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Posts
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Joined
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I'd like SoA to get dual machine pistols. It would seem to work hear better than on other characters.
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I'd like Muay Thai MMA animations. Flying knee and leg kicks.
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Once you have fulcrum, siphon power becomes fairly redundant. It still has some value for debuffing hard enemies, but it is pretty easy to be damage capped all the time with fulcrum.
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Kinetics & [u]Soloing[u] is the thread title.
He also mentions AVs.
Both are situations where SP is extremely useful.
Having it is the difference between an AV that hits you for 800 damage and one that hits you for 150.
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You either didn't look at the posted build, or don't know what you are talking about.
"That" build is able to easily triple stack fulcrum shift. You'd have to be terribad to not have capped damage the entire time while solo. So SP is of no offensive benefit.
I've already commented that I don't think the posted build is as amazing as it could be, but it does have:
69% global acc + 42% acc slotting in SP = more than enough acc for the power. Oh and tactics so no issues hitting +5's
Perma hasten = SP recharging in 7 seconds, which is plenty fast enough to do its job.
The slotting has it easily TRIPLE stacked. Fully enhancing it would allow you to stack it four times for a whopping 20% more debuff.
3x SP +2x fulcrum on an AV = -100% damage. You'd be hard pressed to notice an extra 20%, but those slots are sure good elsewhere.
When you are already packing an astounding ~200% global recharge, you will barely notice the precense or absence of additional recharge in relative short recharge powers (ie 20 second SP).
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Thank you for spelling it out for us slow kids -
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Kins healing capabilities, along with -damage, -speed, put it roughly on par with /regen stalkers (somewhat weaker than regen scrappers) but with a weakness to mez. Add in some IOs to cover KB and moderate defense levels and you become a very solid soloer. You can then pick your primary or ancillary/patron with an eye to dealing with mez preemptively. Lastly top it all off with some Vengeance and you can become a demi-god anyone on the team gets themselves killed by capping defense, pre-emptive mez tactics, and healing almost equal to a regen at it's peak. A few wakies or strength of will (pvp inspiration assuming they are still available.) and you'll be a real force to be reckoned with.
Reference Build (This one was stolen from a reputable source):
[u]Click this DataLink to open the build![u]
Some of the newer IOs could update this build if you were so inclined.
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I notice he didn't slot siphon power....I was under the impression it was usefull to put recharge on this to be able to stack it multiple times......am I incorrect in that thinking? -
Me and a buddy are having a lot of fun playing Thug/Dark(him) and Thug/Storm(me). He keeps us healed and and the mobs tohit debuffed, I keep the mobs at range and slowed. By level 12 we were playing at challenge level 4.
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I have had good success with ninja/dark and teleport foe. I port the mobs right into middle of my little group. That way they focus on one target, use only there melee attacks and stay close enought to AoE heal. I'm looking forward to Teleport group so I can TP my gang on top of bosses and LT's.
I'm only level 22 so far so not sure about the latter stages of the game but so far it's a fun combo. -
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Teleport Foe has a Magnitude of 2.1.
The magnitude of protection by foe rank is:
minions: 1
lt.s: 2
bosses 3
Thus, TPFoe works v. minions and lieutenants.... if they're even con to you.
When foes are a higher or lower level to you, the Purple Patch kicks in and it affects their Magnitude.
When a lieutenant is +1 to you in level, they are at a 1.1 multiplier to their TPFoe Magnitude Protection, making it 2.2. And since your TPFoe power is lower than their Magnitude of Protection, then it won't work. So, Yellow lieutenants and lower you can TPFoe. Orange and higher, you can't.
When a minion is 10 levels above you, they will hit that threshhold of 2.1 Mag Protection and you can no longer TPFoe them.
When a boss is 3 levels or more below you (Blue, Green and Grey), you can start TPFoeing them.
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Wow thanks Zombie_Man that was exactly the information I was looking for although not the awnser I was hoping for.....I love grabbing mobs with my TP and dropping them right in the middle of my ninjas -
Does slotting TP Foe make a difference in the level and power of mob you can TP, (Bosses,Lt's and the like)?