re: Speed BAFs and you!
I can vouch for this...ran 3 of these with Hew yesterday and it went great. Got enough components to upgrade my judgement from tier 1 to 3 in just over an hour.
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Doing this with characters without Lore/Destiny levels?
I think a lot of people are already use to running these with a bunch of already slotted up characters.
I've already forgotten about most of you
Voo; I take anything and everything that can run the trials. I have run BAF with 14 people and had no problem succeeding. However, lots and lots of tanks and people new to the BAF seems to be a bad combination. :/ I will always be running with the same char, 1984. Maybe in a month or two I will run with my namesake, but probably not.
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Hew in drag baby
That sounds good. I would definitely be in for some. Perhaps post your global here for those who do not know it... so we know who to look for.
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
I'd be up for doing this!
For reference to the map :
I got to do this on the weekend, they are amazingly fun!
50s:
BluShield: Emp/Arch
Captain Physics: Grav/Rad
Crown Joule: NRG/NRG
Ensign Redshirt: Illusion/FF
Flight: Storm/Electric
Metaphysicist Mind/Kin
Ferrocerium Fire/Kin
Seismic Boom Earth/Sonic
A Leader of The Vanguard League
Still see too many people struggling with the "path technique." Seems every run, 3-4 people want to stand outside building 1 (S4). The majority of players should be in between building 2 (S5) and 3 (S6).
I do agree speed runs are a lot of fun.
Speed runs are the best way to do BAF, even if you want iXP. The extra threads you get doing multi runs in the same time it takes you to farm NS and Siege over and over again makes it absolutely stupid to farm them. Every thread you turn in for iXP is worth 50K.
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I've already forgotten about most of you
I will be running one tonight, and then off for some time.
Global is, as in my sig, @Hewmaster
I will be starting with the min number to run if I feel comfortable with who is on the team and who I know. I have had several successful 14-15 member BAF runs, so this is fine.
PS: I prefer just Hew. The full name comes from RP reasons that my original main tank had. Hew is short, sweet, and unused.
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Hew in drag baby
Still see too many people struggling with the "path technique." Seems every run, 3-4 people want to stand outside building 1 (S4). The majority of players should be in between building 2 (S5) and 3 (S6).
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EDIT: Oh, and I've seen a team leader or two try to work the odds in their favor by stacking the damage on Team 1, which typically watches the north path. They want the big iXP on a farming team, but it will probably cost you an astral merit as something sneaks through the south path, which lacks ranged damage to chase down errant escapees.
Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!
Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.
Ran this last night, 2 by me, 1 by Patient V. Have to say, PV ran the more interesting one, as it got 23 people MOBAF if they didn't already had it. 17 Astrals were to be had. Total run time was 1hour 15 minutes.
Hope everyone had fun!
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Hew in drag baby
If you're running any of these tonight, my brute is still in need of the Keep'em Separated badge. Probably very doable even in a speed run. (And it does yield an extra Astral Merit.)
Again, I'd be down for this either way. If I'm not going to get very rares to drop, I need to save up my E-Merits for them.
Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!
Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.
Def, thats the one where we kill the AVs at their respective spawn points? I have no qualms doing this every time I feel comfortable with the team we have. That could be several extra astrals per BAF multi-run. It for sure is not as difficult as it looks at first glance.... (thumbs up PV for showing the way)
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Hew in drag baby
Def, thats the one where we kill the AVs at their respective spawn points? I have no qualms doing this every time I feel comfortable with the team we have. That could be several extra astrals per BAF multi-run. It for sure is not as difficult as it looks at first glance.... (thumbs up PV for showing the way)
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Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!
Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.
I'll be around and wanting to BAF as well. GP still needs to unlock his lore slot, and I'm tired of him not being set on these all yet. I can be patient on getting to rare and very rare... not so much on getting them unlocked still on just one character.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
I've recently come back due to finding free time and did my first BAF/Lambda last night on the WS. Fun stuff. I'd love to get in on these, Hew. Warshade is 50+1 and fully IO'd, no other slots unlocked.
Also, that awesome BAF i did last night got me everything but Keep 'em Separated and I'd love that if it's not being too selfish.
Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!
Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.
I've recently come back due to finding free time and did my first BAF/Lambda last night on the WS. Fun stuff. I'd love to get in on these, Hew. Warshade is 50+1 and fully IO'd, no other slots unlocked.
Also, that awesome BAF i did last night got me everything but Keep 'em Separated and I'd love that if it's not being too selfish. |
Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!
Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.
It takes a bit of prep in team set up to make sure things are balanced, and letting which team know which AV they're supposed to be on. (And also making sure you can adapt on the fly to coordinate the simultaneous end for both of them.) People need to pay attention to the health meters better.
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GP: Just convert Astrals from BAF to threads to ixp. It can cost you a little inf, but youll unlock and start sloting pretty damn quickly. Not converting threads is what will slow you down. I have 4 rares, and almost a vrare something. Better than nothing, and I did it over the course of 4 days running nothing but BAF for the most part.
