Teaming Crab build. Please advise.


KingSnake

 

Posted

My dom is almost finished. (41.5) Once she's done, i'll have a lvl 50 for each common villian AT. At which point, I'll be focusing on a Veat. I've decided i want a crab spider, and it'll be team orinted. (once i hit 50, all i ever do with my 50's is team, so it only makes since.)

I'm a bit lost when it comes to making a Crab... this is a rough draft of what i was thinking..
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership

Villain Profile:
Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(17), Ruin-Acc/EndRdx/Rchg(31)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(45)
Level 2: Longfang -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(3), Ruin-Dmg/Rchg(5), Ruin-Acc/EndRdx/Rchg(7), Ruin-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(34)
Level 4: Combat Training: Defensive -- DefBuff-I(A), DefBuff-I(43)
Level 6: Hurdle -- Jump-I(A)
Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Det'tn-Acc/Dmg/EndRdx(9), Det'tn-Dmg/Rchg(17), Acc-I(27), EndRdx-I(43)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), GftotA-Def/EndRdx(11), GftotA-Def(11), Ksmt-Def/EndRdx(15), Ksmt-ToHit+(46)
Level 12: Venom Grenade -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(13), Det'tn-Acc/Dmg/EndRdx(13), Det'tn-Dmg/Rchg(15), Acc-I(25), RechRdx-I(42)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 18: Frag Grenade -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(19), Det'tn-Acc/Dmg/EndRdx(23), Det'tn-Dmg/Rchg(23), Acc-I(25), EndRdx-I(42)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- TtmC'tng-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam(29), S'fstPrt-ResDam/EndRdx(31), S'fstPrt-ResKB(50)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 28: Serum -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Heal/Rchg(36), H'zdH-Heal/Rchg(37), H'zdH-Heal/EndRdx/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), GftotA-Def/EndRdx(36), GftotA-Def(40), S'dpty-Def/EndRdx(40)
Level 32: Omega Maneuver -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(33), AirB'st-Dmg/Rchg(33), Posi-Dmg/Rchg(33), RechRdx-I(34), Acc-I(34)
Level 35: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(36), GSFC-ToHit/EndRdx(46), EndRdx-I(48)
Level 38: Vengeance -- GftotA-Def/Rchg(A), GftotA-Def/EndRdx/Rchg(39), S'dpty-Def/Rchg(39), Ksmt-Def/Rchg(39), Ksmt-Def/EndRdx/Rchg(40), ToHit-I(46)
Level 41: Tactical Training: Leadership -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(42), GSFC-ToHit/EndRdx(45), EndRdx-I(48)
Level 44: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(45)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 49: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(50), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Conditioning
------------

I figure, this build brings 20% D and 30% to hit and dmg buffs to a team with must me standing there... which is pretty good i think. I have 2 fast rechargeing attacks for single target dmg, 3 good aoe, and a nuke. Veng for an "oh crap" button... and travel.

Seems like a decent teamer. Thoughts? Advice? I'm not married to this idea, i'm very open for suggestions. My only real requirment is it's gots to be a crab.

Thanks in advance!


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

If you want an extra power, drop the leaping pool entirely and get super speed as your travel power. With you double-stacking leadership youll make everyone pretty awesome in the group.
Also, drop all your single-target attacks and pick up only AoEs. If youre in a team, chances are youve got a brute or tanker.
Vengeance is so-so. Someone's gotta be dead before you use it.


 

Posted

Been giving it alot of thought... since i have alot of free time on my hands... things being a little slow here at work, and i've adjusted my build a bit.

I decided double stacking all the leadership toggles was over kill... and veng was unnessessry. Figured passing up pets was a shame cause, not every at can get them... I've kind of altered my build to try and balance AoE damage, with personal defence and pets. I'll still be giving the team decent buffage, with 20% defence and 15% To hit. No damage buffage kind of bumbs me out, but at the same time, i can't seem to them in. I'd have to drop the pets... which i don't want, or maybe my fighting pool... which i may, but i kind of like the idea off having solid defence since i'll be mainly AoEing and prolly having to deal with alot of return fire... hmm..

Anyways, here's my NEW idea. More pricy... going to have to start putting bids in for the high doller stuff. Already got the Numina and Mir IO's... i'm thinking the posy sets and pet sets are going to cost meh... hmm. I make OK money craftin and sellin IO's on the market... and he isn't even built yet, so i'd have time before i'd need them to save and bid...

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting

Villain Profile:
Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(25)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A)
Level 2: Longfang -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Dmg/EndRdx(7), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/Rchg(25)
Level 4: Combat Training: Defensive -- Krma-ResKB(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(45)
Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(11), RechRdx-I(23)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), GftotA-Def/EndRdx(13), GftotA-Def(15), Ksmt-Def/EndRdx(36), Ksmt-ToHit+(37)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17), RechRdx-I(23)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- TtmC'tng-ResDam/EndRdx(A), ResDam-I(31), RctvArm-ResDam/EndRdx(31), S'fstPrt-ResDam/EndRdx(34)
Level 26: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29), RechRdx-I(31)
Level 28: Serum -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(37), H'zdH-Heal/Rchg(45), H'zdH-Heal/EndRdx/Rchg(46), RgnTis-Heal/EndRdx/Rchg(46)
Level 30: Tactical Training: Leadership -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(36), EndRdx-I(37)
Level 32: Omega Maneuver -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/EndRdx(33), RechRdx-I(34), RechRdx-I(34)
Level 35: Maneuvers -- RedFtn-Def/EndRdx(A), GftotA-Def/EndRdx(36), GftotA-Def(43), S'dpty-Def/EndRdx(46)
Level 38: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), C'Arms-EndRdx/Dmg/Rchg(40), C'Arms-Acc/Dmg/Rchg(40)
Level 41: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42), S'bndAl-Acc/Dmg/Rchg(43), C'Arms-Acc/Dmg/Rchg(43)
Level 44: Kick -- Acc-I(A)
Level 47: Tough -- TtmC'tng-ResDam/EndRdx(A), ResDam-I(48), RctvArm-ResDam/EndRdx(48), S'fstPrt-ResDam/EndRdx(48)
Level 49: Weave -- RedFtn-Def/EndRdx(A), GftotA-Def/EndRdx(50), GftotA-Def(50), S'dpty-Def/EndRdx(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Conditioning
------------


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

Lose Fighting. Weave is nice, but on a team I'd much rather have the two Assaults.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

Yeah, was about to say, if you can fit run double Assault, go for it. Very much worth it. You could probably drop Omega Maneuver (yes, it's flashy, but it's often not worth it on teams due to the delay in its damage) and pick up a patron AoE (my Crab has Venom Grenade, Suppression, Electric Fences, and Ball Lightning, which is enough to take down spawns of Romans with little trouble).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
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