Dead emotes


Alimistar

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I really wish the emote pop-up menu picked up more of the newer ones. I forget they are there, and I feel silly keeping a print out of them on my desk.

[/ QUOTE ]

Many of the new emotes are tied to exclusive content such as Booster packs. Our quickmenu system isn't robust enough to discern whether or not an emote is something that you can actually do, so there'd be a lot of confusion for players if the Wedding pack or Cyborg pack emotes suddenly appeared in their quickmenu, but they couldn't actually use them.

However, some of our more clever players have figured out that you can edit the quickmenu on your personal system and basically set it up to do whatever you want. A bit of searching and I'm sure you can find a link to the how to for that.

[/ QUOTE ]



So one of the DEVS is suggesting we modify our client?

[/ QUOTE ]

You're not modifying your client, you're adding a text file that is used in lieu of the text file embedded in the pigg files. It's not any different than downloading maps from vidiotmaps or using the splasher screen thingy to replace your tailor screen backgrounds.


Formerly "Back Alley Brawler"

 

Posted

[ QUOTE ]
Absolutely possible, and absolutely inappropriate to be doing so.

[/ QUOTE ]

Well, I guess that sinks that. Still, better to be shot down by a red name and know it than be shot down by other posters and debate it

BABs, if you get a few spare minutes some time, would you like to go into a bit more depth why that's inappropriate? Is it something in the system that's causing this to be too much work for too little effect, or is doing emotes while defeated (not stated anywhere that I can find to mean "dead" or even "unconscious") considered to be something you guys don't want to see? It's always interesting to get a bit of insight on how things work.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I don't think I've ever said anything is "hard" to do or even intentionally implied it. Challenging isn't really a factor for 99% of the stuff we do. Instead, it really boils down to time, available manpower, and prioritizing what's needed over what's desired or what we think will have the biggest impact on the game over what will appease the vocal minority.

[/ QUOTE ]

I guess "hard" in this case is what the system can and cannot do, then I suppose there's little you guys CAN'T make it do with enough work, so I see what you mean.

While you're here, though, how about it? Is it even possible for dead characters to perform emotes without having to rewrite core systems?

[/ QUOTE ]

Absolutely possible, and absolutely inappropriate to be doing so.

[/ QUOTE ]

Not even give them the Flies Aura?


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

[ QUOTE ]
Absolutely possible, and absolutely inappropriate to be doing so.

[/ QUOTE ]

I agree with other posters. Considering that no one "dies" in this game, it's kind of odd that we all have basically a traditional death pose on "defeat." That goes for NPCs too. I'd love to see some NPCs actually surrender rather than "die."

Death: turn back into a rock, hold up a white flag, deflate, evaporate into thin air, go transparent, sit on the floor and cry. All these should be available. I don't see why not, it would be fun, and having fun is what this thing is about.


 

Posted

That brings up a good point: not all characters make sense to simply slump over when they are defeated. Some really WOULD evaporate (and reform later on), my ghosts would probably simply fade away (but still leave a transparent body behind), robots might blow up and be reassembled and so on and so forth. As always, I'd like to see it as base animation customization - meaning being able to pick how I drop at character creation - but I will be ecstatic if I could pick from an emote AFTER I go down just the same.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

[ QUOTE ]
[ QUOTE ]

However, some of our more clever players have figured out that you can edit the quickmenu on your personal system and basically set it up to do whatever you want. A bit of searching and I'm sure you can find a link to the how to for that.

[/ QUOTE ]

So the players are yet again doing your job for you? NICE!
Wait a minute, would this be editing the game? If so, isn't that against the EULA? Please correct me on this point if I'm wrong. I'd love to be able to insert some personal textures into the gameworld on my personal machine.

What players should do :
Design content....CHECK!
Upgrade menu systems...CHECK!

What players shouldn't do :
Question Dev decisions.
Give negative feedback on bad design.

With all these new hires it seems that editing the quickmenu to incorporate specific emotes wouldn't be all that hard. But I could be wrong. I guess it's quite possible that all the coding to do so was lost way back when and that there's absolutely nobody on the staff who understands how to code.

