Kinetics & Soloing?
energy and kin sometimes have issues when paired. Sometimes the kb will push an enemy out of range that you wanted to use one of the trans powers on.
Kin generally does fine vs most EB, but to take on AV's you'll either need a lot of insp, or a good IO build.
I've never had issues solo'ing with kin, it isn't as safe as dark or rad, but it is a lot more fun. With a big self heal and unlimited endurance it isn't a pushover by any means.
Kins healing capabilities, along with -damage, -speed, put it roughly on par with /regen stalkers (somewhat weaker than regen scrappers) but with a weakness to mez. Add in some IOs to cover KB and moderate defense levels and you become a very solid soloer. You can then pick your primary or ancillary/patron with an eye to dealing with mez preemptively. Lastly top it all off with some Vengeance and you can become a demi-god anyone on the team gets themselves killed by capping defense, pre-emptive mez tactics, and healing almost equal to a regen at it's peak. A few wakies or strength of will (pvp inspiration assuming they are still available.) and you'll be a real force to be reckoned with.
Reference Build (This one was stolen from a reputable source):
[u]Click this DataLink to open the build![u]
Some of the newer IOs could update this build if you were so inclined.
Dam I thought that was some uber build when I first opening it and was like "wtf those numbers are amazing". I started working back from it to improve my mids build fire/kin and then finally realized veng was clicked
Don't get me wrong it's fine, I was just stunned when I saw softcapped def everywhere and high resistance haha.
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Kins healing capabilities, along with -damage, -speed, put it roughly on par with /regen stalkers (somewhat weaker than regen scrappers) but with a weakness to mez. Add in some IOs to cover KB and moderate defense levels and you become a very solid soloer. You can then pick your primary or ancillary/patron with an eye to dealing with mez preemptively. Lastly top it all off with some Vengeance and you can become a demi-god anyone on the team gets themselves killed by capping defense, pre-emptive mez tactics, and healing almost equal to a regen at it's peak. A few wakies or strength of will (pvp inspiration assuming they are still available.) and you'll be a real force to be reckoned with.
Reference Build (This one was stolen from a reputable source):
[u]Click this DataLink to open the build![u]
Some of the newer IOs could update this build if you were so inclined.
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I notice he didn't slot siphon power....I was under the impression it was usefull to put recharge on this to be able to stack it multiple times......am I incorrect in that thinking?
Once you have fulcrum, siphon power becomes fairly redundant. It still has some value for debuffing hard enemies, but it is pretty easy to be damage capped all the time with fulcrum.
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Once you have fulcrum, siphon power becomes fairly redundant. It still has some value for debuffing hard enemies, but it is pretty easy to be damage capped all the time with fulcrum.
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Kinetics & [u]Soloing[u] is the thread title.
He also mentions AVs.
Both are situations where SP is extremely useful.
Having it is the difference between an AV that hits you for 800 damage and one that hits you for 150.
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
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Once you have fulcrum, siphon power becomes fairly redundant. It still has some value for debuffing hard enemies, but it is pretty easy to be damage capped all the time with fulcrum.
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Kinetics & [u]Soloing[u] is the thread title.
He also mentions AVs.
Both are situations where SP is extremely useful.
Having it is the difference between an AV that hits you for 800 damage and one that hits you for 150.
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You either didn't look at the posted build, or don't know what you are talking about.
"That" build is able to easily triple stack fulcrum shift. You'd have to be terribad to not have capped damage the entire time while solo. So SP is of no offensive benefit.
I've already commented that I don't think the posted build is as amazing as it could be, but it does have:
69% global acc + 42% acc slotting in SP = more than enough acc for the power. Oh and tactics so no issues hitting +5's
Perma hasten = SP recharging in 7 seconds, which is plenty fast enough to do its job.
The slotting has it easily TRIPLE stacked. Fully enhancing it would allow you to stack it four times for a whopping 20% more debuff.
3x SP +2x fulcrum on an AV = -100% damage. You'd be hard pressed to notice an extra 20%, but those slots are sure good elsewhere.
