Guide to Issue 13 Base Costs / Requirements


9thcircle

 

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Korith, want me to go back and add a 1,2,3 to each? I dont want to but I can.

Ill hopefully still be able to edit when I get home.


Base Salvage Conversion can be done at any Invention Table....one click at a time.

So for those of you who have 2500 base salvage waiting...have fun. 2500 clicks later.

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Why couldn't the devs just automatically convert the base salvage to the other when i13 goes live?

Or a random conversion of each? Or better yet, give us the influence value of the base salvage converted to prestige (sell for 250 influence, give us 250 prestige.

Would be a huge bump for SGs, but it would be across the board.


 

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Sorry to say this, but after reading everything, this just made base building a lot more complicated and cost prohibitive. Sure you save on the prestige for room/plot costs but the i/o salvage crafting costs are a bit high. Granted there are multiple recipes for each item (that in itself is very confusing), but having rare i/o salvage for basic items such as TP pads is too much. I can understand using the rare i/o salvage for tier 3 items or even some of the tier 2 items, but tier 1 items should not have to cost rare i/o salvage.

If I may make a suggestion:

Devs, please do a focus group with some of the main base builders in this forum (both PvE and PvP) and really find out what the players want out of the bases. Leave the bases alone for i13, even i14 if need be, and really do a revamp of the base system.

Edit: deleted comments on base rent after reading Plasma's post on new rent costs- Az

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Okay, I have to weigh in here.

The people getting free rent? Get over it. You've been given a free ride for years now. Even in Real Life, if you own a home, you still pay insurance and taxes, and upkeep. It's more expensive to own than to rent.

Like creating very small themed SGs? Tough. If you can't commit to build an sg, why bother? Teams does the same thing.

As to the cost of telepads versus rent? Give me a break. You pay a one time fee per telepad, then do not have to worry about it again. You are saving millions (in some cases, tens of millions) on base rent and costs, so even if you spend 1.5 mill per telepad, in the long run you come out ahead of the game.

You people are finally getting a huge reduction in monthly costs...like people have been wanting...and all you can do is whine over it.

While I agree crafting should not be required for base items, I'm grateful for the rent and plot reductions. They more than compensate for the increased telepad costs.


 

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Why couldn't the devs just automatically convert the base salvage to the other when i13 goes live?


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Don't.
Take.
My.
Easy.
Path.
To.
Fabricator.
Away.
From.
Me.



 

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Like creating very small themed SGs? Tough. If you can't commit to build an sg, why bother? Teams does the same thing.

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That's right. How DARE you not stand around Mercy, spamming badly-typed broadcasts touting your cookie-cutter SG, and pelting everyone who steps out of the Tutorial with blind SG invites. Bases are all about PRES [censored], and coaxing random strangers into your group so you can build MOAR NAO!

*eyeroll*


Things to remember:
-Common sense ain't;
-Overkill is the only kill;
-If someone asks if you're a god, run away.

 

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Like creating very small themed SGs? Tough. If you can't commit to build an sg, why bother? Teams does the same thing.


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Wow, sure glad you aren't in charge of welcoming new players to the game....

A stated goal of the base changes was to make thing easier for groups starting out. Guess what - that would be your "small themed SGs" as well as those who may not care who they ask to join to make a huge SG or those who are willing to have a hodge podge of equipment in their base.

And teams do NOT work "just as well" if you are talking about some of the things people use bases for, like a transportation hub, a place to store/exchange enhancements and inspirations and a place to hang out (to RP r just spend time with their friends away from everybody else).

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As to the cost of telepads versus rent? Give me a break. You pay a one time fee per telepad, then do not have to worry about it again. You are saving millions (in some cases, tens of millions) on base rent and costs, so even if you spend 1.5 mill per telepad, in the long run you come out ahead of the game.


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So who is spending millions? Oh, wait, that's right, you don't think that "small themed SGs" deserve any breaks oe support in making their SGs. One thing that seems to keep slipping some people's attention is that this new cost to telepads is paid in INF not in Prestige. Since INF is used and granted to individuals, who is paying these new costs? Rhetorical question, sorry, but it's these lowbie players who now will have to choose between telepads (or control upgrades, energy upgrades, defense items) and making IO's for their character.

It isn't whining to try to convince the Devs that the currest test recipes for telepads should be changed in some way to reduce costs to the small starting SG. So sorry it annoys you so much.


