M3z is amazing and so can you! Dominator PvP Q & A


1nSa1n

 

Posted

i see some wasted slots like slotting swift and combat jumping for jump

also you need to take hurdle instead of swift

you slotted apoc into subdue but didn't slot the damage proc

I dunno if this is a pve build or not but don't take any AOE control powers like total dominate for pvp lol, take TK thrust instead, supposedly does alot of damage.

take super speed and two slot it with the celerity set, just drop another AOE control power for it

if you're going to take mesmerize atleast slot it for damage

you can 5 slot stamina with 2 end sets that both give +hp

unless someone is drainpsyche'd and you have no outside interference it'll be hard to get kills with taht build with just subdue/psy shock and psi lance


 

Posted

[ QUOTE ]
i see some wasted slots like slotting swift and combat jumping for jump

also you need to take hurdle instead of swift

you slotted apoc into subdue but didn't slot the damage proc

I dunno if this is a pve build or not but don't take any AOE control powers like total dominate for pvp lol, take TK thrust instead, supposedly does alot of damage.

take super speed and two slot it with the celerity set, just drop another AOE control power for it

if you're going to take mesmerize atleast slot it for damage

you can 5 slot stamina with 2 end sets that both give +hp

unless someone is drainpsyche'd and you have no outside interference it'll be hard to get kills with taht build with just subdue/psy shock and psi lance

[/ QUOTE ]

I tried to explain my build a little bit when I posted, but the forum wasn't cooperating.
But here is the text that I didn't enter earlier:

Alright... it's taken me a little bit to focus on this.
I'm not all that rich... so that is a factor.

At any rate here is the "I can have a bit of fun in zones and arena" hybrid I came up with.
As I have the global recharge up to 177%, I do have some play.

You said that Assault is practically worthless for dommys.
So I put in Maneuvers for the LoTG. I have 2 of them in this build, and doing without them should only cost 15%. Which should still keep me in the "permadom".
Although... with the upcoming nerfs... I guess that's crap anyways. /sigh

Mid's wont let me slot Gladiator's Net in Dominate. Which is another 7.5% rech.
As well as a 2.5% dam buff.
Instead it has me stuck with Lockdown. So there is a .5% dam buff discrepancy on totals.
So 25% overall, rather than 25.5%.

I can't recall what the base knockback protection for Acrobatics is, but this is one of the weaker areas of this build. That + another 7 kb protection is all I have. Of course, Domination offers a boost to kb protection as well. So this may not be all that big of an issue.

Another thing that I could play with is swapping Psionic Lance for Mind Probe.
Losing the 7.5% rech from Sting of the Manticore would put me just under 170%.
I have to get into melee range from time to time anyways for Drain Psyche and PSW.
I do like the idea of chilling with the team in RV and popping a few snipes on peeps from time to time tho.
But I could throw 4 Mako's Bites in Mind Probe and get the same dam buff that Sting of the Manticore provides.

Health is slotted the way it is as I already have the Doctored Wounds sets.
Swift is 2 slotted to mitigate some of the TS.
I have the Stealth IO in Sprint so slotted a end redux there as well.
These were all added at the end as I had slots from level 25 and 27 not placed yet.
So I'm sure if I did this correctly I should be able to put more in Shark's Skin, persay, if needed.

I only have 2 purple sets so this shouldn't be incredibly hard to attain.
I already have the sets for Mesmerize, Confuse, Health, Drain Psyche, Mass Confusion and Shark's Skin (minus the Steadfast).

Let me know what y'all think.

------------------------------------------

In regards to what you said, yeah... I usually go Hurdle, but thought that slotting swift a bit might help some with TS.

lol about the pve build thing... ummm... not really
that bad eh?

I'm not sure if TK Thrust is the power you think it is, you might be thinking of TK Blast. That one packs a wallop. TK Thrust has very impressive kb though.

I'll see what I can do with tinkering with it some more.
Thanks for the help, M3z!


 

Posted

they changed TK thrust in i13, apparently it does alot of damage

not sure what you mean by "TS"


 

Posted

ts = travel suppression

Or is it stupid to try and battle against that?
I just can't seem to work 3 Leadership powers in.
Other than that I did take your advice on a few things.
Lemme know how I did.


Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Savant Garde: Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Mesmerize -- Decim-Acc/Dmg:40(A), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(3), Decim-Acc/Dmg/Rchg:40(5), Decim-Build%:40(5)
Level 1: Psionic Dart -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(15), Dev'n-Acc/Dmg/Rchg:50(23), Dev'n-Acc/Dmg/EndRdx/Rchg:50(23)
Level 2: Levitate -- FrcFbk-Dmg/KB:50(A), FrcFbk-Acc/KB:50(7), FrcFbk-Rchg/KB:50(7), FrcFbk-Dmg/EndRdx/KB:50(9), FrcFbk-Rechg%:50(9)
Level 4: Dominate -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(11), Lock-Rchg/Hold:50(11), Lock-EndRdx/Rchg/Hold:50(13), Lock-Acc/EndRdx/Rchg/Hold:50(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15), LkGmblr-Def/EndRdx:50(45)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Confuse -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(17), Mlais-Acc/EndRdx:50(19), Mlais-Conf/Rng:50(19), Mlais-Acc/Conf/Rchg:49(21)
Level 12: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(21)
Level 14: Super Jump -- Jump(A)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Health -- Dct'dW-Heal:50(A), Dct'dW-Heal/Rchg:50(25)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(25), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod:50(29), P'Shift-EndMod/Acc:50(29)
Level 22: Drain Psyche -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Heal:50(31), Dct'dW-Rchg:50(33), RechRdx-I:50(33)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def:50(45)
Level 26: Terrify -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:47(33), Abys-Acc/EndRdx:49(34), Abys-Fear/Rng:50(34), Abys-Acc/Fear/Rchg:50(34)
Level 28: Subdue -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(36), Apoc-Acc/Dmg/Rchg:50(36), Apoc-Dam%:50(36), Apoc-Dmg/EndRdx:50(37)
Level 30: Super Speed -- Clrty-Stlth:50(A), Run-I:50(42)
Level 32: Telekinetic Thrust -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(37), KinCrsh-Rchg/KB:50(39), KinCrsh-Rechg/EndRdx:50(39), KinCrsh-Dmg/EndRdx/KB:50(39), KinCrsh-Acc/Dmg/KB:50(45)
Level 35: Psionic Lance -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(37), Mantic-Acc/ActRdx/Rng:50(40), Mantic-Dmg/ActRdx/Rchg:50(40), Mantic-Dmg/EndRdx/Rchg:50(40)
Level 38: Psychic Shockwave -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(43), Oblit-%Dam:50(43), Acc-I:50(43)
Level 41: Water Spout -- UndDef-DefDeb:50(A), UndDef-DefDeb/Rchg:50(46), KinCrsh-Dmg/KB:50(46), KinCrsh-Acc/KB:50(50), KinCrsh-Dmg/EndRdx/KB:50(50), KinCrsh-Acc/Dmg/KB:50(50)
Level 44: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 47: Shark Skin -- ImpSkn-Status:14(A), ImpSkn-ResDam/EndRdx:30(48), ImpSkn-ResDam/Rchg:30(48), S'fstPrt-ResKB:30(48)
Level 49: Acrobatics -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]23% DamageBuff(Smashing)[*]23% DamageBuff(Lethal)[*]23% DamageBuff(Fire)[*]23% DamageBuff(Cold)[*]23% DamageBuff(Energy)[*]23% DamageBuff(Negative)[*]23% DamageBuff(Toxic)[*]23% DamageBuff(Psionic)[*]1.25% Defense(Fire)[*]1.25% Defense(Cold)[*]0.94% Defense(Energy)[*]0.94% Defense(Negative)[*]1.88% Defense(Ranged)[*]2.5% Defense(AoE)[*]2.25% Max End[*]4% Enhancement(Heal)[*]18% Enhancement(Accuracy)[*]2.5% Enhancement(Held)[*]2.75% Enhancement(Terrorized)[*]68.8% Enhancement(RechargeTime)[*]2.5% Enhancement(Confused)[*]10% FlySpeed[*]152.6 HP (15%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -10)[*]Knockup (Mag -10)[*]MezResist(Confused) 7.5%[*]MezResist(Held) 9.7%[*]MezResist(Immobilize) 10.3%[*]MezResist(Sleep) 9.7%[*]MezResist(Stun) 9.7%[*]MezResist(Terrorized) 14.7%[*]2.5% (0.04 End/sec) Recovery[*]76% (3.23 HP/sec) Regeneration[*]5% Resistance(Smashing)[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]16% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Decimation[u]
(Mesmerize)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 11.4 HP (1.13%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Devastation[u]
(Psionic Dart)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Force Feedback[u]
(Levitate)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] MezResist(Terrorized) 2.75%[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[/list][u]Lockdown[u]
(Dominate)<ul type="square">[*] 3% DamageBuff(All)[*] 2.5% Enhancement(Held)[*] MezResist(Held) 2.2%[*] 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Malaise's Illusions[u]
(Confuse)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% Enhancement(Confused)[*] 2.5% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Health)<ul type="square">[*] MezResist(Terrorized) 2.2%[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[/list][u]Doctored Wounds[u]
(Drain Psyche)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Glimpse of the Abyss[u]
(Terrify)<ul type="square">[*] 2.75% Enhancement(Terrorized)[*] 19.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Apocalypse[u]
(Subdue)<ul type="square">[*] 16% (0.68 HP/sec) Regeneration[*] 30.5 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
(Telekinetic Thrust)<ul type="square">[*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[*] 6% (0.25 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Sting of the Manticore[u]
(Psionic Lance)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)[*] 3% DamageBuff(All)[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Psychic Shockwave)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Undermined Defenses[u]
(Water Spout)<ul type="square">[*] 2% DamageBuff(All)[/list][u]Kinetic Crash[u]
(Water Spout)<ul type="square">[*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[/list][u]Impervious Skin[u]
(Shark Skin)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 15.3 HP (1.5%) HitPoints[*] Status Resistance 7.5%[/list][u]Steadfast Protection[u]
(Shark Skin)<ul type="square">[*] Knockback Protection (Mag -4)[/list]



 

Posted

swift doesn't help with travel suppression post i13 if i remember correctly but it's not a big deal because neither does hurdle


 

Posted

You should get rid of all the decimation sets and frankenslot devastations and procs in your ranged powers. Im not teh l33t, m3z but thats just a frakken given these days. I'm gonna post a grav//ice build in a sec . Its an old build and far from perfect but should give an idea of how to build for damage and hp.Your recharge is basically nothing any more with suppressions. Any build still needs to focus on good %'s in dam, acc, rech in the basic attack chain. Doesnt matter what prim//sec.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

GIP: Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Icy Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Lift -- ExStrk-Dam%:20(A), Dev'n-Acc/Dmg/Rchg:50(3), Dev'n-Acc/Dmg/EndRdx/Rchg:50(3), Dev'n-Acc/Dmg:50(5), ExStrk-Acc/KB:20(5), ExStrk-Dmg/KB:20(48)
Level 1: Ice Bolt -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Dev'n-Acc/Dmg/Rchg:50(9), Dev'n-Dmg/Rchg:50(9), Dev'n-Acc/Dmg:50(17), ImpSwft-Dam%:30(17)
Level 2: Gravity Distortion -- UbrkCons-Acc/Hold/Rchg:50(A), UbrkCons-Acc/Rchg:50(11), UbrkCons-Hold/Rchg:50(11), UbrkCons-Dam%:50(27), UbrkCons-Hold:50(27)
Level 4: Ice Sword Circle -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(13), Oblit-Acc/Dmg/Rchg:50(13), Oblit-Acc/Rchg:50(15), Oblit-Dmg/Rchg:50(15)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Ice Blast -- Decim-Acc/Dmg/Rchg:40(A), Decim-Dmg/Rchg:40(19), Decim-Acc/Dmg:40(23), Decim-Acc/EndRdx/Rchg:40(23), Decim-Dmg/EndRdx:40(25)
Level 12: Maneuvers -- RedFtn-EndRdx:50(A), RedFtn-Def/EndRdx/Rchg:50(25), RedFtn-EndRdx/Rchg:50(31), RedFtn-Def/Rchg:50(31), RedFtn-Def/EndRdx:50(31), RedFtn-Def:50(34)
Level 14: Super Speed -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(19)
Level 16: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal/Rchg:40(21), Mrcl-Heal/EndRdx:40(21), Numna-Regen/Rcvry+:50(29), Numna-Heal/EndRdx:50(29), Numna-EndRdx/Rchg:50(43)
Level 18: Tactics -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(34), GSFC-Rchg/EndRdx:50(34), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-ToHit/Rchg:50(36), GSFC-ToHit:50(36)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(37), P'Shift-EndMod/Rchg:50(37)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(40), LkGmblr-Def/Rchg:50(46)
Level 24: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 26: Wormhole -- Amaze-EndRdx/Stun:50(A), Amaze-Acc/Rchg:50(37), Amaze-Acc/Stun/Rchg:50(39), Amaze-Stun/Rchg:50(39), Amaze-Stun:50(39), Acc-I:50(40)
Level 28: Super Jump -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(43)
Level 30: Acrobatics -- EndRdx-I:50(A)
Level 32: Singularity -- S'bndAl-Acc/Dmg/Rchg:50(A), S'bndAl-Dmg/EndRdx:50(33), S'bndAl-Acc/Rchg:50(33), S'bndAl-Dmg/Rchg:50(33)
Level 35: Assault -- EndRdx-I:50(A)
Level 38: Swift -- Run-I:50(A)
Level 41: Poisonous Ray -- AnWeak-DefDeb/EndRdx/Rchg:50(A), AnWeak-Acc/Rchg:50(42), AnWeak-Acc/DefDeb:50(42), AnWeak-DefDeb:50(42), AnWeak-Acc/Rchg/EndRdx:50(43)
Level 44: Bitter Ice Blast -- Apoc-Acc/Dmg/Rchg:50(A), Apoc-Dmg/Rchg:50(45), Apoc-Dmg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dam%:50(46), Cloud-%Dam:30(46)
Level 47: Scorpion Shield -- LkGmblr-Def:50(A), Ksmt-ToHit+:30(48), LkGmblr-Rchg+:50(48)
Level 49: Personal Force Field -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/Rchg:50(50), LkGmblr-Def/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]23% DamageBuff(Smashing)[*]23% DamageBuff(Lethal)[*]23% DamageBuff(Fire)[*]23% DamageBuff(Cold)[*]23% DamageBuff(Energy)[*]23% DamageBuff(Negative)[*]23% DamageBuff(Toxic)[*]23% DamageBuff(Psionic)[*]1.25% Defense(Smashing)[*]1.25% Defense(Lethal)[*]1.25% Defense(Fire)[*]1.25% Defense(Cold)[*]6.56% Defense(Energy)[*]6.56% Defense(Negative)[*]2.5% Defense(Melee)[*]13.1% Defense(Ranged)[*]2.5% Defense(AoE)[*]2.25% Max End[*]68.8% Enhancement(RechargeTime)[*]59% Enhancement(Accuracy)[*]10% FlySpeed[*]217.5 HP (21.4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Immobilize) 4.95%[*]MezResist(Stun) 4.4%[*]13% (0.22 End/sec) Recovery[*]108% (4.59 HP/sec) Regeneration[*]6.3% Resistance(Fire)[*]6.3% Resistance(Cold)[*]10% RunSpeed[/list]


The largest differences in the two builds are the + acc and + hp bonuses . Hope this gives people ideas. Either on how NOT to build or how TO build. YMMV. As I said the power selections are poor for a pvp grav, however, the set choices I think are pretty good when frankenslotting for a max build.



 

Posted

[ QUOTE ]
You should get rid of all the decimation sets and frankenslot devastations and procs in your ranged powers. Im not teh l33t, m3z but thats just a frakken given these days. I'm gonna post a grav//ice build in a sec . Its an old build and far from perfect but should give an idea of how to build for damage and hp.Your recharge is basically nothing any more with suppressions. Any build still needs to focus on good %'s in dam, acc, rech in the basic attack chain. Doesnt matter what prim//sec.

[/ QUOTE ]

I only have the one decimation set.
That's pretty cool how you did some things there.
Thanks.
I'm not quite following, but it's impressive to see when you "View Totals" that your damage is over 100%.
However, when I look at "View Active Sets" all I see is that you have the same damage buff (23%) as me.
Can you illuminate?
Is that all from the procs?

You've definately given me food for thought.


 

Posted

That build has the same damage buff as yours but more hp and more accuracy. I was trying to find the build where I split the purple ranged set for EVEN more HP but I think I deleted it. Shame too because if the proposed dom changes go through the build I deleted would be the one I would want. Anyway? I am not compairing that build to this build. I posted to give some ideas on io slotting for max benefit depending on whatever the players goal. I like doing builds. These days I like making builds more than playing

Also? Procs are a different animal. If a player focuses on say a fast recharge power and they can six slot it and fill 4 slots with a + hp and + damage global bonus then add 2 procs. The player benefits fromthe global bonuses and also the procs when they go off. The over 100% damage//acc//rech comes from slotting the appropriate io's to achieve that goal. In pvp no matter what anyone says a player shouldNEVER count on global buffs.... your chain needs to be solid %'s before global buffs.I am not good at explaining but I hope I did ok.


 

Posted

[ QUOTE ]
These days I like making builds more than playing



[/ QUOTE ]

Well... I wouldn't be mad atcha for makin me a build.


 

Posted

Here's another try, D_B.
Suffers the loss of recharge in order to focus on the chain.
Still fails to hit those dam/acc/tohit levels of your Grav/Ice, but does improve.

I think this is a viable build for the future when Doms get their "buff".

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Savant Garde: Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Levitate -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(9), Apoc-Dam%:50(13)
Level 1: Psionic Dart -- Decim-Build%:40(A), Decim-Acc/Dmg:40(5), Decim-Dmg/EndRdx:40(5), Decim-Acc/EndRdx/Rchg:40(9), Decim-Acc/Dmg/Rchg:40(17)
Level 2: Mind Probe -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(7), Mako-Dmg/EndRdx:50(7), Mako-Dam%:50(13)
Level 4: Dominate -- UbrkCons-EndRdx/Hold:50(A), UbrkCons-Hold/Rchg:50(11), UbrkCons-Acc/Rchg:50(15), UbrkCons-Acc/Hold/Rchg:50(15), UbrkCons-Dam%:50(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(50), LkGmblr-Def/EndRdx:50(50)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def/EndRdx/Rchg:50(17)
Level 12: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(37)
Level 14: Super Jump -- Jump(A)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(42), Numna-Heal/EndRdx:50(42), Mrcl-Rcvry+:40(46), Mrcl-Heal:40(46), Mrcl-Heal/EndRdx:40(46)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(21), P'Shift-End%:50(21), P'Shift-EndMod:50(31), P'Shift-EndMod/Acc:50(34)
Level 22: Drain Psyche -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(23), Dct'dW-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal:50(27), Dct'dW-Rchg:50(34)
Level 24: Tactics -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(25), GSFC-Rchg/EndRdx:50(25), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-ToHit:50(43), GSFC-ToHit/Rchg:50(45)
Level 26: Super Speed -- Clrty-Stlth:50(A), Run-I:50(27)
Level 28: Subdue -- TotHntr-Dam%:50(A), Dev'n-Acc/Dmg:50(29), Dev'n-Dmg/EndRdx:50(29), Dev'n-Dmg/Rchg:50(31), Dev'n-Acc/Dmg/Rchg:50(33)
Level 30: Vengeance -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(31), Ksmt-ToHit+:30(37)
Level 32: Telekinetic Thrust -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(33), KinCrsh-Rchg/KB:50(33), KinCrsh-Rechg/EndRdx:50(37), KinCrsh-Dmg/EndRdx/KB:50(43), KinCrsh-Acc/Dmg/KB:50(43)
