Guide to Issue 13 Base Costs / Requirements


9thcircle

 

Posted

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But of course, the 80k's here, the 80k's there, they all start adding up don't they? But since that money goes to support your local Market PvPers, we should be fine with spending it...

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Do you have a point here?
My point is that, contrary to what you stated earlier, 80K is not in any relevant sense a large amount of influence.
Yours seems to be that paying that 80K to another player is somehow worse than paying it to the game.
Oh, the horror!

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Quite frankly it is.

The flippers do nothing to help and only exacerbate problems of supply and pricing.

I would much rather that 80k disappear into the ether than line the pockets of another flipper on his way to the Billionaire's Club.

And again, I say, if 80k isn't a decent amount of influence, then the flippers and marketeers should have no problem with 1-5k prices for Luck Charms rather than the general average of 40-50k per.



 

Posted

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NOPE

Oh, and here's another way of looking at that list of TIER 1 arcane recipes

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Thanks for the feedback.

You don't say if those prices are from Live or Test,

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Sorry, Live servers. Edited to reflect that, thanks.

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those prices do NOT reflect the massive increased demands for Magical rares that will result when I13 goes live.

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Indeed.


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For smaller groups, or 'alts-only' sorts, this may very well result in the 'new cheaper' bases being far more expensive to add functionality to than before...

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And yet Posi himself said that it would make it so much easier for smaller groups to acquire the uber-cool raid items.


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And it'll be a boom market for farmers.

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They are already rubbing their hands with glee.


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Unless I'm missing some piece of the puzzle- which is quite possible.

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NOPE, you've pretty much got it.


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

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Does anyone know what the new recipe for the AES will be?

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Sigh. I thought I posted this earlier, but I'm not seeing it here, so here's try two:

Autonomous Expert System:
1: Simple Chemical, Polycarbon, Spell Scroll, Source Code
2: Inert Gas, Steel, Spell Ink, Holographic Memory
3: Silver, Titanium Shard, Demonic Threat Report, Chronal Skip

Mystic Orrery:
1: Ancient Artifact, Clockwork Gear, Brass, Psionically Charged Brass
2: Masterwork Weapon, Alchemical Gold, Iron, Enchanted Impervium
3: Nevermelting Ice, Sapphire, Ceramic Armor Plate, Diamond

Advanced Holodisplay:
1: Computer Virus, Heavy Water, Luck Charm, Unearthed Relic, Heads Up Display
2: Circuit Board, Corrosive Gas, Rune, Enscorcelled Weapon, Military Cybernetic
3: Temporal Analyzer, Gold, Fortune, Unquenchable Flame, Photonic Weapon

Mystic Overseer:
1: Spell Scroll, Psionic Ectoplasm, Human Blood Sample, Mutant Blood Sample, Psionically Charged Brass
2: Spell Ink, Blood of the Incarnate, Stabilized Mutant Genome, Mutant DNA Strand, Enchanted Impervium
3: Demonic Threat Report, Thorn Tree Vine, Hydraulic Piston, Pneumatic Piston, Diamond


 

Posted

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Advanced Holodisplay:
1: Computer Virus, Heavy Water, Luck Charm, Unearthed Relic, Heads Up Display
2: Circuit Board, Corrosive Gas, Rune, Enscorcelled Weapon, Military Cybernetic
3: Temporal Analyzer, Gold, Fortune, Unquenchable Flame, Photonic Weapon

Mystic Overseer:
1: Spell Scroll, Psionic Ectoplasm, Human Blood Sample, Mutant Blood Sample, Psionically Charged Brass
2: Spell Ink, Blood of the Incarnate, Stabilized Mutant Genome, Mutant DNA Strand, Enchanted Impervium
3: Demonic Threat Report, Thorn Tree Vine, Hydraulic Piston, Pneumatic Piston, Diamond

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Oops, I had been contrating on making teleporters with base Salvage. Now with this recipe list, I see that I should also be crafting these for personal inventory, since I really like the look of each of them as a nice blend of decorative/functional.

Thanks, Cende & Talek!


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

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Does anyone know what the new recipe for the AES will be?

