Buffs in a Nutshell


Arcanaville

 

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Pretty much what the title says. I don't feel like shifting through 175 pages of scrolling and red background.


 

Posted

Domination no longer boosts your damage. Instead, the base damage of doms has been increased so that, after slotting, you will be doing slightly more damage than you used to do in domination mode - all the time. In other words, everyone now has perma-dom, effectively, when it comes to damage. There are also hints that some dominator assault sets or powers may see a rebalancing - it's been hinted at by castle that: 1) /energy may see a buff on top of what the AT as a whole is getting, and 2) /psi may get rebalanced by weakening psi shockwave and buffing the rest of the set. For now, that's all we know, but there may be further changes that castle hasn't told us about yet.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

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after slotting, you will be doing slightly more damage than you used to do in domination mode

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Castle said it was 46% more in ranged. Which is it?


 

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after slotting, you will be doing slightly more damage than you used to do in domination mode

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Castle said it was 46% more in ranged. Which is it?

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he said the ranged damage CAP was 46% higher


 

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Am I the only one who thinks that this particular dom overhaul is totally tangential to reality?

The number one dom issue in the dom issues thread is our hefty weakness vs hard single targets like EBs/AVs, and this has certainly been my experience 40+. A tweak to damage isn't going to help me where I need it most. It will get me through the map just a little bit faster where I can have just as much trouble as before with the endboss.

The whole thing feels like a mostly-irrelevant sidegrade, even as a not-perma-dom, and gives me no reason to salvage my dominator.

I'd love to hear that I've misunderstood.


 

Posted

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Domination no longer boosts your damage. Instead, the base damage of doms has been increased so that, after slotting, you will be doing slightly more damage than you used to do in domination mode - all the time. In other words, everyone now has perma-dom, effectively, when it comes to damage. There are also hints that some dominator assault sets or powers may see a rebalancing - it's been hinted at by castle that: 1) /energy may see a buff on top of what the AT as a whole is getting, and 2) /psi may get rebalanced by weakening psi shockwave and buffing the rest of the set. For now, that's all we know, but there may be further changes that castle hasn't told us about yet.

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Jeez, sounds awesome. Couple questions...

What are the damage modifiers now if Castles plan goes through?

Will this affect my Earth/Fire Dom in anyway?

Will is still be worth it to be a permadom?


 

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The number one dom issue in the dom issues thread is our hefty weakness vs hard single targets like EBs/AVs, and this has certainly been my experience 40+. A tweak to damage isn't going to help me where I need it most.

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I agree the PToDs are the real problem here, but I recognize that's never going to change and the damage boost is welcome at any rate.

Also, Doms recently gained access to Power Surge, giving them a defensive tier-9 to help with those PToD Bosses.

IMO Doms should be able to hold EBs (not AVs but EBs and AVs that have been downgraded to EBs) through PToDs while in Domination, but this is a pipe dream.


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Am I the only one who thinks that this particular dom overhaul is totally tangential to reality?

The number one dom issue in the dom issues thread is our hefty weakness vs hard single targets like EBs/AVs, and this has certainly been my experience 40+. A tweak to damage isn't going to help me where I need it most. It will get me through the map just a little bit faster where I can have just as much trouble as before with the endboss.

The whole thing feels like a mostly-irrelevant sidegrade, even as a not-perma-dom, and gives me no reason to salvage my dominator.

I'd love to hear that I've misunderstood.

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dude, the basic premise of the "buffs" is to make the dominator the first primary/primary AT in the game, which means a control primary and a damage primary. Yes dominators get boned on the whole AV potds but the increase in base damage gives dominators a significantly different role right from level one.

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To that end, I am proposing the following changes to Dominators, effective in the I15 release. The overall effect of these changes will be refocusing the AT from Control primary with Damage as a weak secondary, to effectively giving the Dominator dual primary purposes of Control and Damage. While this sounds unbalancing, it is apparent from how the ATs are being used that this is actually the proper method of addressing the issues of this AT.

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You are not supposed to be able to solo AVs on any AT anyway, its a team objective, that said some can do it easier than others but such is life. Personally I have already drawn up a defence heavy IO build for my new fire/fire ready to take advantage of the new changes and its infinately cheaper than a permadom build.


 

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I'm not a dude, but what you're describing is in fact a change rather than a buff - a sidegrade - which does not address the community's top three stated problems, and that is exactly what I was complaining about. I am completely unimpressed by this "significantly different role"; the old role only needed minor tweaks to stop sucking, and I don't see how the new role will suck any less. It will merely suck differently. And not just for "soloing AVs" - EBs are enough to waste a casually-played dom. Piddly damage buffs make zero difference whatsoever.


