Grav/Kin...
Skip propel. To be honest, I skip lift and propel as well as DS. Crush is a better atk than either of the other choices. With veteran powers, it's quite skipable.
Kin, I skip repel and Inertial Reduction. While IR is nice, after 4 years I got tired of refreshing on my travels.
I'm of the mindset that skips stamina as well. Never had it, and I will never need it.
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
Personally, while leveling, I find having either Lift or Propel for additional damage/mitigation is useful.
I also highly recommend Siphon Speed from kinetics.
Do not skip Propel. If you ever plan to solo even a little bit, you'll need that big hitter to kill things. Grav has relatively poor control, and /Kin isn't really the Ideal secondary for it. You're going to need to KILL things as a form of mitigation, which is why Propel is in the set.
If all you do is team, then take lift instead.
In Grav you can skip either Lift ( you solo some ) or Propel ( you only ever team ). Dimension shift you not only can skip, you should skip it. It just confuses and upsets your teammates. I've never been on a team where it was being used that it wasn't more of a problem for the team than an aid.
In /Kin you can skip Siphon Power, or better yet, take it early and respec out of it at 38. You can also skip Increase Density and unless you're waiting to 26 for a travel power, inertial reduction. Since you can no longer SB your pet I will probably skip Speed Boost in future builds. It depends on whether you really want to spend half your time buffing teammates, or if you would rather play the game. There are a couple really long threads from last month on that topic so you can look there for other opinions on Speed Boost.
Take Siphon Speed, and Hasten. You're going to need them to get your limited controls back up as fast as possible.
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Do not skip Propel. If you ever plan to solo even a little bit, you'll need that big hitter to kill things. Grav has relatively poor control, and /Kin isn't really the Ideal secondary for it. You're going to need to KILL things as a form of mitigation, which is why Propel is in the set.
If all you do is team, then take lift instead.
In Grav you can skip either Lift ( you solo some ) or Propel ( you only ever team ). Dimension shift you not only can skip, you should skip it. It just confuses and upsets your teammates. I've never been on a team where it was being used that it wasn't more of a problem for the team than an aid.
In /Kin you can skip Siphon Power, or better yet, take it early and respec out of it at 38. You can also skip Increase Density and unless you're waiting to 26 for a travel power, inertial reduction. Since you can no longer SB your pet I will probably skip Speed Boost in future builds. It depends on whether you really want to spend half your time buffing teammates, or if you would rather play the game. There are a couple really long threads from last month on that topic so you can look there for other opinions on Speed Boost.
Take Siphon Speed, and Hasten. You're going to need them to get your limited controls back up as fast as possible.
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Sorry, but propel is the biggest piece of crap around. Just because it gives some big numbers doesn't make it a worth while power esp when you can spam crush faster for a higher cummulative total. If you're really impatient get lift too, but propel? NEVER!!!!!
And SB, while I hate it, is very worth while in a team setting.
Take propel if you are enamored with the graphics, but when you are tired of waiting for the animation times to finish, get rid of it and get somethign that may hit alittle lighter, but it will be up in half the time with a third of the cast time. Crush is your friend.
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
i'm gonna say after three grav trollers that Propel is awesome, you ARE a troller, you can spare the activation time, trust me. Wassabi seems to have a serious mad on for Propel, but i will have to say try it first and see if you like it.
repel, is skippable, unless you like it for concept or fun, i love it, but most people don't see the use, i think it helps mitigation greatly. and i'll agree that syphon power should be picked up early on and respeced out of later, and syphon speed is not skippable at all, get it, slot slows and recharge (or get a nice slow io set and reap the bonuses).
grav/kin is great fun, works thematically (important to me), and turns out to be a reall good troller. have fun.
Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.
screw your joke, i want "FREEM"
Why does everyone think siphon power has no use when FS becomes available?
FS hits those in melee range of the target. Siphon power hits everyone around you even if you're not in melee range.
2 different powers.....which work very well together when used correctly.
And even when slotted....FS will have some downtime until you get some pretty good recharge bonuses. Siphon power helps bridge the gap until you're able to cast FS again.
However....FS still doesnt help the ranged toons on the team. Siphon power will...