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Sigh. I thought I posted this earlier, but I'm not seeing it here, so here's try two:

Autonomous Expert System:
1: Simple Chemical, Polycarbon, Spell Scroll, Source Code
2: Inert Gas, Steel, Spell Ink, Holographic Memory
3: Silver, Titanium Shard, Demonic Threat Report, Chronal Skip

Mystic Orrery:
1: Ancient Artifact, Clockwork Gear, Brass, Psionically Charged Brass
2: Masterwork Weapon, Alchemical Gold, Iron, Enchanted Impervium
3: Nevermelting Ice, Sapphire, Ceramic Armor Plate, Diamond

Advanced Holodisplay:
1: Computer Virus, Heavy Water, Luck Charm, Unearthed Relic, Heads Up Display
2: Circuit Board, Corrosive Gas, Rune, Enscorcelled Weapon, Military Cybernetic
3: Temporal Analyzer, Gold, Fortune, Unquenchable Flame, Photonic Weapon

Mystic Overseer:
1: Spell Scroll, Psionic Ectoplasm, Human Blood Sample, Mutant Blood Sample, Psionically Charged Brass
2: Spell Ink, Blood of the Incarnate, Stabilized Mutant Genome, Mutant DNA Strand, Enchanted Impervium
3: Demonic Threat Report, Thorn Tree Vine, Hydraulic Piston, Pneumatic Piston, Diamond

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I will get them added to the list.

Tomorrow I might color code the list so people realize there are different recipes.

Snow_Globe, I will also convert the file to HTML or an actual table for you to send to Ex to update for legibility.


@PlasmaStream
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Posted

Actually I was going to suggest that you might want to take a look at how MadScientist did the last base items list.

He's got all the items named in a nice table format...




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

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The flippers do nothing to help and only exacerbate problems of supply and pricing.

I would much rather that 80k disappear into the ether than line the pockets of another flipper on his way to the Billionaire's Club.

And again, I say, if 80k isn't a decent amount of influence, then the flippers and marketeers should have no problem with 1-5k prices for Luck Charms rather than the general average of 40-50k per.

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This might be semantics and is almost certainly off topic; but who in their right mind would try to make a decent profit, let alone billionaire status, by flipping luck charms?

I'm just saying that I don't believe "marketeers" have much if anything to do with the cause of inflation in value of that particular piece of salvage. That dubious honor, I'm afraid, goes to the Skuls and the Fr3aKs.


 

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Actually I was going to suggest that you might want to take a look at how MadScientist did the last base items list.

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I've been using that spreadsheet since "forever" now, and this is the first time I've heard about who made it.


It's the end. But the moment has been prepared for ...

 

Posted

They really need to add the ability to have an option to have rent autopay!.. That way I don't have to drudge all the way back to atlas or port oaks to turn the power on...


 

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They really need to add the ability to have an option to have rent autopay!.. That way I don't have to drudge all the way back to atlas or port oaks to turn the power on...

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how much would you be willing to pay to autopay?

that's both hypothetical, and logical. autopayment would likely be 4 weeks, not drawn out to 6, so it'd be a 50% increase, barring any other fees.


 

Posted

The Port Oakes Beacon is practically on top of the Registrar - so paying rent there isn't much of a hassle really & there's the "Abandoned Labs" aka a 'University' so it's more worth having a beacon there than it previously was...

(Although idk which DayJob - if any - is connected to that place?)
Pocket D is there to and we only have a handful of beacons to get Red-side compared to Blue-side, so it's not hard to get the all - even on the 8x8 plot.


Quote:
Originally Posted by Arcanaville View Post
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
"The U.S. is in no more danger of coming under Sharia law than it is the rules of Fight Club." - Will McAvoy.

 

Posted

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And again, I say, if 80k isn't a decent amount of influence, then the flippers and marketeers should have no problem with 1-5k prices for Luck Charms rather than the general average of 40-50k per.

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And again, you confuse me. Do you not see the absurdity in your argument?

This is what you're saying, in generic terms:
"If X is a small amount of currency, then people who want to get that currency should have no problem selling an item for 1/80 to 1/15 of X instead of 1/2 of X."

I think you're trying to argue that X must be a large amount of currency because marketeers won't sell items for 1/15 of X instead of 1/2 of X. If so, you fail at logic. The second half of your argument has no causal relationship to the first whatsoever. X could be an amount that is large, small or gigantically huge, and marketeers would try to sell for 1/2 of X instead of 1/15 of X.