 

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I would not call the damage increase "piddly". It will cause enough of a change in the playstyle and desirability of Doms in many situations. Completely rebalancing a class so Control-heavy is not as easy as it sounds.

Quite frankly, I think the damage increase takes into consideration some of the issues the class faces: Permadom craze and the problems Doms faces against tougher targets. It's not the Holy Grail, for sure, but it's a good, incisive change.

Ah, and EBs can cream most casually-played characters. At least, most of them. That's why they are so fun to whack =)


 

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I'm not a dude, but what you're describing is in fact a change rather than a buff - a sidegrade - which does not address the community's top three stated problems, and that is exactly what I was complaining about. I am completely unimpressed by this "significantly different role"; the old role only needed minor tweaks to stop sucking, and I don't see how the new role will suck any less. It will merely suck differently. And not just for "soloing AVs" - EBs are enough to waste a casually-played dom. Piddly damage buffs make zero difference whatsoever.

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What the hell are you whining about? Piddly damage buff? Its like running round after popping 3 small reds. You have no concept of how they will affect dominators or change the playing dynamic, especially as its not on a player testable environment yet. It will alter how they deail with mez resistent NPCs significantly but allowing them to lay out 75% more damage at base AND give them higher caps allowing them to get more from outside buffs like fulcrum shift. How do brutes deal with AVs? They lay out damage, same as scrappers and blasters.

You can make the assumption on how they will "suck" with having "twin primaries" but the fact is its irrelevant and meaningless, just like how the devs had MMs tagged as the red side tank (and this was before bodyguard mode was on the game) but in reality it was a terrible functionality for MMs.

You dont like the prospect of a very significant increase in damage keep your dominator in mothballs and head off to another section of the boards and enjoy what you do like because clearly dominators are not for you. I leveled up an Ice/ice and a mind/psi back in the bad old days, this is all just gravy.


 

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Am I the only one who thinks that this particular dom overhaul is totally tangential to reality?

The number one dom issue in the dom issues thread is our hefty weakness vs hard single targets like EBs/AVs, and this has certainly been my experience 40+. A tweak to damage isn't going to help me where I need it most. It will get me through the map just a little bit faster where I can have just as much trouble as before with the endboss.


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Er, my experience with dom thusfar has been "why does it take me 8 attacks to kill what my scrapper can in 2 hits?"


 

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a sidegrade - which does not address the community's top three stated problems

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IIRC one of the top complaints was low damage and another was feeling like Domination was necessary just to perform at an acceptable level. The proposed change addresses both of those specifically.

While ideally I'd like to see a change that addresses PToD EBs specifically, I don't see that happening. I'm fine with that though. It doesn't bother me that much to have to rely on inspirations for those encounters. Especially since the usual "4xLucks and a mess of Enrages" approach will be much more effective now.


 

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a sidegrade - which does not address the community's top three stated problems

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IIRC one of the top complaints was low damage and another was feeling like Domination was necessary just to perform at an acceptable level. The proposed change addresses both of those specifically.

While ideally I'd like to see a change that addresses PToD EBs specifically, I don't see that happening. I'm fine with that though. It doesn't bother me that much to have to rely on inspirations for those encounters. Especially since the usual "4xLucks and a mess of Enrages" approach will be much more effective now.

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I've played a few different Dom's (admittedly none to 50 yet), but I have played 2 trollers to 50, and on my troller I have a hard time locking down AVs/EBs, with stacking of holds.

My Dark/Ice/Psi Defender did too, and she had 3 single target holds she could almost fire off at a great pace. Almost seemless if I recall (been awhile sinse I played her).

So, why the complaint about Dominators holds not doing, what Trollers can't do either?

Or is it the whole, I must solo AVs type of deal?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

It's because controllers and defenders have other mitigation to fall back on in PToD fights, namely their buff/debuff sets. Doms, on the other hand, are effectively playing with no mitigation whatsoever beyond what little help immobilizing the EB may provide (which is not enough against the vast majority of EBs). That's been the perennial complaint. Controllers can buff themselves (or their pets) or debuff the EB to stay alive, doms can't. It's not complaining that we can't hold EBs, specifically, it's complaining that we have no effective mitigation against them.

This, by the way, will be helped in a sort of a roundabout manner by the changes. We still won't have any effective mitigation against PToD EBs, but at least we will be able to burn them down faster and so not have to fill up quite so much of our insp tray with purples on a regular basis.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Ultimately, the issue is that EB PtoD is too much. No complaints about AV PtoD, though.


 

Posted

energy will probably get ET or BU or both who knows.

if they're buffing the base damage that means BU and reds will give more damage buff, that's pretty cool I guess, but no more stacking 2-3 dominations for huge damage


 

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energy will probably get ET or BU or both who knows.