[/ QUOTE ]

Hello, Ray. Meet Sunshine.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

I guess he would prefer the answer, "Currently slated for Issue 36, but it could slip."


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

You missed a couple....

[ QUOTE ]
What players should do :
Design content....CHECK!
Upgrade menu systems...CHECK!


[/ QUOTE ]

Relax and have fun...CHECK!

[ QUOTE ]

What players shouldn't do :
Question Dev decisions.
Give negative feedback on bad design.


[/ QUOTE ]

Take things too seriously and overreact.


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I really wish the emote pop-up menu picked up more of the newer ones. I forget they are there, and I feel silly keeping a print out of them on my desk.

[/ QUOTE ]

Many of the new emotes are tied to exclusive content such as Booster packs. Our quickmenu system isn't robust enough to discern whether or not an emote is something that you can actually do, so there'd be a lot of confusion for players if the Wedding pack or Cyborg pack emotes suddenly appeared in their quickmenu, but they couldn't actually use them.

However, some of our more clever players have figured out that you can edit the quickmenu on your personal system and basically set it up to do whatever you want. A bit of searching and I'm sure you can find a link to the how to for that.

[/ QUOTE ]
Link

[/ QUOTE ]

Must do this later. I hate not having the new emotes handy.


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

Posted

I gotta love how everyone is saying that the emote menu should have stuff added to it in a patch as opposed to having you customize it yourself. The point with adding or changing the emote menu is that the current menu doesn't meet your approval. What if it does for somebody else and they don't want YOUR menu version updated to their client via a Dev released update? What if another somebody else wants a different modification of their emote menu? The point is, making it customizable by individuals is FAR better then making some big, across the board update that will still leave plenty of people thinking that it's not what they want.

I mean, that just seems totally obvious.


 

Posted

Southern belle feint emote...

you know you want it.


 

Posted

[ QUOTE ]
So one of the DEVS is suggesting we modify our client?

[/ QUOTE ]

It's no more modifying the client than saving and editing a bindfile, or saving and editing a costume definition. Not to mention your custom mission files.

I suppose it would be nice to have an interface that lets you save the Quickmenu to a text file that you can then edit and load, but in effect this is the same thing. You just need to know what the file is and how to write it in the first place.

(Have I mentioned this week that I would like to be able to save and load macros?)


 

Posted

[ QUOTE ]
[ QUOTE ]
I don't think I've ever said anything is "hard" to do or even intentionally implied it.

[/ QUOTE ]

*cough*powercustomization*cough*

[/ QUOTE ]

I've never said it was "hard" to do. It said it would be massively time-consuming.

Not even remotely the same thing.


 

Posted

Well if it's so time-consuming then WHY ARE YOU POSTING ON THE FORUMS INSTEAD OF WORKING YOUR ARMS TO THE BONE IMPLEMENTING IT?!


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I don't think I've ever said anything is "hard" to do or even intentionally implied it.

[/ QUOTE ]
*cough*powercustomization*cough*

[/ QUOTE ]
I've never said it was "hard" to do. It said it would be massively time-consuming.
Not even remotely the same thing.

[/ QUOTE ]

I have to side with the big man with the metal gloves on this one. As something of a personal ultimate dream of mine, I've been following official commentary on Power Customization, and that's pretty much what BABs has said in the past. Technologically, the solution isn't very difficult. Powers currently draw off static effects files and use sprite textures draw in colour. That's why Dark Melee can be black AND not transparent. Changing those isn't as much about reinventing the wheel as it is about digging through all the files and reworking them by hand, redoing coloured textures in monochrome and at the same time making sure not to mess up how powers look in the process. I believe he mentioned it was at least two Issues' worth of work.

But then, BABs, now that you have a minion or two... Maybe?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Ah, we all know they've been working on it for months now, Positron keeps dropping hints about it.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

[ QUOTE ]
Ah, we all know they've been working on it for months now, Positron keeps dropping hints about it.

[/ QUOTE ] That would be awesome.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I don't think I've ever said anything is "hard" to do or even intentionally implied it.

