Take AE out of RWZ


ArcticFahx

 

Posted

I was running through tonight getting ready to log when I noticed the huge Architect building in the middle of RWZ. Seriously the first thought I had was a new virtual reality gaming system (that is what it is explained to be isn't it?) does not belong in the middle of a warzone that has been locked down to the point of not even allowing groups like longbow in.

So is there any chance of removing it from RWZ and instead placing it in Pocket D? People will still be able to do co-op arcs if they want using the D. If anything the concept of it would fit Pocket D far better than RWZ.


 

Posted

No.



 

Posted

Actually, I think it'd be cute to have an AE building on its own floating rock outside the D. Plus, the D is easier to get to, and you can go cruising right away once you're done farming.

The AE building in the RWZ does seem silly.


"If you're going through hell, keep going."
Winston Churchill

 

Posted

[ QUOTE ]
Actually, I think it'd be cute to have an AE building on its own floating rock outside the D. Plus, the D is easier to get to, and you can go cruising right away once you're done farming.

The AE building in the RWZ does seem silly.

[/ QUOTE ]

Doesn't even necessarily need to be floating somewhere (although if there was a nice glass covered bridge leading out to it that might be kinda cool) it could just be built into the D like the monkey fight club and the vault have been.


 

Posted

[ QUOTE ]
[ QUOTE ]
Actually, I think it'd be cute to have an AE building on its own floating rock outside the D. Plus, the D is easier to get to, and you can go cruising right away once you're done farming.

The AE building in the RWZ does seem silly.

[/ QUOTE ]

Doesn't even necessarily need to be floating somewhere (although if there was a nice glass covered bridge leading out to it that might be kinda cool) it could just be built into the D like the monkey fight club and the vault have been.

[/ QUOTE ]

Yeah, but that'd require another redesign cause you'd need to add more rooms to the D. Adding a regular old AE building on an extra floaty rock would only require them to either hijack one of the mission portals or add an extra exit somewhere. The actual AE building could then be placed elsewhere on the same map and not interfere with anything at the D per se.


"If you're going through hell, keep going."
Winston Churchill

 

Posted

[ QUOTE ]
a warzone that has been locked down to the point of not even allowing groups like longbow in.

[/ QUOTE ]How d'ya figure that?


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I suspect if they put it in Pocket D, it'd wind up being a separate zone (dubbed Pocket AE) with the same level requirement (35).

As it stands, 35 seems to be the minimum cutoff for permanent co-op. Change that before worrying about the rest.


Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.

 

Posted

[ QUOTE ]


As it stands, 35 seems to be the minimum cutoff for permanent co-op. Change that before worrying about the rest.

[/ QUOTE ]

OK, fine, then you put the AE building on a floating rock like the ski chalet, put a door that connects to it in the wall of Pocket D, and code it so you have to be 35+ to get through the door. I agree 100% that it makes no sense to have what is ostensibly an entertainment company set up shop in an active war zone.


My name is Random, and I'm an alt-aholic.
Main / Badger: Flamesprite - Fire/Fire Blaster - Triumph
Global: @Dynamite Monkey
Way too many alts on Triumph, Virtue, Protector, Champion, and Exalted.

 

Posted

I agree wholeheartedly. A holographic video game system should not be in the middle of a warzone between the inhabitants of Earth and some aliens from...Um...Rikti-Land.

Take it out. Or, better yet, have the Rikti have a raid on it and it be destroyed. Permanetly.


 

Posted

[ QUOTE ]
[ QUOTE ]


As it stands, 35 seems to be the minimum cutoff for permanent co-op. Change that before worrying about the rest.

[/ QUOTE ]

OK, fine, then you put the AE building on a floating rock like the ski chalet, put a door that connects to it in the wall of Pocket D, and code it so you have to be 35+ to get through the door. I agree 100% that it makes no sense to have what is ostensibly an entertainment company set up shop in an active war zone.