[/ QUOTE ]You have such beautiful dreams. But dreams is all they are.


 

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Er, my experience with dom thusfar has been "why does it take me 8 attacks to kill what my scrapper can in 2 hits?"

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That's more of a perception issue than a performance issue.


 

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Just to add a couple of stray notes...

Within the talk of modifying secondary power sets, there's been evidence suggesting that /psi will be significantly rebalanced (notably likely a psychic shockwave change and possibly rebuilt around the blaster version of /psi) and many dominator farmers may become a little upset in the coming future.

Furthermore despite the damage rebalance being beneficial to the majority of mid level dominator players, this comes at the price of bringing down the "outlier" cases such as perma-dom as they will no longer be as effective as previously. This would likely mean that independently, the "peak" dominator performance level will decrease but the average should bump up a little.

For those who PVP it does mean dominators may become slightly more viable...at the cost of a lower "top end" performance. Anyone who's achieved PVP perma-dom will lose their damage bonus stacking, and consequently may wish to rebuild entirely. This practically also sets into stone that dominators will probably turn out similiar to blasters for PVP purposes, with mez vulnerabilities and control capabilities (which unfortunately don't last long in any case).

Edit: I suppose I should also add that against PToD's, technically dominators should function better as we have a higher damage base. For battles where mezzes are ineffective, we play a damage role. Furthermore it may be said that PToD targets are "team" targets and dominators are now even more effective due to the increase in damage cap.

In short most dominator players will benefit from these changes. Most people will do more damage and be more efficient when on teams. The flip side is any long term dominator player who has spent significant time on their dominator is likely to suffer as the "top end", independent capabilities of the dominator is being reduced.


 

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Am I the only one who thinks that this particular dom overhaul is totally tangential to reality?

The number one dom issue in the dom issues thread is our hefty weakness vs hard single targets like EBs/AVs, and this has certainly been my experience 40+. A tweak to damage isn't going to help me where I need it most. It will get me through the map just a little bit faster where I can have just as much trouble as before with the endboss.

The whole thing feels like a mostly-irrelevant sidegrade, even as a not-perma-dom, and gives me no reason to salvage my dominator.

I'd love to hear that I've misunderstood.

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dude, the basic premise of the "buffs" is to make the dominator the first primary/primary AT in the game, which means a control primary and a damage primary. Yes dominators get boned on the whole AV potds but the increase in base damage gives dominators a significantly different role right from level one.

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If you look at the numbers this will have minimal impact from the 1-20 game due to how scalars work. Which is one of the main dom issues. It will be most useful in the 20-40 game while SOLO.

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To that end, I am proposing the following changes to Dominators, effective in the I15 release. The overall effect of these changes will be refocusing the AT from Control primary with Damage as a weak secondary, to effectively giving the Dominator dual primary purposes of Control and Damage. While this sounds unbalancing, it is apparent from how the ATs are being used that this is actually the proper method of addressing the issues of this AT.

[/ QUOTE ]

You are not supposed to be able to solo AVs on any AT anyway, its a team objective, that said some can do it easier than others but such is life. Personally I have already drawn up a defence heavy IO build for my new fire/fire ready to take advantage of the new changes and its infinately cheaper than a permadom build.

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The known changes do next to nothing to address dom teaming viability and popularity in the 30+ game.

Think about it this way:
If doms will now be doing similar damage to a perma dom, yet perma doms still weren't near the top of the list of desired teammates how will that equate to new doms being more popular teammates?

It will certainly open up new build flexibility in the IO game, which is great, but domination still offers mez protection and "i win" control strength.

I'll still be aiming for perma dom (or not changing my existing set ups much). You'd have to get very high def numbers to equal the mitigation of their active abilities in perma dom. I mean aoe boss strength mezzing and one shot holding bosses = what 40-45% def in actual play?

The high recharge brings up said active mitigation more often too, which is more beneficial to teams than self preservation through high individual mitigation.

I *might* adjust it down so that my builds are barely perma dom and then dump the excess room into other stuff, but then again maybe not.

Unless you are specifically niche building for things like Av soloing, but there are so much better options available than doms for that.

I certainly won't say no to the known buff, but from what I can see it actually does very little to address the core issues that doms have.


 

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Unless perma doms have a different icon next to their names than regular doms do there's no way to judge how the general public views the teaming capabilities of perma doms.


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Jeez, sounds awesome. Couple questions...

What are the damage modifiers now if Castles plan goes through?

Will this affect my Earth/Fire Dom in anyway?

Will is still be worth it to be a permadom?

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Anyone answer this? If you are gonna gripe over this awesome change, make a new thread.

Also,

Which secondary is best for melee damage?

Thanks