Level 35: Psionic Lance -- Mantic-Dam%:50(A), Mantic-Acc/Dmg:50(36), Mantic-Acc/ActRdx/Rng:50(36), Mantic-Dmg/ActRdx/Rchg:50(36), Mantic-Dmg/EndRdx:50(40)
Level 38: Psychic Shockwave -- Oblit-Dmg:50(A), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(40), Sciroc-Dam%:50(40)
Level 41: Water Spout -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/Dmg/KB:50(42), KinCrsh-Dmg/EndRdx/KB:50(45), KinCrsh-Acc/KB:50(50)
Level 44: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Shark Skin -- ImpSkn-Status:14(A), ImpSkn-ResDam/Rchg:30(48), ImpSkn-ResDam/EndRdx:30(48), S'fstPrt-ResKB:30(48)
Level 49: Acrobatics -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]18.5% DamageBuff(Smashing)[*]18.5% DamageBuff(Lethal)[*]18.5% DamageBuff(Fire)[*]18.5% DamageBuff(Cold)[*]18.5% DamageBuff(Energy)[*]18.5% DamageBuff(Negative)[*]18.5% DamageBuff(Toxic)[*]18.5% DamageBuff(Psionic)[*]1.25% Defense(Smashing)[*]1.25% Defense(Lethal)[*]1.25% Defense(Fire)[*]1.25% Defense(Cold)[*]2.19% Defense(Energy)[*]2.19% Defense(Negative)[*]2.5% Defense(Melee)[*]4.38% Defense(Ranged)[*]2.5% Defense(AoE)[*]2.25% Max End[*]4% Enhancement(Heal)[*]24% Enhancement(Accuracy)[*]73.7% Enhancement(RechargeTime)[*]10% FlySpeed[*]206 HP (20.3%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -10)[*]Knockup (Mag -10)[*]MezResist(Confused) 7.5%[*]MezResist(Held) 7.5%[*]MezResist(Immobilize) 13.6%[*]MezResist(Sleep) 9.7%[*]MezResist(Stun) 9.7%[*]MezResist(Terrorized) 9.7%[*]9% (0.15 End/sec) Recovery[*]88% (3.74 HP/sec) Regeneration[*]5% Resistance(Smashing)[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]16% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Apocalypse[u]
(Levitate)<ul type="square">[*] 16% (0.68 HP/sec) Regeneration[*] 30.5 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Decimation[u]
(Psionic Dart)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 11.4 HP (1.13%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Mako's Bite[u]
(Mind Probe)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 15.3 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[/list][u]Unbreakable Constraint[u]
(Dominate)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 19.1 HP (1.88%) HitPoints[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 19.1 HP (1.88%) HitPoints[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[/list][u]Doctored Wounds[u]
(Drain Psyche)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Tactics)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Devastation[u]
(Subdue)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Luck of the Gambler[u]
(Vengeance)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
(Telekinetic Thrust)<ul type="square">[*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[*] 6% (0.25 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Sting of the Manticore[u]
(Psionic Lance)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)[*] 3% DamageBuff(All)[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Psychic Shockwave)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
(Water Spout)<ul type="square">[*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[/list][u]Impervious Skin[u]
(Shark Skin)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 15.3 HP (1.5%) HitPoints[*] Status Resistance 7.5%[/list][u]Steadfast Protection[u]
(Shark Skin)<ul type="square">[*] Knockback Protection (Mag -4)[/list]


