[u]Base Repricing[u]
1) How will the repricing of bases affect you personally?
Personally I am overjoyed. It means I don't have to spend a year consistently keeping an active SG. Now my dsut-covered dump has become my own amusement park!
2) Will you dismantle your base to gain the additional prestige from the repricing?
Absolutely! I downgraded to the 8x12 plot and removed EVERY room save for a storage room and the largest Decorative room (because it's 150k now and will be 430k odd when i13 hits).
3) How long would this process take you if you were to engage in this practice?
It took me less than 20 minutes to delete all my rooms and over 1000 decorative items.
4) What are the positive and negative concerns regarding repricing?
I understand the conceptual reason behind making each decorative room cost more, but it hinders the idea that they are intended to be used for decorations. They waste plot space as it is by being pointless and are just further discouraged by being almost equally pricy compared to storage rooms. On a positive note I love the unrestricted item boundaries so that I can place things on top of each other (Arcane floor patterns and then arches and stones, love it). IMO even without repricing I would have loved the base changes.
5) How will this feature affect you long term and short term?
Short term it means I can get a small base functioning fairly quickly without needing to commit the next few weeks recruiting for shear Prestige. Now I can relax with a few friends in a gigantic fortress sooner rather than years from now.
[u]Base Salvage Exchange to Invention Salvage[u]
1) What is the negative effect on your base for this feature implementation?
The strain on tier 3 base salvage had not yet hit me due to only needing tier 2 and 1 but I suppose the change negatively affected me in the low end because now I need to spend sometimes millions just for a simple base item that would've costed me practically nothing.
2) What is the positive effect on your base for this feature implementation?
The only positive effect is that I can now store invention salvage so I can share them with my members more readily who may need a certain item. Usually I just NPC all the common junk.
3) How long will it take you to adjust to learning this new system?
Hopefully well. I've already written a list of what's currently the cheapest set of salvage for each item, and I pray that the demand for the salvage will be countered somehow (increased drop rates/ANYTHING to the spill).
4) What side effects to this system do you currently see from transitioning the old to new system?
An overflow on the market as people surge to covert their old salvage and get new ones to rebuild (since probably 99% of bases will need to remake some item(s)).
5) What security concerns do you have regarding this change?
Base salvage was practically useless to steal but now that storage is converted into invention salvage it means people with permissions may steal it for themselves because suddenly it's useful to them or they know how much the item sells for.
Additional Notes:
Overall I do not mind the changes, but I know some people will struggle to make basic items like Teleporters for their new bases if they are just starting out in the game. It's a great effort on behalf of the team looking into bases and I applaud them for it, but I do not believe there is such a thing as the perfect 10 the first time. I do hope there will be slight changes in the future to accommodate for as many people as possible.