Starmage21

Apprentice
  • Posts

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  1. For the record, I'm looking for another game with a class that uses a similar methodology as the Mastermind.


    Diablo 2 Necromancer, CoH Mastermind. I like my pets on the front line, and me behind em in a "management" position.
  2. its just a yellow/black garden spider with the cthulu face on it. MEH.
  3. Starmage21

    Of TankMages

    Around page 3 this thread became tl;dr.

    That said, those 3 pages contained some really good arguments.

    I recall reading at some point a longish time ago that a Superman game was being developed where defeating the bad guys who were on his tier wasnt about how much damage Superman could take or dish out, but about defeating the bad guys before there was too much collateral damage.

    This doesnt make too much sense in current generation MMOs because you dont have too many ways to measure that in a scripted fight aside from "Race against the timer" function, but I do hope for the future.
    Destructible environments in games these days give me hope for fights where you want to kick the bad guys *** without throwing him around too much and destroying homes and businesses in your favorite city, especially if he's as strong as you are and hellbent on causing destruction rather than mostly fighting you.
  4. Quote:
    Originally Posted by Desmodos View Post
    Still see too many people struggling with the "path technique." Seems every run, 3-4 people want to stand outside building 1 (S4). The majority of players should be in between building 2 (S5) and 3 (S6).

    I do agree speed runs are a lot of fun.
    Speed runs are the best way to do BAF, even if you want iXP. The extra threads you get doing multi runs in the same time it takes you to farm NS and Siege over and over again makes it absolutely stupid to farm them. Every thread you turn in for iXP is worth 50K.
  5. Quote:
    Originally Posted by Redlynne View Post
    That would be Ninjas (without Force Fields boosting their token Defenses).
    I run Ninjas/FF. Even with all 3 level shifts, theyre dead before you can bubble em.
  6. Quote:
    Originally Posted by Zombie Man View Post
    I was referring to their damage output. My uber Defender (at even con) couldn't kill one commando from spawn to exit while my less than uber MM ripped through them.

    They also excel at AV take downs even though they may have to be resummoned often, since you have a steady stream of pet attacks stacking whatever Incarnate debuff you chose.

    I'm doing just fine with Necro on the iTrials. Mostly because I don't regard resummoning as failure.
    Resummoning pets is NOT a failure. The point the OP is making is that pets die so fast you dont even have time to train them after being summoned. Some MM pets are actually just plain worthless in the incarnate trials.
  7. I checked this evening on some Rikti LTs. My pets ARE delivering the debuffs. They just dont have an icon displaying such.
  8. Quote:
    Originally Posted by starphoenix View Post
    You can know if your reactive works by defeating all but one boss in a group and use power analzyer on the boss, then attack the boss with your pets. If the damage resistances go down, then it works.
    Thanks, I'll look into doing that after class this evening.
  9. Heya, MM player here. I got my interface slot unlocked a few days ago. I promptly constructed the interface enhancement for the slot, and slotted it after the TF was over. Upon doing so, I noticed that my ninjas didnt get a buff icon like they do with the alpha slot. I immediately tried unsummoning and resummoning them with no change. Then I changed zones, unslotted the power, changed zones again, reslotted, and still nothing. I've even constructed the T2 upgrade and slotted it. No change.


    What I DONT know, is if the ninjas are affected by the reactive anyway, but just dont have a buff icon. All I know is that the icon isnt there.
    Here's a screenshot


    Uploaded with ImageShack.us
  10. Quote:
    Originally Posted by Noxilicious View Post
    WIN.

    I'm torn between this, and the tune that plays in Cap Au Diable when you come off the ferry for the first time as a lowbie.
  11. Yeah I eventually figured it out. It's the huge body type there. As I've now been told, even though the huge and male body types are basically the same if you max out the scales, the huge body type has bigger costume props.