 

Posted

hey m3z, ive watched quite a few of your videos over the years and was wondering with the current i14 and upcoming i15 issue, what is my best bet in making a pvp dom? (powersets)
still very new to villain side pvp


 

Posted

(anything but grav or plant)/elec


 

Posted

grav is actually worth it with elec.

i've been destroying pretty much every single dom that i've fought with my grav/fire.

that includes the 2 others relatively skilled doms left in the game (sora?, ownage).

grav is also pretty sick in kickballs, as no one is willing to spent money getting mag 35+ kb protection on live. you just have to not be an idiot and not spam your hold.


so i'll go ahead and ammend mez's suggestion and say

(anything but plant or ice)/elec


 

Posted

[ QUOTE ]
doms on test, I can only see them as being the set up guy with KB and holds, but a bubbler can probably do the job better.

in zones/duels/pug arena doms can do fine as offense and setting up

[/ QUOTE ]

you will never see a dom on test until they buff doms, and they can perform as blasters or unless you're running an 8 man team and want a grav/energy to play cager and kb-er with DR on (So they can actually do some damage with total focus).


 

Posted

[ QUOTE ]
whoever told you to get assault for more damage doesn't know what they're talking about. The math for it is I think base dam+enhance damage +(.07(I think that's the percent dominators get for assault)xdam+enhance damage )


[/ QUOTE ]

assault amounts to about 5% net damage once you factor in enhacements.

that's taking 5% hp off of your opponent.

i'll take that over taking maneuvers and getting 2% recharge because DR is nerfing my recharge. i'm running a 45%+ damage build with 1510 hp and 65% recharge on my fire/elec right now.. totally worth it.

ever since that respec, the only thing that gives me troubles in a non-res-capped environment are sonic blasters and good-ish psi blasters.


 

Posted

well i don't know who this guy is, but i'd take his advice over mine since he seems to know alot about i13+ than I do

any pvp in i13 I did was in arena with DR off since I had a fire/elec with an i12 build(zones raged me too hard) but looks like the standard will be no DR(standard for the 4 people left in this game who pvp i guess lol?)


 

Posted

nvm it's probably barrier


 

Posted

So... M3z or 21 or Ditzy.
Chime in on that last build I posted eh?
I need to get started on acquiring some items.

Here it is again.
I'm not looking to go to test.
I'm just looking to be more viable in zones, maybe pick up some kickball in the arena from time to time.
I could replace Maneuvers with Assault. I'd lose that LoTG global recharge. Which would put me in the mid 60s%.
/shrug
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Savant Garde: Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Levitate -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(9), Apoc-Dam%:50(13)
Level 1: Psionic Dart -- Decim-Build%:40(A), Decim-Acc/Dmg:40(5), Decim-Dmg/EndRdx:40(5), Decim-Acc/EndRdx/Rchg:40(9), Decim-Acc/Dmg/Rchg:40(17)
Level 2: Mind Probe -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(7), Mako-Dmg/EndRdx:50(7), Mako-Dam%:50(13)
Level 4: Dominate -- UbrkCons-EndRdx/Hold:50(A), UbrkCons-Hold/Rchg:50(11), UbrkCons-Acc/Rchg:50(15), UbrkCons-Acc/Hold/Rchg:50(15), UbrkCons-Dam%:50(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(50), LkGmblr-Def/EndRdx:50(50)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def/EndRdx/Rchg:50(17)
Level 12: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(37)
Level 14: Super Jump -- Jump(A)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(42), Numna-Heal/EndRdx:50(42), Mrcl-Rcvry+:40(46), Mrcl-Heal:40(46), Mrcl-Heal/EndRdx:40(46)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(21), P'Shift-End%:50(21), P'Shift-EndMod:50(31), P'Shift-EndMod/Acc:50(34)
Level 22: Drain Psyche -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(23), Dct'dW-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal:50(27), Dct'dW-Rchg:50(34)
