I am an unabashed Leeroy.
Which one of you is the Scrapper who died 11 times in my mission yesterday?
Seriously I have no problem with a well played Scrapper. But renegade team members are something else altogether. If your way of letting us know you want us to move faster is turning your health bar red, you're going to get let go.
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If your way of letting us know you want us to move faster is turning your health bar red, you're going to get let go.
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That's too bad. When my health bar is red, that means my damage resistance is cranked up and the likelihood of my death is very slim.
Be well, people of CoH.
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MSTFs are a poor example to bring into this discussion.
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I'm inclined to disagree with this point.
I agree that MoSTF is not representative of the majority of the PVE game, but like most MMO end game raids its a place to show how skilled you are as a player, how well you built your toon, and how well you can work together on a team.
Some of the people posting in this thread may have the skill, a good build, and the ability to shift into team friendly mode. However, most of the scrappers I've played with in game lack one or more of these characteristics and end up being a liability to a team.
Let me offer another perspective. Everyone plays because they get enjoyment out of it. The most enjoyable teams I've been on were ones in which everyone was having fun contributing. Things often start to become less fun when rolls start to overlap. On a standard mission map, the scrapper AT can often render the contributions of other players moot.
If I have 1 very happy scrapper running amok and 7 moderately unhappy players who aren't feeling useful, the scrapper is getting the boot--even if I'm the scrapper. The reason is that the enjoyment of the majority of players should not have to be sacrificed for the enjoyment of the one scrapper.
While I get the appeal of soloing AVs, 8 person spawns on invincible, ITFs, or whatever; if the other players are just there to facilitate your fun at the expense of theirs, then you wouldn't be someone I'd be looking to play with.
There is a solution though--compromise. If you hold back the scrapperlock from time to time, and let others enjoy their time in the spotlight you might meet some new friends and develop a better understanding of the game.
If you aren't interested in those benefits then carry on!
*edited for spelling*
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Like most MMO end game raids its a place to show how skilled you are as a player, how well you built your toon, and how well you can work together on a team.
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... but ultimately, like most MMO end game raids, for many folks it's only about taking the path of least resistance.
I'd bet real money most MSTFs are done with at least one tanker or two defenders on team.
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MSTFs are a poor example to bring into this discussion.
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I'm inclined to disagree with this point.
I agree that MoSTF is not representative of the majority of the PVE game, but like most MMO end game raids its a place to show how skilled you are as a player, how well you built your toon, and how well you can work together on a team.
Some of the people posting in this thread may have the skill, a good build, and the ability to shift into team friendly mode. However, most of the scrappers I've played with in game lack one or more of these characteristics and end up being a liability to a team.
Let me offer another perspective. Everyone plays because they get enjoyment out of it. The most enjoyable teams I've been on were ones in which everyone was having fun contributing. Things often start to become less fun when rolls start to overlap. On a standard mission map, the scrapper AT can often render the contributions of other players moot.
If I have 1 very happy scrapper running amok and 7 moderately unhappy players who aren't feeling useful, the scrapper is getting the boot--even if I'm the scrapper. The reason is that the enjoyment of the majority of players should not have to be sacrificed for the enjoyment of the one scrapper.
While I get the appeal of soloing AVs, 8 person spawns on invincible, ITFs, or whatever; if the other players are just there to facilitate your fun at the expense of theirs, then you wouldn't be someone I'd be looking to play with.
There is a solution though--compromise. If you hold back the scrapperlock from time to time, and let others enjoy their time in the spotlight you might meet some new friends and develop a better understanding of the game.
If you aren't interested in those benefits then carry on!
*edited for spelling*
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Did you actually write this with a straight face? Are you seriously suggesting the only compromise for teaming with scrappers is for scrappers NOT to play to their full potential so everyone else can have fun?
What happened to "but like most MMO end game raids its a place to show how skilled you are as a player, how well you built your toon, and how well you can work together on a team."?
Here's an idea for you. How about you use strategies that allow every member of the team, regardless of their AT, to play to their full potential?
Call me wacky, but I like teams where all 8 members get to have fun.
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I'd bet real money most MSTFs are done with at least one tanker or two defenders on team.
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I run MSTF once a week sometimes more. Our minimum team formula is a tank, an emp and 2 other buff/debuff and preferably another buff/debuff. We can do it with less buff/debuff it just makes it easyer for us. But the buff/debuff do not need to be defenders they can be controllers too.
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Call me wacky, but I like teams where all members get to have fun.
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Then stop using Torrent on my spawns.
Disclaimer: I'm being facetious.
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Call me wacky, but I like teams where all members get to have fun.
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Then stop using Torrent on my spawns.