[/ QUOTE ]Except having an R&R facility available for weary soldiers *does* make sense. It should be closer to the Vanguard controlled area, though.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]


As it stands, 35 seems to be the minimum cutoff for permanent co-op. Change that before worrying about the rest.

[/ QUOTE ]

OK, fine, then you put the AE building on a floating rock like the ski chalet, put a door that connects to it in the wall of Pocket D, and code it so you have to be 35+ to get through the door. I agree 100% that it makes no sense to have what is ostensibly an entertainment company set up shop in an active war zone.

[/ QUOTE ]Except having an R&R facility available for weary soldiers *does* make sense. It should be closer to the Vanguard controlled area, though.

[/ QUOTE ]

Npt really though, since teleportation is apparently so cheap and easy ion CoX land. They could just tp to paragon or teh rogue isles to relax.

Personally, im of the opinion that there really should not be soo freakin many AE buildings. Have it maybe 4 zones per side and it would be fine.


Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.

 

Posted

Get over it, its staying period. Next whine.....


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

[ QUOTE ]
Actually, I think it'd be cute to have an AE building on its own floating rock outside the D. Plus, the D is easier to get to, and you can go cruising right away once you're done farming.

The AE building in the RWZ does seem silly.

[/ QUOTE ]
Agreed on both counts. Makes sense for the AE to be hosted in Pocket D. Makes absolutely no sense in the RWZ. It makes a mockery over the theme of the zone, that it is a pitched fight between humanity and invading aliens.

Vanguard hero: "Are you here to help humanity fight against the existential threat of the Rikti?"
Construction guy: "Huh? No, I'm here to install the carpeting in the big new Dave and Busters."


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

[ QUOTE ]
[ QUOTE ]
Except having an R&R facility available for weary soldiers *does* make sense. It should be closer to the Vanguard controlled area, though.

[/ QUOTE ]

QFT. I do wish they had gotten more time to make more zone-personalized AE buildings, but ultimately it's not entirely out of place.

[/ QUOTE ]

They moved construction material, tools and crew in the middle of a war zone to make an entertainment center surrounded by monsters, villains and aliens... that is really stupid.

Even more so when you consider there is an AE building in every zone leading to a Vanguard RWZ entry building.


"Nothing is impossible for the man who doesn't have to do it himself." ~Midnight Flux's former boss.

There are usually two sides to every argument but no end.

Everything placed above this line is always IMHO, YMMV and quite certainly not to be taken too seriously....

 

Posted

It really does seem out of place in the Rikti War Zone. There is already enough of AE buildings blighting the zones, they probably could have not bothered here.


 

Posted

Eh, I would just nudge it a bit towards the Vanguard base. Maybe even extend the warwall a bit and stick it IN the Vanguard base.


 

Posted

[ QUOTE ]
[ QUOTE ]
Except having an R&R facility available for weary soldiers *does* make sense. It should be closer to the Vanguard controlled area, though.

[/ QUOTE ]
QFT. I do wish they had gotten more time to make more zone-personalized AE buildings, but ultimately it's not entirely out of place.

[/ QUOTE ]

Know what I'd like to see? An Architect complex in or off the main Vanguard base, within the defensive perimeter of the compound. Know what I'd also like to see? Say one day they decide to move it. What to do with the old building? Simple. Make it shot up, glass broken, consoles missing and essentially as "decrepit" as the rest of the buildings in the War Zone. That way, we get the Architect in a more fitting location AND we have a logical reason for why it's there


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

See? And everyone called me crazy when I said an AE building in the RWZ didn't make sense!

Oh, wait, no, that's not why they called me crazy.

Well, anyhoo . . . if you did take that one out, and put in one accessible from Pocket D, why level restrict it? I thought the only reason it was there was to provide coop access. Is there a problem I don't see with allowing that at all levels?


 

Posted

Not reading the thread, just responding.

AE may be "entertainment" but it is also simulation. I'd say that Vanguard would be happy to see anything that gives heroes and villains more reason to be onscene in case of an alert, and as well trained as they can be.

Besides there are other businesses already have active buildings there.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill