Energy Rifle Set
I have a character that this would fit perfectly, so it gets a big thumbs up from me. Though, having them be energy/lethal seems a little off to me. They should be pure energy, same as the attacks in the mastermind robotics set. Death Ray seems odd too, since how do you fire other attacks when you're still firing that? Alternately, you could replace it with something akin to the Malta sapper rifles. (With the same perhaps recoloured effects, I always wanted those in a non-temp power. And the sapper gun as a (probably unlockable) customisation option would be awesome if at all possible.)
Also, some animations just 'cause I'm bored:
Pulse Rifle Shot - As MM Robotics tier 1 blast.
Pulse Rifle Blast - As MM Robotics tier 2 blast.
Pulse Rifle Burst - Take the FX and sounds from the Protector Bot's heavy burst. Seems appropriate for an attack that does big damage, plus it just looks cool.
Photon Grenade - As MM Photon Grenade.
Kinetic Nullifier - Something akin to the Assault Bot's single plasma cannon, with a stunned animation on the enemy, like what KO Blow and the PB's Incandescent Strike does even though those are holds too. Maybe with FX similar to foes hit by some powers in the Kinetics set.
Kinetic Nullification Array - Same as Kinetic Nullifier, except make the energy pulses smaller and no stun animation on enemies, again with similar FX to Kinetics. Either a short charge animation then fire all at once, or fire randomly ala Crab Spider's Suppression.
Piercing Beam - Take the animation from Assault Rifle's sniper power. FX, maybe a recoloured version of Fire Blast's Blazing Bolt, without the flames on impact or on the character's hands. Charging sound maybe similar to what the MM battle drones do when charging their heavy laser attack.
Death Ray - To be honest, I can't think of anything here. Constant damage suggests constant ray, but any animation with said constant ray would look silly when firing off other powers while running it.
Photon Bomb - Basically a suped up Photon Grenade, bigger and boomier, maybe with a short charge-up effect in the animation. Alternately you could replace this power with basically a laser full auto, again similar to what the robots have.
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I have a character that this would fit perfectly, so it gets a big thumbs up from me. Though, having them be energy/lethal seems a little off to me. They should be pure energy, same as the attacks in the mastermind robotics set.
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According to paragon wiki, the robotics set is energy/smashing. i figured lethal makes more sense for lasers, since they would go through armor and such.
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Death Ray seems odd too, since how do you fire other attacks when you're still firing that? Alternately, you could replace it with something akin to the Malta sapper rifles. (With the same perhaps recoloured effects, I always wanted those in a non-temp power. And the sapper gun as a (probably unlockable) customisation option would be awesome if at all possible.)
Death Ray - To be honest, I can't think of anything here. Constant damage suggests constant ray, but any animation with said constant ray would look silly when firing off other powers while running it.
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The idea of the death ray, is that you DONT fire anything else while you have it toggles on. It gives great constant DPS, but at the cost of high endurance and not using any other powers. I figure for the animation it could be just you aiming the gun with a Wavy energy beam going from the tip of the gun to the target, the beam could oscilate wildly, so its not just a straignt line. I figured unless your target breaks line of sight, the ray stays on until you toggle it off, your mezzed, you run out of endurance, you die, or they die.
Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.
I'm not completely sure how Death Ray would work out animation wise. I don't think it could keep a constant beam on the enemy from your gun. I'd kinda like to see something like that in the game, but its sort of difficult with the game's animation system.
I like it.
I would have gone a different direction with it, though.
There is no Aim or similar power. Not knocking that, just noting it.
I would have gone with Energy/Fire for some of the beams, representing lasers and such burning holes through things, -Def being a good secondary effect for that.
I would have made one power (the burst or blast) a three-shot burst, giving (low-moderate) damage in a three-tic DoT, and a chance to Stun.
Death Ray is very interesting, and quite innovative!
Death Ray sounds like it would use the Telekinesis-style of toggle
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I like it.
I would have gone a different direction with it, though.
There is no Aim or similar power. Not knocking that, just noting it.
I would have gone with Energy/Fire for some of the beams, representing lasers and such burning holes through things, -Def being a good secondary effect for that.
I would have made one power (the burst or blast) a three-shot burst, giving (low-moderate) damage in a three-tic DoT, and a chance to Stun.
Death Ray is very interesting, and quite innovative!
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You know, i hadnt even thought of fire, but it makes alot of sense, and also, i cant think of many sets that are energy/fire.
Also, I forgot about Aim. My mind is in veg-mode today. Maybe replace Kinetic Nullification array with aim? Use KnA in a defender/corrupter energy rifle debuff set?
Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.