[/ QUOTE ]
*cough*powercustomization*cough*

[/ QUOTE ]
I've never said it was "hard" to do. It said it would be massively time-consuming.
Not even remotely the same thing.

[/ QUOTE ]

I have to side with the big man with the metal gloves on this one. As something of a personal ultimate dream of mine, I've been following official commentary on Power Customization, and that's pretty much what BABs has said in the past. Technologically, the solution isn't very difficult. Powers currently draw off static effects files and use sprite textures draw in colour. That's why Dark Melee can be black AND not transparent. Changing those isn't as much about reinventing the wheel as it is about digging through all the files and reworking them by hand, redoing coloured textures in monochrome and at the same time making sure not to mess up how powers look in the process. I believe he mentioned it was at least two Issues' worth of work.

But then, BABs, now that you have a minion or two... Maybe?

[/ QUOTE ]

I asked him in a PM if he ever thought Power Customization would actually happen in this game and he didn't respond. I even said I would keep it between us!

I should mention that I probably wouldn't have kept an affirmative response between us. It would have been my signature, if I could have found a way to get the neon to work on the forums.

On a possible related note...anyone notice that the Colors bar on test has a little pull down menu at the tailor? It only lists costume/uniform at present but why would that be there unless they were planning on letting us color other choices. Hmmmm?

Friend of mine pointed that out to me. Only seems to work at the tailor, not during initial creation. Still, could it be a glimmer of hope?

Attache


Attache @ deviantART

Attache's Anti-401k Art Collection

 

Posted

[ QUOTE ]
I asked him in a PM if he ever thought Power Customization would actually happen in this game and he didn't respond. I even said I would keep it between us!

[/ QUOTE ]

Last time I kept asking a question like that (in public) and the development team kept dropping into threads and answering everything BUT that question, was back when Dual Blades were being introduced. I kept asking if adding customization to them wouldn't be possible, as it would appease the masses of "No More Swords!" people, but got no response. A month later, we got weapon customization

That said, while I REALLY REALLY want powerset customization, I'm not going to assume we're getting it, like, ever, until we actually get it.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

[ QUOTE ]
[ QUOTE ]
I asked him in a PM if he ever thought Power Customization would actually happen in this game and he didn't respond. I even said I would keep it between us!

[/ QUOTE ]

Last time I kept asking a question like that (in public) and the development team kept dropping into threads and answering everything BUT that question, was back when Dual Blades were being introduced. I kept asking if adding customization to them wouldn't be possible, as it would appease the masses of "No More Swords!" people, but got no response. A month later, we got weapon customization

That said, while I REALLY REALLY want powerset customization, I'm not going to assume we're getting it, like, ever, until we actually get it.

[/ QUOTE ]

Good way to look at it. In all honesty, I'm not even that personally invested in getting color customization for powers. Sure, I would use it if available but it just isn't something that will drive me conceptually. I'm sure that if it hits it will be nice for a player with the name Purple Reign to actually have his power effects be purple in color but I generally avoid color-oriented naming schemes because they are limited (at present) to be represented in costumes and the pre-existing colors of powers only.

The kind of customization I would be jazzed about is more like firing-point choices (hands, eyes, chest, mouth, etc.) and the ability to use a focus item (gun, staff, wand, etc.) to create your power effects. I could see the former possibly happening in the life of this game but the latter would introduce weapon redraw issues into powersets that don't currently have them. With that in mind, I don't think we'll ever see the kind of power customization I would want in City of Heroes.

I would be so pleased to be wrong.

Attache


Attache @ deviantART

Attache's Anti-401k Art Collection

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I asked him in a PM if he ever thought Power Customization would actually happen in this game and he didn't respond. I even said I would keep it between us!

[/ QUOTE ]

Last time I kept asking a question like that (in public) and the development team kept dropping into threads and answering everything BUT that question, was back when Dual Blades were being introduced. I kept asking if adding customization to them wouldn't be possible, as it would appease the masses of "No More Swords!" people, but got no response. A month later, we got weapon customization

That said, while I REALLY REALLY want powerset customization, I'm not going to assume we're getting it, like, ever, until we actually get it.

