An Open Letter to the CoH Community


Aces_High

 

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The real tl;dr:

Use common sense, [censored].



OP is boring cause most sensible people realize as much. On the other hand, the people who'd need to see this won't read it.

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No, but if it gets stickied, we can at least tell them to RTFS (Read the Freakin' Sticky) every time they [censored].


 

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The real tl;dr:

Use common sense, [censored].

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Pretty much.


 

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I've said this so many times that I should just make a cut and paste for it: A rising tide lifts all boats.

Back in the day when Everquest ruled the waves, new games were coming online every year and the same people were always crying "This new game is where it's at. EQ is dead. Anybody who disagrees is just a blind fanboi."

Lo, all these years later, EQ is still around. Ultima Online is even still around.

The EQ devs just smiled and welcomed each new game. The truth of the matter was that every new game brought new people into the market. While some people left EQ for those new games, many more were encouraged to try EQ, either because it looked interesting or because the new game turned out to be a poor fit for them.

People who cry "Dooom!" for City of Heroes are essentially being short-sighted and imagining that the audience for CoH is the only audience there is for ANY superhero game. This just isn't true. There are many, many gamers out there who would consider a superhero game, and many who would be open to trying an MMO for the first time, but they want a licensed IP instead of one that they're unfamiliar with.

If Cryptic and SOE do their jobs right, they're not going to cannibalize the City of Heroes playerbase. In fact, they're not going to draw much at all upon our players. Anybody with some sense will realize that basing a business plan on stealing another game's customers is a foolish plan to start with. That game would never be launched in the first place.

Champions and DC Universe are going to establish NEW markets and bring in new players. City of Heroes will experience a dip, probably temporary, and some of those new players of those other games will be dissatisfied but instead of quitting entirely, they'll look for another game to play and they'll decide to give CoH a shot.

People who imagine that everyone playing CoH is just champing at the bit to move to "the next big thing" are the same as those doom-criers who thought that everyone playing Everquest was a sheep waiting to jump to the next shiny thing.


 

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Once an MMO establishes a core audience, it's a pretty hard thing to kill off. Now, this might change if operating costs rise dramatically in the future, but maintaining an MMO can likely be done with an extremely low number of subscribers, as long as you're willing to cut down on updates, etc.

See that UO is still going, I'm not sure /anything/ could kill off CoX at this point, as I'm sure it could maintain enough subscribers to keep the doors open essentially forever.


 

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Who needs blogs when we have official forums?

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Don't make your own to "be seen", it just makes you look like a jerk.

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Hmm.


 

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"Champions Online is new so it will kill CoX"

I got tired of hearing it too. Most of this seems to come from people who left here bitter, or others who mindlessly jump onto a brand new bandwagon every time it starts.

It was an interesting post, however.

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For the past five years, CoH/V has had no direct competition targeting its thematic demographic. For the past five years, the rather more positive/optimistic individuals of the forum have pointed to CoH/V's subscriber stability as a testament to the quality of the game itself.

Could these be coincidental? Could the former be causal to the other? I feel both situations are quite plausible. There is no way of knowing how direct competition will affect the subscriber base. It's entirely possible that with not one but two upcoming major titles targeted at CoH/V's niche demographic, we could start to see significant population dropoffs. It could just as easily facilitate a much more unstable population, leading to more rapid and more linear population decline working over a period of years rather than a single quarter. And of course, CoH/V could indeed be unique in its high stability and high retention rate, and neither game will so much as dent the subscriber base.

The point is, we don't know. It's a bold claim to say that the game will remain stable. Moreover, it's wishful thinking. I sincerely doubt any subscriber base has foretold its own death knell. Sooner or later, this game will die; whether in a year or ten years, it will die. Do you really think any of you people will admit to the truth when the time really does come, even with direct evidence staring you in the face? My guess is: not likely.

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Pretty much bang on right. But until that day comes we still have a helluva ride to go


[IMG]http://img42.imageshack.us/img42/2886/coxboardsig.jpg[/IMG][B][SIZE="3"]
The shining world of the seven systems. On the continent of Wild Endeavour. In the mountains of Solace and Solitude there stood the Citadel of the Time Lords. The oldest and most mightiest race in the Universe. Sworn never to interfere. Only watch...[/SIZE][/B]

 

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Who needs blogs when we have official forums?

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Don't make your own to "be seen", it just makes you look like a jerk.