Disclaimer: I'm being facetious.
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You're gonna love my newest alt
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MSTFs are a poor example to bring into this discussion.
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I'm inclined to disagree with this point.
I agree that MoSTF is not representative of the majority of the PVE game, but like most MMO end game raids its a place to show how skilled you are as a player, how well you built your toon, and how well you can work together on a team.
Some of the people posting in this thread may have the skill, a good build, and the ability to shift into team friendly mode. However, most of the scrappers I've played with in game lack one or more of these characteristics and end up being a liability to a team.
Let me offer another perspective. Everyone plays because they get enjoyment out of it. The most enjoyable teams I've been on were ones in which everyone was having fun contributing. Things often start to become less fun when rolls start to overlap. On a standard mission map, the scrapper AT can often render the contributions of other players moot.
If I have 1 very happy scrapper running amok and 7 moderately unhappy players who aren't feeling useful, the scrapper is getting the boot--even if I'm the scrapper. The reason is that the enjoyment of the majority of players should not have to be sacrificed for the enjoyment of the one scrapper.
While I get the appeal of soloing AVs, 8 person spawns on invincible, ITFs, or whatever; if the other players are just there to facilitate your fun at the expense of theirs, then you wouldn't be someone I'd be looking to play with.
There is a solution though--compromise. If you hold back the scrapperlock from time to time, and let others enjoy their time in the spotlight you might meet some new friends and develop a better understanding of the game.
If you aren't interested in those benefits then carry on!
*edited for spelling*
[/ QUOTE ] You gotta be kidding me. So in order for my teammates to feel useful, I should kill less?
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Call me wacky, but I like teams where all members get to have fun.
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Then stop using Torrent on my spawns.
Disclaimer: I'm being facetious.
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You're gonna love my newest alt
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Sarrate, that is a very cool avatar.
Do you think it angry hot or hot angry?
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Did you actually write this with a straight face?
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Yes.
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I like teams where all 8 members get to have fun.
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I believe you, and would expect you to believe me when I tell you that I have the same goal.
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Are you seriously suggesting the only compromise for teaming with scrappers is for scrappers NOT to play to their full potential so everyone else can have fun?
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That's not what I said. Rephrasing my words to evoke a negative conotation is not indicative of someone looking to achieve an understanding of a different point of view.
Let me simplify the message for you: sometimes you have to share so everyone has fun.
If I'm understanding you correctly you and I, and likely the people we each play with, have different ideas of what fun is.
Having different ideas isn't terribly worng, it just means you may have to make a decision to either compromise allowing all parties to have the most fun they can, or seek out people more like you so you can avoid the compromise.
I'm guessing you're one of the latter. Am I right?
Scrapper envy, while understandable, is an ugly thing.
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Call me wacky, but I like teams where all members get to have fun.
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Then stop using Torrent on my spawns.
Disclaimer: I'm being facetious.
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You're gonna love my newest alt
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I've been running an EB/Storm Corruptor. Knockback heaven.
Be well, people of CoH.
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Scrapper envy, while understandable, is an ugly thing.
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Oh this is so going in my Sig now.
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Scrapper envy, while understandable, is an ugly thing.
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Oh this is so going in my Sig now.
[/ QUOTE ] Nice
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I'd bet real money most MSTFs are done with at least one tanker or two defenders on team.
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I haven't been able to complete a tankless MoSTF yet, but I know a couple groups that have. I haven't heard of any that could pull it off without controller/defender support.
So yes, what you've said there is pretty accurate if you account for the possibility of controllers to sub in for the defenders.
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Scrapper envy, while understandable, is an ugly thing.
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Funny stuff considering my main is a scrapper.
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Scrapper envy, while understandable, is an ugly thing.
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Funny stuff considering my main is a scrapper.
[/ QUOTE ] Self-loathing scrappers are so cliche.
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Scrapper envy, while understandable, is an ugly thing.
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Funny stuff considering my main is a scrapper.
[/ QUOTE ] Self-loathing scrappers are so cliche.
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So are ignorant ones!
Whatever you gotta tell yourself...
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People with your playstyle bore the crap out of me and cause me to quit teams.
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Good, then I wouldn't have to kick you.
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Whatever you gotta tell yourself...
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Good one! /rollseyes
That might be just one specific controller combo (plant/rad) compared to a few specific scrappers (db/inv, kat/fire), but my controller was much easier to play and much safer while leveling. I was playing it much more aggressively than I played my scrappers at the same level.
ST Damage wasn't a problem either ; of course, I see many other controllers skip the ST immobilize, which boggles my mind, seeing as it's their best attack. It'd be like skipping Smite on a DM scrapper.