I am an unabashed Leeroy.
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Which one of you is the Scrapper who died 11 times in my mission yesterday?
Seriously I have no problem with a well played Scrapper. But renegade team members are something else altogether. If your way of letting us know you want us to move faster is turning your health bar red, you're going to get let go.
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Dude. None of the scrappers on the forums are the guy who died 11 times on your mission yesterday. People who take time to read and post in the forums are likely the top-tier scrappers who are the ones successfully tanking for teams of 8 with or without a actual tank on the team.
You are encountering players who probably never read the forums, take little time in planning a build, and do not know their true capabilities.
These are not the scrappers you are looking for.
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I usually only team when doing a task force.
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A scrapper that needs to team to do task forces? Burn the witch.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
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I usually only team when doing a task force.
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A scrapper that needs to team to do task forces? Burn the witch.
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An Arcanaville post that is actually shorter than 20 words and comprehensible to the average person? Are you feeling alright Arcana?
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How many of you use the durability of your scrapper to help dictate the speed of the group?
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Heck, I do that on my blaster with nukes. There's nothing quite like going out in a massive explosion to wake up your team.
But yes, when I'm playing a scrapper and my team is just farting around, I'll rush head-long into a mob. Can't wait to do it with shield charge.
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I usually only team when doing a task force.
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A scrapper that needs to team to do task forces? Burn the witch.
[/ QUOTE ] Only the late game ones. I think the STF and ITF are beyond my ability to solo, although I'm not sure about LGTF.
Has any scrapper attempted to solo Lady Grey? I haven't done it since the first weekend it was out.
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Has any scrapper attempted to solo Lady Grey? I haven't done it since the first weekend it was out.
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It's gonna take a very specific build to get past the Hamidon mission. Not so much the difficulty, but not every scrapper will have enough ranged attacks to take down a blue mito.
Why ranged attacks?
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Why ranged attacks?
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Just like in Hamidon Raids, each Blue Mitos have to be attacked with ranged attacks. I can't find the exact values, but I believe Blue Mitos resist ~90% of all melee attacks damage, regardless of type.
That is what the token blaster is for.
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That is what the token blaster is for.
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Was answering in regards to why soloing LGTF with a scrapper might be unattainable on many scrapper builds. I suppose you could build specifically for it, but I wouldn't.
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Why ranged attacks?
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Just like in Hamidon Raids, each Blue Mitos have to be attacked with ranged attacks. I can't find the exact values, but I believe Blue Mitos resist ~90% of all melee attacks damage, regardless of type.
[/ QUOTE ]
It's not resistance, as there is no such thing as positional resistance. Instead, they basically have capped defense.
Yellow - Capped Range def
Blue - Capped Melee def
[edit: Didn't Catwhoorg solo the LGTF, or at least get to the last mission? Or was it Hami that he stalemated on? I know he at least got past the Riders.]
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Why ranged attacks?
[/ QUOTE ]
Just like in Hamidon Raids, each Blue Mitos have to be attacked with ranged attacks. I can't find the exact values, but I believe Blue Mitos resist ~90% of all melee attacks damage, regardless of type.
[/ QUOTE ]
It's not resistance, as there is no such thing as positional resistance. Instead, they basically have capped defense.
[/ QUOTE ]
I'll pay closer attention next time we run this, but swear I've hit them with Smite and MG for 1 pt of damage, in other words there was more than just defense at work there.
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It's not resistance, as there is no such thing as positional resistance. Instead, they basically have capped defense.
Yellow - Capped Range def
Blue - Capped Melee def
[/ QUOTE ]
It's actually 300% +def (ranged, AoE) for Yellows and 300% +def (melee, AoE) for Blues. This allows them to maintain capped (175%) +def even through defense debuffs (which they are only 70% resistant to (I think, it could be higher; the .20 resist(all) might also resist debuffs, but I think it's only resist damage) up to 416.6% -def and the softcap up through 850% -def. But that's just semantics. It might as well be softcapped to all. Of course, with enough +acc and +tohit, you can make a pretty big dent in those numbers (especially since debuff resistance does nothing to buffs).
[/ QUOTE ][edit: Didn't Catwhoorg solo the LGTF, or at least get to the last mission? Or was it Hami that he stalemated on? I know he at least got past the Riders.]
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I believe he got through Hami but he stalled on the Honoree. I don't think he could get enough damage in during the Unstoppable downtime to overcome his regeneration.
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Why ranged attacks?
[/ QUOTE ]
Just like in Hamidon Raids, each Blue Mitos have to be attacked with ranged attacks. I can't find the exact values, but I believe Blue Mitos resist ~90% of all melee attacks damage, regardless of type.
[/ QUOTE ]
It's not resistance, as there is no such thing as positional resistance. Instead, they basically have capped defense.
[/ QUOTE ]
I'll pay closer attention next time we run this, but swear I've hit them with Smite and MG for 1 pt of damage, in other words there was more than just defense at work there.