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Hmm.

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Scooped.

Yes, I was fully aware of the irony and possible hypocrisy in several of my points. But as this is a post where I basically put everything together and didn't stay for too long on any one topic, I think it did deserve its own post. If I am wrong, then the forums will show me by letting it die quickly.


 

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The point is, we don't know. It's a bold claim to say that the game will remain stable. Moreover, it's wishful thinking. I sincerely doubt any subscriber base has foretold its own death knell. Sooner or later, this game will die; whether in a year or ten years, it will die. Do you really think any of you people will admit to the truth when the time really does come, even with direct evidence staring you in the face? My guess is: not likely.

[/ QUOTE ]heres the rub, there are real, reasonable times when people can see the end near, heck, had the email not come out a while ago hinting to what we now know is going rogue, i was getting worried for coh myself, as 08 was not exactly a banner year content wise. but the posts that phil seems to be addessing are the ones that invariably pop up when a decision is made that disagrees with a particular poster's pet activity, and they predict coh's doom just before shaking the dust from their feet and canceling their "9 accounts". the thing is that every game makes decisions that inconvenience some subset of the player population, and saying that adjusting a particular element of the game will send the population numbers plunging as people make a mass exodus to a competitor is not a rational statement, its a fit of peevishness fit for a petulant 5 year old. I talk of my leaving final fantasy 11, because specific mechanics of the game really ticked me off, but i never did the banshee wail of the mildly inconvenienced customer, because its silly and childish, if stuff is bad, go and find something good, but leave with dignity.


 

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Freakin' Sticky

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You said Freakin' Sticky!

Anyway, i agree that this would be a good thread to have stickied. (Rawr!)
PK gave some good advice that should be common sense, but is easy to forget sometimes. (And if this gets stickied there may one day be people reading this thread who have no idea why the OP is referred to as PK.)

Many times it would be wiser if i just said:[ QUOTE ]
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Insightful post that already encapsulates my feelings on the topic.

[/ QUOTE ]This.

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But nooooo, i have to make some sort of silly post, and then, at best, stick a line or two at the end stating which poster or position i agree with. Which is very nearly what i just did again. Oh well.


Dr. Todt's theme.
i make stuff...

 

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An Open Letter to the CoH Community

Good day to you all. This the The Player (Formerly Known as The Philotic Knight). I am constructing this post very carefully, as I have seen what I would call a slight degeneration of the forums lately. As to why it is happening, there are a variety of reasons, which I will go into in detail. What follows are a summary of all of the recent topics on the forums which I have been reading about and thinking about for some time now, and my opinions on the subjects. God help us all, for I am bloviating.

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Neat.

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CoH vs. CoX vs. Co* vs. CoH/V vs. CoGoRO

I've seen a lot of debate over the years ever since Villains were introduced as to what to call the game. The announcement of the Going Rogue pack has caused this debate to flare up a bit. So, what do we call our beloved game? All of the above. It's very simple, people will call it what they WANT to call it, and no amount of conversation will ever convince them otherwise if they are dead set on it. As long as it has a "C" and an "o" and another letter in there somewhere, everyone will know what you're talking about. Just don't leave those two letters by themselves, that's a whole other subject entirely!


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Nothing to add on this one

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Champions Online


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Who cares... it is what it.... people will stay people will go whatever... if you try CO and like... well, see ya if not... well, see ya...


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Playstyles
In my Combat Handbook, I presented the "default" playstyle for heroic archetypes. This is what I call the Tao, the intent behind the archetypes. These are simple and easy to understand and will allow someone with experience in other MMOs or in no MMOs at all to jump right into the game and have a "role" to fill without being lost. That being said, once you really get into the game, you'll realize that any roles that you think exist, do not really exist at all. Tankers control by nature, Controllers can tank, Blasters can "scrap", Scrappers can defend, and so on and so on. It is good to start with a basic understanding of each archetype's strengths and weaknesses, but everyone should know that there is NOT only one way to play this game, and there is NOT only one way to play a given archetype. Play the game and characters how you want to, and LET OTHERS play the game they way THEY want to. Sure, give a helpful hint here and there if it looks like someone is struggling or the team is in trouble, but don't try to tell others how to spend their paid play time. It won't make either of you feel better, and it can only lead to anger. Don't bother with Vet Badges to determine experience either, as there are many people who have multiple accounts, and some people who have "inherited" their account from others. Watch the way people play. If they play like they don't know what they are doing at ALL, send them a tell asking them if they are new and need some help. Do NOT make public or team comments. This is something that I learned from my Navy brat upbringing, hanging around all the officers. Always praise in public and reprimand in private. It almost always makes things go more smoothly. Unless you're a drill sergeant, but that's a whole other story....