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Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

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I am wondering if i found the right thread! All these 26 pages talking about telepads, which even a lowbie can afford to build before I13 and i do not see anyone raising the question (maybe i missed it?), do we get reimbursed for the cost difference of our existing bases or will we have to dismantle them to get the prestige to build a bigger and better base? Do we lose the prestige? the changes have to do with rooms and plots more than anything, building items is not hard or expensive, lets get to the more pressing questions!


 

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All these 26 pages talking about telepads, which even a lowbie can afford to build before I13 and i do not see anyone raising the question (maybe i missed it?), do we get reimbursed for the cost difference of our existing bases or will we have to dismantle them to get the prestige to build a bigger and better base?

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If you haven't seen the answer to this question you can't have looked very much at all.

There's no automatic prestige refund. You'll have to sell and replace your rooms and/or items to get any prestige cost difference. The biggest prestige "refund" for most groups will be found in simply re-selecting the current plot size, assuming you're on anything bigger than the default 8x8 plot.


 

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Thank you, i read the first 4 pages jumped to 20 and saw nothing like what i was looking for, i was being impatient today, i appreciate your frank answer! I was just curt because what i did see, seemed unimportant, you can for 500K infl. and 20 minutes work hero side put in all 11 teleports, i do not see an issue about changes to salvage requirements as ppl will farm and flood the market with what we need anyways!


 

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ppl will farm and flood the market with what we need anyways!

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Keep dreaming... And the other half is that very few members in a sg will bear the costs of being forced to use the market.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Ok I'm so happy the sg changes are taking place in the costs.
/em,claps and does happy dance

Base rent changes are a blessing - Thank you!

I finally get to have this big old base with all this cool stuff in it.
My sg members are lovely and dedicated and everyone likes the base design i do so not only do i get to be happy about having a new HUGE shiney base they do too! I'm gonna outfit the thing with Defense up the whazoo so when raids are fixed voila! That and in my opinion the arcane and some of the tech defense items just look cool.

As for salvage for crafting items, what's the big broohaha about?

Go craft now with existing base salvage and have it in your base details that you can add at a later time if you want.

Teleporters. Take so little salvage to make currently I'm surprised that ya'll haven't built them already. Even if your base isn't big enough yet, you can still have them in base details on your character and place them later on.

Same with a lot of the other base items, craft those spirit signals! make that AES!

Or just wait and see what drops for salvage later on- I'm an sg leader and have bought components and base salvage for crafting off the market for our base, it's not a big deal do a few missions get influence go and buy them.

Might have to wait a day or two to get everything I need but I'm patient.

And if you're a current SG leader and see a new base builder asking for help in zone sometime or on a base channel - help them out, it doesn't have to be difficult unless people make it that way.

I shall cry no DOOOOMMM before it's time.


http://tiny.cc/ArcaneDefenseItems
This is a bug, nothing more. Please put away the tin-foil hats, there's nothing sinister going on here.-Protea

http://tiny.cc/WhatBeatsADragon

 

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Thank you to PlasmaStream and to MadScientist and everyone else who has done so much work on breaking down base information for the rest of us. I put together my own spreadsheet with their information in a slightly different format to help me figure out my own base costs. I'll never make a huge base as my sg is just me but I have a nice small base and wanted to see the breakdown since there have been people yelling DOOM for small bases. Unless I'm reading something wrong I end up with a huge amount of banked prestige if I rebuild, way more then I need to worry about any rent costs. If I did this right anyone should be able to edit so feel free to expand or correct as needed. Any errors are likely my fault and not those of PlasmaStream or MadScientist.

http://spreadsheets.google.com/ccc?k...NZpqMDZsnSxXMA


 

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j00 R mi nu her0.

That hurt...anyway, thanks for that, it's a lot easier to see the differences in price when they're set out like that.


 

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Go craft now with existing base salvage and have it in your base details that you can add at a later time if you want.

Same with a lot of the other base items, craft those spirit signals! make that AES!

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You do know that if you craft an AES now and place it later you will be paying 500,000 prestige more than the new invention made version, right?

Making teleporters now will solve the problem for existing groups, however that does nothing for future groups.

A lot of the happiness over the base salvage removal seems to stem from "well it doesn't affect me, so why isn't everyone happy?" But then I guess that navel gazing is a way of life for those happy about the base salvage removal.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Go craft now with existing base salvage and have it in your base details that you can add at a later time if you want.