If you wanted to argue that beginning basebuilders don't have X in currency and therefore can't build needed items that cost X, even though X is a relatively small amount, I'd see your point. If you even argued that tying basebuilding to market prices which are subject to manipulation is bad, you'd have a valid point.

I'm not trying to pile on, here. But I think you have a cause that should be heard and you're doing it a disservice by arguing like a lunatic for it.


Statesmonkey Sez: Lighten up! It's a game, for Lincoln's sake!
Also: Six years of casual play begins to look an awful lot like one year of hardcore play.

 

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tying basebuilding to market prices which are subject to manipulation is bad

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Actually that is the heart of my one of my objections to the developers getting rid of base salvage.

The other is the group/personal line that has been crossed. Invention salvage is a personal item, just like INF. Base salvage is a group item, which goes with Prestige.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Is it just me, or is the Secure and hidden plots the same cost for some sizes? such as 20 x 20 and 16 x 16?
Seeing my banked prestige will have more mileage now I have to ask questions on a plot type I never saw as possible before.
Is the only difference between Secure and hidden, the fact that secure allows more batteries and extra power control?
Does that mean you can have 2 full control sources and 2 full power sources?


 

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Is it just me, or is the Secure and hidden plots the same cost for some sizes? such as 20 x 20 and 16 x 16?
Seeing my banked prestige will have more mileage now I have to ask questions on a plot type I never saw as possible before.
Is the only difference between Secure and hidden, the fact that secure allows more batteries and extra power control?
Does that mean you can have 2 full control sources and 2 full power sources?

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for the moment. I don't believe that "free" benefit will last. either we're missing a piece of the rent system, or the secure plots will enter you in the scheduled raid system, or somehting else we're not aware of because of the dev silence. or, simply, the pricing could be a bug.


 

Posted

It just seems like and error to me, because it looks like on some plot sizes the secure version is more expensive, sometimes it looks like the secure cost is that of the next sized hidden, if that makes sense. BUt i know that some are the same too. So it really looks like and oversight.
If this goes live as is though and you upgrade to the secure plot, and then they change the price would that take the cost out of your bank?
I'm not asking to get answers, because i'm aware most of you dont have them, but I am trying to get others thinking along these lines.


 

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If you even argued that tying basebuilding to market prices which are subject to manipulation is bad, you'd have a valid point.


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That has been stated over and over with the change.

The marketeers are already looking for ways to shiv the base builders over salvage.

This was a change custom tailored for their PvP antics, possibly as a salve for any perceived loss with the introduction of merits.

80k is a lot. It doesn't look like a lot when people sit and farm and farm and flip and flip and farm some more. When characters don't participate in that sort of thing, those 80k tickets start adding up.

80k here, 80k there, it's almost exactly like buying a $3 cup of coffee every day. Sure, it's "just" $3, who doesn't have $3? Add that up and eventually you're spending $90/month or $1080/year JUST on coffee. The flippers have no problem with bleeding the inf out of everyone and their dog.

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I'm not trying to pile on, here. But I think you have a cause that should be heard and you're doing it a disservice by arguing like a lunatic for it.


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Why do you even care?

Why should any of us care? It's not going to change, to paraphrase Lighthouse, "It looks like it's going to stick".

There are some things in this game that are going to change no matter what anyone says about it. This is one of them. They have some esoteric "plan" (that may or may not actually work), but we've got to live with stuff until if and when its figured out.



 

Posted

<font class="small">Code:[/color]<hr /><pre>Hidden__________Old Cost__________New Cost____% Savings
8x8____________________0________________0
8x12____________1,653,861___________84,500________ 95%
12x12___________3,307,772__________312,500________ 91%
12x16___________4,671,491__________722,000________ 85%
16x16___________6,597,540________1,250,000________ 81%
16x20___________8,623,310________1,984,500________ 77%
20x20__________11,271,093________2,812,500________ 75%
20x24__________14,027,605________3,872,000________ 72%
24x24__________17,458,263________5,000,000________ 71%
24x28__________26,573,949________6,384,500________ 76%

Secure__________Old Cost__________New Cost____% Savings
12x16__________11,250,000__________722,000________ 94%
16x16__________20,000,000________1,250,000________ 94%
16x20__________31,250,000________1,984,500________ 94%
20x20__________48,828,125________2,812,500________ 94%
20x24__________70,312,500________5,000,000________ 93%
24x24_________101,250,000________7,812,500________ 92%
24x28_________137,812,500_______11,250,000________ 92%</pre><hr />
8x8 ... 8x12 ... 12x12 plots: Hidden Only

12x16 ... 16x16 ... 16x20 ... 20x20 plots: Hidden and Secure
Note that a Secure plot is priced exactly the same as a Hidden plot of same size, meaning that for any plot size between 12x16 and 20x20 there is NO ADVANTAGE to staying with a Hidden plot. Conversely, there are multiple advantages to "upgrading" to a Secure plot in which you can have two Control and two Power main items. This essentially makes Hidden plots in these sizes completely redundant and unnecessary (barring changes to the pricing structure).