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I liked this section and the combat handbook was a very good guide... well thought out and is great for new players to the game... rec read


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Official Threads vs. "I Want to be SEEN!

There are official threads already existing on MANY subjects. Try to find them if you have an opinion on a specific subject. If you cannot find them and you've done your best to search, then go ahead and post what you want to say. If the thread already exists, someone WILL point it out to you. At that point, I suggest you Notify the Moderator on your own thread so that he/she can delete it, and repost your comments on the official thread. If you KNOW that there is another official thread out there for your subject, and you KNOW where to find it... PLEASE don't make a new post just because "I want to be seen". I don't care if the official thread is the size of the Old Testament, it's there for a reason. If you just start to go through the official thread and READ it, more than likely you'll find that at least one person shares your exact same opinion on the subject. And the longer the thread is, the more likely someone else DOES share your view. Once you find that person, just simply quote them, or quote them and say "This". It causes a lot less pain and anger on the forums than starting your own thread on a subject that has already been hashed out a thousand times elsewhere. If you go look at the official thread, you'll find out that much of what you came to say has already been said.... so why say it again? Just emphasis what has already been said and you'll have a much happier forum life.


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waste of time of time here... people are going to do this no matter how many times you ask them not to... why who really wants to read the whole forum to find out if it's been posted... let the mods do their job and police it


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Farming

You knew this was coming, it was predestined. Ironically enough, this will probably be my shortest section. What do I think of farming? I don't. I don't do it, I don't see the point of it. To me, doing the same content/map/TF over and over again is like having a second job. And I don't want my play to be work. So I don't do it. You wanna do it? Great, good for you, go ahead. It's your money just as much as it is mine... just one thing. Don't bug ME to help YOU, because that cuts into MY play time. Developers, I've asked for this before, and I'll ask again, PLEASE give these people their own "team size" slider so that we can end the search for "fillers" once and for all and I can have more peace in my gaming time. That is all.


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My favorite subject: farming <--- love that word let me say it slow F-A-R-M-I-N-G nice... while some people share that opinion and that's nice, the bottom line is people do it for a number of reasons... lets face it this game tends to get boring after you have a few 50's after playing the same mission/tf/arc over and over again with new toons or whatever... and some people can say farming is the same thing BORING... well if you art doing farming for excitement then you shouldn't be farming... farming is not exciting...what you get by doing farming can be... then again after a while even getting purple drops is like "yeah whatever another purple..." (I'm not at that point yet...)
what it comes down to I guess is people play this game for whatever reason they want and yes people are always asking for fillers and yes they ask to help with farm missions true, but you can always say no thanks... hate to break this to you but this is a MMO and that means you have to deal with people on many levels... <---- that was a spock moment right there!!!

I love my tractor and my straw hat baby!!!

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Mission Architect

The Mission Architect provides players a resource to tell the stories that they want to tell, and to play the stories that they want to play. It provides virtually unlimited content. The bright side is that it allows our imaginations to go wild. The bad side is that it is/was a great way to "abuse" the system. I'm happy with the ticket cap, I think it's fair and reasonable. If you want to play for more new content, then play in the MA. If you want to play to get more "stuff" faster, then go play the "normal" missions that have better rewards. The developers have already stated that the MA was not designed to be a PL tool or a farming tool, so go back to using the tools that you were using before the MA came around. It worked for you before, why does it not work for you now? Keep in mind at all times these two words: Purpose and Intent. What do you think the Purpose and Intent of a Mission Architect was? To allow players to level faster and get more stuff faster, or to allow for more user creativity and content? I strongly doubt it was for the former.


