Use the Ouroborus portal to get out of missions


BBhumeBB

 

Posted

(Please note: This information is mostly for Blueside/Heroes)

Once you hit Level 25 and get your Portal, I'm a strong advocate of using the Ouroboros portal -within- a mission, to exit the mission.

This works really well on task Forces, when you have the contact's cell-phone number. It cuts down travel time a bunch, most of the time, since you can go from Ouroboros to either Talos for the Greenline, or Atlas for the yellow line.

A lot of people exit the mission, and THEN spawn the Ouroboros portal to go to a travel hub or a particular zone. It's two lots of zoning.

It's so much quicker to exit the mission using Ouroborus portal, it's beyond great, it's truly awesome. Since Ouroborus os a very small zone, it loads quickly.

If your next mission is a 'Train' mission, the Ouroborus exit is a valid 'click here to enter mission' point.

To further extend the point, there is a lot of inter-mission travel that is unnecessary -- going from the door of the last mission to the nearest Tram, travelling to the new zone, going to the next mission. Even going to the base portal, or going to Pocket D, or Teleporting to Base, they all take far far longer than dropping a portal and stepping through into Ouro, then heading to the new zone.

There are times when exiting via Ouro can be time-consuming, like if you're doing something centred on a Zone (AE missions or Radio missions). Pays to think about what you're doing guys

But on Task Forces and regular missions, it's very very useful; a lot of people don't even know that you can spawn the portal within an instanced mission!

Try it, you'll like it.


--
Ex.

Part-Troll, who used to be Excession777, now playing pantomime with people's mindlets.
--

 

Posted

Just be sure not to use your Mission Teleporter while inside a mission.

You'll tear a small hole in the fabric of time/space, and the Menders will be [censored].


Infatum on Virtueverse

 

Posted

Good point!

First saw it used on a speed STF, where the group jumped Arbiter Sands. As soon as he bit the dust, everybody jumped into the already-opened O-portal so we could jump right to Peregrine Island for the next mission.


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Posted

It also helps when you need to spawn a giant monster for an event, somewhere other than its intended location. Robot Rampage wouldn't be the same without Pocket D and the Oro portals.


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Posted

base portal works well for this as well. if you have a good base you can go directly to any zone


triumph

 

Posted

Base portal suffers from two drawbackes:

1: the 30 second animation.
2: 24 months vet award , not everyone you're playing with is likely to have it (90% of time, 99% in Pick Up Groups)

Ouro doesn't do this 30 second delay business, so the entire team can be in Ouro and ready to roll within seconds of a mission finishing. Rather than waiting for them to zone out to the zone-that-the-mission-was in.

Sometimes teleporting to base IS quicker, especially when you know that tne next mission is likely to be in an awkward to get to place, like the tail end of Citadel TF, which is always Dark Astoria (much quicker to get there via base teleporters than by travelling across Talos from the tram).

Pocket-D is another good one, but not everyone opted for the GvE pack (fools!, it's awesome).

As for spawning the Ouro portal in a mission -- if you're all together, one person spawns it and WAITS for the others to go through, it's more effective that way, so if you find your next mission finishes 'really quickly' there is going to be someone else on the team who can spawn another portal.

Ex


--
Ex.

Part-Troll, who used to be Excession777, now playing pantomime with people's mindlets.
--

 

Posted

And, if you're doing flashback missions, depending on your challenge settings, the Base Teleporter and Pocket D Teleporter might be grayed out. But the O-Portal never is.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

[ QUOTE ]
It also helps when you need to spawn a giant monster for an event, somewhere other than its intended location. Robot Rampage wouldn't be the same without Pocket D and the Oro portals.

[/ QUOTE ]

Ahh, I have such fond memories of Justice's Protector 'Hami Raid' and the 14 Kronos (and assorted other GM's) that were laid to rest. Such good times.


 

Posted

[ QUOTE ]
Base portal suffers from two drawbackes:

1: the 30 second animation.
2: 24 months vet award , not everyone you're playing with is likely to have it (90% of time, 99% in Pick Up Groups)

[/ QUOTE ]You don't need the vet reward any more. Base teleporter is also a Day Job power.


