Influence Destruction Projects?
Buy level 50 commons off the table, craft, sell for 1 (which will likely be more in the 300-500k sales range).
You'd be buying a lot of common salvage which has been higher since MA so 10% is gone there too.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
I may have to burn my "Junior Ebil Marketeer" card, because I just don't understand WHY you'd want to deliberately burn Inf. I understand why the DEVS would want to, just not why a PLAYER would want to.
Or is this actually just a thought exercise and I completely missed the point?
Higher market fees and/or additional things to spend influence on, such as really high merit/ticket/influence exchanges.
What would be a good exchange rate for that ? 20 == 4000 == 50 million influence ?
The devs aren't likely to make an exchange possible, so the more likely change would be scaling market fees.
What would be best there? What would be the threshold sale price ?
I'd suggest at 25 million the sale fee starts going up to a max of 25% at 50 million, for a total fee of 30% (listing fee should stay the same as to not hamper lower influence players).
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
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I may have to burn my "Junior Ebil Marketeer" card, because I just don't understand WHY you'd want to deliberately burn Inf. I understand why the DEVS would want to, just not why a PLAYER would want to.
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My guess? By reducing the amount of inf in the game it may cause things to be listed for less, thus in a way stabilizing the in game economy. Purely speculation though, unsure of the OPs intent here other than destroying inf.
Set up a ring of characters, buy the same odd item from yourself for the same price a couple dozen times.
You are only deleting YOUR inf, but deleting inf you are.
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I may have to burn my "Junior Ebil Marketeer" card, because I just don't understand WHY you'd want to deliberately burn Inf. I understand why the DEVS would want to, just not why a PLAYER would want to.
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Said player would only want to if they thought the reasons the devs wanted to were worth contributing to.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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unsure of the OPs intent here other than destroying inf.
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Art, my friends, art.
It's very easy [for me anyway] to make billions more than I spend on my characters. The challenge, then, is to find a way to spend my money that entertains me and does [by my standards] some good.
I was involved in trying to crash the demand for Luck charms. I was the guy who tried to stabilize midrange common salvage for over a year. I'm looking for a new project. Destroying ten billion inf might hold my interest.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
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If I could sell something to a flipper for 10 million, and that character sold it to an end-user for 10 million, that would destroy 1 million of my inf (went fee) and another 1 million (the flipper's fee), creating a leverage factor of 2.0.
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Why would a flipper buy and sell something for the same 10 million Inf price?
The best I can come up with to leverage Inf to destroy Inf is to use it to artifically raise the price of some items. Even if you are running at a small loss over time, you'll be forcing other people to pay a higher price and destory more Inf than they otherwise would.
Find a recipe that is oversupplied so that it is selling near the Vendor price.
Bid just over the Vendor price, sell most of what you bring in straight to the Vendor for a small loss.
List the remainder (after judging what the average amount of sales that are made per day) for a higher price than things were going for before.
You actually will probably make a profit running this scheme, which you could plow into eliminating the excess in other oversupplied recipes and doing the same thing.
Overall though, the impact that any one player or even a group of players could have on the rate of Inf gain wil be like spitting in the ocean and not worth the trouble.
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unsure of the OPs intent here other than destroying inf.
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Art, my friends, art.
It's very easy [for me anyway] to make billions more than I spend on my characters. The challenge, then, is to find a way to spend my money that entertains me and does [by my standards] some good.
I was involved in trying to crash the demand for Luck charms. I was the guy who tried to stabilize midrange common salvage for over a year. I'm looking for a new project. Destroying ten billion inf might hold my interest.
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I think you need to buy up purples I want and craft them and give them to me.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Get as much of other people's inf as you can. Every time you reach the inf cap, bid on non-existant item. Once you have a stack of 10 bids, reclaim. That's 18B inf burned.
And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines
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unsure of the OPs intent here other than destroying inf.
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Art, my friends, art.
It's very easy [for me anyway] to make billions more than I spend on my characters. The challenge, then, is to find a way to spend my money that entertains me and does [by my standards] some good.
I was involved in trying to crash the demand for Luck charms. I was the guy who tried to stabilize midrange common salvage for over a year. I'm looking for a new project. Destroying ten billion inf might hold my interest.
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Easy. Buy any of the things I have up for sale, and then I lose all the money failing at Flipping Recipes. :-)
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
Roll a new toon, transfer all the inf to this toon until it's inf capped, then delete it.
KeepDistance: I was hoping for something more efficient than that. Flipping purples at a slight [less than 10%] profit might do it. . .
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I agree with Postulate 1, but I'm not sure Postulate 2 logically follows from that, and
I'm pretty sure I don't agree with it (or at least, I've never heard any compelling
reasons to agree with it).
That said, it's your project.
I can't think of any reasonable way to get rid of other people's influence (ie. your leverage
factor of 1), but the quickest thing I can think of that removes inf from the game, while
still being (marginally) useful, would be converting it to prestige.
That's a 1-way transfer at a 500:1 rate, but you still end up with a commodity that
can be personally useful - build yourself a seriously kick-a$$ base....
Cheers,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
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unsure of the OPs intent here other than destroying inf.
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Art, my friends, art.
It's very easy [for me anyway] to make billions more than I spend on my characters. The challenge, then, is to find a way to spend my money that entertains me and does [by my standards] some good.
I was involved in trying to crash the demand for Luck charms. I was the guy who tried to stabilize midrange common salvage for over a year. I'm looking for a new project. Destroying ten billion inf might hold my interest.
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Buy prestige. Already discussed, but since prestige can't be converted back to inf and only so much of it can be used to build a base, it's basically deleting inf out of the game at a very high rate.
