New to City of Heroes. Any good?


Acyl

 

Posted

Hi guys,

I'm a new player to city of heroes and i like to know if the game is any good? can it keep me going for the next few years. I come from World of Warcraft and it was too much work to keep everything up to date, gear wise.
So tell me the pros and cons from the game and if you could suggest me the game.

Thanks


 

Posted

We don't have loot.

Well, we DO, but it's not loot that others can steal, which is awesome.

This game is VERY different from the "must-have must-do" style of WoW.

The game starts being fun at level 1, (or actually, before, in the character creator) and continues being fun for as long as you're not bored to tears by it.

You don't HAVE to have every cool drop, though there are some nice things in the game to get.

Costumery does not equal status, it merely makes you look good. You don't have to look, play, or mod your character just like everyone else to be having fun.

you don't have to have a "perfect team" to do anything. All archetypes can solo (some slower than others, but all CAN).

... In short, check my reg date? That's when I started playing and I'm on almost daily in that whole time. So....


Relax! Grab some cookies and juice, or a sammich and beer, or even some cheese and wine, depending on your server choice, and have some fun!


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

ah oke,

so that you can't customize your character with new armor pieces for example doesn't bother you? the game offers enough alternations to stay fun?

And what server you play on? maybe you can show me around abit since i'm checking the game out next week with the 14 day trial .

Thanks for the response


 

Posted

[ QUOTE ]

so that you can't customize your character with new armor pieces for example doesn't bother you? the game offers enough alternations to stay fun?


[/ QUOTE ] We have an awesome costume creator that gives us so many options to choose from, right down to the designs and primary/secondary colors of each costume pieces. It's not very often you'll run into two people that look the same, or even close to being similar unless they are doing it on purpose for a themed SG, or using one of the premade templates.


 

Posted

Have you gotten in the game at all yet or are you still downloading?

I'm on Protector, you could scoot down there and check out some of our activities. I think you JUST missed our "new player welcoming night" event ... :/

The point behind our costuming system is that you DON'T customize with things that get dropped, you CAN'T actually - except that there are rare costume recipes for things like rocket-style boots, fancy wings and the like.

Those things *do not* give you powers of jumping or flight - your powers and your appearance *are not connected in any way*.

Very different game


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

[ QUOTE ]
This game is VERY different from the "must-have must-do" style of WoW.

......

The game starts being fun at level 1, (or actually, before, in the character creator) and continues being fun for as long as you're not bored to tears by it.

You don't HAVE to have every cool drop, though there are some nice things in the game to get.

...........

you don't have to have a "perfect team" to do anything.

[/ QUOTE ]

You know, I always felt that these attitudes were created more by the players. I've run many dungeons in WoW without a "perfect team", for example, and pulled it off just fine.




Virtue Server
Avatar art by Daggerpoint

 

Posted

And if you get tired of your current costume, you can change it at a Tailor *nods* plus, you can unlock more costume slots at 20, 30 and 40, and there is also one that can be unlocked at any time with a special kind of salvage. You can have up to 5 slots per character, so you can change costumes on a whim >.> some people are clothes horses...



 

Posted

[ QUOTE ]
Hi guys,

I'm a new player to city of heroes and i like to know if the game is any good? can it keep me going for the next few years. I come from World of Warcraft and it was too much work to keep everything up to date, gear wise.
So tell me the pros and cons from the game and if you could suggest me the game.

Thanks

[/ QUOTE ]

Yes. It's very good. Some pros and cons:

Pros:
* No end game. It's why power leveling to 50 for the most part is sort of pointless.
* Travel powers at level 14 or even earlier with temp powers. Speeds up getting to missions quickly.
* Game is simple. The Archetype structure pretty much lends itself to the class structure you're used to in WoW (blasters = mage, shamans = controllers, priests = defenders/controllers/corruptors, warriors/paladins = scrappers/brutes, etc.)
* Great character customization - best of any MMO to date
* Sidekicking - no longer need to leave lower level friends behind
* Looking for team - probably the best implemented in any MMO (though, I haven't looked at WoW's implementation recently)
* Loot optional - You can play the game with store brought enhancements and pretty much skip the crafting/loot aspects of it entirely
* No raid culture - the biggest raid takes about 50 players, takes roughly 1 - 2 hours and is done entirely with a pickup group
* You can build your own missions
* Game community, server community are generally very friendly / helpful
* Game can be played in short increments very easily. Game is very casual - lite gamer friendly. It's actually sort of a let down to hardcore players who play a lot, since the game's content can be burned through so quickly.
* Badges here aren't as obnoxious as WoW achievements
* Free updates / issues every year that adds features, content, quality of life features

Cons
* No end game (see above). Some people complain that the game is shallow and the only thing you can do after you hit 50 is either gear up your character or start an alt (most start alts)
* PvP is terrible. Even the hardcore PvPers think it's terrible.
* PvE AI is too simplistic. There really isn't anything that challenging from a PvE standpoint that compares with the management/precision that's required for even low range raids in WoW. The bad guys here wait for you to attack and are basically just bags of hitpoints with some differentiated attacks.

I've been here off an on since 04, so I do like this game even though I think there are much to be improved.


 

Posted

[ QUOTE ]
And if you get tired of your current costume, you can change it at a Tailor *nods* plus, you can unlock more costume slots at 20, 30 and 40, and there is also one that can be unlocked at any time with a special kind of salvage. You can have up to 5 slots per character, so you can change costumes on a whim >.> some people are clothes horses...

[/ QUOTE ]

Some people have the Clothes Horse badge from halloween.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

[ QUOTE ]
[ QUOTE ]
This game is VERY different from the "must-have must-do" style of WoW.

......

The game starts being fun at level 1, (or actually, before, in the character creator) and continues being fun for as long as you're not bored to tears by it.

You don't HAVE to have every cool drop, though there are some nice things in the game to get.

...........

you don't have to have a "perfect team" to do anything.

[/ QUOTE ]

You know, I always felt that these attitudes were created more by the players. I've run many dungeons in WoW without a "perfect team", for example, and pulled it off just fine.

[/ QUOTE ]


I agree, during my time in Everquest/Everquest Online Adventures and WoW, we ran many "All **Insert class/archetype here* dungeons and raids on a regular basis.

for example, in EQOA we would regularly take out Lady Vox(before they raised the level cap so a single necromancer could solo her while AFK...) with a team of Necromancers and Wizards.

it's mostly player skill that makes that possible, and it's not quite as easy as it is here in CoX to do those types of events, but they weren't exactly super hard to pull off either.


 

Posted

If you have an active imagination and follow the story that's provided, there's no reason why you can't have a really great time for multiple years.


50 Claws/Regen Scrap, 50 Energy/Energy Blaster, 50 SS/Invuln Tanker, 50 Robot/Traps MasterMind, 50 Fire/Kin Controller, 50 Ninja/Ninja Stalker, 50 Elec/Shield Brute, 50 Elec/Time Controller

 

Posted

Take it from me I've been here alittle over 4 years and carry a 2nd account for other tp play here also.. it sucks.. the main reason why I've been here so long

Nothing but cons is this game.. like the fact the devs keep turning out new and cool different powersets and costumes and make me make 100s of character that they know I'll never get the chance to play them all. Then to make it worse they keep adding new content all the time so while trying to play my new guys all the sudden I have to pull old guys to experience the new stuff with.

Now as I'm still exploring all the wonderful new combonations I can make out of shield (the new power they inflicted on us, making many of us have to delete chars to make new ones.

They come out and say they are going to add a moral compasss to the game where we can make choices that will alter our characters from hero to villian and vise versa, I'm sure it will come with a couple new power sets that will look awesome have to tried to.

In short if you value having any life outside of this game run.. run now, screaming loudly with ears plugged. Or soon you to will suffer the laughs and jests of co-workers and friends who know from the circles you once again got hardly any sleep as were on a cool team you didn't want t o leave.