20x24 ... 24x24 ... 24x28: Hidden and Secure
Only at these plot sizes do Secure plots become more expensive (to buy) than Hidden ones ... and even then, not by all that much.


It's the end. But the moment has been prepared for ...

 

Posted

I was in the beta but did not have time to figure all this out about the base changes - So here goes

*these numbers are just to keep things simple and are not actual numbers*

1) If an sg has a prestige total of 100 million prestige - and their base is worth 70 million prestige @ this time - Now when i13 comes - They sale everything in their base back and rebuild from the start - Will they have more than 100 million prestige or the same?

2) If a base editor currently has personal items - are those items still viable in i13 and if so - are they @ the old price or new price?

Thanks in the advance for any clarification.

Peace,
Santo Malo


 

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1) If an sg has a prestige total of 100 million prestige - and their base is worth 70 million prestige @ this time - Now when i13 comes - They sale everything in their base back and rebuild from the start - Will they have more than 100 million prestige or the same?

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The same. Total prestige won't change.

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2) If a base editor currently has personal items - are those items still viable in i13 and if so - are they @ the old price or new price?

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They retain all personal items in their inventory at old prices.


www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

Posted

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2) If a base editor currently has personal items - are those items still viable in i13 and if so - are they @ the old price or new price?

They retain all personal items in their inventory at old prices.

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So we have to craft them anew to take advantage of the new pricing?


 

Posted

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2) If a base editor currently has personal items - are those items still viable in i13 and if so - are they @ the old price or new price?

They retain all personal items in their inventory at old prices.

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So we have to craft them anew to take advantage of the new pricing?

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That's how it's working on Test right now, and it's also my 2nd biggest 'beef' ATM.
The 1st is them changing the salvage system right now, when they've apparently (possibly?) got other changes - of some sort coming down the road...

It could have waited &amp; I still don't see why they either can't or won't be able to run a script to change any unplaced "Personal Items" in our inventories, with the new versions of those items!


I can see the argument about not being able to do it with placed items... for a handful of reasons - the most obvious would be issues trying to physically replace the "new items" in precisely the same spots they were before.

I think some items have had their size altered a bit, I deleted the mainframe &amp; databases in my VG base on Test then replaced them with the new ones and they seemed smaller, I don't think it was my imagination.

But, for items that are just sitting in our "personal detail inventory" - I can't see what sort of issues that would cause...
Other than them possibly wanting us to absolutely HAVE TO USE UP SALVAGE in order to get the versions that are cheaper Prestige-wise

And they haven't even said anything about whether this would be a possibility, they haven't answered a single 'tough' question in a while now - maybe they are over on the "new/beta forums" IDK?


Quote:
Originally Posted by Arcanaville View Post
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
"The U.S. is in no more danger of coming under Sharia law than it is the rules of Fight Club." - Will McAvoy.

 

Posted

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And they haven't even said anything about whether this would be a possibility, they haven't answered a single 'tough' question in a while now - maybe they are over on the "new/beta forums" IDK?

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Nope. The official word from the closed boards (posted by a redname on 10-23-2008, 4:50 PM) is this:

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The repricing lowers the barrier to entry for new people to get into base building. It makes it easier for existing bases to be expanded and for people to do more stuff with bases. Existing bases should not be dismantled. If you really want to get that prestige back then go ahead, but no one is making you do it by simply lowering prices.

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Much like the PVP changes, the repricing is meant to help new SGs the most. Existing SGs can take advantage of it, but it won't be automatic.

I'm fine with it. I know others aren't. But at this point I don't think the official word is going to change, and I'd rather make the best out of it than give myself an ulcer.


www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

Posted

Is there a list of the minimum room size required for the base items? Like the fusion generator.


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