Propel was one of the main reasons I went with Gravity as a primary. I'm now at level 35 and am having a hard time justifying it mainly because of the looooong activation time. Many times you will find yourself hitting a target that has been killed during the time it took for your target to be hit.
I'm not saying it's a horrible power, but you'll find yourself becoming frustrated with the long cast time and begin considering spec'ing out of it.
Currently on Virtue:
Jinrazuo - Crab Spider
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Siphon Power also debuffs the damage of the target, which is a good idea if it's mezz resistant or a mezz misses. And there's also a good chance that at some point you'll be doing TFs or such where your effective level is below FS anyway. Take it, keep it.
Arc #40529 : The Furies of the Earth
I have a 44 Grav/Kin. I can give you some advice that worked for me. It however is my own playstyle preference. Some will agree, some will not.
I took propel and crush. Slotted both for damage. The reason i took propel is containment. With containment and slotted for damage it takes many things out with one bang. Propel is good damage for amount of end it cost as well. Now with Kin end isn't a problem once you get tranference but getting there it does help.
Example.
Crush- 30.6 Damage, 1.33 Sec Activation, 4 sec rech, 7.8 End
Propel- Damage 59.4, 3.5 Sec Activation, 8 Sec rech, 9.36 End
Casting crush 2x cost 15.6 End to get roughly the same damage. Crush is also DoT, were propel is frontloaded. So yeah crush can be spammed quicker but that damage still takes longer for all of it to register.
Yes propel is really long, but I think its worth it on a troller. Its not the most opitmal of powers but its not that bad when you factor everything in.
Propel is one of those love it or hate it powers. I love it. Its not an optimal power but it is a fun power solo. I find the activation time is trivial for me for the damage it does with contaiment. It all balances out in the end so I went with the power that I enjoy watching. The KB on it also a really good tool. The KU on lift doesn't always make for reliable mitigation as mobs sometimes land on their feet.
Wormhole is great solo. On teams you prolly won't get much use out of it. If they are killing things fast. It does help with herding, if thats your thing. You can drop a few mobs directly on that tank.
Singularity is great when slotted with damage. The thing that many people don't notice is that singularity has fast attacks and uses them but you don't it animate them. So you can see Poo man smashing stuff or jack slashing. The singularity just pulses and mobs fly up and away.
I kept siphon power. I do a lot of low level TFs with mine and the damage boost can be nice. More importanly it gimps their damage as well.
Siphon speed is a must and should be slotted with lotsa ACC and some good rech.
Stay by your singularity. It will keep those troublesome melee toons aways. You can always move in and use your heal on that held mob if you need, then back up to the singularity.
I enjoy my Grav/Kin a lot. Its not the quickest killing toon. Its not the flashiest toon. But she is all kinds of fun and very effective solo and on a team.
Your playstyle may dictate differently. Just find your own flow with the combo and don't listen to anything that detours you from enjoying your toon.
You may try it and hate it. But you should definatly give them all a try, and with dual builds you can. Everyone has their own playstyle and bias. Only you can decide whats best for you. I just wanna give you another perspective to consider.
Good luck and enjoy the ride, I did and still am.
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Siphon Power also debuffs the damage of the target, which is a good idea if it's mezz resistant or a mezz misses. And there's also a good chance that at some point you'll be doing TFs or such where your effective level is below FS anyway. Take it, keep it.
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Its also great on high lvl tfs....even at lvl 50.
When you do the STF, a lot of those AVs nuke so you can't exactly stay in melee range yourself to get the benifit of FS. That's where siphon power comes into play.
Stay in range with all the other squishies and you still can get your +dmg buff and buff the entire team with FS + SP.
can someone check if Lift on test server is doing more damage than live?
I'd reccomend skipping dimension shift as well. While there are rare occaisons when it's an ok panic button, most of the time it just irritates team members and wastes time. Yes, I'm speaking from the point of view of someone who has repeatedly wasted attacks on intangible foes.
I use siphon power all the time on my 50 fire/kin. It's nice to have vs AV's when they're the only thing left standing. And normal missions it isn't always possible to cap your targets with FS. I don't use it on farms too often, but face it, farms get [censored] boring.
QR
There is no point at all taking repel as a power to use with a grav/kin, because you can always stand in singy if you want the effect and have the bonus of not losing endurance.
You could take it just to slot kinetic crash if you are recharge-starved, but that it probably more of a dominator thing.