EDIT - Doh, that's what I get for posting before reading page 2...
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Leverage factor 1 would be "transfer to a level 1 mule, delete the mule."
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And we shall name him "Monty Brewster".
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
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I can't think of any reasonable way to get rid of other people's influence (ie. your leverage factor of 1), but the quickest thing I can think of that removes inf from the game, while
still being (marginally) useful, would be converting it to prestige.
That's a 1-way transfer at a 500:1 rate, but you still end up with a commodity that
can be personally useful - build yourself a seriously kick-a$$ base....
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Better yet, establish a fee system whereby you convert influence to prestige in exchange for a fee paid by a supergroup's members. Now you are not only removing influence from circulation and providing a public service, but beginning to take a slice of other people's bankrolls as well.
Essentially you'd be converting inf to prestige at a better rate than City Hall. I'm willing to bet you could do a ridiculous amount of business this way, actually.
Everything I can think of boils down to:
1. Get influence
2. Delete it.
I don't see any leverage at all. We don't have any equivalent of the real world credit market to multiply the money supply.
A lot of inf is created each day. The more of it you can get (by flipping, crafting, begging, etc) the more of it you can destroy.
I suppose you could try to convince people to PvP. That doesn't generate inf, and increasing the supply of pvp IO recipes would destroy inf through market fees and crafting fees. If you somehow convinced half the player base to start spending half their game time on PvP, there could be some dramatic deflation.
Avatar: "Cheeky Jack O Lantern" by dimarie
If an individual wanted to destroy influence, his best bet would be to farm for loot. Thats right. Farm for the pricest loot then when you sell the loot and get someones inf, destroy that inf by simply not redistributing back into the system.
In this sense you would be hoarding inf. If you managed to hit the 2b cap, then just buy a bunch of crap from vendors and trash it to open up more inf room.
Far-farm-farm-craft-craft-craft-sell-sell-sell. Then hold/desrtoy the inf.
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Better yet, establish a fee system whereby you convert influence to prestige in exchange for a fee paid by a supergroup's members. Now you are not only removing influence from circulation and providing a public service, but beginning to take a slice of other people's bankrolls as well.
Essentially you'd be converting inf to prestige at a better rate than City Hall. I'm willing to bet you could do a ridiculous amount of business this way, actually.
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This is the first idea I've seen that provides leverage. Well done! I'm impressed!
Charging a group 250 per prestige and paying 250 yourself gives you 2.0 leverage in destroyed inf.
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Better yet, establish a fee system whereby you convert influence to prestige
in exchange for a fee paid by a supergroup's members. Now you are not only removing
influence from circulation and providing a public service, but beginning to take a slice
of other people's bankrolls as well.
Essentially you'd be converting inf to prestige at a better rate than City Hall. I'm willing
to bet you could do a ridiculous amount of business this way, actually.
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This is the first idea I've seen that provides leverage. Well done! I'm impressed!
Charging a group 250 per prestige and paying 250 yourself gives you 2.0 leverage in destroyed inf.
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Except that you can't trade prestige - afaik...
Now, if you don't mind the tedium of being invited to an SG - accepting their influence
in trade, converting for them at say 300:1 (while it costs you 500:1), and then getting
kicked from SG you may have something... assuming prestige doesn't get lost post kick.
Seems like a LOT of effort for a (relative) drop in the bucket - given that a couple hundred
billion inf (conservativley) enters the game monthly...
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
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Better yet, establish a fee system whereby you convert influence to prestige in exchange for a fee paid by a supergroup's members. Now you are not only removing influence from circulation and providing a public service, but beginning to take a slice of other people's bankrolls as well.
Essentially you'd be converting inf to prestige at a better rate than City Hall. I'm willing to bet you could do a ridiculous amount of business this way, actually.
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This is actually pretty good. All I would need to do to start this would be start a thread in the Base Builder's Forum.
Yeah, that'll work.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
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Better yet, establish a fee system whereby you convert influence to prestige in exchange for a fee paid by a supergroup's members. Now you are not only removing influence from circulation and providing a public service, but beginning to take a slice of other people's bankrolls as well.
Essentially you'd be converting inf to prestige at a better rate than City Hall. I'm willing to bet you could do a ridiculous amount of business this way, actually.
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This is actually pretty good. All I would need to do to start this would be start a thread in the Base Builder's Forum.
Yeah, that'll work.
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If you're a glutton for punishment...
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
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Leverage factor 1 would be "transfer to a level 1 mule, delete the mule."
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And we shall name him "Monty Brewster".
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So we should vote for "NONE OF THE ABOVE!"?
Postulate 1: Inf sinks aren't keeping up with the inf sources. That is, the amount of inf in the game is ever-increasing.
Postulate 2: Reduction of inf would be a good thing.
Now these postulates are not necessarily true- they've been argued about extensively, in fact.
However, if they WERE true, what would be the most efficient way for one person to remove inf from the game?
I'm trying to find a "leverage factor" - better names are welcome- so that by removing 1 inf from a character of mine, I destroy more than 1 inf in game.
Leverage factor 1 would be "transfer to a level 1 mule, delete the mule."
If I could sell something to a flipper for 10 million, and that character sold it to an end-user for 10 million, that would destroy 1 million of my inf (went fee) and another 1 million (the flipper's fee), creating a leverage factor of 2.0.
However, me buying something for 10 million and selling it to an end user for 10 million is, I think, a leverage factor of 1.0. The end user would have bought it ANYWAY for 10 million, so all my extra step did was destroy a million of my inf.
Ideas?
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.