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Hew in drag baby
I like to consolidate my feelings into one post:
ixp: I've really only run any of this on my fire/therm corrupter, and only actually unlocked Lore with ixp, the rest was mostly with impatience, astral merits to threads to xp, and tons of cash.
Health bars: It's silly how much damage one fire corrupter's rain of fire can put out... remember the run last night when Nightstar went from 15% to dead before anyone knew what happened? That may have been me, without intending to. My only suggestion is if there is a fire corrupter on one AV, get another on the other AV. It sounds kind of silly but we did take down Nightstar in something like 10-15 seconds. Or maybe put them all on Siege? I dunno, haven't done a ton of experimenting. More than the health bars, people need to watch chat. Multiple times Frigid would say "Stop killing Siege, let Nightstar team catch up!" and there would be 3-4 melee types just pummeling away at Siege until they killed him. Of course if everyone would watch the bars themselves, they wouldn't need to be yelled at.
Overall:
I <3 speed anything runs, and these are no exception. I'm always glad to join and help out with these, and have little to no problems with the way they're run. I was on three runs yesterday... no maybe it was Sunday? The ones where Frigid ran a couple then let Patient V take big star and lead. The big difference I saw was the spawn routes. Now something like 98% of the time I'm on BAF, Masque is leading it and I'm on vent with him and we always take the same route, so I was totally thrown for a curve when I had a team lead spot and didn't know where I was expected to go. I'm used to team 1 camping the double path just below c1 (see picture below) and everyone else on the triple path just in front of/left of B1. I think Patient V's run was this way, but we had no escaping prisoners on any run so they both seem to work well enough.
Dusty Trophies
For those who aren't familiar with the Path Setup:
Team 1 sets up on the north path just above the red arrow (the one just under C1)
Team 2 sets up between C2 and B1, to make sure those blue spawns don't get out, and to make sure the yellows don't get past them.
Team 3 sets up between B1 and B2, This is the easiest spot, because you only have to worry about mobs running east (you're the only defensive line against this wave), but killing the westward running mobs will help team 2 out considerably.
Depending on the league (too many unlevel-shifted, less damaging types, etc), it's also common practice to have 1 or 2 people around the two yellow arrows to watch any who escape the defensive lines, and 1 or 2 on the paths in front of the A1 and A2 doors.
This is entirely optional, however, and I personally prefer a setup without it. With enough communication (noting weak spots, leaks, etc), the "goalies" shouldn't be necessary at all.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
The iXP won't be big on the speed runs (I think I got 10% towards Judgement last night...so 150k), but do enough of these and it will pile up. I don't think I got Lore unlocked until someone convinced Masque to do a farming BAF on one run (I was close when we did that run, but the iXP comes slowly on speed runs).
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I'm pretty much spending all my Astral merits now, but Baronyx's post today is reminding me that doing so may not be the best thing at this point. Oh well, I'll stockpile a few later: I probably won't have enough for whatever we can buy with them no matter what I do.
Blech, BAF IXP is pretty crummy, though. Our BAF run last night had Nightstar and Siege rez multiple times with many defeats of their adds, and I think I made all of 16% on Destiny. Pathetic. A run of Lambda that I crashed on with my Controller yielded 44% on Interface. Less xp needed for that, I know, but that was a lot more than I usually got on BAF for Judgement.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Well, I have decided that when I want to run a Trial, its most likely going to be a speed-baf mult-irun. For those not in the know, this means:
1. Whatever League we run the first baf with, we will run the second baf with.
2. There is at max a 5 minute layover between bafs
3. We speed-kill the AVs. Absolutely no attempt at farming iXp. The faster you gut them, the faster we go
You may ask, whats the point? To be frank, the rewards are amazing for doing it. You can run up to 4 bafs in slightly over an hour, or with good teams under an hour. This means, for each hour you invest,
1. You get 16 astral merits (or more if this the first time you have run it, with bonus merits for badges)
2. You get 4 shots at a vrare or rare salvage
3. You get a fair number of threads as incidental damage
4. 16 astral merits turn into 64 threads turns into 1+ threads per minute. That's pretty damn nice.
5. 64+ threads + 4common-> vrare salvage = one, perhaps two powers slotted immediately, maybe enough to work you up the food chain.
People have said that Lambda is faster. I find that you can kill NS/Siege faster than you can kill Marauder. There is no jumping involved; you do not have to worry about people hoarding/wasting/not using temp powers vital for mission completion. Frankly, I just find it faster. And people like blowing things up more than running in tunnels getting massacred. At least I sure do.
For reference, I was able to make 64 total threads in the course of 2 failed and 2 successful speed runs, got lucky on a rare, and picked up one of the usual uncommons. I thought it was a good investment of 45 minutes.
If you hear me in channel broadcasting for one of these, this is what it is. 4 runs, balls to the wall (or other bits if you are of ladylike persuasion), pushing for an under 1 hour completion.
PS: Having 6 tanks out of 23 people on a team of 23 really makes the prisoner part difficult. Also, if you have never done this before, PLEASE read the map faq before joining. The two failures we had were due to parts of the map being completely uncovered..... :/
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Hew in drag baby