 

Posted

No actually this game is horrible and we are here trying our hardest to hook people on it as part of our evil plans, because that's how we roll.

As others pointed out your look has nothing to do with your character's stats. Entirely separate. You could on day 1 of rolling your character, have it look exactly the way you want. However that said there are some costume pieces that are only available to players based on time played, some available based on mini expansion packs, by an in game achievement and a few that can be crafted. You can't tell how powerful or what level another player is by simply eyeballing them.

You improve each of your character's powers through enhancements (bought or dropped) that allow you to modify attributes of your character's power. You could improve damage, reduce recharge (cool down) time, reduce energy used, improve accuracy, etc. You can have up to six of these modifiers per power but there is a maximum number of modifiers you can have on a character based on level. Modifiers don't alter your character's appearance or the power's appearance.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

I'm also an ex-WoW player, and have been playing CoV (no Heroes for me thanks) for a couple of months now. My highest character is a level 30 Mastermind, with a handful of other chars in the teens.

I'm really torn about this game. First, the bad...

The lack of polish in almost every regard compared to WoW is surprising considering the age of CoX. Quests send you all over the place - you spend a lot of time traveling in this game, as opposed to WoW's "quest hubs". The quests themselves are fairly light in story line and involve plowing through randomly generated mazes (while neat in theory, they end up being simple and dull) and defeating some slightly tougher mob or clicking a glowing crate. I have done about 3 questlines ("arcs") that've had any good story at all, the rest have either been randomly generated or were just blah. Maybe I missed some good ones so far, but then again I often find myself with nothing to do a lot. Perhaps I am spoiled by WoW, which shovels quests and achievements at you. And certainly WoW has it's share of clunker quests but the story lines are far superior.

I find soloing is tedious - either the mobs are too easy, or if you choose to up the difficulty, you'll be making a lot of trips to the hospital. I haven't found a middle ground there.

The impressive gameworld is 99% irrelevant as soon as you can fly (level 14), as missions put a destination marker on your map to travel to - just ignore everything and fly straight there. Hop into the bland, randomly-generated maze portal and wack the bad guy. Done. Fly back to your contact and do it again. Move on to next zone...

The recently added the Mission Architect is a potentially revolutionary development, letting players generate their own content in a MMO. Unfortunately so far it's mostly used to build "farm" missions, packed with high-level mobs to kill en masse. It does level you fast; I've joined a few times just to get over some leveling humps. But if the game were better laid out I wouldn't need to do that - I should be able to find enough to do at lower levels to not need to farm my way up.

So why play CoX at all? Well for all the irritations the game just has *something*. As little content as there is (I don't consider randomly-generated whack-a-mole missions content, sorry), it prompts you to use your imagination. Of course the superhero theme helps with this. From the creation of your character to what you do out in the world, it really is up to you. The classes are nicely done (villains at least, heroes look dull), and the wide variety of power choices let you choose a style or role you want to play. Of course you can min/max things if you want to but CoX doesn't seem to punish you too much if you don't (nor reward you too much if you do). Anything's viable. And after the almost compulsive min/max world of WoW, that's a relief.

Arguably the best thing about CoX is the players themselves. One caveat - come to the Virtue server. I have found the players plentiful (pretty easy to get a team) and very friendly. Seriously I have not met a single @$$hat there yet. I'm usually the n00b in any group I'm in, but people are (generally ) forgiving and helpful. And as dull as soloing is to me, groups are a blast. You'll level faster too. And then if you want to, role-playing has a much stronger basis in CoX. Even if you're a n00b at it like me, it can make things *much* more entertaining.

CoX is extremely supportive of playing with friends via the Exemplar/Lackey system, which as far as I know is unique in MMOs. You're not punished for having a level difference in your group - it actually makes playing with friends regardless of level more attractive.

You'll make up your own mind, of course, but as long as you're having fun play on!


 

Posted

[ QUOTE ]
Hi guys,

I'm a new player to city of heroes and i like to know if the game is any good? can it keep me going for the next few years. I come from World of Warcraft and it was too much work to keep everything up to date, gear wise.
So tell me the pros and cons from the game and if you could suggest me the game.