I would adore a Pulse Rifle set.
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According to paragon wiki, the robotics set is energy/smashing. i figured lethal makes more sense for lasers, since they would go through armor and such.
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Gah, I stand corrected. Still, energy/smash or as someone else suggested, energy/fire makes more sense to me than energy/lethal. Also, specifically stating lasers may not be a good idea, people like to have freedom to choose things like that in their concept. So you say it's an energy rifle, rather than something more specific like a laser rifle, pulse rifle, etc.
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The idea of the death ray, is that you DONT fire anything else while you have it toggles on.
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You didn't say that in the first post. In that case, something like the aforementioned Malta sappers seems very appropriate. (And is wavy as well, like you want. Really I just want an excuse to have the sapper rifle as an unlockable option.) That, or the particle beams from the sewer trial. Also, having it oscilate wildly makes me think Ghostbusters, which I suppose isn't a terribly bad thing from my point of view.
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I would have made one power (the burst or blast) a three-shot burst, giving (low-moderate) damage in a three-tic DoT, and a chance to Stun.
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The protector bot heavy burst animation I suggested for the tier 3 blast is already a three-shot burst.
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Also, I forgot about Aim. My mind is in veg-mode today. Maybe replace Kinetic Nullification array with aim? Use KnA in a defender/corrupter energy rifle debuff set?
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Yeah, that'd be the best power to remove in my opinion if you wanted Aim in the set.
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While I can't say I ever expect to see one of these, I nevertheless drool over the idea every time.
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I'd love it, then I could totally make a Space Harrier homage character.
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?
Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.
Its a good idea for a set, but I think a tad more variety (with more classic ray gun type attacks) would be good. Maybe have a heat beam (energy/fire damage, smallish chance to drop a short lived ignite patch that the targets location), change the single target hold to a cryobeam, maybe. And/or maybe a stun ray?
Also, would be good if 1-2 of the attacks were very, very thin cones, essentially making them straight line beams that hit anything along their path.
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change the single target hold to a cryobeam, maybe.
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There's already Cryo Freeze Ray in the munitions epic pool, for blasters at least. Speaking of which, they'd need to make the powers there work with the same rifle as this set for characters that have both, to avoid overly excessive redraw.
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No that munitions pool is a regular rifle this is an energy rifle...that's why the MMs who use this use a different model.
Hmmmmm...
Pulse Rifle Shot - Minor Energy Damage, -Resistance, Very Fast Recharge
Pulse Rifle Blast - Moderate Energy Damage, Fast Recharge
Pulse Rifle Burst - High Energy Damage, KB, Slow Recharge
Photon Grenade - AoE, Minor Smashing Damage, Disorient
Aim - +Damage, +ToHit, Very Slow Recharge
Focused Beam - Snipe, Superior Energy Damage, KB, -Resistance, Slow Recharge
Piercing Beam - Thin Cone, High Energy Damage, Slow Recharge
Laser Sentry - Summon Laser Drone[*] Pulse Blast - Minor Energy Damage, Fast Recharge[*] Pulse Burst - Moderate Enery Damage, KB, Slow Recharge[*] Flight - Self Fly[*] Untouchable - Self Untouchable
Overload - PBAoE, Extreme Energy/Smashing Damage, KB, High Energy/Smashing Damage (Self), -Endurance (Self), -Recovery (Self)
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
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No that munitions pool is a regular rifle this is an energy rifle...that's why the MMs who use this use a different model.
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That's exactly what I'm saying. Munitions would need to be modified to use the energy rifle for characters with this set, to avoid excessive redraw.
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No that munitions pool is a regular rifle this is an energy rifle...that's why the MMs who use this use a different model.
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That's exactly what I'm saying. Munitions would need to be modified to use the energy rifle for characters with this set, to avoid excessive redraw.
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Actually, it wouldn't. The anti-redraw stuff is done within a set. They can't tweak the sets to avoid redraw if they're completely different sets without doing way more work than they really need to, especially considering that redraw has no in game effect.
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Also, would be good if 1-2 of the attacks were very, very thin cones, essentially making them straight line beams that hit anything along their path.
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I think any version of Pulse/Energy Rifle they add needs this for sure. A sniper attack that did this would be pure awesomeness.
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Hmmmmm...