  12. Uploaded with ImageShack.us


    Check out the difference between the two. Me (Vorpal Wolf), have the scales completely maxxed out for size. Why is this other cat (Darkpsyde) bigger than me?!
  13. Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Tankermind: Level 50 Magic Mastermind
    Primary Power Set: Ninjas
    Secondary Power Set: Force Field
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Presence
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Call Genin -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(5), Dsrnt-I(5), Dsrnt-I(7)
    Level 1: Force Bolt -- Acc-I(A)
    Level 2: Deflection Shield -- DefBuff-I(A), DefBuff-I(7), DefBuff-I(9)
    Level 4: Insulation Shield -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(11)
    Level 6: Train Ninjas -- EndRdx-I(A), EndRdx-I(50)
    Level 8: Combat Jumping -- DefBuff-I(A), DefBuff-I(40), DefBuff-I(43), EndRdx-I(43), EndRdx-I(46)
    Level 10: Maneuvers -- DefBuff-I(A), DefBuff-I(11), DefBuff-I(17), EndRdx-I(19), EndRdx-I(19)
    Level 12: Call Jounin -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(15), Dsrnt-I(15), Dsrnt-I(17)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Assault -- EndRdx-I(A), EndRdx-I(21)
    Level 18: Smoke Flash -- RechRdx-I(A)
    Level 20: Dispersion Bubble -- DefBuff-I(A), DefBuff-I(21), DefBuff-I(23), EndRdx-I(23), EndRdx-I(25)
    Level 22: Tactics -- ToHit-I(A), ToHit-I(25), ToHit-I(27), EndRdx-I(27), EndRdx-I(29)
    Level 24: Kick -- Acc-I(A)
    Level 26: Oni -- Acc-I(A), Dmg-I(29), Dmg-I(31), Dmg-I(31), Immob-I(31), Immob-I(33)
    Level 28: Tough -- ResDam-I(A), ResDam-I(33), ResDam-I(33), EndRdx-I(34), EndRdx-I(34)
    Level 30: Weave -- DefBuff-I(A), DefBuff-I(34), DefBuff-I(36), EndRdx-I(36), EndRdx-I(36)
    Level 32: Kuji In Zen -- EndRdx-I(A), EndRdx-I(50)
    Level 35: Challenge -- Acc-I(A), Acc-I(37), Taunt-I(37), Taunt-I(37), Taunt-I(39)
    Level 38: Provoke -- Acc-I(A), Acc-I(39), Taunt-I(39), Taunt-I(40), Taunt-I(40)
    Level 41: Dark Embrace -- ResDam-I(A), ResDam-I(42), ResDam-I(42), EndRdx-I(42), EndRdx-I(43)
    Level 44: Oppressive Gloom -- EndRdx-I(A), EndRdx-I(45), Dsrnt-I(45), Dsrnt-I(45), Dsrnt-I(46)
    Level 47: Soul Tentacles -- Acc-I(A)
    Level 49: Force Bubble -- EndRdx-I(A), EndRdx-I(50)
    Level 50: Cardiac Partial Core Revamp
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 1: Supremacy
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A), Heal-I(48), Heal-I(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(48)


    Works out to 26.7% Defense vs All, 72.2% Smashing/Lethal Resist, 25.5% Negative/Toxic Resist (0% for the rest of the resists).

    How would you improve these totals via sets or other power choices?
  14. Glad to see the mothership raids are back. I got both my 50s fully kitted in vangaurd costumes thanks to these happening.

    I'd go, but I'm gonna be on the road at 8PM tonight =\
  15. Quote:
    Originally Posted by Forbin_Project View Post
    Actually it depends on the severity of the injury in his leg. A serious enough injury to the femoral triangle in just one of his legs could result in him dying from blood loss before they could finish extricating him from the wreckage and treat the injury.

    And the "I'll kill you quietly" thing could have been easily handled by giving the kid a pistol and letting him finish himself off. My impression was that the kid knew he wasn't going to make it, and the only justification I'd accept for Young to smother him would be if the kid said he couldn't bring himself to commit suicide because of his religion.
    They talked about that, during the conversation between Young and the kid. He said something about "I'd ask you for your weapon, but blah blah blah".
    Basically, the kid knew that if he were to ask Young to provide him a means of suicide, it would seriously damage the Colonel's relationship with his crew at that point.
  16. Quote:
    Originally Posted by Forbin_Project View Post
    If a ZPM was powerful enough to reach the Destiny they could have dialed from Atlantis. Furthermore they can't just use the power from the core of any planet to establish a wormhole to the Destiny. The Ancients facility was built into the planet Icarus which had a unique naquadria core which provided sufficient power to dial a 9th chevron address. This world was the only world ever discovered to naturally produce Naquadria.

    The Lucien Alliance had discovered another Icarus type planet with a naturally occurring naquadria core and set up a base so they could attack the Destiny. Both planets blew up so unless Earth can find a third planet Icarus type planet they can't dial the Destiny.
    Of course, even if those planet types are exceedingly rare. The number of planets that inhabit a given galaxy make it a statistical probability that there are going to be hundreds or even thousands of them. Needle in a haystack.
  17. Starmage21

    Graphics Crash

    Quote:
    Originally Posted by Interdictor_MKI View Post
    I was having a ton of graphics problems as well - until I turned off Ultra mode. After that - not a crash.
    I did this. Not a problem since.
  18. Starmage21

    Graphics Crash

    Hey guys. I looked all over the first couple of pages to find a similar problem to mine, and not having much luck.

    Basically what's happening is my game is crashing to the point of locking up my PC. It seems to be graphics related because of all the wonderful artifacts that appear on screen when it happens, but my machine is not immediately disabled when it does. I've taken some screen shots for you.

    First it looks like this.
    http://img843.imageshack.us/i/img20100917195218.jpg/

    If I leave it alone it will progress to this.
    http://img543.imageshack.us/i/img20100917133650.jpg/

    Then this
    http://img337.imageshack.us/i/img20100918094749.jpg/

    This only happens in City of Heroes. Battlefield: Bad Company 2, Starcraft 2, and World of Warcraft both run fine on maximum settings for hours on end. I have a lot of other games I could test this on, but those three are the top 3 played for me.