Thanks

[/ QUOTE ]

No, this game sucks. I didn't even know how you could subscribe to it, considering it's been decommissioned for the past 300 years. We're just the inabiting AI's that have been trapped in here with nothing but the porn the captian of the ship downloaded before he died and each other, and the porn's starting to get old.

Now you're trapped in here with us. Fresh meat!













Srsly, welcome newbie.


 

Posted

[ QUOTE ]
I'm also an ex-WoW player, and have been playing CoV (no Heroes for me thanks) for a couple of months now. My highest character is a level 30 Mastermind, with a handful of other chars in the teens.

I'm really torn about this game. First, the bad...

[/ QUOTE ]
CoH

- Three types of zones. First original open game zones with numerous contacts. Usually two zones for every 10 level range. You can get up to five contacts, one for every origin per 5 level range, each with at least 6 or more missions. Fewer story arcs in those areas at lower levels. Often send you to another zone for the mission.
- Second original Hazard zones. Gated with minimal level range to enter. One per 10 level range. Usually don't have any contacts, stores, hospitals, etc. Meant to provide a target rich environment for street sweeping teams. Missions given by contacts in the first type of zone may send you to these zones.
- Third are story zones for lack of a better term. They may or may not be gated by level. Contacts in these zones lead you collectively though a story that is centered around the zone. All missions given here are within the zone. Again missions given in the first type of zone may lead you here. You could only do story zones only from level 5 to 50.
- Contacts will automatically direct you to another contact if you have out leveled them.
- Another way to get missions and contacts is through the "police scanner". Do a fix number of those missions (short and random type) in a particular zone and do the "stop the bank heist" mission. This is the CoV way of getting contacts, added to CoH after CoV came out because the bank missions include destroyable outdoor objects (cars, lights, bus stops, etc.).
- Virtually impossible to not have at least one active contact. Relatively easy to find one if you don't (simply start back at your first contact and follow the chain).

CoV
- Basically one type of zone once you are out of the new character zone. Zones are smaller with a greater range of size and level for mobs. Much easier to turn the corner and find yourself over your head. Contacts are "unlocked" by either going through your "broker" and doing a number of missions for them and then a bank heist mission or by defeating some number of a particular critter group. These contacts may tell you about another contact once you finished them or not. Because of this there are times in CoV where a Villain may be forced to street sweep or do their broker/bank heist chain of missions again to get another contact.
- Usually only one zone per level range but some zones overlap slightly in level ranges.
- Missions rarely take you to another zone to complete. Rare compared with CoH.

Because of the very different ways to unlock contacts in CoV and CoH, CoV players usually have no idea how to get the standard contact chain going if they try CoH. They tend to stick to the "scanner missions/prevent bank heist" method to get contacts and may not ever stumble upon a story zone initial contact or even hazard zone.

There are PvP and Co-op zones and hubs that both games can get to. PvP zones do have a limited number of non PvP missions there but you are fair game when in those zones. The Co-op zones are story zones like in CoH. There is one hub zone that allows you to "travel back in time" to do story arcs you missed. Not all missions are available through this zone however.

There are almost no "raids" in the WoW sense of the word. There are a number of special mission chains that may have a party size minimum to run but still a max size of 8.

There is one large raid, max 50 I think, on each side against the same critter and it's minions that use to be the only source of loot in this game. Once crafting and the consignment house was introduced, as well as alternate ways to get similar loot to what it dropped, this raid isn't run as frequently anymore.

There are also zone wide events that are open for all, sometimes verses a "Giant Monster" sometimes versus alien invasion or zombie uprising. Sometimes simply an outbreak of one type of mob. Standard random drop rules apply for loot during these events.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

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[ QUOTE ]
And if you get tired of your current costume, you can change it at a Tailor *nods* plus, you can unlock more costume slots at 20, 30 and 40, and there is also one that can be unlocked at any time with a special kind of salvage. You can have up to 5 slots per character, so you can change costumes on a whim >.> some people are clothes horses...