Pulse Rifle Shot - Minor Energy Damage, -Resistance, Very Fast Recharge
Pulse Rifle Blast - Moderate Energy Damage, Fast Recharge
Pulse Rifle Burst - High Energy Damage, KB, Slow Recharge
Photon Grenade - AoE, Minor Smashing Damage, Disorient
Aim - +Damage, +ToHit, Very Slow Recharge
Focused Beam - Snipe, Superior Energy Damage, KB, -Resistance, Slow Recharge
Piercing Beam - Thin Cone, High Energy Damage, Slow Recharge
Laser Sentry - Summon Laser Drone[*] Pulse Blast - Minor Energy Damage, Fast Recharge[*] Pulse Burst - Moderate Enery Damage, KB, Slow Recharge[*] Flight - Self Fly[*] Untouchable - Self Untouchable
Overload - PBAoE, Extreme Energy/Smashing Damage, KB, High Energy/Smashing Damage (Self), -Endurance (Self), -Recovery (Self)
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Id personally rather avoid a "pet " power in the set. It just doesnt seem all that fitting to me.
Also, I was figureing make the blast set more damage centered, and make the debuff set have more of the traditional raygun style af thing.
Also, i like that idea for making stuff thin cones.
Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.
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Pulse Rifle Shot - Ranged, low damage, very fast recharge
Pulse Rifle Blast - Ranged, Moderate Damage (Energy/lethal)
Pulse Rifle Burst - Ranged, High Damage (Energy/lethal), Foe Kb
Photon Grenade - Ranged (Targeted Area of Effect), Moderate Damage (Energy/Smash), Disorient
Kinetic Nullifier - ST hold, -recharge
Kinetic Nullifiation Array - Cone immob, -recharge
Piercing Beam - snipe, with a small Dot added on
Death Ray - A constant stream of damage that is toggle controlled. Single target, must keep LOS. works with a constant dam/end ratio. Very Heavy end cost, but good damage.
Photon Bomb - nuke, with disorient
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Pulse Rifle Shot - Ranged, low damage, very fast recharge
Pulse Rifle Blast - Ranged, Moderate Damage (Energy/Fire)
Pulse Rifle Burst - Ranged, High Damage (Energy/Fire), Foe Disorient (mag 3, 5 seconds, 66% chance)
Pulse Rifle Spray - Ranged (Cone), Moderate Damage (Energy/Fire), Disorient
Kinetic Nullifier - ST hold, -recharge
Kinetic Nullification Array - Cone immob, 33% chance for hold, -recharge
Piercing Beam - snipe, with a small Dot added on
Death Ray - A massive stream of damage. Very Heavy end cost, but good damage. (Extremely narrow cone [think 5 degrees], NOT a toggle, DoT)
BFG - Full Auto-ish, but not a DoT... well, those who played Doom will understand
Edit:
Just to clarify, I changed the gun to Energy/Fire instead of Energy/Smashing and Energy/Lethal. Lethal or Smashing would indicate the gun had a physical component--such as bullets--to aid in damage. Because laser guns obviously do not have bullets, it makes little sense for them to deal physical damage. However, since lasers can get really really freakin' hot, fire and energy both make perfect sense.
I also omitted any reference to Photon Grenades, because seriously, MOAR LASERS = GOOD LASERS.
Death Ray in its original incarnation is simply not feasible, in my opinion. You can, however, create a very devastating mini-cone that, like Golden Dragonfly or Head Splitter, could be balanced as a single target attack.
BFG is also an homage to the classic laser gun/death ray in Doom, which allows one to send forth an unholy blast of laser-cannon fire.
Doom.
Yep.
This is really doom.
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Also, would be good if 1-2 of the attacks were very, very thin cones, essentially making them straight line beams that hit anything along their path.
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I think any version of Pulse/Energy Rifle they add needs this for sure. A sniper attack that did this would be pure awesomeness.
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I'd love to see that - would put me in mind of the lasers from Syndicate
Also I approve of the overall suggestion for an Energy Rifle set. Especially if it became available for our MA mobs to use it - then my space zombies could have their energy rifles without having to also summon robots all over the place
It would be neat imo if we could have a energy rifle set. And a new model of energy rifle, something retro 1950's esque. I figure start with the powers mm have and work up.
Pulse Rifle Shot - Ranged, low damage, very fast recharge
Pulse Rifle Blast - Ranged, Moderate Damage (Energy/lethal)
Pulse Rifle Burst - Ranged, High Damage (Energy/lethal), Foe Kb
Photon Grenade - Ranged (Targeted Area of Effect), Moderate Damage (Energy/Smash), Disorient
Kinetic Nullifier - ST hold, -recharge
Kinetic Nullifiation Array - Cone immob, -recharge
Piercing Beam - snipe, with a small Dot added on
Death Ray - A constant stream of damage that is toggle controlled. Single target, must keep LOS. works with a constant dam/end ratio. Very Heavy end cost, but good damage.
Photon Bomb - nuke, with disorient
Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.