mastermind who's story is he's actually a powerful psychic. He makes his enemies think their being attacked by ninja in hamster balls.. and he's so powerful the illusions do physical harm.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Of the three you list, I'd go with Storm. Ninja are glass cannons; they do lots of damage but die easy. Storm both keeps them alive and ups their damage even more. Pain doesn't work well with Ninja, since Pain is mostly reactive. By the time you try to heal them, they're dead.


Arc #40529 : The Furies of the Earth

 

Posted

but Force Field is NICE. You make them unhittable basically.


 

Posted

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FF is far and away the most boring secondary to play on a MM.

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Whatcha mean? It's equally boring to play on a defender.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

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FF is far and away the most boring secondary to play on a MM.

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You clearly don't use Force Bolt often enough.


 

Posted

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FF is far and away the most boring secondary to play on a MM.

[/ QUOTE ]
Trying to manage ninjas means that some boredom in the secondary isn't a bad thing. And as another poster said - Force Bolt will provide constant occupation as desired.


 

Posted

Some people like having more than a single power to have fun with?

I liked my ninja/storm but early on it was fairly rough. Commanding Genin are like herding ADHD children at a fun birthday party. Doable, but hectic. It's a fairly busy secondary but O2 boost can't quite keep up with 3 mischievous genin in all situations, so I'd recommend taking aid other as well. I mostly loved ninja/storm for forcing me to really learn how to play storm. Most of the defenders I've grouped with are totally clueless to some of the finer points since they aren't trying to keep alive completely retarded squishies (okay, maybe some are.. >_&gt

Force field I can't stand so I won't say anything about it. Some people swear by it but the sound alone of bubbling makes me want to jump from a cliff. If that wouldn't do it, the monotony of rebuffing constantly would. Ironic that I don't mind constantly healing even when it's essentially the same as buffing.

I have a lowbie thugs/pain and so far I am loving pain domination. It's great survivability so far but I am worried that later the buffs will not be all that great. For tankerminding I'd think FF would be your best bet, then possibly pain where you can run your regen toggle and keep your pbaoe heal on auto then follow your ninjas into melee when possible to both spread damage with bodyguard and heal some at the same time.

I wish I had more to say about the later parts of pain but I haven't gotten that far. Thinking about it, though, I sort of want to try ninja/pain. Letting your jounin and oni bring the pain up close while keeping your genin back on defensive follow seems like it would alleviate some of the problems I had using them with storm.

YMMV but if you like running around a lot and being both proactive and reactive, go with storm. If you like standing back, using only a few powers on the enemy and otherwise buffing/healing/commanding pets, go pain or ff.


 

Posted

FF

storm is also good, so its mostly personal preferance, but i say FF


 

Posted

From a survivability standpoint and for you to have some form of sanity, ninjas are going to need a aoe healing set. Ninjas have paper thin defense. Even with bubbles they still get 1 shotted from time to time. I dont recommend poison unless you want to strictly solo because it doesnt help you much on teams outside of EB/AVs. Storm while it is nice it causes alot of knockback which in turn makes it harder for melee pets to attack stuff. Keep in mind pets are borked where they sometimes get stuck in this mode where they show mercy on stuff thats knocked down instead of just killing it. Storm does have one advantage in that you can slot the recharge intensive pet procs into the tornado power giving the pets some added defense and resistance.

Overall pain will be some what active but you have the easiest time keeping them alive if you like to play in melee. To me the set feels more like it was made for zombies and ninjas than it was for the other sets. Best of all there are no powers that conflict with what the pets do. I have done ninjas with every secondary and pain was the easiest to level up by far.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

Ninja's FF Are beasts. Mix the highest ST MM primary with the highest defensive secondary and you have ninja's who will charge around slicing everything to ribbons without pause. It's a very easy build to slot out as well. Nothing really requires large amounts of global recharge and there are no must have pools. You can build this character however you wish with whatever pools you wish and as long as you have all of your single target bubbles and your big bubble, it will be tough as nails.


 

Posted

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ninjas are going to need a aoe healing set.

they still get 1 shotted from time to time.

[/ QUOTE ]

?
something here dosent make sense...


 

Posted

[ QUOTE ]
[ QUOTE ]
ninjas are going to need a aoe healing set.

they still get 1 shotted from time to time.

[/ QUOTE ]

?
something here dosent make sense...

[/ QUOTE ]Yeah you left out the part where I said with bubbles. With the other sets you do get some form of resistance so they dont get one shotted as often. Bubbles just means they gonna still get 1 shotted often unless you can soft cap their defense.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

I believe that what he's trying to say is that because ninja are made out of wet paper bags, a single target heal alone will not be able to keep up with the amount of damage it's possible for 6 minions to take, while an aoe heal allows you to keep on healing most or all of the minions enough that single targets can be applied.

Basically he's saying that Pain's aoe and heals keep them alive better than O2 boost.


 

Posted

I have a lvl 50 ninja MM. I didn't go with any of those 3. I went strictly dark on my secondary. I love that build


 

Posted

[ QUOTE ]
I have a lvl 50 ninja MM. I didn't go with any of those 3. I went strictly dark on my secondary. I love that build

[/ QUOTE ]While dark does have an aoe heal, the radius on said heal is some what anemic. It can be frustrating at times because you literally have to be standing on your ninja to heal them. For the most part you will have to depend on darkest night to keep them alive more so than the heals.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

Oh and before I forget, make you some binds/macros or else the ninja will run you crazy by level 20.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

[ QUOTE ]
Oh and before I forget, make you some binds/macros or else the ninja will run you crazy by level 20.

[/ QUOTE ]

very true


 

Posted

I have had good success with ninja/dark and teleport foe. I port the mobs right into middle of my little group. That way they focus on one target, use only there melee attacks and stay close enought to AoE heal. I'm looking forward to Teleport group so I can TP my gang on top of bosses and LT's.
I'm only level 22 so far so not sure about the latter stages of the game but so far it's a fun combo.


 

Posted

[ QUOTE ]
I have had good success with ninja/dark and teleport foe. I port the mobs right into middle of my little group. That way they focus on one target, use only there melee attacks and stay close enought to AoE heal. I'm looking forward to Teleport group so I can TP my gang on top of bosses and LT's.
I'm only level 22 so far so not sure about the latter stages of the game but so far it's a fun combo.

[/ QUOTE ]I can see doing that for concept reasons. I never tried it in combat. Might respec into team tp on test server to see if its worth while for combat.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

[ QUOTE ]
I believe that what he's trying to say is that because ninja are made out of wet paper bags, a single target heal alone will not be able to keep up with the amount of damage it's possible for 6 minions to take, while an aoe heal allows you to keep on healing most or all of the minions enough that single targets can be applied.

Basically he's saying that Pain's aoe and heals keep them alive better than O2 boost.

[/ QUOTE ]

And yet Pain doesn't (as far as I know) really have many tools to prevent one shotting. So while you can aoe heal, you face the problem of losing multiple pets at once while your trying to spam heals.

Oh, and my ninja/poison doesn't have problems with single target healing my pets. Outside of Elite Bosses and Archvillains most things can't kill them. It's only if 4 pets get serioulsy hurt at once, or I have to chose between healing a genin or jounin that I lose someone usually. I always pick the jounin first if it's badly hurt..


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

[ QUOTE ]
[ QUOTE ]
I believe that what he's trying to say is that because ninja are made out of wet paper bags, a single target heal alone will not be able to keep up with the amount of damage it's possible for 6 minions to take, while an aoe heal allows you to keep on healing most or all of the minions enough that single targets can be applied.

Basically he's saying that Pain's aoe and heals keep them alive better than O2 boost.

[/ QUOTE ]

And yet Pain doesn't (as far as I know) really have many tools to prevent one shotting. So while you can aoe heal, you face the problem of losing multiple pets at once while your trying to spam heals.

Oh, and my ninja/poison doesn't have problems with single target healing my pets. Outside of Elite Bosses and Archvillains most things can't kill them. It's only if 4 pets get serioulsy hurt at once, or I have to chose between healing a genin or jounin that I lose someone usually. I always pick the jounin first if it's badly hurt..

[/ QUOTE ]This is were you used to fortitude like buff that pain gives. Its a minor resistance buff and then you get the pet resistance proc and that brings you up to 25+ resistance to all but psi. Those enough to stop some 1 shottings right there. Problem with poison is that it doesnt help much for teaming on the non-hard targets. A group of minions and luitenents will be alot more dangerous than 1 boss or av to anyone playing the poison set on teams. If poison had more aoe utility, or if the final power had a bigger radius and a non-stupidly retarded recharge rate this set would totally own for teams like the way some of the other sets do.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

Team Teleport and Ninjas are made for each other. I set them on agressive and let them go as I TP from group to group with them. I rarely lose any and they melt mobs.

I do not have to do any ninja micromanaging with Team TP. They are exactly where I put them.


Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice

*others left off due to space issues