Same with a lot of the other base items, craft those spirit signals! make that AES!

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You do know that if you craft an AES now and place it later you will be paying 500,000 prestige more than the new invention made version, right?

Making teleporters now will solve the problem for existing groups, however that does nothing for future groups.

A lot of the happiness over the base salvage removal seems to stem from "well it doesn't affect me, so why isn't everyone happy?" But then I guess that navel gazing is a way of life for those happy about the base salvage removal.

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I did not know that, however thank you! I'll go and have the salvage on my character ready to convert so I can make that AES!

IF and I'm not sure if your remarks were to me about the navel gazing - No where did I mention that I'm happy about the specifics of base salvage, I just don't think it's this big [censored] deal. I said to help people out in my post. I like trying things out before I make a judgment that way I'm not close-minded.


http://tiny.cc/ArcaneDefenseItems
This is a bug, nothing more. Please put away the tin-foil hats, there's nothing sinister going on here.-Protea

http://tiny.cc/WhatBeatsADragon

 

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A lot of the happiness over the base salvage removal seems to stem from "well it doesn't affect me, so why isn't everyone happy?" But then I guess that navel gazing is a way of life for those happy about the base salvage removal.

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IF and I'm not sure if your remarks were to me about the navel gazing - No where did I mention that I'm happy about the specifics of base salvage, I just don't think it's this big [censored] deal. I said to help people out in my post. I like trying things out before I make a judgment that way I'm not close-minded.

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No, it was a general statement. People can "test" the salvage removal all they want, but the fact of the matter is that there is no way to predict what will happen once this hits the live servers.

However it isn't that hard to understand that changing from a group currency to a individual currency will have an impact. The thing is that all you have to do is look at the new recipes and then look at the markets. Start comparing the two and it raises red flags everywhere. This is not a nice change.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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*QR in what seem to be an appropriate thread for a random question*

I see that the Teleport room prices have changed. The 2x2 and 3x3 rooms, both good for 2 tp thingnies and 4 beacons used to be the same prices. The 3x3 is now more expensive while the 2x2 is less...does that come with additional capabilities for the 3x3 room or is it just an extra charge for the 'extra room'?


 

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I do believe the 3x3 room costs more in the ways of flooring, walls and ceiling. It also therefore permits more decorations (well, just permits more "space" now that items fit inside others) and more customisation of where to place the teleporters, ie. not right next to each other.


 

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Awwww, i would have hope for 3 teleporters and 6 beacons since they were the same price before, for the same capabilities, and now have a 60k something difference too bad...thx Kryptos2...

...but/and/or maybe someone 100% sure and playing the open beta can confirm in a way or another about it?


 

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Awwww, i would have hope for 3 teleporters and 6 beacons since they were the same price before, for the same capabilities, and now have a 60k something difference too bad...thx Kryptos2...

...but/and/or maybe someone 100% sure and playing the open beta can confirm in a way or another about it?

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I can confirm that the 3x3 room takes 3 teleporters now. O_o


 

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Awwww, i would have hope for 3 teleporters and 6 beacons since they were the same price before, for the same capabilities, and now have a 60k something difference too bad...thx Kryptos2...

...but/and/or maybe someone 100% sure and playing the open beta can confirm in a way or another about it?

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I can confirm that the 3x3 room takes 3 teleporters now. O_o

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REALLLY !!!!!!!!!!!

mmm that may modifie some plans then hum ....


 

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I can confirm that the 3x3 room takes 3 teleporters now. O_o

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Great! That means Hero SGs only need the 3x3 and 5x5 to get teleporters to all 22 zones! Nice, thanks for the info!


 

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Awesome!!!
Thanks alot for coming back with the right data KryptosV2!


 

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Too many assumptions to be in any shape or form to be an accurate hypothesis.

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Well, yes. I'm assuming these people are "accidentally" taking the route from 10 to 20 where they fight the least number of enemies and consequently get the least amount of salvage.

So if it happens more "organically" - different people on different nights, smaller teams, the entire time from 10 to 20 not spent in rest XP, some people actually die so they have to work off debt - they'll have more salvage at 20, not less. About the only thing that could bring this total down is if these complete newbies can somehow fight 8-man spawns on invincible starting at level 10 and nobody ever dies. Which I think is stretching it.