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Nice... great points on this one...
you are right but as always people will take what they are given and try to twist it to work for their own purposes
I think with the added tools and whatnot for I15 it should help with making the creative process better, making MA arc more like real arc content
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"Stuff"

George Carlin had a nice long spiel about "stuff". How we always want more "stuff". How we work and work and work to get more "stuff" and how once we've got a house full of stuff, we work to buy a bigger house, so we can get more STUFF! That is the sad truth for the most part in the real world. I play to escape the real world. This is my fun-time, my time to kick back and have a good time, maybe with a few friends. Here are a few facts: The missions outside of the Mission Architecht did not get any harder since the release of Invention Origin enhancements. You don't "need" to have Purples, or even IOs at all to play this game. You can still get from 1-50 and still have a blast using common, ordinary, Single Origin Enhancements. That being said, if you WANT to get Purples and expensive IOs, you'll have to realize that it takes patience. You didn't just buy that sports car one day on a whim, did you? It could take months or maybe even years to get all the "stuff" you want, just as it does in the real world. I don't think that "stuff" matters, but if it really matters that much to you, just try to learn to take it easy and have patience, and it will come in time. Especially if you play the market with patience. The truth is that this is how you win more "stuff", both in the game and in real life... with patience. It's the impatient people that need it RITE NAO that end up paying the highest price. That's why food in convenience stores is so much more expensive. I call it the "impatience tax". You are paying for your impatience. So, in short, you don't NEED "stuff" to play this game, but if you WANT "stuff", then you will have it! Just wait and work for it. Don't gripe about how you wish stuff was easier to get, that's unrealistic.


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Is it ever about need? NOPE it's more about want... you see people with the shiny stuff and guess what, most people want it too, sure you can wait and have patience that's nice but for me it doesn't work I have the means to get it when I want it so I do and yes having patience at ww is def the way to go on some things no doubt... but THIS another reason why people farm... it affords them the luxary of not having to wait for their goodies... while I do agree you don't need the goodies to play the truth is they do make you better (if you use them right) and some people like that... go figure...
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Finding a Team

I keep hearing "the game is a ghost town, I can't find a team anywhere" DOOOOOOOOOOOM! It's not true. With the addition of Mission Architect, there is literally an infinite amount of content that can be run, and many MANY people are running that content, often times solo. What makes this different from before? Because before everyone was running the same content for months until the next Issue was released, and then they'd run that content for a few weeks before getting bored of it and going back to the old content. So "pick up groups" were easier to find because people had "old" stuff that they were playing all the time. Then Mission Architect came around and blew that out of the water. Now, instead of having to wait for the next Issue, people have new content to play ALL the time. So they've become more organized and formed groups... or decided that they want to experience the content so they go solo so that they can go as slow as they want. Now, the pick up group isn't DEAD, it's just slowly disappearing. Guess what that means? That means you have to actually *gasp* put EFFORT into getting on a team now! Here is my short answer. If you want a team, FORM YOUR OWN TEAMS, then you'll never be teamless. Become a leader, and you'll find that there are dozens of people who are exactly like how you used to be.... wishing and wishing and wishing for a team, but doing nothing about it. By you leading, you fulfill their wish for someone else to do it, and you fulfill your wish for having a team. Everybody wins. I even have a guide that might help you out a little, try it out.


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Yawn, sorry not interesting in touching this one...
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Nature of the Developers

OUr developers do not eat babies. They don't watch you while you're not looking, plotting on ways to "get you" and make you personally upset. They probably don't even know you exist. You're just another number, to be honest. But that doesn't mean they don't care. The developers can't look at your personal experience in the game, all they can do is look at their experiences playing the game and the larger scope of the "community's experience" in playing the game. They are the ones that have to make the hard choices. ANY move that they make WILL be hated by a minority of the player population, this is just a simple matter of fact. To paraphrase and rewrite Abraham Lincoln: "You can please some of the people all of the time, and all of the people some of the time, but you can not please all of the people all of the time." The truth is, they WILL do something that will make you unhappy someday, it's fate. The longer you play this game, the closer you come to that moment. Get over it. For me, it was the fact that you can't manually place spawns in the Mission Architect, which killed a lot of the plans I had for intricate stories, plots, and scenes. But you know what? I got over it, and I'm better for it. The developers have to look at what is best for the game as a WHOLE, and they cannot make everyone happy. So, please, realize this, and realize that it's not a personal vendetta against you or against your small "group" of like-minded players. They have to look at the bigger picture. If what they do bothers you that much, then sure, give your opinion. But TRY to stay reasonable and rational and don't get emotional. Just remember: it's NOT personal. It's business. They aren't saints or sinners, they are just men and women who love this game as much as you do, and want to try to make it work the best they can. They aren't perfect, but they do a DAMN good job if you ask me.


