Buffs in a Nutshell


Arcanaville

 

Posted

I want to add something. Many players think standing and trying to "tank" is the way to go. To the contrary being mobile, breaking LOS, corner hopping will get a player through any encounter with an NPC. Provided they have a full tray of inspi's. Learn to identify the powers your foe is trying to floor you with and counter with a brain and mobility(inspis too)


 

Posted

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Dominators, interestingly enough, seem to have one of the smaller ranges in qualitative design extremes (at least in my opinion).

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This could be because Dominators have so few choices for Primaries and Secondaries. They do not have access to Illusion, which is one of the more unique examples of the Control Power Sets. And they have no version of Devices, which again is a unique example of a Blaster Secondary. Although a Dom Secondary with no melee attacks would probably be TOO limiting...

Mind Control and Psi Assault are fairly unique choices, though, Mind for the lack of a pet, and Psi for Drain Psyche in place of Power Boost or Aim/Build Up.


 

Posted

[ QUOTE ]
[ QUOTE ]
Dominators, interestingly enough, seem to have one of the smaller ranges in qualitative design extremes (at least in my opinion).

[/ QUOTE ]

This could be because Dominators have so few choices for Primaries and Secondaries. They do not have access to Illusion, which is one of the more unique examples of the Control Power Sets. And they have no version of Devices, which again is a unique example of a Blaster Secondary. Although a Dom Secondary with no melee attacks would probably be TOO limiting...

Mind Control and Psi Assault are fairly unique choices, though, Mind for the lack of a pet, and Psi for Drain Psyche in place of Power Boost or Aim/Build Up.

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Dominator variability isn't easy to pin on quantity of choices. When scrappers had only four secondaries, they had four really different secondaries. Honestly, I think in general the devs got better at selecting powersets intended to "fit" the archetype at the time CoV was being designed, and ironically that turned out to be something they ended up being slightly too good at.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

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Posted

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Honestly, I think in general the devs got better at selecting powersets intended to "fit" the archetype at the time CoV was being designed, and ironically that turned out to be something they ended up being slightly too good at.

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Well, hopefully Powerset Proliferation will help with that. Doms may not get Illusion, but hopefully they will get something similar, with some unique capabilities in place of the pets. And I think a gadget based Primary and Secondary could have some unique features, like stealth or traps.


 

Posted

Dark control / dark assault is also an obvious combination.


 

Posted

Read the first three pages of this thread and I'm stunned (thru my PoTD) that people are looking at a gift horse in the mouths here.

Castle is giving us a massive damage boost and taking nothing in return. As someone posted earlier, single players of any AT aren't supposed to be soloing AVs. Rather than be pouty about not soloing massive HP bags or mad that you can't triple-stck your domination, why not see how the new numbers work out.

Personally, I'd take any one of these new dominators over just about any other AT/set in the game. Near blaster damage with equal or better controller controls. Yes please.


When there is no room left in Hell, the Dead shall walk the earth.

 

Posted

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Dark control / dark assault is also an obvious combination.

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Unfortunately, since Dark Control would have to be created from the ground up, we couldn't really know if it would have unique features, or just be similar to Earth/Fire/Ice. Most likely it will have Fear based powers as a unique addition. However, it would have to be careful not to overlap with Dark Miasma, if Controllers are allowed to take it. Unless Dark Miasma is changed for Controllers, like Psi was for Blasters.

It could be done well, or it could not.