When you are already packing an astounding ~200% global recharge, you will barely notice the precense or absence of additional recharge in relative short recharge powers (ie 20 second SP).
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Once you have fulcrum, siphon power becomes fairly redundant. It still has some value for debuffing hard enemies, but it is pretty easy to be damage capped all the time with fulcrum.
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Kinetics & [u]Soloing[u] is the thread title.
He also mentions AVs.
Both are situations where SP is extremely useful.
Having it is the difference between an AV that hits you for 800 damage and one that hits you for 150.
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You either didn't look at the posted build, or don't know what you are talking about.
"That" build is able to easily triple stack fulcrum shift. You'd have to be terribad to not have capped damage the entire time while solo. So SP is of no offensive benefit.
I've already commented that I don't think the posted build is as amazing as it could be, but it does have:
69% global acc + 42% acc slotting in SP = more than enough acc for the power. Oh and tactics so no issues hitting +5's
Perma hasten = SP recharging in 7 seconds, which is plenty fast enough to do its job.
The slotting has it easily TRIPLE stacked. Fully enhancing it would allow you to stack it four times for a whopping 20% more debuff.
3x SP +2x fulcrum on an AV = -100% damage. You'd be hard pressed to notice an extra 20%, but those slots are sure good elsewhere.
When you are already packing an astounding ~200% global recharge, you will barely notice the precense or absence of additional recharge in relative short recharge powers (ie 20 second SP).
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Thank you for spelling it out for us slow kids
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Once you have fulcrum, siphon power becomes fairly redundant. It still has some value for debuffing hard enemies, but it is pretty easy to be damage capped all the time with fulcrum.
[/ QUOTE ]
Kinetics & [u]Soloing[u] is the thread title.
He also mentions AVs.
Both are situations where SP is extremely useful.
Having it is the difference between an AV that hits you for 800 damage and one that hits you for 150.
[/ QUOTE ]
You either didn't look at the posted build, or don't know what you are talking about.
"That" build is able to easily triple stack fulcrum shift. You'd have to be terribad to not have capped damage the entire time while solo. So SP is of no offensive benefit.
I've already commented that I don't think the posted build is as amazing as it could be, but it does have:
69% global acc + 42% acc slotting in SP = more than enough acc for the power. Oh and tactics so no issues hitting +5's
Perma hasten = SP recharging in 7 seconds, which is plenty fast enough to do its job.
The slotting has it easily TRIPLE stacked. Fully enhancing it would allow you to stack it four times for a whopping 20% more debuff.
3x SP +2x fulcrum on an AV = -100% damage. You'd be hard pressed to notice an extra 20%, but those slots are sure good elsewhere.
When you are already packing an astounding ~200% global recharge, you will barely notice the precense or absence of additional recharge in relative short recharge powers (ie 20 second SP).
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Yup.
And to add, I enjoy Flight on my Energy/Kin. Hover with Siphon Speed is great and avoiding melee helps avoid damage spikes.
I hadn't been interested in responding but it should also be pointed out that the OP said something along the lines of needing to "make" the toon. Builds with 5 purple sets off the start, Hecatomb-slotted Brawl, and various other silliness don't really register to me as a valid justification of expected gameplay unless the toon is already ready for said gear.
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
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Heya folks, i'm thinking of making an Energy/Kinetics Corruptor and i was wondering if they are any good solo or whether Kin is pretty much a group powerset.
How do they fare against EBs/AVs on their own, can they take most of them out like /Rad can or do they get swat like annoying bugs?
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Here's a link to my build that I posted to a similar thread about a month back: http://boards.cityofheroes.com/showflat....99#Post13578899
It was challenging at times (no real mez protection will do that), but by the 40s my Energy/Kin was a solid solo toon. Well capable of soloing EBs. Didn't try AVs.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Heya folks, i'm thinking of making an Energy/Kinetics Corruptor and i was wondering if they are any good solo or whether Kin is pretty much a group powerset.
How do they fare against EBs/AVs on their own, can they take most of them out like /Rad can or do they get swat like annoying bugs?
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