[/ QUOTE ]

Some people have the Clothes Horse badge from halloween.

[/ QUOTE ]

Yep me on both counts

Variety of character powers is another big difference. Different sets within classes (ATs) can play completely differently.

I WOW a priest can have different specs for example, but tend to be themed 1 of 3 ways (based on the trees), but in COX you can meet 20 defenders with completely different power set combos, strengths and skills

Variety in toons in this game is awesome


Crime of Fashion Level 50 Rad/Rad Corrupter
My Toons
My Rad/Rad Corrupters Guide
Mindscape - Reworking

 

Posted

I'll second what CoF said. The variety of things I can play as is what has kept me here this long.

You could have 3 defenders with 3 different powersets. They all have the little blue shield next to their name, but their playstyle and strengths and weaknesses are completely different.

You could have an Empathy defender, which is one of two healing sets available to heroes. In the early game their healing ability is very useful, but as they get higher in level the heals get less useful as their teammates get more self sufficient. To make up for that, in the higher levels they get access to team buffs that are just awesome. A Blaster with Adrenaline Boost, Fortitude, Clear Mind, and both R Auras (Regen and Recovery) cast on him is a force of pure destruction.

Then you have Radiation Emission defenders. They have a minor heal aura, but they shouldn't ever be forced into the role of healer. In fact, if they do their job well and everyone knows how to work with one, you won't need a healer at all. Their strength is debuffing enemies. Anything a Rad defender is focusing on will have its accuracy nearly floored, will take more damage, will deal less damage, and will be easier to hit, on top of being slowed and having pretty much zero regeneration.

Then you come to Kinetics. Their strength is buffing their teammates. They also have a minor heal, but it requires a target, and only affects allies within melee range of their target. They have two of the most potent buffs in the game. Speed Boost, which is exactly what the name implies, and Fulcrum Shift. Speed Boost increases run speed, recharge and endurance (mana) recovery. Fulcrum Shift is a power that debuffs the damage of any enemy near your target and transfers it to any ally within 25 feet of the targeted spawn for 30 seconds. It turns ANY archtype into a damage monster for a little while.

That's just an example of 3 powersets in ONE archtype. I didn't even get into secondaries. There are 14 archetypes in the game (4 of which are unlocked by getting characters to 50, 2 hero, 2 villain) and every one of them has at least 6 primary and at least 6 secondary powersets. And they all play differently, from a slight difference, to almost a completely different playstyle.

Your appearance is completely up to you, and CoH has probably the best character creator on the market currently.

There are very few truly BAD powers in the entire game. There are a number that aren't very popular, but for the most part everything in the game can be used by SOMEONE. The line between archtype's jobs is frequently blurred depending on how the character was built. A dark/dark defender can fill any one (or more) of a number of roles. Scrappers can light-tank if needed. If you have a good controller you don't even need a tank if you don't want one. Only a very few things in the game require a certain team makeup, and even then the requirements are pretty loose. For most high level Task Forces (Strike Forces if you're a villain) you'll want a tank, damage, and buffs/debuffs. The best part is, even then it's all optional. You can run a TF with all defenders or all controllers, or any mix of ATs you can think of and do just fine.

I've written enough about it now, the only thing for you to do now is log in and see what we all mean for yourself.

Welcome to City of Heroes/Villains! I hope your stay is as long and enjoyable as mine has been!


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Terrible game. I have cursed every day of the last five years that I have spenthere.

The gear mania of the Everquest/WoW model is not an issue. A limited number of craftable enhancements to powers exist, and they do not degrade.

Repetitive play may bug you.

The absence of big endgame PvE raids or PvP settings is a significant difference.

The Mission Architect where you can design your own scenarios, or play those designed by other players, may catch your attention, as it is virtually unique in MMOs. You may find it a temptation to play the xp farm du jour, and rocket a character to 50. Or you may look for stuff with actual plots, characters, etc. Ilike the latter myself, but chacun a son gout.