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The big picture is simple: MAKE money keep people playing and paying for subcriptions... While it's a nice little fantasy to think it's all about having fun and making a fun game for people to enjoy.... you really have to becarful what you say and do because if you piss off enough people and they stop playing or go to other games then guess what... that so called fun game will be no more... example: autoassalt some people thought is was fun but lack of subcriptions = DOOM

To be honest this game has lasted for 5 years so yes the devs are doing a damn good job I agree with you on that... even if some of the stuff they do is... well I think you get the point...

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That all being said, no I'm NOT going anywhere any time soon. And no, you can't have my stuff, go get your own stuff.


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Ummm ok...
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To the Players: Thanks for teaming with me for the last five years, here's to another five!


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Don't think I've team with you but you are welcome
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To the Developers: Thanks for giving me this world to play around in, and keep up the good work!


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/signed
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To the Defenders: I may be playing tons of alts of other ATs now, but know I'm always playing as a Defender at heart!


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Well... and there is... and what about? or let's not forget...
Hmmm I think i get what you are saying... DEFENDER is your fav at... was I close?
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To the Forumites: Keep sane, keep rational, keep logical. Think Spock, not Kirk.


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Dude.. I so did that... just look up at my spock moment...
although I was close to having a scotty moment but I couldn't find the power...
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I look forward to interacting with you all for another five years. I love you all, no matter how much some of you might annoy me.


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HEY don't threaten us!!!

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Yours Truly,

-The Player

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right back at ya player!!!


It's better to save the Mystery, than surrender to the secret...

 

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The point is, we don't know. It's a bold claim to say that the game will remain stable. Moreover, it's wishful thinking. I sincerely doubt any subscriber base has foretold its own death knell. Sooner or later, this game will die; whether in a year or ten years, it will die. Do you really think any of you people will admit to the truth when the time really does come, even with direct evidence staring you in the face? My guess is: not likely.

[/ QUOTE ]heres the rub, there are real, reasonable times when people can see the end near, heck, had the email not come out a while ago hinting to what we now know is going rogue, i was getting worried for coh myself, as 08 was not exactly a banner year content wise. but the posts that phil seems to be addessing are the ones that invariably pop up when a decision is made that disagrees with a particular poster's pet activity, and they predict coh's doom just before shaking the dust from their feet and canceling their "9 accounts". the thing is that every game makes decisions that inconvenience some subset of the player population, and saying that adjusting a particular element of the game will send the population numbers plunging as people make a mass exodus to a competitor is not a rational statement, its a fit of peevishness fit for a petulant 5 year old. I talk of my leaving final fantasy 11, because specific mechanics of the game really ticked me off, but i never did the banshee wail of the mildly inconvenienced customer, because its silly and childish, if stuff is bad, go and find something good, but leave with dignity.

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I had the same concerns when I saw CO and DCUO coming out and the content from COX coming out in dribbles if at all. I couldn't understand it either since I knew not only had NCsoft infused a lot more cash into the game but also they had hired a ton of new personnel. The first thought that kept popping into my head was 'What the hell are they working on that would warrant the increase in manpower and cash' when the issues being released were average to say the best and not in line with the people working on it.

Now we know though where all that money and man hours was going. It's given me a great deal of hope for the game since I was becoming very worried that if the devs didn't recognize that they were becoming squeezed from both sides by CO and DC. It appears they were already looking ahead and had been working on majourly expanding the CoX world from the get go. Can't wait till they release some highlights as to the content of the Rogue expansion


[IMG]http://img42.imageshack.us/img42/2886/coxboardsig.jpg[/IMG][B][SIZE="3"]
The shining world of the seven systems. On the continent of Wild Endeavour. In the mountains of Solace and Solitude there stood the Citadel of the Time Lords. The oldest and most mightiest race in the Universe. Sworn never to interfere. Only watch...[/SIZE][/B]

 

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The_Player/Philotic Knight has officially killed all discussion on the Forums



(Seriously, dude, nice post)


My Blogs on TGWTG.com
Angels of Wrath/Evilnighters/Legion of Catgirls
Mission Arc: #352860 - RJ The Road Dog: Big Trouble in Little Tokyo

 

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Edit: Whoa, M_B... that search tip in your sig is a life-changer. I never knew that.

[/ QUOTE ]I didnt know that either, that will help a lot.

