M3z is amazing and so can you! Dominator PvP Q & A


1nSa1n

 

Posted

[ QUOTE ]
being fair, the whole thread is retarded.

[/ QUOTE ]

this.


 

Posted

I think for that to work, dom would have to be a short duration click with quick recharge or a toggle.

I like how doms opperate currently (pvp that is), because they're very vulnerable to debuffs, but if they get rolling (and to do this you generally have to be a good player) then they wreck havoc, but can still be debuffed or killed easily. If you work for it you should be able to have both control and damage, imo.

Basically I guess I don't like how it would make me pick a role. I like being a blaster with crazy holds while in domination, this change would make me have to choose between killing and mezzing the target, when right now we can do both.

Edit: after reading that thread and castle's comment a bit, I think if it could be made so that domination was given the mog treatment (lowered duration, lowered recharge) then it could be attractive, although it would weaken doms as duelists overall I think.


 

Posted

[ QUOTE ]
taking the second immob.


immob'd target = target being chomped at by my imps.

[/ QUOTE ]

i've corrected my build.

ring of fire recharges faster than it animates at this moment when hasten is up (.15s diff otherwise), therefore it makes no sense to pickup fire cages.

dpa on thunderstrike is higher than lightning bolt, so i picked it up and added a purple set to it.


 

Posted

[ QUOTE ]
[ QUOTE ]
taking the second immob.


immob'd target = target being chomped at by my imps.

[/ QUOTE ]

i've corrected my build.

ring of fire recharges faster than it animates at this moment when hasten is up (.15s diff otherwise), therefore it makes no sense to pickup fire cages.

dpa on thunderstrike is higher than lightning bolt, so i picked it up and added a purple set to it.

[/ QUOTE ]

QFT

I took LB on a whim... looked great on paper, tried it out, I HATED it. The animation is really long, damage sucks...

-Kiri


 

Posted

putting up my last pvp video right now, it's from i13 on my fire/elec

will post link once it's up


 

Posted

HD hasn't come up yet

http://www.youtube.com/watch?v=SpH_OUK7uMc

video description
i13 CoX PvP video featuring M3zm3r1z3 and vinnie

A couple matches worth of footage was used in this video, I didn't do very many matches in i13 but some that I did I happen to record. Most of them contain me on 3x1st1nc3 my fire/elec dom and vinnie on his emp/psi. vinnie does get 3 kills on his emp in this video

opening animation made in flash

Music:
wish - S.S.H.
Departure Plan - Soilwork
You Hold Me - DJ CIA III

special thanks to everyone in VORI for letting me play this game at its top level

peace CoH

----
i13+ pvp is basically just damage spam, not very fun or interesting

if anyone has any questions for me now is the time to ask

edit: YES I REALIZE I THUNDERSTRIKE ALOT, IT DOES ALOT OF DAMAGE

lol

another edit keep forgetting cuz im tired: build i was using in the video was an i12 build hence why i didn't have hibernate


 

Posted

Thank you for your contribution of a vast amount of information.

Take care.


 

Posted

Thanks, M3z. I much enjoyed this vid as well as others you posted in the past.


 

Posted

you waste bu using it before powersink a couple times but otherwise well played. also, bonfire vs mms(or anything unprepared) is too fun. fire/elec is a beast in the new pvp, i almost wish i tried mu on mine after seeing you but mace worked fine for me.

im gonna miss you guys' vids, still planning on doing CO?


 

Posted

i didn't really waste BU I think I just realized i was low on end and had to powersink or I was just trying to drain end, I know powersink is auto hit and doesn't need BU.

and I'm just going to stick with tf2 until dcuo comes out, everyone is telling me CO is very bad(for pvp)

also everything in the information thing i wrote is invalid now, my advice to doms for i13+ pvp is too spam thunderstrike :3


 

Posted

wonder how my Ice/Elec would do >.>


 

Posted

Yes, in the infancy of the villain ladder, Mez was really the innovator and revolutionized the dmg Dom, and was very effective at it. At the time I was playing mine in the villain ladder as disruption/set-up and I remember the first time we fought Vori in a practice match. I wasn't expecting what I saw from his Ice/psi, it was a beast.

