M3z is amazing and so can you! Dominator PvP Q & A


1nSa1n

 

Posted

i'd like to see either the ice/fire dom or cold/sonic in action just for a change of the usual suspect FoTm's in duels


 

Posted

[ QUOTE ]
I have concluded that defender colds aren't very good in duels

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why do you say that? i would think that they're ability to hit you for the slow and -recharge cap (i think) would make them pretty impressive. any reason? or just that the ones you fought weren't very good?


 

Posted

i'm guessing its hard for defender colds to get people trapped in sleet without spammable webnades from the PPP


 

Posted

Last Monday I got the chance to duel a lot of good pvpers on freedom like Avid, Havok, Ajax etc. It's given me a good chance to evaluate doms post i12.

Nerfs to mind control dueling mindgames/playstyle
-knockback suppression on levitate AND fixed forcefeedback recharge proc(no more raeping people with dominate-->levitate-->dominate infinite)
-FoN nerf to 25% to-hit
-TK nerf (2 BFs to resist repel)

Mind dom is still fairly easy to play just not like it used to be. I can't beat a good storm/psi who cames because I simply cannot FoN+red rush and TK is easily broken with two BFs combined with the slows and hurricane -range, this is now a counter build(IMO) to mind doms.

Little trixxy - Tech Chasing (NO ATTACK spawn camping)
now the only difference between this and what's shown here is that you're not attacking, it's simply a way to find where your opponent spawns so you don't get surprised or you can continue pressuring your opponent as before. Now some people may say this is cheap but I love to do it because it fits into my super aggressive play style of constant high damage pressure game.
Instruction: Simply put your opponent's dead body on follow and when they spawn you will follow where they spawn.

I got temp b& so I figured I may as well just make all the recordings I had into vids.
see if you can keep up with the speed of my magic fingers (make sure to put this ***** on high detail cuz I am super fast)

M3z (Mind/Fire) v.s. Jackbull (Storm/Psi) - I get hit by sleet ALOT but no jones I was playing scrubby, good stuff
M3z (Mind/Fire) v.s. MaXimum (Mind/Fire) - MaX wanted to dom ditto me for the battle of the balls to see who is da #1 dom, no johns
M3z (Mind/Fire) v.s. Iceberg Heat (Ice/Fire) - I tried to limit as much as possible of what he was able to do slows =bad news bears since it knocks off perma dom ):
M3z (Mind/Fire) v.s. Ajax (Ice/Rad) - This one I caught Ajax off by being super trixxy with my spawn camping and aggressiveness, but he beat me in the Re equally as bad(wish my playstyle wasn't so readable after one match ), no johns though good stuff
M3z (Mind/Fire) v.s. Frosted- (Cold/Ice) - (this one has the best music imo)cold/ice def was the hardest out of the colds i've fought (i've fought all viable combos but dark) and I was still able to beat it fairly easy. Dark will be alot tough I'm sure because of the PB'd to-hit debuffs combined with slows, one mistake will lead to a inescapable slippery slope.

"M3z all u can do is TK"
"i bet u play mind/fire and fire/energy"
"tk takes no skill"
"without domination u would be nothing, watch for the perma domination nerfs!"
"I knew you were good, but I didn't think you were this good"


 

Posted

[ QUOTE ]
Little trixxy - Tech Chasing (NO ATTACK spawn camping)
now the only difference between this and what's shown here is that you're not attacking, it's simply a way to find where your opponent spawns so you don't get surprised or you can continue pressuring your opponent as before. Now some people may say this is cheap but I love to do it because it fits into my super aggressive play style of constant high damage pressure game.
Instruction: Simply put your opponent's dead body on follow and when they spawn you will follow where they spawn.

[/ QUOTE ]

lame


 

Posted

kk


 

Posted

seriously though, I'm against things like going under the map and true spawn camping(putting an attack on auto/mezzing someone while they are supposed to be invulnerable to attacks) however, I do tech chasing people so you know where they're at when they spawn, let me make this clear, this tactic is used ONLY to find out where they spawn, that's it. I don't want to let people to turn on their toggles and get ready, as soon as their attackable I want to be attacking them. I never get this "i'll let you set up" treatment on my MM, why should it be any different for any other AT. I'm open for any reasons why it shouldn't be done.


 

Posted

Honestly, i wouldn't have a problem with it if the OAS timer was working correctly. As it is right now, sometimes you only get 2 or 3 seconds to get your toggles up before you can be attacked again. The devs are too busy breaking other things (buff bar) to fix the OAS timer atm though.


 

Posted

Good stuff, no jones


 

Posted

[ QUOTE ]
i'd like to see either the ice/fire dom or cold/sonic in action just for a change of the usual suspect FoTm's in duels

[/ QUOTE ]


*cough* ice/fire for the non fotm win


 

Posted

[ QUOTE ]
seriously though, I'm against things like going under the map and true spawn camping(putting an attack on auto/mezzing someone while they are supposed to be invulnerable to attacks) however, I do tech chasing people so you know where they're at when they spawn, let me make this clear, this tactic is used ONLY to find out where they spawn, that's it. I don't want to let people to turn on their toggles and get ready, as soon as their attackable I want to be attacking them. I never get this "i'll let you set up" treatment on my MM, why should it be any different for any other AT. I'm open for any reasons why it shouldn't be done.