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You know what also helps? Using Google instead of our dumb search feature. Just do a Google search for: "your keywords here without the quotes unless you're looking for an exact string" site:boards.cityofheroes.com

Works like a charm for me.


 

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"Champions Online is new so it will kill CoX"

I got tired of hearing it too. Most of this seems to come from people who left here bitter

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Maybe you should wonder WHY they're leaving bitter.
Maybe the devs should too.

Could it be that after years of asking for things they want, THESE devs still wont deliver on them but OTHER devs will?

Could be it that few or none of these things look like they will be in the overblown issue 16 they're calling an 'expansion'?

Or that the expansion means that a true sequel to CoH (which may have the things those people want) is not going to happen any time soon?

If our devs refuse to give these players what they want, and other devs will, why should the players be happy with our devs and why should they stick around? And leaving quietly doesn't deliver the message to these devs WHY people are leaving.

If the devs get the message they may smarten up.
Or they may opt not to fight for their business. Frankly, if they're not willing to fight for their customers, that says a lot about how they feel about their customers, and how their customers should feel about them and the game.



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To the Forumites: Keep sane, keep rational, keep logical. Think Spock, not Kirk.


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I'm too much of a Kirk to ever be like a Spock. Kirk ftw.


 

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"Champions Online is new so it will kill CoX"

I got tired of hearing it too. Most of this seems to come from people who left here bitter

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Maybe you should wonder WHY they're leaving bitter.
Maybe the devs should too.

Could it be that after years of asking for things they want, THESE devs still wont deliver on them but OTHER devs will?

Could be it that few or none of these things look like they will be in the overblown issue 16 they're calling an 'expansion'?

Or that the expansion means that a true sequel to CoH (which may have the things those people want) is not going to happen any time soon?

If our devs refuse to give these players what they want, and other devs will, why should the players be happy with our devs and why should they stick around? And leaving quietly doesn't deliver the message to these devs WHY people are leaving.

If the devs get the message they may smarten up.
Or they may opt not to fight for their business. Frankly, if they're not willing to fight for their customers, that says a lot about how they feel about their customers, and how their customers should feel about them and the game.



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i think a lot of what you're saying is based on false assumptions and trying to perceive everything in the most negative light. Of course this is just my opinion. While i don't think the Devs have done everything perfectly, i do think that, PVP changes aside, overall the game has changed for the better since NCsoft took it on.

Since you haven't actually given a concrete example of what you consider to not have been given that should have, or what has been done wrong, my reply will have to be very general in nature as well.

Honestly, if those other games are giving you everything you always wanted here, but were denied out of spite, i think you should go play them. If you change your mind you can always come back.


Dr. Todt's theme.
i make stuff...

 

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The absolute best part about Champions Online going live will be watching Johnny gripe and complain on their forums for a change.

And Phil... weren't you supposed to be in like forum poster therapy or something? And what's with the whole gangster thing?


 

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Post deleted by Moderator 08


 

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And Phil... weren't you supposed to be in like forum poster therapy or something?

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"I got better."

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And what's with the whole gangster thing?

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It's a joke. I made the character in my avatar, then after uploading the avatar I realized just how much he looked like a gangster. After thinking that, I remembered this song from Office Space, and the rest is history.


 

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There is no way of knowing how direct competition will affect the subscriber base. It's entirely possible that with not one but two upcoming major titles targeted at CoH/V's niche demographic, we could start to see significant population dropoffs.

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At the risk of sounding like the Pollyanna "I'll never admit the game can die" player that you mention elsewhere in your post, I think another possibility is that the competition will establish the niche and attract more players in aggregate. A few years from now I don't know if COH will be thriving or on life support, but I feel confident that there will be more than the current 150K-ish players playing superhero games in total.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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Can I have your stuff?


 

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And, as always, the questionnaire you are given the opportunity to fill out when you cancel your subscription will continue to carry more weight than two years of BMWing on the forums.


Be well, people of CoH.

 

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And, as always, the questionnaire you are given the opportunity to fill out when you cancel your subscription will continue to carry more weight than two years of BMWing on the forums.

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Kind of like the "Suggestions" box that gets emptied into the trash at the end of every month?

Case in point: The devs admitted ED was the change they lost the most subs over.
I bet everyone who left over it let the devs know why in that questionnaire if the devs weren't smart enough to figure it out.

Didn't stop pretty much the same thing from happening again on a smaller scale with the i13 PvP changes, did it?



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