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Posted

Perhaps it has been fixed since then, but I was on a TF a few months ago and someone laid an Ouro portal inside the mission and left.

The portal stayed open and the mission wouldn't close. Everyone had to log off and back on to reset mission and do mission again.

It may have been fixed since then.


 

Posted

<QR>

I'm also a fan of using the WW transporter in certain situations.


 

Posted

[ QUOTE ]
base portal works well for this as well. if you have a good base you can go directly to any zone

[/ QUOTE ]

Aw. I guess I don't have a good base then. See, it just consists of mine and Mr. Tealeaf's alts. It's cozy, it suits are needs, and we really like it. But we don't have the prestige yet to have all the ports. Darn the luck. I wish it were good.


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Posted

Sure, have liked it that way for awhile.


My scrapper doesn't need an AoE. She IS an AoE.

 

Posted

That's a handy tip that I hadn't considered. I'll be sure to use it next time I'm running a tf.


 

Posted

I have been using it quite a few times today. Quite useful, especially when the next mission is in Peregrine.

I was wondering though, anybody as a similarly good tip to get to Cimerora quickly?


 

Posted

I've only read this, haven't done it myself.

While you're in Ouros, select a mission from one of the Cim. contacts. Use the crystal to teleport to the contact. Drop the Ouros TF. Say "Huzzah!"

Obviously not practical if you're already ON a TF.


 

Posted

Pretty smart! Thanks! I would not have thought about it myself!


 

Posted

[ QUOTE ]
Pretty smart! Thanks! I would not have thought about it myself!

[/ QUOTE ]You're welcome.

That immediately went on my list of "Sneaky (Legal) Tricks" when I read it.


 

Posted

[ QUOTE ]
I've only read this, haven't done it myself.

While you're in Ouros, select a mission from one of the Cim. contacts. Use the crystal to teleport to the contact. Drop the Ouros TF. Say "Huzzah!"

[/ QUOTE ]
I use this one all the time to log my Tank out in Cimerora.


 

Posted

<QR>

It's a good tip, and something I've done with it since the portals have been available. A lot of people wait to do the extra zoning, though - even if you tell them beforehand that you're dropping a portal inside the mission.

It's not quite as much of a timesaver villainside, but it has even more utility since it'll go to all but two zones. Between that, the Pocket D teleporter, the mission teleporter, and the Black Market teleporter... I don't run around just to get to a base portal or train/ferry much once I hit 25.


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Posted

[ QUOTE ]
[ QUOTE ]
I've only read this, haven't done it myself.

While you're in Ouros, select a mission from one of the Cim. contacts. Use the crystal to teleport to the contact. Drop the Ouros TF. Say "Huzzah!"

[/ QUOTE ]
I use this one all the time to log my Tank out in Cimerora.

[/ QUOTE ]
i can't believe i hadn't thought of that myself.


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i make stuff...

 

Posted

It's great for those "Find Mission Exit" ones where you get ambushed and are supposed to fight your way out. I usually fight the ambushes for XP, but say on a quick STF run...

When I was working on the Vanguard / Caregiver day job badges would use the Ouro teleport to contact trick for a quick jump to Levantara, since she's only a few steps away from the hospital in there.

Now I'm doing Dimensional Explorer and have a Kora Fruit mission to use the mission teleporter on

EDIT: Forgot to mention that I also find the Wentworths day job teleporter extremely useful at low levels, due to 3 of the destinations being commonly visited low level zones (Atlas, KR, Steel). Especially since it holds charges now instead of expiring.


 

Posted

[ QUOTE ]
Just be sure not to use your Mission Teleporter while inside a mission.

You'll tear a small hole in the fabric of time/space, and the Menders will be [censored].

[/ QUOTE ]
Seriously, though... don't use it in Pocket D either. It will "work" up to and including the need for recharge, but won't take you anywhere due to the Teleport suppression in the D.

It sucks.