[/ QUOTE ]

Good way to look at it. In all honesty, I'm not even that personally invested in getting color customization for powers. Sure, I would use it if available but it just isn't something that will drive me conceptually. I'm sure that if it hits it will be nice for a player with the name Purple Reign to actually have his power effects be purple in color but I generally avoid color-oriented naming schemes because they are limited (at present) to be represented in costumes and the pre-existing colors of powers only.

The kind of customization I would be jazzed about is more like firing-point choices (hands, eyes, chest, mouth, etc.) and the ability to use a focus item (gun, staff, wand, etc.) to create your power effects. I could see the former possibly happening in the life of this game but the latter would introduce weapon redraw issues into powersets that don't currently have them. With that in mind, I don't think we'll ever see the kind of power customization I would want in City of Heroes.

I would be so pleased to be wrong.

Attache

[/ QUOTE ]

Ditto.

And, I could hope for more Power Proliferations so I could, at last, make somekind of Archery/Archery blaster. I'm not looking for overpowerage here, simply thematic continuity.

Coloring my powers and choosing emanation points for powers that make sense would be awesomeness. Yeah, using 'props' would also rock. You can't even do the latter in *mumble*mumble* superhero game---as far as I hear ;P

Graphic update/overhaul: yes, that would be awesome as well.

Oh, and of course, more ATs.

I'm not asking for much

Cal2


 

Posted

[ QUOTE ]
Good way to look at it. In all honesty, I'm not even that personally invested in getting color customization for powers. Sure, I would use it if available but it just isn't something that will drive me conceptually. I'm sure that if it hits it will be nice for a player with the name Purple Reign to actually have his power effects be purple in color but I generally avoid color-oriented naming schemes because they are limited (at present) to be represented in costumes and the pre-existing colors of powers only.

[/ QUOTE ]

Given that this is the only unrealistically realistic addition we can hope for, I would be beyond ecstatic if we got this. The first thing I'd do is go change my Energy/Energy Blaster to blue Energy Melee, and the second thing I'd do is change my Fire/Fire Brute to rancid green fire to match his eyes. Then I'm going to start thinking and see what else I can change. ANY change which allows me to instantly upgrade existing characters in this profound a way scores major points in my book, and that'll all come into play when eventually. Seriously, there are a few things that I believe are possible which could get me subscribe for life (even though that's not possible). First and foremost is more masculine women, and second in the list is this.

[ QUOTE ]
The kind of customization I would be jazzed about is more like firing-point choices (hands, eyes, chest, mouth, etc.) and the ability to use a focus item (gun, staff, wand, etc.) to create your power effects. I could see the former possibly happening in the life of this game but the latter would introduce weapon redraw issues into powersets that don't currently have them. With that in mind, I don't think we'll ever see the kind of power customization I would want in City of Heroes.

[/ QUOTE ]

This, obviously, would be the holy grail of customization. Add that and we can just take all other games off the market for all they'll matter There are a couple of things I'm worried about with this, however. For one, most games I've seen do this recycle. Like, a LOT. Don't matter if you're shooting a bow, a rifle or a crossbow, you shoot much the same way, and most stuff you shoot out of it is shot with the same animation. BABs' take on City of Heroes has always been to have good, sharp, unique animations as much as possible to make each attack visibly distinct. Such a thing, then, would either require great uniformity, or an ASSLOAD of work.

For another, the developers have always expressed a preference in investing their animation resources into making NEW powersets, rather than reworking or adding to the old ones. Granted, that's a statement from when there were 15 people working on the game. Such a feat would require not only redirecting efforts onto old powersets, but no less than tripling the animations for at the very least each buff, blast and control powerset - one for bare hands, one for staff, ring, wand, etc., and one for pistol. At least. Maybe even one for a rifle, quadrupling the number. Given how fickle the animation system is, and BABs has commented to this effect, it's quite possible that keeping them all in check and working properly might prove to be a nightmare.

'Course, we're all hoping for an engine upgrade that won't happen, but if it did, that's the one thing I'd like to see come with it


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.