Main thing is to enjoy being a superhero or super villain. If that doesn't float your boat the game won't last for you.


My scrapper doesn't need an AoE. She IS an AoE.

 

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Main thing is to enjoy being a superhero or super villain. If that doesn't float your boat the game won't last for you.

[/ QUOTE ]

Quoted for truth, Quoted for emphasis

This is the silver bullet right here my friends, COX and why it rocks in a nutshell


Crime of Fashion Level 50 Rad/Rad Corrupter
My Toons
My Rad/Rad Corrupters Guide
Mindscape - Reworking

 

Posted

One thing that is significantly different from WoW is the powerlevel (as I understand it.) In WoW, I'm told, basically you are pulling individual critters and the entire team beats them down. In City of Heroes [depending on who you are] you can jump into a group of eight or ten guys (or twenty) and just start whaling away. Heck, my Fire Blasters can take down ten guys in two shots total... well, three because I'm gonna miss SOMEONE and have to finish them off.

Another major difference is "Strength of buffs." One high-end, but very common, buff, is Speed Boost. +70% to recharge, +70% to endurance recovery, some bonus to runspeed, lasts about two minutes and a Kinetic can keep that on the entire team easily. You get that at level 12 or 20 and your entire team becomes considerably more brutal and only stops when they run out of enemies.

Why am I here after five years? Well, I tried WoW (only 10 levels or something, admittedly) and everyone looked like mud, I had to trudge everywhere slowly (You Sprint in this game at 20-something miles an hour, can go up to 70 or 80 MPH with the right travel power) and, my least favorite thing, hills.

I have ALWAYS hated pathing where you can't climb a hill if it's over some arbitrary steepness. In City of Heroes you can climb up to about an 80 degree slope- assuming you're not just going to fly or superjump or teleport up there. It's very hard to go from that to the idea that "you can't get there from here." I liked CoH in the first hundred yards, when I leapt clear over a bus stop without hitting the top.

Some character looks-taken from random pages on the virtueverse.com website:
1
2
3
4
5
... etc, etc, etc.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

[ QUOTE ]
Hi guys,

I'm a new player to city of heroes and i like to know if the game is any good? can it keep me going for the next few years. I come from World of Warcraft and it was too much work to keep everything up to date, gear wise.
So tell me the pros and cons from the game and if you could suggest me the game.

Thanks

[/ QUOTE ]
<qr>
One of the cons of this game is that people try to post "I'm leave, MA ruined the game" threads into the forums and convince new players such as yourself not to play the game. If you ever see one, type "you" followed by a random expletive into the quick reply box and hit send. They are stupid and don't know what they are talking about.

On a plus note: My opinion of Loot in CoH are Purple Recipes. They have a 1/5000 chance of dropping. PvP recipes are another version of loot. You can get millions (Or billions. Pinnacle just recieved it's first 1 billion infamy recipe) of Influence/infamy.

Hero side seems a bit more populated then villains on my server. Keep that in mind Happy hunting. I just thought I'd add a little something.


 

Posted

Forget everything you know from traditional MMOs like WoW and EQ.

There is no gear (though we do have inventions which is similar). There are no skills to achieve though some badges can simulate that in a way.

Don't try to play CoH as WoW with super heroes but as a completely different kind of MMO and you will do fine.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

[ QUOTE ]
[ QUOTE ]
Hi guys,

I'm a new player to city of heroes and i like to know if the game is any good? can it keep me going for the next few years. I come from World of Warcraft and it was too much work to keep everything up to date, gear wise.
So tell me the pros and cons from the game and if you could suggest me the game.

Thanks

[/ QUOTE ]On a plus note: My opinion of Loot in CoH are Purple Recipes. They have a 1/5000 chance of dropping. PvP recipes are another version of loot. You can get millions (Or billions. Pinnacle just recieved it's first 1 billion infamy recipe) of Influence/infamy.

[/ QUOTE ]Aye, and the best part is that none of these are required. The game remains balanced on Single-Origin Enhancements.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.