I actually made a fire/psi after that and incorporated his aggressive offensive playstyle into mine and it was pretty effective and fun.

Mez, what do you recommend as a patron in i14 for a fire/elec dom? I know PFF was all the rage in I13, but from what I understand, things have changed. Also, what 4 th power pool would you recommend for zone/arena?

Thanks


 

Posted

i'd just go levianthan mastery so you can get hibernate and do well with dr on/off

for fourth power pool i always go leadership for +perc


 

Posted

Great thread.

A lot can be learned here for dom fans.
It's also interesting to read as things go south with pvp.
It sucks to hear that pvp in CO is not going to be the solution for superpowered online pvp.

So are dom's going to be relegated to the "set up" guy?
These changes to pvp are retarded.
I wish they would have left it with the changes to the PPPs (or even better changes) and called it good.

Thanks, M3z.


 

Posted

doms on test, I can only see them as being the set up guy with KB and holds, but a bubbler can probably do the job better.

in zones/duels/pug arena doms can do fine as offense and setting up


 

Posted

[ QUOTE ]
doms on test, I can only see them as being the set up guy with KB and holds, but a bubbler can probably do the job better.

in zones/duels/pug arena doms can do fine as offense and setting up

[/ QUOTE ]

Cool, cool.

I just returned to the game after a long hiatus.
Kind of sucks to return to a game that just gutted their PvP.
Still it's fun to have superpowered battles. Or kind of superpowered battles. It kind of feels like battling in quicksand sometimes.
And having the mezzes mitigated so much?
They seemed to have pushed all the squishy types even further to the edge.
The upcoming changes to the dom are underwhelming.
In PvP I should be able to "dominate" blasters, scrappers, tankers from time to time. They sure as heck can outdamage me.
It's like they took everything from rock, papers, scissors to rock, rock, rock. /sigh

At any rate, I'm a glutton for punishment and mostly roll my Dommy into zones for pvp.
Savant Garde is a Mind/Psi.
I'm not all that rich, nor do I plan on grinding to get so.
I'm trying to get a decent build going tho.

It seems that kb, while dissed earlier in the thread, is actually pretty viable. Granted, I'm just basing that on zone play vs. who knows what they have in their toon's build.
At any rate, I'm having a blast with levitate.
On the rebuild I'm getting advice to add Assault for more damage. I see you mentioned Tactics though, for more perception. Is that just as a duelist?
I dunno that I have the slots for both.

It looks like Hibernoob is the box they are forcing me into.
I'm alright with that, I'll probably keep my Mu for PvE build.

How many slots for the the gimpy TK?
Should I get TK thrust and slot it with Force Feedback?
With kb having some usefulness, it seems, that could be a nice "gtf off of me" power.
I have to go SJ to get to Acrobatics, should I also try and fit in Hasten/SS? Or Aid Self?
Recommendations on Water Spout slotting?
Take Shark Skin?

Thanks for any advice.


 

Posted

[ QUOTE ]
On the rebuild I'm getting advice to add Assault for more damage. I see you mentioned Tactics though, for more perception. Is that just as a duelist?
I dunno that I have the slots for both.

It looks like Hibernoob is the box they are forcing me into.
I'm alright with that, I'll probably keep my Mu for PvE build.

How many slots for the the gimpy TK?
Should I get TK thrust and slot it with Force Feedback?
With kb having some usefulness, it seems, that could be a nice "gtf off of me" power.
I have to go SJ to get to Acrobatics, should I also try and fit in Hasten/SS? Or Aid Self?
Recommendations on Water Spout slotting?
Take Shark Skin?

Thanks for any advice.


[/ QUOTE ] whoever told you to get assault for more damage doesn't know what they're talking about. The math for it is I think base dam+enhance damage +(.07(I think that's the percent dominators get for assault)xdam+enhance damage )

anyways if you didn't understand any of that basically if your attack does 100 damage assault will give you like 7 more damage...waste of a power and endurance(especially on an end heavy build like /elec) because even purpled out I would occaisionally run out of end on my fire/elec.