Up with the overworld! Up with exploration! | Want a review of your arc?

My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)

 

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Too many assumptions to be in any shape or form to be an accurate hypothesis.

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Well, yes. I'm assuming these people are "accidentally" taking the route from 10 to 20 where they fight the least number of enemies and consequently get the least amount of salvage.

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Not the assumptions I was talking about.

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I've got 5 mil on a level 20ish character of mine who might have got a bit lucky here and there but mostly didn't.

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Assumptions #1 &2: a level 20ish character with 5 million that [u]might have[u] gotten a [u]bit lucky[u].

Unless you dedicate to using the market, it is unlikely that is possible without a sugar daddy.

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Let's assume an SG of 8 people is getting to level 20 from level 10, where they established their SG.

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Assumption #3. Size of group.

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But let's assume they always team up.

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Assumption #4. Possible, but not always the case.

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This effectively doubles XP relative to other measures of advancement, so that's 1,000 approximate minions per character.

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Assumption #5. Literally pulling numbers out of your <censored>. At this point the point behind your post is lost.

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And let's assume they always play with rested XP on. 500 approximate minions per character.


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Assumption #6. Making up numbers again.

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So, by level 20, each member of this SG will have acquired 40 salvage, for a total of 320 salvage.

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Assumption #7. Random Number Generator.

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Of this about 11 pieces will be rare, 56 uncommon, and the remainder (253) common.


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Assumption #8. Random Number Generator.

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Now let's look heroside at all the places a level 20 character could go. Remember, to get a beacon you need to explore the heck out of a zone, which means being able to survive in it.

Atlas Park, Galaxy City, Perez Park, The Hollows, Kings Row, Steel Canyon, Skyway City, Talos Island, Independence Port, Striga Isle, Boomtown, Faultline. And Pocket D, I guess. That's 7 teleporters' worth of locations. What the heck, round it up to 8.

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Assumption #9. Hero side by level 20 on my controller, I can get PI which is a very safe short swim to the single unguarded badge, Founders a tiny bit tricky but possible, Brickstown very easy with flight, Terra Volta is 20+. The only ones locked are the hazard zones.

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Assuming they care about what kind of telepad they have, and that salvage winds up evenly distributed among the types, they will have 1 piece of their desired rare salvage, 4 of their desired uncommon salvage, and 20 of each needed common salvage.

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Assumptions #10 & 11. Random Number Generator.

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The question then becomes, how much of the unneeded 10 rare, 52 uncommon, and 221 common salvage will they need to cash in to get 7 rares and 4 uncommons?

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Assumption #12. Assuming that people will want to use the market.

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Villainside a level 20 only has to worry about going to maybe 4 places, potentially 5, so they're only looking at cashing that giant chunk of commons in for another couple rares.

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Assumption #13. I can get all the beacons except the RWZ villain side at level 1, but I generally wait till level 2 so that I can get to level 3 on my stalker just by explore beacon xp. I've done it several times.

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Of course, this all assumes they've got enough prestige to buy and power 4 rooms, 8 teleporters, and 13 beacons, which I don't have numbers for but which I believe may not be a very reasonable assumption.

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Assumptions #14.

I repeat that is far too many assumptions.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Now let's look heroside at all the places a level 20 character could go. Remember, to get a beacon you need to explore the heck out of a zone, which means being able to survive in it.

Atlas Park, Galaxy City, Perez Park, The Hollows, Kings Row, Steel Canyon, Skyway City, Talos Island, Independence Port, Striga Isle, Boomtown, Faultline. And Pocket D, I guess. That's 7 teleporters' worth of locations. What the heck, round it up to 8.

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Assumption #9. Hero side by level 20 on my controller, I can get PI which is a very safe short swim to the single unguarded badge, Founders a tiny bit tricky but possible, Brickstown very easy with flight, Terra Volta is 20+. The only ones locked are the hazard zones.

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Plus the obvious: anyone can get a temp Stealth power at level 15 in Bloody Bay.
Combine that with the Empowerment station if you want relatively cheap invisibility for a while. (the Station costs less Prestige to place than the teleporter and beacons you're trying to unlock, so that's not asking too much.)
Do this on someone with Superspeed if you're really clumsy.
That removes any concern about where badges are actually located in those zones.