[/ QUOTE ]
I also swear I've hit those little things for trivial dmg before...
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Why ranged attacks?
[/ QUOTE ]
Just like in Hamidon Raids, each Blue Mitos have to be attacked with ranged attacks. I can't find the exact values, but I believe Blue Mitos resist ~90% of all melee attacks damage, regardless of type.
[/ QUOTE ]
It's not resistance, as there is no such thing as positional resistance. Instead, they basically have capped defense.
Yellow - Capped Range def
Blue - Capped Melee def
[edit: Didn't Catwhoorg solo the LGTF, or at least get to the last mission? Or was it Hami that he stalemated on? I know he at least got past the Riders.]
[/ QUOTE ]
I duoed all the mitos in the LGTF once, I wan't prepared to tank Hami though at that time. I imagine it can be done though, I am just not a big fan of taking extended periods of time to be able to say I did it though.
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Which one of you is the Scrapper who died 11 times in my mission yesterday?
Seriously I have no problem with a well played Scrapper. But renegade team members are something else altogether. If your way of letting us know you want us to move faster is turning your health bar red, you're going to get let go.
[/ QUOTE ]
Dude. None of the scrappers on the forums are the guy who died 11 times on your mission yesterday. People who take time to read and post in the forums are likely the top-tier scrappers who are the ones successfully tanking for teams of 8 with or without a actual tank on the team.
You are encountering players who probably never read the forums, take little time in planning a build, and do not know their true capabilities.
These are not the scrappers you are looking for.
[/ QUOTE ]
Also, if you're a /SR scrapper with passives then red is when you're nigh unkillable. Shame to boot the guy who is primed to kill everything while looking AMAZING in red while doing it.
Now that I've typed this, I seem to recall a BillZ post much earlier in the thread along similar lines...oh well.
I don't get to the red very often. When I die, it is usually extremely quick.
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I don't get to the red very often. When I die, it is usually extremely quick.
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Same here, if I die when I'm on with one of my /SR I'm at like half health and it is just one big hit that gets me.
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HOLY CRAP, a Garthalus sighting
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Yeah, things have been a little crazy lately. Had a hard time finding time for CoH, let alone forums.
I did find time to bust out a Shield/Warmace Tank guide, though.
I only play characters that can dictate the speed of the team. Even if it means I have to run in head first on my ice/ice corruptor. They'll [censored] catch up or I'm quitting for a GOOD team.
That's how I lay my law down. Sure, Sometimes I like to stand around and talk, but only when it is an acceptable situation.
I hate it when ppl just stand around doing nothing when I'm ready to get [censored] busy.
Just my two cents. I try to be cautious and stick with the team. However I am aware of my tendency to scrapperlock. Most good players also realize it happens. I'll even make a point when playing my main to comment "If I charge into a group by mistake, don't feel obligated to save my butt if your already engaged."
I have the view of "better to die heroically then kill the team stupidly". And frequently the team finishes up in time to join me. Sometimes even saving my rear from my own scrapperlock auto-follow mistake.
As for being an unabashed leeroy... When playing my Warshade I have a tendency to TP into spawn first, mire second, mire third, aoe fourth, and think a distant 20th.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
When I bite off more than I can chew, I take as many as I can with me, pop Soul Transfer, and kill the rest while they're stunned.
I think you would be better suited to saying you add soul transfer into your attack chain and it really wasn't more than you could handle.
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Why ranged attacks?
[/ QUOTE ]
Just like in Hamidon Raids, each Blue Mitos have to be attacked with ranged attacks. I can't find the exact values, but I believe Blue Mitos resist ~90% of all melee attacks damage, regardless of type.
[/ QUOTE ]
It's not resistance, as there is no such thing as positional resistance. Instead, they basically have capped defense.
[/ QUOTE ]
I'll pay closer attention next time we run this, but swear I've hit them with Smite and MG for 1 pt of damage, in other words there was more than just defense at work there.
[/ QUOTE ]
I also swear I've hit those little things for trivial dmg before...
[/ QUOTE ]
If I remember correctly, the healing mitos have huge (90%) resistances if they are not held. The others have only 20% resistance to damage, but the yellows have I think 300% defense to ranged/AoE and the blues have 300% defense to melee/AoE (or the other way around: its been a while).
And yes: no such thing as "resistance to melee" because there's no such thing as melee damage. The game engine can't support it even if the devs wanted to add such a feature to Hamidon.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Running the Croatoa redcap arc with a small team with my DM/Shield handily soft-capped for melee and range by a Cold/ defender, and the rescue missions were each taking a bit of time (even with no deaths on the one with the steep hill). Got to the Broadkin mish, said, "This one will be short." Stepped in, got shielded, flew to Broadkin, typed "here," Soul Drain - Shadow Maul swoop - Mu swoop - Smite - Siphon Life - Shadow Maul swoop - Smite. Mission complete before the others got to the spawn.
Hee hee.