Level 24: Tactics -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(25), GSFC-Rchg/EndRdx:50(25), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-ToHit:50(43), GSFC-ToHit/Rchg:50(45)
Level 26: Super Speed -- Clrty-Stlth:50(A), Run-I:50(27)
Level 28: Subdue -- TotHntr-Dam%:50(A), Dev'n-Acc/Dmg:50(29), Dev'n-Dmg/EndRdx:50(29), Dev'n-Dmg/Rchg:50(31), Dev'n-Acc/Dmg/Rchg:50(33)
Level 30: Vengeance -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(31), Ksmt-ToHit+:30(37)
Level 32: Telekinetic Thrust -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(33), KinCrsh-Rchg/KB:50(33), KinCrsh-Rechg/EndRdx:50(37), KinCrsh-Dmg/EndRdx/KB:50(43), KinCrsh-Acc/Dmg/KB:50(43)
Level 35: Psionic Lance -- Mantic-Dam%:50(A), Mantic-Acc/Dmg:50(36), Mantic-Acc/ActRdx/Rng:50(36), Mantic-Dmg/ActRdx/Rchg:50(36), Mantic-Dmg/EndRdx:50(40)
Level 38: Psychic Shockwave -- Oblit-Dmg:50(A), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(40), Sciroc-Dam%:50(40)
Level 41: Water Spout -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/Dmg/KB:50(42), KinCrsh-Dmg/EndRdx/KB:50(45), KinCrsh-Acc/KB:50(50)
Level 44: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Shark Skin -- ImpSkn-Status:14(A), ImpSkn-ResDam/Rchg:30(48), ImpSkn-ResDam/EndRdx:30(48), S'fstPrt-ResKB:30(48)
Level 49: Acrobatics -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]18.5% DamageBuff(Smashing)[*]18.5% DamageBuff(Lethal)[*]18.5% DamageBuff(Fire)[*]18.5% DamageBuff(Cold)[*]18.5% DamageBuff(Energy)[*]18.5% DamageBuff(Negative)[*]18.5% DamageBuff(Toxic)[*]18.5% DamageBuff(Psionic)[*]1.25% Defense(Smashing)[*]1.25% Defense(Lethal)[*]1.25% Defense(Fire)[*]1.25% Defense(Cold)[*]2.19% Defense(Energy)[*]2.19% Defense(Negative)[*]2.5% Defense(Melee)[*]4.38% Defense(Ranged)[*]2.5% Defense(AoE)[*]2.25% Max End[*]4% Enhancement(Heal)[*]24% Enhancement(Accuracy)[*]73.7% Enhancement(RechargeTime)[*]10% FlySpeed[*]206 HP (20.3%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -10)[*]Knockup (Mag -10)[*]MezResist(Confused) 7.5%[*]MezResist(Held) 7.5%[*]MezResist(Immobilize) 13.6%[*]MezResist(Sleep) 9.7%[*]MezResist(Stun) 9.7%[*]MezResist(Terrorized) 9.7%[*]9% (0.15 End/sec) Recovery[*]88% (3.74 HP/sec) Regeneration[*]5% Resistance(Smashing)[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]16% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Apocalypse[u]
(Levitate)<ul type="square">[*] 16% (0.68 HP/sec) Regeneration[*] 30.5 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Decimation[u]
(Psionic Dart)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 11.4 HP (1.13%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Mako's Bite[u]
(Mind Probe)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 15.3 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[/list][u]Unbreakable Constraint[u]
(Dominate)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 19.1 HP (1.88%) HitPoints[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 19.1 HP (1.88%) HitPoints[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[/list][u]Doctored Wounds[u]
(Drain Psyche)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Tactics)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Devastation[u]
(Subdue)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Luck of the Gambler[u]
(Vengeance)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
(Telekinetic Thrust)<ul type="square">[*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[*] 6% (0.25 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Sting of the Manticore[u]
(Psionic Lance)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)[*] 3% DamageBuff(All)[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Psychic Shockwave)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
(Water Spout)<ul type="square">[*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[/list][u]Impervious Skin[u]
(Shark Skin)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 15.3 HP (1.5%) HitPoints[*] Status Resistance 7.5%[/list][u]Steadfast Protection[u]
(Shark Skin)<ul type="square">[*] Knockback Protection (Mag -4)[/list]