TK can just be 2 slotted with 2 lvl 50 end IOs
YES you certainly need hasten for domination to be up more often, it protects you a little bit from KB and gives a huge damage bonus and full end(damage bonus being the most important part).
I didn't have any self heal or survivability power because I didn't need one tbh. but if I were to respec I would take hibernate so I could do well with DR on. so no I wouldn't take aidself
I would just slot waterspout with whatever set gives a +HP bonus(I think there is a defense debuff set that you only need to slot in two for the +HP bonus) but otherwise don't really worry about slotting it for anything else since it's a fairly useless power imo.

shark skin in i13+ pvp is 20-30% resistance TO EVERYTHING so yes you definately must take this power.

just don't get too hung up on stupid situational powers
most important powers are ST hold, thunderstrike, high dam ranged elec attack, hibernate, havoc p, pets, BU, domination, hasten

oh yeah I forgot to mention I didn't take acro, don't really need it I guess, domination gives some KB protection but you should still take combat jump and super jump


 

Posted

damn I dun wroted a wall of text


 

Posted

to toy with people i used to use smoke/stealth io and the placate proc in charged brawl together so when im standing in my imps and they press tab they have to retarget.


 

Posted

[ QUOTE ]
damn I dun wroted a wall of text

[/ QUOTE ]

Yes, and it's a damn fine wall of text.
Thank you.

However, some of it is concerned with /Elec.
Which is groovy as I have a lowbie /Elec dommy up and coming.
But the dommy I was askin' about is /Psi.

Still, your input is much valued.
So take leadership, but only tactics?


 

Posted

i took maneuvers(for lotg proc) tactics(perception) venge(lotg proc and good for 2v2s)


 

Posted

Here's what I came up with, M3z:

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Savant Garde: Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg:50(A), CSndmn-EndRdx/Sleep:50(3), CSndmn-Sleep/Rng:50(3), CSndmn-Acc/Sleep/Rchg:50(5), CSndmn-Heal%:50(5)
Level 1: Psionic Dart -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(15), Dev'n-Acc/Dmg/Rchg:50(23), Dev'n-Acc/Dmg/EndRdx/Rchg:50(23)
Level 2: Levitate -- FrcFbk-Dmg/KB:50(A), FrcFbk-Acc/KB:50(7), FrcFbk-Rchg/KB:50(7), FrcFbk-Dmg/EndRdx/KB:50(9), FrcFbk-Rechg%:50(9)
Level 4: Dominate -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(11), Lock-Rchg/Hold:50(11), Lock-EndRdx/Rchg/Hold:50(13), Lock-Acc/EndRdx/Rchg/Hold:50(13)
Level 6: Combat Jumping -- Jump(A), LkGmblr-Rchg+:50(15)
Level 8: Swift -- Run-I:50(A), Run-I:50(25)
Level 10: Confuse -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(17), Mlais-Acc/EndRdx:50(19), Mlais-Conf/Rng:50(19), Mlais-Acc/Conf/Rchg:49(21)
Level 12: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(21)
Level 14: Super Jump -- Jump(A)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Health -- Dct'dW-Heal:50(A), Dct'dW-Heal/Rchg:50(25)
Level 20: Stamina -- EndMod(A), EndMod(29), EndMod(29)
Level 22: Drain Psyche -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Heal:50(31), Dct'dW-Rchg:50(33), RechRdx-I:50(33)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(27)
Level 26: Terrify -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:47(33), Abys-Acc/EndRdx:49(34), Abys-Fear/Rng:50(34), Abys-Acc/Fear/Rchg:50(34)
Level 28: Subdue -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(36), Apoc-Acc/Dmg/Rchg:50(36), Apoc-Acc/Rchg:50(36), Apoc-Dmg/EndRdx:50(37)
Level 30: Total Domination -- UbrkCons-Hold/Rchg:50(A), UbrkCons-Acc/Hold/Rchg:50(42), UbrkCons-Acc/Rchg:50(45), UbrkCons-EndRdx/Hold:50(45), UbrkCons-Dam%:50(45)
Level 32: Mass Confusion -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:20(37), Mlais-Acc/EndRdx:35(39), Mlais-Conf/Rng:45(39), Mlais-Acc/Conf/Rchg:37(39)
Level 35: Psionic Lance -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(37), Mantic-Acc/ActRdx/Rng:50(40), Mantic-Dmg/ActRdx/Rchg:50(40), Mantic-Dmg/EndRdx/Rchg:50(40)
Level 38: Psychic Shockwave -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(43), Oblit-%Dam:50(43), RechRdx-I:50(43)
Level 41: Water Spout -- UndDef-DefDeb:50(A), UndDef-DefDeb/Rchg:50(46), KinCrsh-Dmg/KB:50(46), KinCrsh-Acc/KB:50(50), KinCrsh-Dmg/EndRdx/KB:50(50), KinCrsh-Acc/Dmg/KB:50(50)
Level 44: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 47: Shark Skin -- ImpSkn-Status:14(A), ImpSkn-ResDam/EndRdx:30(48), ImpSkn-ResDam/Rchg:30(48), S'fstPrt-ResKB:30(48)
Level 49: Acrobatics -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A), EndRdx-I:50(27)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]25.5% DamageBuff(Smashing)[*]25.5% DamageBuff(Lethal)[*]25.5% DamageBuff(Fire)[*]25.5% DamageBuff(Cold)[*]25.5% DamageBuff(Energy)[*]25.5% DamageBuff(Negative)[*]25.5% DamageBuff(Toxic)[*]25.5% DamageBuff(Psionic)[*]1.25% Defense(Fire)[*]1.25% Defense(Cold)[*]0.94% Defense(Energy)[*]0.94% Defense(Negative)[*]1.88% Defense(Ranged)[*]2.5% Defense(AoE)[*]2.25% Max End[*]33% Enhancement(Accuracy)[*]2.5% Enhancement(Held)[*]2.75% Enhancement(Terrorized)[*]5% Enhancement(Confused)[*]77.5% Enhancement(RechargeTime)[*]5% Enhancement(Sleep)[*]4% Enhancement(Heal)[*]5% FlySpeed[*]106.8 HP (10.5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -7)[*]Knockup (Mag -7)[*]MezResist(Confused) 7.5%[*]MezResist(Held) 9.7%[*]MezResist(Immobilize) 7.5%[*]MezResist(Sleep) 9.7%[*]MezResist(Stun) 9.7%[*]MezResist(Terrorized) 14.7%[*]9% (0.15 End/sec) Recovery[*]60% (2.55 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]8% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Call of the Sandman[u]
(Mesmerize)<ul type="square">[*] 5% Enhancement(Sleep)[*] 19.1 HP (1.88%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Devastation[u]
(Psionic Dart)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Force Feedback[u]
(Levitate)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] MezResist(Terrorized) 2.75%[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[/list][u]Lockdown[u]
(Dominate)<ul type="square">[*] 3% DamageBuff(All)[*] 2.5% Enhancement(Held)[*] MezResist(Held) 2.2%[*] 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Malaise's Illusions[u]
(Confuse)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% Enhancement(Confused)[*] 2.5% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Health)<ul type="square">[*] MezResist(Terrorized) 2.2%[/list][u]Doctored Wounds[u]
(Drain Psyche)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Glimpse of the Abyss[u]
(Terrify)<ul type="square">[*] 2.75% Enhancement(Terrorized)[*] 19.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Apocalypse[u]
(Subdue)<ul type="square">[*] 16% (0.68 HP/sec) Regeneration[*] 30.5 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Unbreakable Constraint[u]
(Total Domination)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Malaise's Illusions[u]
(Mass Confusion)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% Enhancement(Confused)[*] 2.5% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[/list][u]Sting of the Manticore[u]
(Psionic Lance)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)[*] 3% DamageBuff(All)[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Psychic Shockwave)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Undermined Defenses[u]
(Water Spout)<ul type="square">[*] 2% DamageBuff(All)[/list][u]Kinetic Crash[u]
(Water Spout)<ul type="square">[*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[/list][u]Impervious Skin[u]
(Shark Skin)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 15.3 HP (1.5%) HitPoints[*] Status Resistance 7.5%[/list][u]Steadfast Protection[u]
(Shark Skin)<ul type="square">[*] Knockback Protection (Mag -4)[/list]