Pet Recharge Inheritance Change
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.... people use adrenaline boost on pets? .
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It's a fantastic way for an Earth/Emp to solo with stony.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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There is no redname post in this thread or anywhere else here that mentions the effect this will have on PvP OR the imbalance this brings between -recharge powersets and pets and what, if anything, they're planning to do about it.
I will gladly stand corrected and quite honestly, I'd be very grateful if you can find a post anywhere on these boards regarding the impact this change has on -recharge sets vs pets by a Dev.
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The balance is made up for by all the people with +rech powers and pets that are getting nerfed down. Look at all the rads/kins/emps whose pets are going to be limping along.
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I'm still curious. What buffs does Voltaic Sentinel inherit?
Recharge from set IOs. And no, its far from overpowering, if making it much worth it at all at this point.
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24000+ views and 780 replies and still waiting for a redname post addressing the balance concerns.
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24000+ views and 780 replies and still waiting for a redname post addressing the balance concerns.
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Wait for Godot. It'll take less time.
Seriously, you really think tapping your foot and looking at your watch is going to get a redname hustling in here?
De minimis non curat Lex Luthor.
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Seriously, you really think tapping your foot and looking at your watch is going to get a redname hustling in here?
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Not really, but you sure did.
Yes, a whole hour after you posted. I'm bored on my lunch break, what can I say?
De minimis non curat Lex Luthor.
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24000+ views and 780 replies and still waiting for a redname post addressing the balance concerns.
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You have a point but luckily I have the answer.
Clouded: you balance concerns aren't warranted.
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Recharge from set IOs. And no, its far from overpowering, if making it much worth it at all at this point.
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By that standard damage is an inheritable buff but Enrages, Aim, Build Up, and Defiance do not increase Voltaic Sentinel's damage. I was wondering about things like Accelerate Metabolism, Fortitude, Speed Boost, and Adrenalin Boost. Does Voltaic Sentinel inherit any of those?
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Recharge from set IOs. And no, its far from overpowering, if making it much worth it at all at this point.
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By that standard damage is an inheritable buff but Enrages, Aim, Build Up, and Defiance do not increase Voltaic Sentinel's damage. I was wondering about things like Accelerate Metabolism, Fortitude, Speed Boost, and Adrenalin Boost. Does Voltaic Sentinel inherit any of those?
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No. I *thought* it inherited Set Bonuses, but I haven't tested it and now that I stop and think about it, it seems unlikely, as such bonuses seem to be implemented as mini-buffs in most cases, and VS clearly does not use the inheritance code that most similar powers use. They probably don't want it running around with perma-Fulcrum Shift.
Given that, the only justification for the short duration is a desire to keep the END cost where it is.
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
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Recharge from set IOs. And no, its far from overpowering, if making it much worth it at all at this point.
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By that standard damage is an inheritable buff but Enrages, Aim, Build Up, and Defiance do not increase Voltaic Sentinel's damage. I was wondering about things like Accelerate Metabolism, Fortitude, Speed Boost, and Adrenalin Boost. Does Voltaic Sentinel inherit any of those?
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I cannot tell you for sure, but if the former is true, that VS doesn't inherit Build Up, then likely it does not inherit Hasten or other buffs either. Note that AFAIK VS is untargettable so if it inherits AM, Speed Boost or whatever, it would get it from its parent, NOT by being hit by the effect itself.
Although I wonder if VS did inherit Build Up, if it would effect VS for its full duration, or only for the first 10 seconds after it is summoned?
The problem seems to be not buffs or inherited buffs in this case, but Recharge slotting. AFAIK, this is a different mechanism, so the two are unrelated. (Inherited buffs are inherited as the power, but slotted Enhancements aren't powers and aren't inherited in that way)
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24000+ views and 780 replies and still waiting for a redname post addressing the balance concerns.
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You have a point but luckily I have the answer.
Clouded: you balance concerns aren't warranted.
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Heh, touché.
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Recharge from set IOs. And no, its far from overpowering, if making it much worth it at all at this point.
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By that standard damage is an inheritable buff but Enrages, Aim, Build Up, and Defiance do not increase Voltaic Sentinel's damage. I was wondering about things like Accelerate Metabolism, Fortitude, Speed Boost, and Adrenalin Boost. Does Voltaic Sentinel inherit any of those?
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I cannot tell you for sure, but if the former is true, that VS doesn't inherit Build Up, then likely it does not inherit Hasten or other buffs either. Note that AFAIK VS is untargettable so if it inherits AM, Speed Boost or whatever, it would get it from its parent, NOT by being hit by the effect itself.
Although I wonder if VS did inherit Build Up, if it would effect VS for its full duration, or only for the first 10 seconds after it is summoned?