[/ QUOTE ]
It's easy enough if you just watch the trail that the body leaves when it teleports to the spawn.

NIce vids btw, I was really suprised you beat Jax like that, ice/rad is one fight I just don't think doms should win, did he beat you in the rematch once he figured out your tactics?


 

Posted

yes...I did win the rematch. I made a couple mistakes early on the first match, and against a good player that knows how to capitalize on a mistake is very hard to come back, specially since once I died that first time, he had domination still up, and IW hasten and AM were down for me, I ran out of inspirations early due to having to compensate for that. Second time around I was a bit more prepared for the initial rush, and the results were totally different.

As for the reason the cold defenders aren't as good as the corruptors for duels....lack of the perma web nade effect makes it a bit more difficult to lock down the opponent and land the sleet. Also...no scourge means more time ticking away at the opponent. Cold defenders are good, but I wouldn't classify them with the top tier duel builds.

I'll give credit to Mez. Probably the toughest dom player I've faced. We had a lot of very good fights recently. Out of all my duel toons Mez had the hardest time fighting my storm/psi.


 

Posted

m3z, quick question.

I'm building my Mind/Fire, and am saving up for him right now... and somebod in my SG has already challenged me to a duel once I finish building him. The person who asked to duel me is a ice/elec Dom, and Im wondering how Mind/Fires do to slows.

What would you do if you versed someone with slows? How would you change your gameplay?


 

Posted

You recomended that I use Fire/Elec in my PVP help thread, but what is the downside to Mind/Elec?


Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

Posted

My permadom has a zonish build w/Aid Self atm because it was my only viable villain for a while. Now that I plan on doing arena duels and small format arena fights, I was thinking about switching in maneuvers and tactics to stop being so useless vs rads.

It seemed like in the vid vs the Ice/Rad that Mez hitting through RI but I couldn't be sure. Is tactics good enough to hit through a troller's RI? A defender's RI?


 

Posted

[ QUOTE ]
m3z, quick question.

I'm building my Mind/Fire, and am saving up for him right now... and somebod in my SG has already challenged me to a duel once I finish building him. The person who asked to duel me is a ice/elec Dom, and Im wondering how Mind/Fires do to slows.

What would you do if you versed someone with slows? How would you change your gameplay?


[/ QUOTE ]against more slows you bring more breakfrees, especially if you do not have perma dom, or you have low recharge. Remember in dom dittos the first one to make the kill basically controls the match from there on out. If you make your build with mu mastery you should have no trouble with his elec attacks.

[ QUOTE ]
You recomended that I use Fire/Elec in my PVP help thread, but what is the downside to Mind/Elec?


[/ QUOTE ]with TK you're repelling your opponent away from you, most of elec's strong attacks are melee. You can do alot of tactical stuff with TK but if you don't have a strong ranged attack it kind of ruins the point. It probably will still do very well, I'd just rather have fire/elec or ice/elec since they seem to mesh together better. Ice/elec slows help to get in melee range. fire/elec has more damage with the imps so you become an offensive beast.

[ QUOTE ]
It seemed like in the vid vs the Ice/Rad that Mez hitting through RI but I couldn't be sure. Is tactics good enough to hit through a troller's RI? A defender's RI?

[/ QUOTE ]I have massive acc from purples, but troller RI is fairly easy to hit through, defender RI tied with powerboost is not so much, you need to run out of the RI range with teleport or SJ. Once you get out of range of RI go immediately back while it's still recharging on their tray and beast them in the face with a strong attack chain. I'm fairly certain you can detoggle RI with a 5% or 64% detoggler as well, I remember detoggling TK with blaze. Just stay out of defender RI it's nearly impossible to hit through. (FoN nerf isn't helping in these matchups much either >.&gt


 

Posted

I see. Thank you for the aid, M3z. Here is another question; would you say it is a must that I take BS as my patron or can I go with Scciroco? I was going with Scc because I wanted to stack the MU pet's end drain powers on top of my own. What I mean is would the pets from Mu and Elec be useful in PVP?

I hope that made sense.


Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

Posted

go with my mastery

BS for team pvp or some specific builds

I'd suggest mu mastery for fire/elec so EM doesn't wreck you and the mu pet helps with incoming damage

you're not going to drain anyone's endurance with /elec and mu mastery unless there end is already bad(SO build?) so don't make any plans around trying to drain endurance, it isn't effective.


 

Posted

Disheartening to be sure, but you have saved me 50 levels of work.


Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

Posted

[ QUOTE ]
M3z for Fire/Elec, since voltaic sentinel is on a 1min timer, is it worth the power slot besides the set bonuses you can get? I have it currently and have it 4 slotted with sovreign rights.

[/ QUOTE ]if I were to get it(I think I probably would) i'd slot it with 3 soulbound all. since it gives a big +hp bonus and you can slot the +hp bonus twice for 8% more hp or something like that.


 

Posted

some people slot their mu's with heals, I don't bother since it's probably only gonna be 150+ more heals and most good pvpers will kill or mez your mu immediately in a match, my mu is 1 second from perma and is slotted 3 soul bound dam/rech acc/rech dam/acc/rech

the way you slotted it is fine though