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
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Why does everyone think siphon power has no use when FS becomes available?
FS hits those in melee range of the target. Siphon power hits everyone around you even if you're not in melee range.
2 different powers.....which work very well together when used correctly.
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i agree 100%, i have it on all my kins, and never respec out of it, but arguing the point is kinda pointless. i feel it's better to convince people to take it early, and by the time they have FS, they can make up their own minds. i find most keep it, unless it's a very tight build. i think it will prove itself by the time the OP has the option to drop it.
Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.
screw your joke, i want "FREEM"
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QR
There is no point at all taking repel as a power to use with a grav/kin, because you can always stand in singy if you want the effect and have the bonus of not losing endurance.
You could take it just to slot kinetic crash if you are recharge-starved, but that it probably more of a dominator thing.
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Well, after level 32, you may be right. But before level 32, Repel is one of your few defensive powers. I'm not suggesting that everyone should take it, but it is far from useless. My Kin/Elec and Kin/Rad defenders use Repel periodicly as a postioning tool or panic button. I have even saved the team a few times with it.
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Personally, I'd hate propel on my grav/kin. Never had it never will, as it is now. Can't stand the long animation. But hey, if you like it go for it Now if they made it a cone attack (which would make much more sense ) then I'd pick it up in a heartbeat!
I also prefer lift to crush. As the lift acts like a soft control instead of an immobilize.
Anyway, to each their own, there's more than one way to skin a cat
Spines/ D A lvl 50 Scrap, stone/wm lvl 50 tank, Kat/reg lvl 50 Scrap
Grav/Kin lvl 50 Cont, Fire/Enegry lvl 50 Blast
Warshade lvl 50, PB lvl 39, nightwidow lvl 50, crab lvl 42
plant/thorns lvl 50 dom, ice/fire lvl 40 dom, grav/nrg lvl 41 dom
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Personally, I'd hate propel on my grav/kin. Never had it never will, as it is now. Can't stand the long animation. But hey, if you like it go for it Now if they made it a cone attack (which would make much more sense ) then I'd pick it up in a heartbeat!
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I completely agree. It should be a cone, just makes sense. I mean honestly, how accurate can you be throwing a forklift into a group of 10 mobs standing close together to only hit 1 you were aiming for.
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
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...I don't really need help with the slotting...but help with power selection in general
What GRav powers can I skip?
Kin powers?
SO far I'm thinking everything in Grav (except for DS), and just Transfusion, Repel, Speed Boost, Transference and FS in Kinetics.
Should I be taking other powers? Skipping others?
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Prople is cool, but not all that damaging. It could be skipped. I'd replace Repel with Syphon power. I know with FS i can overkill, but it's helpful to keep the damage up when your team is just down to the AV and you have not minions to add bite to your FS. And frankly, I find repel to be fairly useless myself. *shrug* YMMV.
@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...
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QR
There is no point at all taking repel as a power to use with a grav/kin, because you can always stand in singy if you want the effect and have the bonus of not losing endurance.
You could take it just to slot kinetic crash if you are recharge-starved, but that it probably more of a dominator thing.
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Well, after level 32, you may be right. But before level 32, Repel is one of your few defensive powers. I'm not suggesting that everyone should take it, but it is far from useless. My Kin/Elec and Kin/Rad defenders use Repel periodicly as a postioning tool or panic button. I have even saved the team a few times with it.
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As a controller solo, I just didn't need it for personal protection. I had a hold, and an AoE hold that worked perfectly. GRANTED, that was back when the AoE hold was up every 30 to 45 seconds... ah, the good old days... Now a days, i may have SOME merit, but between a good Single target hold, and lift, you can keep a small mob hold or floping around easily, no need IMO for repel.
I've used it in the past, it's ok. On a defender, i may even be pretty useful as you discribe it, but not so much, IMO, on a controller.
@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...
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between a good Single target hold, and lift, you can keep a small mob hold or floping around easily
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Absolutely! Control Controller!
...I don't really need help with the slotting...but help with power selection in general
What GRav powers can I skip?
Kin powers?
SO far I'm thinking everything in Grav (except for DS), and just Transfusion, Repel, Speed Boost, Transference and FS in Kinetics.
Should I be taking other powers? Skipping others?
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