 

Posted

I'm no M3z but there are a few things that stick out to me.

1. Shift the 2 extra LotG from CJ to Super jump and put the full set of Unbounded Leap in it for +hp.
2. Take the Efficacy's out of Stam and put one in SS for the Quickfoot set for more +hp and since SS will most likely be on, it will have a pretty good end reduction in it.
3. You don't have any acc slotted into DP, I prefer 3 Numina's and 3 Pshifters.
4. Switch out Gaussian's for 5 Adjusted Targeting and put the +perception proc in the 6th slot.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

Posted

[ QUOTE ]
I'm no M3z but there are a few things that stick out to me.

1. Shift the 2 extra LotG from CJ to Super jump and put the full set of Unbounded Leap in it for +hp.
2. Take the Efficacy's out of Stam and put one in SS for the Quickfoot set for more +hp and since SS will most likely be on, it will have a pretty good end reduction in it.
3. You don't have any acc slotted into DP, I prefer 3 Numina's and 3 Pshifters.
4. Switch out Gaussian's for 5 Adjusted Targeting and put the +perception proc in the 6th slot.

[/ QUOTE ]

Hrmm... I don't think I can put a Defense anything in Super Jump.


 

Posted

1. provide a data chunk. i'm too lazy to sift through a buid like that.
2. don't put unbreakable constraints into your hold. 4 devastations, 2 lockdowns.


 

Posted

[ QUOTE ]
1. provide a data chunk. i'm too lazy to sift through a buid like that.
2. don't put unbreakable constraints into your hold. 4 devastations, 2 lockdowns.

[/ QUOTE ]

Maybe just click the link and let Mids' open it up for you?