    I'm not aware if it's important or not, but that cave mission where you take out Sapphus seems to kick me to those screens right away. The other character didnt experience that until after several minutes of playing.

    Also, I'm running a GeForce GTX280 graphics card. Unless they updated the drivers for it last night, I know the drivers are the latest. I updated them the first time this happened.

    Lastly, I believe you like CoXHelper reports, so here
    ---System information gathered by CoH Helper version 0.2.0.2---

    DxDiag gathered at September 18, 2010 10:09 (-05:00)
    Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
    System Manufacturer: INTEL_
    System Model: DP45SG
    BIOS: BIOS Date: 05/15/08 22:34:38 Ver: 08.00.10
    Central Processor: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz (4 CPUs), ~2.8GHz
    Memory: 4096MB
    .Net Memory Report: 2823MB out of 4091MB available
    Page File: 6709MB (1472MB currently in use)
    C Drive: (SAMSUNG HD103UJ ATA Device) 791894MB out of 953766MB (83%) free
    D Drive: (ATAPI iHAS224 A ATA Device) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 11
    DirectX Diag version: 6.01.7600.16385 (64-bit version)

    Display Notes: No problems found.
    Sound Notes: No problems found.

    No problems found.
    Input Notes: No problems found.

    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce GTX 280
    Manufacturer / Chip: NVIDIA / GeForce GTX 280
    Video Memory: 2795 MB
    Driver Version: 8.17.12.5896
    Driver Date: 7/9/2010 5:38:00 PM
    Driver Language: English

    Sound Device Description: Speakers (High Definition Audio Device)
    Driver File: HdAudio.sys
    Driver Version: 6.01.7600.16385
    Driver Date: 7/13/2009 7:07:00 PM

    Sound Device Description: Digital Audio (S/PDIF) (High Definition Audio Device)
    Driver File: HdAudio.sys
    Driver Version: 6.01.7600.16385
    Driver Date: 7/13/2009 7:07:00 PM


    WMI Information
    Motherboard Manufacturer: Intel Corporation
    Motherboard Model: (empty)
    Motherboard Product: DP45SG
    Motherboard Version: AAE27733-403
    BIOS Manufacturer: Intel Corp.
    BIOS Name: BIOS Date: 05/15/08 22:34:38 Ver: 08.00.10
    BIOS Version: INTEL - 83
    BIOS Release: 20080819000000.000000+000


    Registry Information for Current User
    Resolution: 1680x1050
    3D Resolution: 1680x1050 (Not using renderscale)
    Full Screen: Yes
    Maximized: No
    Screen Position: 0, 0
    Refresh Rate: 60Hz
    Vertical Sync Enabled: No


    Physics Quality: High
    Maximum Particles: 50000
    Max Particle Fill? 10.000
    Physics Card Enabled: No


    Anti-aliasing: Off
    Anisotropic Filtering: 4x
    Texture LOD Bias: Smooth
    Water Effects: None
    Bloom: 1.000 (turned on)
    Depth of Field Enabled: Yes
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: Medium?


    World Texture Level: Very High
    Character Texture Level: Very High
    World Detail Level (Vis_Scale): 1.000
    Entity Detail Level: 1.000
    Shadows Enabled: Yes
    Shadow Mode: Shadow maps
    Shadow Map Shader: Low quality
    Environmental Reflections: Low quality
    Advanced Occlusion Settings: No
    Ambient Occlusion: High performance
    Occlusion Strength: Slight
    Blur: Fast
    Ambient Resolution: High performance


    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: No
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: No
    FX Sound Volume: 1.000
    Music Sound Volume: 1.000

    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 0.250
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 934887 bytes/second
    Current Game Version: 1850.201007290124.28T4
    Installation Directory: C:\Program Files (x86)\City of Heroes

    Mod files in the Data directory
    No modifications found
  19. You can change your height already. Its a feature I use on my 2 main characters. Black Emporer changes from an average sized human (6ft tall, medium build) to completely maxxed out(on all scales) demon between size changes.
    My crab does that too. His epic costume is completely maxxed out in all scales (and Crab Spider Longfang enemies are STILL bigger!), but a couple of his other costumes, including his Vangaurd set, only show his actual size and build.
  20. these are win, except the part where everyone tries to go and gets locked out of RWZ.
  21. Starmage21

    Ninjas

    but Force Field is NICE. You make them unhittable basically.
  22. If you want an extra power, drop the leaping pool entirely and get super speed as your travel power. With you double-stacking leadership youll make everyone pretty awesome in the group.
    Also, drop all your single-target attacks and pick up only AoEs. If youre in a team, chances are youve got a brute or tanker.
    Vengeance is so-so. Someone's gotta be dead before you use it.
  23. another great raid. Our team got 400 merits, but only 1 bomb credit. Unfortnately I had to book immediately after.
  24. I'm comin. My RAM is on its way to OCZ's RMA department, so ill be comin on my GF's computer. I'll lead a team and such, since I can count on this machine not sucking
  25. So does mine, but that doesnt mean he's not above fooling some heroes into thinking he's had a change of heart.