The problem seems to be not buffs or inherited buffs in this case, but Recharge slotting. AFAIK, this is a different mechanism, so the two are unrelated. (Inherited buffs are inherited as the power, but slotted Enhancements aren't powers and aren't inherited in that way)
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Keep in mind that when pets inherit buffs they inherit the buff as it currently exists on your character - duration and all. So if you have 8 seconds of buildup left when you activate a power that summons a pet or psuedo-pet, such as VS or Rain of Fire or burn, the pet gets 8 seconds of buff. Since set bonuses are effectively an auto power that lasts for approx 10 seconds (or so I have read) and refreshes just before it goes away that would mean that the pet would inherit at most 10 seconds worth of bonus, probably less.
For pets that are fairly short duration, such as all the rains, burn, ice storm, etc, 10 seconds worth of build up or aim is pretty good. For a pet that lasts 60 seconds, such as VS, you are probably not going to notice much of a boost. Hasten would be one of the exceptions as it is a 2 minute buff so as long as you have at least 60 seconds left on hasten when you summon VS it would get the recharge buff for its entire duration.
Globals: @Midnight Mystique/@Magik13

I was just wondering if any of the good suggestions are being considered.
I've gotten the speed of a computational loop from "will be done in half a week" to "will be done in half a minute," but it took about twenty optimization tweaks, and a lot of sticking to it when I thought I couldn't improve any more.
So I'm of the opinion a good code solution will be found. It's just a matter of how bad the programmers want it.
I would really like to see pet specific IO's i.e. MM Thugs- Bruiser that you slot all six IO's and it boasts his powers not just damage and accuracy but knockback and disorient also. The same would go for other mm pets and dom/controller Arachnos soldier pets also and patron pets.
Is this patch going live with the rest of i14? Then it may be a foregone conclusion and no amount of prodding to find a better solution will matter.
Yes it is.
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One thing I will regret about this change is this. I will never get to see an all storm team in its full glory do some end game content against avs in the STF or ITF. I would love to see vids of this before the nerf hits.
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Heh, it was on a moSTF run that my stormy was boosted enough by 3 emps so much that I was the primary damage dealer. I had 4 clouds out and they were going nuts enough to hurt ghost widow that I stole aggro from the tank and went on a spin cycle hold. Of course the 3 emps were on their game and manage to save me as well.
My ice/storm is HO'd and doesn't have the innate recharge craziness that IO sets can bring, but I was amazed at the damage output and effects. I was also sad knowing that pretty much that having 4 clouds out would never happen again.
Now even if I did have the 4 out, they'd never be attacking like they did on that MoSTF.
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I've gotten the speed of a computational loop from "will be done in half a week" to "will be done in half a minute," but it took about twenty optimization tweaks, and a lot of sticking to it when I thought I couldn't improve any more.
So I'm of the opinion a good code solution will be found. It's just a matter of how bad the programmers want it.
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They've stated that they know a better solution can be found. However, it would require so much rewriting we would basically have CoH2
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
This entire topic seems to have done little but stir up folks. It appears to have been nothing more than a Fait Accompli posting without any stated or obvious intention to alter course despite well stated and on-point feedback offered by the community.
Not the first time. Probably won't be the last. You would think some of us veterans of this community would learn. CoH won't be the only non-WoW clone in town forever. Then they will learn....
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This entire topic seems to have done little but stir up folks. It appears to have been nothing more than a Fait Accompli posting without any stated or obvious intention to alter course despite well stated and on-point feedback offered by the community.
Not the first time. Probably won't be the last. You would think some of us veterans of this community would learn. CoH won't be the only non-WoW clone in town forever. Then they will learn....
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I like how people always forget about the things that have come directly from player feedback.
The Devs have stated why, and the fact that they didn't want to, they are doing it. At this point, looks like we wait for either tweaks to various individual powers or COH2 in some form.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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In most solo controller situations? The "gee, this game is kind of easy, I just wish I were doing damage faster" situations? Yes, I'm saying precisely that. If I don't need to give Audrey regeneration, recovery, or movement debuff protection, then ABing her is equivalent to CMing her on a demon farm. Not worth the keystroke.
In team situations, you're absolutely right, I'd be ABing a teammate anyway, but it's the solo situations I'm concerned about.
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Exactlty my concern too. I hope the devs aren't calling this end all. I'd REALLY like to play my earth/kin and ice/emp, but considering the main reason i wanted to was to play with boosting the pets recharge, then it really defeats the purpose.
Not to mention how shotty it would be to just leave it at this, and not find a way to actually fix the problem. I've mentioned before the possibility of having a complete, SET attack chain for pets. That way recharge or not they would be diong the same chain, so recharge would help, and not mess up any AI problems. And then fix the certain powers dam/rech to make the attack chain flow without those recharge buffs of course, but then likewise as i've been saying forever, to let slotting recharge into pets increase the pets attack rate as well.
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